
Hello players,
We are thrilled to announce that the game will be officially launching soon!
To ensure all players experience content that is closest to the final release, we have made the following decision:
The long-outdated Demo will be temporarily removed and closed on October 31, 2025.
【Reason】 The Demo content is now significantly different from the upcoming full release, and we want to avoid any potential misunderstandings about the final game.
【Alternative】 For players who wish to get an early look at the latest developments, you can apply to join our Playtest anytime via the Steam store page. This version provides the most current game content available.
Thank you for your continuous support and understanding! We look forward to seeing you in the full release!
I don't even remember all the changes i made but trust me it's like playing a whole different game, the balancing is better, sprites are better, there's more polish, animations, content, secrets, achievements, languages, room diversity and SO MUCH MORE !!
I'll just type everything i can think of, but there's probably more that i missed :
New 404 glitch character
New Eileen rainbow character
New Jack pumpkin character
New Leo ghost character
Reworked Snake weapon
Added Small snake weapon
Added Sashimi knife weapon
Reworked almost all characters (Adam got explosive attacks multipliers, rainier got a firerate multiplier, and more but i dont remember)
New collectible type : Potions (give stat multipliers and special effects)
New Starting Cutscene
Translation in Russian and Italian
Resprited almost all enemies and a lot of items
Reworked the final boss to have better patterns
Optimized the game a bit (still not enough tbh)
Added animations for some Skils (Item cataclyst for example)
Reworked Zitrus's skill to work without a UI like before (for controller players)
Added indicators for status effects
Removed D̩̦̜͚̈́̓̆̕͟͜͠_̡͓̠̣͙͓̦̟̠̗ͯ͐̑̑ͬ͗̉̅̈̀̏̉̚͢͝͡ͅͅě̴̵̵̝͕͕̗̬̭ͦ̍͐͆̅̏̃ͬͦͥ͐̉̍͟͢͜͢͡ą̜̰͕̥̤͉ͩ͒ͥͥ͛ͮ̓̏̓͋ͣ̚͘͡͝t̨̛͍̭̋͘h̴̸̸̷̢̢̜͉̺͈̹̫̦͇̰͔͙̬ͩ͌̌͛͊̑̎̍̾̄̓̿͑͗ͤ̾̅͢͞
New room type : Health shop (spend health to get items)
New room type : Bar (choose one of 3 random potions)
New room type : Coin shop (spend coins to get items)
Reworked the portal graphics
Added instructions to minigames
Leaderboard Reset
Face the end, then f̴a̴d̴e̵ the other w̵a̶y̷.
If you want to join the discord, here's the link
Battle Matriarch: Fixed an issue where Excellence Rate could increase infinitely.
Added new personal mission Arcanis Driftlands II:
Requirement: Increase spawn rate of Arcanis Driftlands by 30%.
Reward: Unique Item of Arcanis Driftlands \[Broken].
Immolation is no longer defined as an aura.
Dune Hunter: Adjusted synergy \[Dune Hunter - Electromancer].
Nomadic Archer can now attack 2 targets simultaneously, but damage reduced by 20%.
Necrovenom: Adjusted synergy \[Admiral Blackbeard - Necrovenom - Dusk Priestess].
The poison cloud becomes an aura that increases summon/phantom attack speed by 75%.
Keeper of the Celestial:
Tornadoes now deal damage to enemies near the target (Radius: 180).
When the book is opened, the damage area increases to 260.
When the book is opened, the chance to open the Celestial Tome becomes a chance for attacks to deal <color=#00ffff>{damage} (Intelligence * 2.5)</color> damage.
Flux Surge:
Reduced random stat bonus from 20/35/50 → 15/30/45.
Increased main stat chance to 60%.
Tier II – Fireclaw Gauntlets: Increased damage of Attack Trigger - Fireslash from (Dexterity * 3) → (Dexterity * 4).
Tier II – Grimoire of Souls: Increased damage of Attack Trigger - Burst from (Intelligence * 3) → (Intelligence * 4); AoE radius 250 → 300.
Tier II – Ring of Disruption: Increased Passive - Disruption damage from (Intelligence * 4) → (Intelligence * 6).
Tier III – Storm Fragment: Increased Passive - Disruption damage from (Intelligence * 6) → (Intelligence * 9).
Elixir of Marvel: Increased Attack Trigger - Fireslash damage from (Dexterity * 5) → (Dexterity * 7).
Elixir of Psyche: Increased Attack Trigger - Burst damage from (Intelligence * 5) → (Intelligence * 7); AoE radius 250 → 300.
Tier I – Resonant Drum: Increases aura range by 15%.
Tier II – Ribbon of Resonance: Increases aura range by 20%.
Hello.
I'll be introducing weapons featured in this game on an irregular basis.
First up: the sniper rifle!
The sniper rifle featured in 『The Last Salvage SQUAD』 has a 5-round magazine capacity. While hip-firing is possible, its damage output is limited. To unleash its maximum power, you must properly aim through the scope and wait for the power to charge. As shown in the video, it's an overwhelmingly advantageous weapon on stages where enemies advance, but it may not be suitable for stages where close-quarters combat is expected. Choose carefully on stages where you can select your weapons!


I look down and see you all playing dress-up with the darkness, wearing it like a cheap, off-the-rack costume from the party store. It’s almost cute. Almost.
My skeletal legions have no need for masks. My liches do not beg for sweets. Their power is ancient, their terror is real—not some child's game played for a single night.
So, as you decorate your porch, I offer you a true blessing for this season:
May your pumpkins glow with a sinister, infernal light, not some dim, battery-operated flicker.
May the creatures knocking at your door demand a worthy tribute, not a handful of cheap candy corn.
And may the dread you feel in the cold, encroaching dark be sweet… for in that genuine fear lies true power.
As for me… I believe I’ll partake in this “trick or treat.” My undead army is already on the march. I do hope you have something better stocked in your candy bowls than gummy worms. We have… more refined tastes.
Your Overlord.
Icons of kaiju history make their entrance on the GigaBash arena!
We’re beyond thrilled to announce our next collaboration, the "GigaBash - GAMERA -Rebirth- DLC", arriving November 20th, 19:00 PT!
This pack brings the legendary Gamera into GigaBash, alongside a ferocious foe worthy of his might. Both Titans are ready to clash in a battle that will shake the Earth itself.
Let’s take a look at what’s coming!
Contact visually tracked at bearing 270, moving at an estimated 120 knots. Repeat, one-two-zero knots, t-that’s impossible. Sonar now reports contact breaking surface... return lost. Target’s out of the water!
Be advised, hostile is slicing through armored units with ZERO resistance. Ordnance ineffective. Maintain distance, target’s movement speed is far beyond projections!
So, mark your calendars! November 20th, 19:00 PT and stay tuned for more reveals coming very soon.
From all of us at Passion Republic Games, thank you for your continued support and excitement. We can’t wait to show you what’s next! 💥