Historical Fashion Dress Up - TidvisGames
⭐ Exciting news! ⭐

Historical Fashion Dress Up has received funding!

We’re currently producing many new fashion packs for you to enjoy, which will be released as part of several free updates in the coming months.

We heard you! The Rococo fashion pack (male and female) has been the most requested since launch, and we’re happy to announce that it will be available before Christmas!

We’ll also be completing the 1680s fashion pack by finally adding male fashion. 😘

This project began as a humble prototype and has grown into something beyond our expectations — thanks to your incredible feedback and engagement. Among other improvements, we’re expanding color customization and reworking the game flow to make the experience even better.

Sneak peak of the Rococo fashion pack:

Also, look forward to adding animals to your compositions, inspired by those in contemporary paintings!

Thank you to everyone who has played so far, stay tuned for more updates! ⭐

- Maria from Tidvis

i Have Powers! - jragga
When inside buildings notice on how to exit the building flashes with green text.
The HELL - TheSAFE

Hi everyone,

This is MK from Metropolice Studio.

We’ve officially launched The Hell: City Builder of the Dead — and yes, the launch wasn’t strong.
Performance wasn’t perfect. Reviews were few. Bugs existed.
But one thing did happen — we finally opened the gates.

And to every single player who entered Hell with us — thank you.

We read every review, every comment, every curse, and every piece of advice.
We understand your frustrations — optimization, road refunding, balance, music — we hear all of it.
We are already working on these fixes. Not to chase perfection,
but to make this world of Hell truly live and breathe.

Our team is small — tired, but never hopeless.
We come from Malaysia, trying to build something different,
something not safe, not easy, not mainstream.

The Hell was never meant to be a comfortable city builder.
It is the Elden Ring of City Builders
a world built on punishment, perseverance, and challenge.
But when you finally survive the chaos,
when your city stands amid fire and loss —
it becomes rewarding in the most satisfying way.

We know we can do better.
And we will.

If you believe in difficult games,
in worlds that punish before they reward,
in city builders that dare to imagine what comes after death —
then please, stay with us.
Write your reviews. Share your thoughts.
Your feedback shapes Hell itself.

This is only the beginning.
We will rebuild.
Brick by brick. Soul by soul.

— MK & Team
Metropolice Studio

Starsand Island - Starsand Island

Fixes

  • Fixed an issue where your progress in the Pickling Jar could magically vanish.

Optimizations

  • We've given the English localization another pass to make it read more naturally and smoothly.

To all our amazing Islanders :

Your love and support are the ultimate power-up for our team! We're committed to making Starsand Island the best it can be, and we'll keep on upgrading!

Found a quirky bug? Had a brilliant idea pop into your head? Don't be shy! Hop into our official Discord and chat directly with the devs! We've got our stools ready and waiting for you!

https://discord.gg/h8Uqf7H86v

Mini Star Quest - MACKINN7

1.14 UPTADE (2025.10.31)

New Content
Main Quest 24

A. New Shop Item Content

A new item slot has been added to the shop.

Unlike the usual coin-based purchases, items in this slot can only be bought using two food coupons, which are provided at the start of each game.

These special items come in five rarity tiers, and higher-tier items grant significantly stronger stats to your party.

As of version 1.14, there are nine new items available in this slot.
We hope this new shop system makes quest progression easier and the item shopping phase more engaging than before.

B. Motion System Improvements

Enemies will now immediately react to every consecutive attack from the player by taking a hit stance.

(Previously, this reaction only occurred on the final hit of a combo.)

C. 25% Damage Buff for Certain Attack Skills

Some attack skills that dealt damage too similar to basic attacks have had their damage per hit increased by 25%.

D. Visual Improvements for Break Effects (Dark / Luck / Nature Attributes)
  • Dark Attribute: Changed from a dull gray tone to a darker purple effect.

  • Luck & Nature Attributes: Changed from pinkish tones to a blend of orange and green, giving a more vibrant feel.

Try To Fall Asleep - amberdropgames

Good evening everyone,

Hope you're all enjoying and having a great time with this year's Halloween! To make this year's scariest day of the month even more special, we'll be bringing out a nice update along with another small teaser for the upcoming night...

Achievements

As many of you have been requesting and patiently waiting, we're adding some of the first achievements to the game! More will come later down the road, but for start, we think these 10 will be a good starting point. Let us know how you like them and if you have a cool idea for an achievement, feel free to share them down bellow! Here's the full list of the newly added achievements:

Falling asleep segments
  • Reworked the into scenes that play after picking a night.

  • Fixed the blanket cloth's physics clipping through to reveal the mattress underneath.

  • Adjusted the stress level to become more red when hiding under the blanket. The intent it to communicate to the player, that hiding under the blanket causes the stress to go down at a reduced speed.

  • Small game difficulty adjustments.

Dreaming segments
  • Small improvements around the facade of the research building.

  • Improved audio design with new audio clips for various instances.

  • Adjusted the 4th dream's climax.

NIGHT 5 Teaser

Looks like there will be some lethal company joining us in the upcoming night! x.x

Thank you for stopping by and stay tuned for more new from us in the near future ;))

Good night,

AD team

Jack the Ripper: Hunter Clan - gasbank

Hello, everyone!

Jack the Ripper: Hunter Clan is finally out!!!

We couldn't have made it here without your support.

Whether you're meeting the game for the first time today, or you played our very first—or most recent—demo, we've worked hard to make sure you have a great time.

Since our first Steam demo went live in May, so many of you have shown us tremendous interest, love, and encouragement. We'd like to take this moment to say thank you.

Launch day is a big deal for any game team worldwide—and we're no exception. That said, we feel an even greater sense of responsibility and anticipation about what comes next: ongoing improvements and new content. Please continue to follow along and support us.

We hope you enjoy the game. If you run into rough edges, let us know on the Steam Community Hub and the dev team will respond promptly. We always welcome your questions, requests for improvements, and any other suggestions.

Thank you!!!

— The Jack the Ripper: Hunter Clan Dev Team

逐鹿问鼎:君王成长计划/Strive For Power:King Growth Program - 萌萌哒的金鱼酱

Announcement of Price Adjustment for 'Strive For Power:King Growth Program'

Hello, kings! Classmates' affection never grows old, laughter echoes this morning~

The Strive For Power:King Growth Program has undergone continuous updates and improvements, bringing the game closer to completion. The price was adjusted to 32 yuan on October 31st. Thank you very much for your ongoing support, dear kings

Thank you all for your constant companionship. Let's take charge of the world together, expand our territory, and start the reign of the monarch!

___________★__________

★ Price Adjustment ★

○ Price adjustment: The selling price has been adjusted to 32 yuan

○ Adjustment time: October 31, 2025

*The specific price adjustment time may be delayed due to platform rules, and the actual launch time shall prevail ~

___________★__________

★ Recent updates ★

1. The editor has been updated with more execution functions,

2. Add a large number of troop icons.

3. The official department module can change the titles of six departments.

4. Add more styles of weapon types for different branches of the army

5. You can set the subject relationship in the editor.

6. Choosing power cannot choose subordinate power.

7. Add more event materials

8. The game adds a diplomatic AI that allows for correspondence with other monarchs.

9. The title of emperor in the cultural circle is fixed.

10. There is a probability of rebels and divine beasts harassing every decade.

11. Different types of troops and icons are configured in the enemy cultural circle

12. When the emperor's lifespan is approaching, there will be additional events during the critical illness stage.

13. If you encounter a player stuck on the battlefield, please contact us promptly.

14. After the city's victory, the age of capturing the concubine will be displayed.

15. The emperor added a plot for the grand wedding.

16. Revise the cost formula for diplomatic alliances.

17. The relationship between enemies and vassals.

18. Rework the logic of the subject.

19. In the future, if there are incompatible versions, there will be corresponding prompts for you to choose to skip the update operation.

20. Factional struggles, more logic of small factions.

21. If you abdicate at 60, you can choose not to abdicate and continue to be the emperor, but do not read your lifespan parameters (you will not live for hundreds of years)

22. The empress can spend more time renovating the harem.

___________★__________

「The Supreme Emperor's Aspiration to The Throne」

A dominator rises, the people unite from all corners;

Command the six ministries, appoint the wise, dismiss the unscrupulous, issue decrees;

In case of invasion, respond with battle, expand the borders, ultimately achieve peace;

All matters within this domain, leaving a bright legacy for future generations.

All awaits in "Strive For Power:King Growth Program"!

___________★__________

Thank you to all lords for your support and attention!

Interested friends are welcome to join the official QQ group: 399325180

We will share any news with everyone as soon as possible.

Game of Thrones: Kingsroad - Game of Thrones: Kingsroad

Hello, this is JANG, the Executive Producer of Game of Thrones: Kingsroad.Before we dive in, we want to express our sincere gratitude to all our players. Thank you for your continued interest and for always providing such valuable feedback.

In this developer note, we're excited to give you an early look at the major updates coming in November. This includes the new Altar of Lost Memories, World Level expansion, new progression systems, and several other exciting features that are coming in our November update.



🏰 SEASON SYSTEM RESTRUCTURE 

Before introducing the new content, we’d like to share our plans for the future of seasonal content and how it will be structured and delivered.

We've received extensive feedback regarding content released over the past three seasons, which has highlighted areas needing improvement. As a result, we've decided to take a brief hiatus from our regular seasonal schedule. This will allow us to thoroughly review and refine the overall seasonal structure and system, ensuring we can deliver a more complete, polished, and enjoyable experience for everyone when the next season launches.

During this period, we will continue to introduce major new content, including a new Altar of Lost Memories, as well as various system overhauls. We encourage you to enjoy these new challenges while you await the return of the next season.

Our commitment is to deliver higher quality and more enjoyment, and we look forward to returning with a much-improved seasonal experience.



🛠️ IMPROVEMENTS

1. PARTY MATCHING OVERHAUL 

We know that smooth group play is crucial to your enjoyment. To that end, the entire party matching system is receiving a complete overhaul to deliver a faster, smoother party experience.

◼ Instant Matching from Party UI: After creating a party, players will be able to initiate matchmaking directly from the party UI, eliminating the need to navigate to a separate menu. 

◼ Improved Acceptance Tracking: While waiting for a match, players will be able to see a real-time status display showing exactly which party members have accepted and who is still pending. 

◼ Quick Re-Entry Feature: After clearing a dungeon, a new button will allow players to immediately re-enter the same dungeon, streamlining the process to avoid menu navigation.


◼ Clear Invitation Info:
Party invitations will now clearly display the party’s goal (including which specific dungeon or raid it’s for) right alongside the invitation.  

◼ Real-time Party Status Panel:
Instead of seeing elapsed time, a new panel will give players real-time information about their party’s status at a glance. 

◼ Party Recruitment via Chat: Players will be able to promote their party directly through the in-game chat. Other players who see the recruitment message will be able to join the party easily with a single click or tap. 

2. HOUSE SIGIL BOARD IMPROVEMENTS

To deepen player progression, we’re introducing direct growth effect elements to the House Sigil Boards

Specifically, House Sigil Boards will apply various combat strengthening effects in stages that will work alongside the existing Momentum system. These new effects will be strengthened further based on the Momentum gained when a board is equipped. 

With these additions, players will experience a greater, more noticeable sense of growth and power progression than ever before. 



3. BEAST-TYPE BOSS STAGGER IMPROVEMENTS

The stagger system for beast-type boss monsters will be enhanced in the upcoming update. This system, originally designed primarily to enhance the visual impact of hits, will be converted into a strategic element during combat. 

◼ Strategic Stagger Gauges: Gauge bars indicating the potential for a “stagger” will be displayed on various parts of the beast-type boss monster’s body. These gauges will become visible when striking or scanning a staggerable body part. 

◼ Targeted Damage: The gauge level will deplete each time the boss receives Daze damage to that specific body part. 

We anticipate this improvement will allow players to experience more than a simple attack exchange; it will introduce genuine strategic gameplay and provide a much greater sense of achievement when battling beast-type boss monsters. 



4. SET RESEARCH BREAKTHROUGH STAGE

A new breakthrough rank will be added to the Set Research system in November, fundamentally changing how players approach high-level progression. 

The maximum Set Research Level will be expanded to 70. To reach this new limit, a mandatory breakthrough rank must be completed at Level 60. This breakthrough will not only expand the growth limit, but it will also grant significant and meaningful strengthening effects. 

This change aims to make Set Research Levels feel more rewarding, allowing players to experience more noticeable and impactful power growth and changes with each stage. 



👑 NOVEMBER UPDATE: NEW CONTENT

1. WORLD LEVEL 4 - 5 & TIER 7 EQUIPMENT

With the November update, the existing World Level content will be renamed World Difficulty. The new World Difficulties 4 and 5 will also be introduced, significantly expanding the maximum challenge.

To create a more immersive gameplay experience that aligns with the increased difficulty, the names for each World Level will be adjusted as follows: 

World Level

Name

1

Man-at-Arms I

2

Man-at-Arms II

3

Man-at-Arms III

4

Captain I

5

Captain II

Tier 7 will become obtainable in these two new World Difficulties, with the acquisition structure following the same pattern as previous World Difficulties.

▶ In World Difficulty 4 (Captain I), players will be able to acquire materials for Tier 7 Epic-grade equipment. 

▶ In World Difficulty 5 (Captain II), players will be able to acquire materials for Tier 7 Legendary-grade equipment. 

These new World Difficulties will serve as testing grounds for the new progression content coming in the November update. We encourage players to utilize the newly expanded progression systems, strengthen their characters, and take on these significantly more formidable enemies. 

2. QUALITY UPGRADE: EQUIPMENT FORGING

The November update will introduce a new Equipment Forging System, allowing players to enhance the base stats of their equipment. Even items with lower initial stats will be able to improve steadily through regular gameplay, making them viable for actual use in combat. 

This new forging feature will be available at equipment crafting forges. By spending in-game currency, players will be able to attempt to increase the stats on their gear, with success determined by chance

This system will add a new layer of progression beyond simply obtaining equipment, enabling players to grow their gear through basic stat enhancements and enjoy the satisfaction of steadily strengthening their items.

3. ALTAR OF LOST MEMORIES: SCALDING CHASM FIREWYRM

The Firewyrm will appear as a new boss in the Altar of Lost Memories. As previously mentioned, the Firewyrm is a subspecies of dragon inhabiting the volcanic zones of the Fourteen Flames in Valyria. 

While it lacks wings, the Firewyrm shares a dragon-like appearance and is an exceptionally dangerous creature capable of burrowing underground. Its immense claws are powerful enough to shatter rock and stone, a characteristic that will provide a constant sense of tension and danger throughout the battle. 

The encounter is designed to evolve across multiple phases, introducing environmental hazards such as lava zones and sulfur gas. These mechanics will increase both the difficulty and the strategic depth of the fight. 

Furthermore, the dungeon will include a special cooperative mechanic where successfully completing a team mission will weaken the monster, making teamwork and clear role distribution essential. Each phase will include unique attack patterns that players must learn and counter to gain the upper hand. 

This new boss is designed to deliver a battle experience that emphasizes teamwork and strategy. Players will need to overcome not only the Firewyrm’s attacks but also the surrounding environment, creating a truly challenging and dynamic encounter. 


This concludes today’s developer note. 

We will return with a more detailed update covering additional features and improvements that were not included this time, and we’ll provide more specific information ahead of the November update. We hope you continue to look forward to and enjoy all the upcoming content. 

Sincerely,
JANG
Executive Producer, Game of Thrones: Kingsroad


⚠️ Note:
Some terms in this notice are provisional and may change upon official release. Please refer to the final version for confirmed details.

Oct 30
Flower Fight - viator
- Fixed Steam login issue
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