Deer Hero - pnyoro

🦌 Hello, Deer Heroes!

It’s time for some news about Deer Hero!

We’re hard at work on the next update, but we also have a few other announcements to share.

🎵 Soundtrack Release Confirmed

By popular request, the Deer Hero soundtrack is finally coming out!!

The store page is now live, so check it out for release dates and details.

The release will be scheduled soon, as soon as the tracks are approved!

If you're interested, please add it to your wishlist!

https://store.steampowered.com/app/4123240/

Along with standard MP3s, it includes high-quality WAV files — even higher quality than the in-game BGM.
If you want to feel the chaos while working or commuting, this is the perfect soundtrack to grab!

🎮 Walkthrough Video Released

Many players have uploaded superplay videos of Deer Hero, but there weren’t any beginner-friendly ones.
So we made a video showing the “Day 1” stages, including the recommended order and key points.
If you want to breeze through the early game, be sure to check it out!

📄 Related Work “Deer Legend” Store Page

We’ve also launched the store page for Deer Legend, a related title to Deer Hero.

https://store.steampowered.com/app/4057770/

Unlike Deer Hero, which is action-focused, this game features exploration-based, high-speed, chaotic action RPG gameplay with growth elements.

Since we are prioritizing updates for Deer Hero, the release is still a ways off.
If you’re interested, please add it to your watchlist! We also welcome your feedback in the community.

🛠️ Deer Hero Free Major Update “Heaven” – Progress Report

We’re currently about 20% done.
Some bosses and additional BGM have been completed, and we’re now working on implementing the system features.

That’s all.

Deer Chaos! 🦌

My Wet Leto Comic : Fan Anthem of Deduction - Fusen Studio

My Wet Leto Comic : Fan Anthem of Deduction Demo is now officially available now.

Looking forward to your experience!

Franchise Hockey Manager 12 - JeffR

An update for for FHM12, version 12.1.24, has just been released.



This update addresses a few issues that took a little too long to fix and check to make it into the initial hotfix, as well as some things that have become evident since then. There will likely be one more update to address thing that need a little longer to work on (such as trade AI) before we begin doing content updates, the first of which will include the "current" version of the database with post-opening night player moves.

Your existing savegames will be compatible with the updated game, but some issues that are data-dependent may require a new game before you see them.

Changes:

-text play-by-play is working again in 2D mode (for full and all levels of highlights)
-the user's goalie switch tactical setting will no longer get reset to Very Slow at the start of a 2D game
-NHL free agents will no longer sign between July 1 and the draft
-notifications of players being sent up/down by a parent team (when playing as a farm team) are now working again
-a number of database updates, mainly for player data
-added some team single-game records data, will be more coming
-mental training for goaltenders should now be selectable via right-click on the training screen
-updated KHL playoff system
-fixed potential crash when shopping a player
-major junior teams will no longer sign goalies that are too old for the league
-the "Coach" job rating for human Coach/GM's will no longer get reset to 15 from 20
-fixed bug in FHM11 save import that could result in larger imported saves crashing when continued past July 1
-fixed "1 goals" text to read "1 goal" when describing game stats in a news story (and same for points/assists)
-fixed missing details in trade news for junior leagues
-fixed ? appearing instead of ' in a few news stories
-it is now impossible to choose a custom data path that's within the original game installation location (which leads to an endless loop of copying files)
-South African U20 team will no longer use older players
-fixed missing Danish national team in historical mode
-Danish U20 team will no longer use some French players in historical mode
-added RETIRED to the STAFF_RATINGS export so ratings from re-used staff ID's can be identified

Oct 30
Dungeon Mori - FilthyDrawings
Changelog

New Features:
  • Added a Status Immunities display during battle (will only show in dungeons when the monster's bestiary entry is at least partially completed);

Adjustments:
  • Improved the description of the "Rune of Magic Absorption";

Balancing Adjustments:
  • Reduced the penetration percentage of Dracolich's skills;

  • Reduced the Dracolich's initial Spell Damage value;

  • Void Slime is no longer immune to Curse status;

  • Reduced the stat bonus of the "Rune of Magic Absorption", but also reduced the negative effects on healing;

  • Reduced the stat bonus of the "Rune of Unbalancing";

  • Adjusted the stat scaling for the Arena gladiators:

  • - Now their Spell Damage and Attack Speed have hard limits on how far they scale;

  • - Gladiator stats now have diminishing returns, especially noticeable on the Endless Arena, where enemies should scale more slowly the higher level they are;

  • Increased the Experience and Gold rewards from Arena gladiators;

Bugfixes:
  • Fixed certain cards on "Card Flipper" having the wrong values;

  • Fixed female "Skeleton" characters having the wrong body color during certain animations;

Vtuber Survivor - etufo

Optimizations

  • Optimized some logic to improve performance.

  • Optimized some enemy attack-ability mechanics and reduced lag.

  • Limited the number of specific enemies existing simultaneously—reduced the count of memory-heavy enemies appearing at the same time.

  • Increased the speed of certain ultimate moves.

Bug Fixes

  • Fixed the pick-up mechanism.

  • Fixed the issue where the character could pass through walls when collisions were turned off.

  • Fixed the issue when collisions were enabled: running directly toward an enemy would not cause continuous health deduction.

  • Redeem codes can now be confirmed by pressing the Enter key.

  • Fixed the layer problem of Rhea Ulti.

  • Fixed the issue where enemy count sharply dropped after escaping turret enemies.

  • Fixed the issue where some auto-aim weapons locked onto airborne enemies.

  • Fixed the issue where retreat effect would still apply when returning from Bear Head’s ultimate state.

Balance Update

  • Reduced the damage impact of curses on enemies.

  • Reduced the rebound damage of reflecting enemies; accuracy is now affected by curse strength.

  • Bear Head Ball (Bear Head’s skill) now gains the ability to summon returning balls; the ultimate can be held with the mouse to continuously “lick” people.

  • Some enemies and allies will adjust their movement trajectory according to terrain.

  • Reduced the probability that Rhea Ulti will drop a cooldown-reduction potion.

New Additions

  • Added a dodge chance stat for characters.

  • Added new stage Goblin Cave.

  • Added Ultimateutopia package to get relative characters

  • Added characters: Kuroyo Meru, Murichan, Yuta Tsubasa, Utsudo, Esmea Evenid, Yun Yun, Easopdu, Cola Moonie and UniNeko

  • Added Boss HP display (can be toggled in the shop).

  • Added “Quit Game” button.

  • Added a practice field where custom characters can choose special skins (still need to unlock via get player from "Search character" page).

  • Added weapons: Sheep, Oyster, Sword and shield, Flame thrower, Cigarette, Train whistle, Raven's feather, Razor spoon cabbage, Unimon cubical

  • Added weapon cooldown display.

  • Added items: Murichan's pearl, Cardigan, Hi-tech armor, Tetrapod

  • Added choice in shop to turn off damage display

Known issue

  • Mika Ulti normal attack have no damage

Space Engineers - Drui
Image Credit: Time to venture in by Blacky Watchy

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩

Mother is a general purpose operating system for Space Engineers grids, available as an in-game script. It exposes an intuitive command line interface (CLI), flexible flight control & planning, and an intergrid communication system to massively expand what you can do with your grid(s).



Stand ready for my arrival, Engineer.

This mod reworks the survival buff system into a true test of endurance. Based on how Viltrumites age in Invincible, your character’s strength grows slowly at first, but survival itself becomes the key to power. The longer you live, the stronger you become.
This pack adds a multitude of mods to make the game longer and more in-depth, re-balancing nearly every block & system in the game. I've used my 5,000+ hours of SE experience to curate a balanced hardcore realism beatable modpack for single or multiplayer survival.
This mod adds a flat and a large block of farmland, once placed it becomes a continuous farmland.
Good for creating large wheat fields and regular beds on the surface of planets
Listen up, space-farers. You're out there building the future, fighting the good fight, and what are you eating? Bland nutrient goo. No longer!
Volsung Industries is proud to introduce the Potato VI-X line of consumables - a five-item food and drink overhaul that brings the humble spud into the 23rd century.
Add apples to Space Engineers along with related foods and farming resources. Includes apples, apple juice, apple pie, worms (raw and cooked), and farm compost for immersion and survival balance.
Tired of waiting for your radiation to go down normally? Hop in the shower and get clean quickly! DLC is required to place the shower block, but not to use it.



A Gas giant with three very different moons offering a complete survival experience.
Acribus is a desert planet featuring canyons, salt lakes, salt covered mountains, global scale dunes and a shield volcano on the north pole. The atmosphere is thin enough to let sun radiation through.
Relicta is a harsh but resource rich planet. Surface features spiky terrain, lava pits, craters and canyons.
Sulfate is a sulphuric moon featuring treacherous terrain, low hanging gas clouds and thick atmosphere.



A fast-paced social deception gamemode for Space Engineers. Mutineers sabotage. Crew survive. Captains investigate.
Can you trust your crewmates… or are they planning your “accident”?
You were only in transit through the Velotrin system when disaster hit: A cosmic gamma ray burst fried the system, destroying or damaging most of the ships and stations. You were in the sickbay when your ship was hit, and it seems only you survived.

You need to get off the ship. And you need to find a way to hide from the radiation still sweeping through the system…



This mod provides a balanced version of comprehensive production systems including assemblers, refineries, oxygen generators, and upgrade modules for industrial optimization.
This mod adds a total of 14 categories of thrusters in an attempt to spice up how you build your ships. Atmospheric Propellers, Low-orbit Atmospheric, Grav-boosted Hydrogen, Hydro-Oxygen, Discount Ion, Ion Panels, small and large grid x4 thrusters, and two decorative multi-type thrusters are here to add some spice to your builds.
Reactor alternatives that doesn't need constant supply of uranium pellets to work.
Due to a constant influx of comments like "Why dont you make a large grid version of the reciever" , "I dont want to use subgrids" and "Why does your Easy armory mod provide so much utility but remains almost completely undiscovered by the greater community" I finally caved and made this mod.
Infantry weapons for the Space Engineers Tank Battles Server. Includes some of AWG's Handweapons, uploaded with permission from her.
Integrity field generators based from the video game Avorion's own integrity field generators work, using Nerd's shield framework.



Helper tool that lists the defined voxels for each mod to help keep track of how many new voxels are being defined.
MrX's ADV Miner OS is a full-featured automation script for Space Engineers designed to maximize the efficiency, safety, and convenience of your mining ships.
You like Prototech but don't want to hunt Factorum first? Or do you want to build with the blocks, completely without PvE? Also, is there always way too much gravel? Now here comes the solution!
Adjust your thruster power from 0x to 4x with in-game controls! Now with toolbar actions for automation and improved mod compatibility.
Make detachable ore pods and freight containers meaningful. Logistics Locks enforces a timed interlock whenever two container grids connect, preventing instant undocking and encouraging realistic cargo handoffs without changing how items move inside a grid.
Tired of tediously painting blocks one by one? Turn your standard Welder into a high-speed, adjustable *Spray Painter*!
Welcome to Assembler+! This mod makes ordering components as easy as the push of a button.
With Assembler+, you can connect Event Controllers, Timer Blocks, or even your cockpit hotbar to automatically order components whenever you trigger an action.
The mod replace LCDInventory to see all sprites in MP game.
In the Custom Data of Block you can change the limit and color item or the settings search
To reset default settings of Block delete all content.
A secretive group has released a new piece of tech, the Refined block. For a small fee, they offer the service of ore refining while you are not there. Ideally, they want power, a percentage of the power used by the refineries. They will also accept Space Credits. All you have to do is connect this block to your Refineries, Containers and Reactors; they will do the rest.
This mod replaces the vanilla Unknown Signals with 34 and counting, new variants, containing a wider range of components and resources. Instead of general components, Useful Unknown Signals contain either Ores, Ingots, Components or other resources and items.
Hello, fellow Engineers! After the Fields Update, our beloved Vanilla Tech Tree Mod went up in flames faster than a hydrogen tank in a thunderstorm. But fear not! After many long hours (and several arguments over missing screws), our brave lab scientists gathered in a dimly lit hangar and decided to rebuild the entire tech tree from scratch.



We also have a Creator Spotlight series of articles on our Community Hub!

HK-CP-1414 Corvo TAT-FA Commercial Freighter, ANS Concordia Type A- Class Destroyer, K.A.A.N Sazakan Heavy Lifter ILV, and more!!
Teaching a Mech in Space Engineers, Mechnology, AI Robots, and more!!



Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/549001115675396047 https://steamcommunity.com/games/244850/announcements/detail/549001115675396208 https://steamcommunity.com/games/244850/announcements/detail/499456994710651569
Destiny of Immortal - MISCHIEF

各位道友们好呀,我是小师妹!听说那位名为“开发者”的域外大能,又对我们的世界施展了新的神通!唔……看来做域外大能也挺辛苦的,一不小心就得通宵修BUG。一起来看看这次他们到底动了哪些天地法则吧!

更新内容:

1.新增:主角比敌人高一个大境界时,敌人会逃跑;道友可以选择放跑、快速击杀、进入战斗。
2.优化:妙手空空、搜魂术获取物品可以显示详情框,偷来的宝贝再也不用瞎猜,一目了然超安心。
3.修复:套装下标显示不全的问题。
4.修复:读档界面不能用ESC退出的问题。
5.修复:路径规划不够简洁的问题得到解决,再也不用走冤枉路啦。
6.修复:重置完天赋后切磋直接失败的问题。天赋重置完切磋不翻车,终于能好好炫技啦!
7.修复:超过两个法宝会异常卸下的问题。
8.修复:罗刹岛血海秘境第一层个别剧情无法触发的问题。
9.修复:小地图迷雾不会散开的问题。
10.修复:刘武德施法再也不会异常了,他的实力终于匹配上CG里的逼格了。
11.修复:敌人气血满会进行回血的问题。
12.修复:李自死亡后还会在流云秘境出现的问题。这家伙总算不诈尸,流云秘境不会闹鬼啦!
13.修复:部分NPC战斗头像图片不一致的问题。

特别感谢道友指出问题、提出意见,要是不小心漏了,请告诉小师妹,下次一定会补上的!
昊天、执子之手、烟锁重楼、AA、2773446018、Chad、卖尤翁、土胖子
如完再入、StriKerS、杨A、stern

Retrace the Light - GlintForge

Brought to you by Xiaming Games (yep, that's us :)), this captivating 2.5D top-down action-adventure RPG is gearing up for its grand debut on November 21, 2025. Wishlist this game now to keep up with all the latest updates and embark on an enchanting journey through a fantastical realm!

"Retrace the Light" features a world filled with technological marvels and deep contemplation. In this realm where data merges with emotions, the line between the virtual and the real blurs. Assume the role of Enforcer Decem, an agent created by the super AI, navigating through enigmatic Mirrormazes and using innovative light-and-shadow mechanics to solve intricate puzzles.

This game ingeniously blends its "Light Trail" puzzles with an engaging combat system that echoes the Souls-like genre, delivering a truly unique gaming experience. While retaining the essence of a challenging action game, the combat system incorporates meticulous rhythm and action designs, ensuring that every player can savor the thrill of conquering formidable foes.

Mark your calendars for November 21. Prepare to dive into the Realm of Meta Mirror and uncover hidden truths amidst the collision of data and emotions.

Sixtar Gate: STARTRAIL - ssouler

★ Daily Rewards of November 2025 have been updated!

The attendance date count will be updated at 00:00(KST/JST) on the 1st of next month.

14th reward : Icon "Let's keep going together"

21th reward : Banner "The 4th star"

★ Daily Rewards of May 2025 have been added to the shop.

Heroic Aegisio: Origins - vview.games.1991
  1. Pyramid Shop

    (+) Added new resource Pyramids, obtainable through event activities.
    (+) Pharaoh Mummy Skin: Changes the appearance of Pharaoh.
    (+) Ancient Elder Horus Skin: Changes the appearance of Ancient Elder.
    (+) Playground: Ancient Egypt: Changes the battle environment.

    * Duration: 3 weeks.

    * After the event ends, Playground: Ancient Egypt remains available for all players (adjustable in match settings). Afterward, only purchased players can use it.

  2. Ancient Egypt Towers

    (+) Added Bronze-tier Tower of Arcanis: Teweret
    (+) Added Silver-tier Tower of Arcanis: Bastet
    (+) Added Gold-tier Tower of Arcanis: Sobek
    (+) Added Gold-tier Tower of Arcanis: Anubis

  3. Activities
    (A) Pharaoh’s Halloween personal mission (in-match):

    • Upgrade one Pharaoh Tower to level 5.

    • In CO-OP mode, players must share 2 Pharaoh Towers.
      🎁 Reward: Pyramids.

    (B) Team Pumpskin Hunt

    • Required Pumpskin = (Players × 30) + 9.

    • Pumpskin appears randomly within each Masonry key.

    • Pumpskin increases the wood cost of that Masonry key by 40% and boosts the chance of better Towers.
      🎁 Reward: Pyramids.

    (C) Pharaoh’s Legacy Achievement

    • Purchase all items in the Pyramid Shop.
      🎖️ Reward: Unlocks Steam Achievement.

...