I’m really glad you’re all enjoying the new updates! Starting tomorrow, I’ll be away for a couple of days, which means I’d love to come back with a banger update, with your help.
If you could take just 2–5 minutes to fill out this form, it would genuinely mean the world to me. You’d be directly helping to improve the game. Thank you so much!
This is the form:
Cheers,
Patrick

Hello everyone~ It’s been a month—do you still remember us? (≧▽≦)
We’ve been super busy pushing development forward, not slacking off at all! ✨
Right now, the scripts and voice acting for the first three years of the story are all done!
The art assets are also steadily in progress—about 70% completed so far! We’ll keep sharing regular updates with you all moving forward~
Lastly, a huge thank-you to every single one of our supporters! ❤️
The breath of all spirits drifts and lingers upon the roots of the World Tree. When the tree rings stain with blood, every piece of equipment begins to exude a black mist of souls, within which float the murmurings of the Old Ones in slumber. Amid the roots scorched by the Twilight of the Gods, pumpkin lanterns exuding a rotting-sweet scent have been placed. Within their halos, fragments of shattered dreams of the Ancient Gods faintly shimmer.

Dear Inheritors,
The Halloween <All Spirits Carnival> event in the world of Bogx has officially begun at 00:00 on October 30, 2025. We warmly invite all Inheritors to log in and claim festival-exclusive candies and limited-time items. The limited <Halloween-themed Avatar>, <Name Card Frame>, and <Avatar Frame> will be removed after the event ends and cannot be obtained through other events, so don’t miss out! We sincerely thank all Inheritors for your long-term attention and support of Bogx. The gift redemption code is offered with both hands:
Case-insensitive and redeemable across all platforms.
Expiration: 23:59 on November 30, 2025. Please redeem yourself in time!
We have also received lots of positive feedback and interactions from player friends in daily, the v2.4 “The One of All” update has been live for a while now — how are you all enjoying the new Soul Cores and gear so far? In the current limited-time login event, players can directly obtain a Mythic Weapon Blueprint Selection Box (Orisols II). However, many Inheritors are unsure which Mythic Weapon best suits their playstyle.
To clear up the confusion, this guide provides a comprehensive analysis of the newly added gears in version 2.4, along with recommended builds under the current meta — packed with valuable insights!
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The Spiritine Sword is the most versatile and overall strongest Mythic light weapon, making it the top choice in most situations. However, players seeking maximum optimization can choose based on their specific stat setup. When Critical Damage exceeds 600%, the Netherbond Sword gradually outperforms the Spiritine Claymore in terms of damage output. Conversely, if your Critical Damage is relatively low, the Apocalyptic Sword may yield bet.
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T0(Essential):
Set Pieces -1
Light Weapon Skill Level + (4~6)
T1(Necessary):
Critical Damage + (18~32)%
Critical Damage against Enemies under Abnormal Status + (30~54)%
Critical Rate + (12~22)%
Attack + (10~18)%
The Netherbond Claymore has a clear advantage over both the Spiritine Claymore and the Apocalyptic Claymore, making it the go-to choice in most situations. Only in extremely rare cases where final damage is heavily diminished can the other two weapons potentially catch up. The overall damage ranking among the three weapons is as follows: Netherbond Claymore >> Spiritine Claymore > Apocalyptic Claymore. Between the Spiritine and Apocalypse Claymores, the damage difference caused by critical variations is minimal — within 5%. However, the Netherbond Claymore demonstrates an overwhelming 15%+ advantage compared to both.
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T0(Essential):
Set Pieces -1
Heavy Weapon Skill Level + (4~6)
T1(Necessary):
Critical Damage + (18~32)%
Critical Rate against Enemies under Abnormal Status + (18~32)%
Critical Rate + (12~22)%
The special affixes of the Chaos from Orisols II (Immoral) do not offer a significant advantage over those of Mythic Chaos. However, once a Mythic Chaos is ascended, it can directly trigger the 3-piece set effect thanks to the combination of Light/Heavy Weapon bonuses and the “Set Pieces -1” ancient affix inherent to Chaos itself. As a result, in the Orisols II version, choosing a Mythic Chaos and ascending it becomes the better option. Among the three Mythic Chaos weapons, the Sacred Plume Vortex stands out because it combines high penetration and critical damage affixes, making it suitable for a wider range of situations compared to the other two Chaos weapons.
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T0(Essential):
Set Pieces -1
Upon entering battle: +7% Critical Rate, +12% Critical Damage
When using a skill: +22~40% Skill Damage, +20% Stamina Consumption
T1(Necessary):
Attack + (7~13)%
Required Attribute Damage + (11~20)%
The Astromancer Arcana’s special affix can convert the lowest attribute damage reduction into Critical Damage, providing up to 70% high Critical Damage. Even looking at the stats alone, it is a highly authoritative damage-dealing artifact. For most players, even if they cannot reach the full 70% Critical Damage, stacking over 30% is easily achievable. Compared to the other two Mythic relics, whether it’s the Amethyst Star-Dial’s 300% Attack Damage on dodge trigger or the Vermilion Crystal’s -5% Skill Cooldown, even a 30% Critical Damage boost can deliver more stable and efficient damage output.
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T0(Essential):
Set Pieces -1
All Attribute Damage + (10~18)%
When dealing Skill Damage to enemies: +100% Critical Rate, +36~65% Critical Damage for 5 seconds (activates only once per battle)
When your own HP is above 80%: All Attribute Damage Reduction + (7~13)%
The top choice for Remains remains the Spirit Feline Remains, which replaces the Sacred Remains Ashes from the previous version. Compared to the Sacred Remains Ashes, the Spirit Feline Remains only increases Critical Damage by 5%, which may seem limited. However, when compared to the other two relics — which provide 5% cooldown reduction and 1.12M/3s damage — Spirit Feline Remains is still the most powerful Mythic Remains for boosting damage output. Similar to the previous version’s Sacred Remains Ashes, the main drawback of the Spirit Cat Remains is the -50% HP at the start, creating significant survivability pressure. Therefore, it is more suitable for teams with adequate healing. However, since it also comes with -50% HP, players who used the Sacred Remains Ashes in the previous version can confidently replace it with the Spirit Feline Remains to increase their damage ceiling.
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T0(Essential):
Set Pieces -1
All Attribute Damage + (10~18)%
Deal Damage to enemies with less than 30% HP: +22~40% Attack Power
Ultimate Cost Reduction: -18~32% Ultimate Points Required
Overall, the Star-Woven Cowl provides a considerable damage boost without any negative effects, making it the most suitable new Mythic helmet for most players. It is especially effective for teams focusing on Poison or Fire attribute Soul Cores, as the faster stacking of elemental status can trigger Elemental Bursts more frequently.For players whose survivability is already more than sufficient, or those who urgently need to increase their survivability, alternatives like the Berserker Horned Helm or Wayfarer's Coronet can be chosen to adapt to different situations.
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T0(Essential):
Set Pieces -1
All Attribute Damage + (10~18)%
When HP is above 80%: +22~40% Attack Power
T1(Necessary):
For every 10% HP lost: +6~11% Final Damage Reduction
HP + (6~11)%
For the armor slot, we still recommend the Decay Efflorescence Armor from the original Immortal set. On the offensive side, following the precedent of the Withering Bloom Armor from Orisols I, which provided +8 to all skill levels, the new Decay Efflorescence Armor takes it even further, with +9 to all skill levels — a substantial boost. Having +9 to all skills increases each skill’s damage multiplier by over 100%, which far surpasses the typical 8–9% All Attribute Damage bonus from Mythic armor — a truly worlds-apart difference. On the defensive side, the Decay Efflorescence Armor provides +20% HP, solidly enhancing survivability. In short, the gap between original Immortal armor and Mythic armor is largest in the armor slot, making the Decay Efflorescence Armor the unequivocal choice in any situation.
The original Immortal Boots from Orisols II have special affixes that are far stronger than those of Mythic boots. However, considering that a three-piece set is composed of the Nephesh, Boots, and Accessory, certain set rules apply:
If two pieces of the set are original Immortal gear, only one 2-piece bonus can be activated.
If only one piece is original Immortal, two 3-piece bonuses can be triggered.
Taking this into account, it is more optimal to reserve original Immortal gear for the accessory slot, where the gap in effectiveness is larger, and use Mythic equipment for the boot slot. Therefore, sacrificing the +9% Penetration from the original Immortal boots, I recommend the Amber Long Boots. In high-difficulty environments like Astral Expeditions, Amber Long Boots provide a clear advantage with their True Damage, and their additional 55% Max HP-based damage offers strong growth potential in the future.
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T0(Essential):
Set Pieces -1
Penetration + (3~7)% (when Penetration < 100%)
When using a skill: For every remaining 10% Stamina, Final Damage +3%, lasts 3 seconds
T1(Necessary):
Ultimate Level + (2~5)
When using a skill: Recover 2~4% HP; effect is doubled when own HP is below 30%. Cooldown: 10 seconds
For the accessory slot, you can choose the original Immortal Ring of Karmic Pyre Retribution Ring, which can be obtained from the Co-op Shop. The ring’s special affixes provide a valuable 10% All Attribute Resistance Reduction on enemies and 18% All Attribute Damage bonus. Compared to Mythic accessories, such as the Dragoncoil Jade Ring with +9% All Attribute Damage or the Scaledmail Ring with +10% Final Damage, the original Immortal accessory creates a gap of over 10% in effectiveness due to its special affixes.
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When it comes to Nephesh selection, the choice is similar to Remains: the Jawbreaker Beetle provides the most significant damage boost. With sufficient survivability and healing support, it is undoubtedly the best choice. Compared to the Mythic Nephesh Thunder Spirit Fox from Orisols I, the Jawbreaker Beetle offers a 10% damage increase, and compared to the other two Orisols II Nepheshes, Crimson-Eyed Cicada and Verdant Locust, it provides over 12% higher damage output. It is worth noting that the Beetle’s continuous HP drain effect makes sustainability in battles even more crucial. If the Soul Core and gear setup lack sufficient healing, the Verdant Locust, with its more balanced offense and defense, can be chosen as an alternative.
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T0(Essential):
Set Pieces -1
Penetration + (3~7)% (when Penetration < 100%)
Upon entering battle: +10% Final Damage Reduction, All Skill Levels +4
T1(Necessary):
Ultimate Level + (2~5)
Deal Damage to enemies in Downed state: +24~43% Final Damage
All Attribute Damage + (11~20)%
It’s important to note that in Orisols II, ascended gear sets are divided into three groups, each containing three types, for a total of nine set types:
Three-piece set of Light Weapon, Heavy Weapon, and Chaos: Chthonic Tendril, Starfall Fluorite, Genesis Ember
Four-piece set of Helmet, Armor, Artifact, and Remains: Astral Herald, Umbral Auric, Verdant Vitality
Three-piece set of Boots, Accessory, and Nephesh: Azure Jade-Gilt, Iridescent Obsidian, Shattered Halo
Thanks to the “Set Pieces -1” ancient affix, all nine sets in my recommended builds can fully activate their set bonuses, except for Iridescent Obsidian, which cannot be activated because the accessory slot uses a Original Immortal item. Therefore, during the ascension process, gear within the same group should aim to achieve different set effects. For example, in the three-piece group of Light Weapon, Heavy Weapon, and Chaos, the ideal scenario is to ascend each of the three pieces into Chthonic Tendril, Starfall Fluorite, Genesis Ember, one of each, to fully benefit from the set bonuses.

This concludes the v2.4 New Mythic Equipment Analysis.
With the v2.4 update, a large number of new Mythic gears have been introduced, making gear combinations more diverse and colorful. The purpose of this guide is to serve as a starting point, offering some direction for Inheritors who may feel uncertain. We hope that while referencing this guide for gear building, Inheritors can also adapt flexibly based on their own situation during actual gameplay, developing their own unique strategies and insights!
The color of the lock button for items on the product interface has been modified. Now, green = unlocked (can be sold automatically), yellow = locked (cannot be sold automatically). Manually clicking on an item will always sell it, regardless of whether it is locked or not.
The logic for automatic selling has been adjusted. Items currently required for quests will no longer be automatically sold. The system will keep one of such items and sell the rest if there are extras.
The slot-based deck-building roguelite “Slot & Dungeons” is now available in Early Access!
We’d like to express our heartfelt thanks to all the players who have supported and walked alongside us on this journey.

3 playable characters
5 stages with 7 difficulty levels
Over 100 items, 90 spells, 180 relics, and 150 enemies
Permanent upgrade system
Encyclopedia feature
Ranking system
If you enjoy the game, your positive review and recommendation would mean the world to us!
KEDOUIN, the creator behind the popular horror game Corpse Party, is currently developing a new sample game using Bakin. The journey is documented in the fourth blog installment of "Made with RPG Developer Bakin", titled “Game Creation — It’s a Lot Like SABBAT!” which is now available.
The article delves into the creative process behind crafting the game’s assets — including character design, pixel art, maps, logo, and music — offering readers a vivid look at how a team collaborates to shape a cohesive game world. It captures the lively, expressive atmosphere of collaborative creation in game development.
— Part 4: Game Creation — It’s a Lot Like SABBAT!
URL: https://rpgbakin.com/blog/made-with-bakin/17037
Hey there fellow Baloos 👻👻
the Spooky Season has arrived! 🎃🎃 Our first content update for Buhei comes with a new map: The Mansion 🕯️🦇🕯️
The Mansion is a multi-layered arena with a bat-powered teleportation mechanism. Claim the high ground, take a stroll through the library... and maybe you will find the secret power-up stash? ;) ⚡💪

But there's more! Use the new ping-pong racket 🏓 and send those pesky projectiles back to their sender (and maybe do some athletic flips n' stuff while doing so 🤸🤸).

But wait, there's yet more! Remember our bots? 🤖 Well, they learned some stuff... ✍🏻🧠
Still not satisfied? Find the full patch notes below:
New content: - Halloween entered the Baloo-World
- Added Mansion stage
- Added new weapon: The Ping Pong Racket
Map Changes:
Pirate Stage:
- Shifted the center health pickup a bit north; now in range of the ballista hookshot
- Ballista arrow damage reduced to 20 (from 50)
Construction Stage:
- Added second elevator to get to the top floor
- Adjusted some pick-up positions
Gameplay & Balance:
- Health received from knocking out other players, as well as health from health pickups, now only heal 25 health (from 33)
- Item spawner pickup radius reduced
- Mohawk sound variation 2 (guitar riff) removed
- Hotdog’s mustard shot delay between shots increased to 0.5s (from 0.3s)
- Sword spin radius increased to 4.6 (from 4.2), damage falloff reduced to (now deals minimum of 2 damage at the edge of spin, from 1)
Bot Changes- Bots can use Abilities
- Bots can use Secondary
- Bots realize when they fall off things
- Bots can handle basic Teleportation
- Bots try to pick up items from spawners
- Bots sometimes ignore Players after some chase time
Bugfixes & improvements:- Fixed the serious dedication achievement not triggering properly- Added missing cheese placement sound
- Fixed an issue that kept players stunlocked when pushed around by the tuba
- Baloo hats no longer shine white when they are knocked out
- Fixed an issue where a player would not properly dash while standing still
- Fixed a rare bug where a weapon change would block a player from using primary attack
- Updated input backend