What's up gamers?
So much has been happening at Lost Gate Studios over the past year! We took all of your feedback from Steam NextFest and put our heads down and REALLY iterated on MINDFLUX: Dead Man Walking in every aspect, from art, to story to game mechanics, and we have a new demo to show for it!
This weekend we are gonna be at DREAMHACK ATL 2025 at Booth 72 at the Indie Playground Expo. If you're in the area, come on down and say hi! If you don't have a pass yet, you can save 15% off w/ code "MINDFLUX" at checkout.
For those of you who can't attend, don't worry, we'll be streaming the new demo all weekend!
We're super excited to share all of the new changes that have happened over the past year! We'll be announcing here on Steam more regularly, talking about exciting changes, new Gameplay mechanics, devlogs, and other fun stuff so stay tuned!
Have a Sparkling Day,
Mo - Marketing & Production guy @ Lost Gate Studios
= Clockin' In
- fixed issue where host would make stored items disappear and would lowk soft lock the entire level if they stored the keycard
- fixed issue with props culling too early
= Old Fart
- fixed issue with old fart not being able to sight players once host died
- fixed issue with old fart getting stuck with interaction animations
- fixed issue with old fart getting stuck against walls / furniture
- fixed issue with old fart playing multiple attack animations at once
- fixed a lot of issues with the old fart just not working in general bruh
- fixed issue with the ritual site playing one freaking million sound effects on sacrifice completion
= Blackjack
- blackjack cash now despawns quickly and doesn't change denominations while disappearing
- to balance income silver bars can now be found in the grind
- added the art wall to the lobby
- added more fanart to the game
- rebalanced some sound effects in the lobby
- gold bars no longer spawn infinitely when betting over 1 thousand cash
= Misc
- fixed issue with item UI animations getting stuck on screen
= Developers Note
- Hey shit happens naw mean? The Old Fart level should actually be playable now holy moly.
Escape key can finally be used to pause the game or go back in menus. Right-clicking while in menus still allows you to go back.
Cursor now has an animation when you click.
Resources highlight when you hover over them.
Buildings now display which one is selected.
Enemies now display which one is selected when you fire a turret at it.
Sound attenuation is increased. You should now be able to hear more of the tiny details of the world when zoomed out.
Farmers no longer get perma-stuck if you switch their jobs while they are in the middle of farming.
Score displayed and submitted is now correct.
Thank you for trying the demo and providing feedback!
Best,
Particle Games
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New skins and other items (?!?!) are on the way, so stay tuned.
Happy Coconutting!
- Fixed random door appearing when going through rooms
- Fixed Bug where you could accidentally spawn inside of a wall.
Hello,
While the original plan for the Steam release was October 31st, 2025, it's looking like it will likely be delayed. I'm not sure when it'll be available. The game itself is fully complete and programmed (and has been out on other platforms for free since September 18th), but this Steam release may take some more time.
The game build was submitted for approval in September, but has been taking longer than expected to be approved for release. As it still has not been approved yet, it may be some more time before the game is available on Steam. It's pretty much just a waiting game.
Sorry for any inconvenience! The game will release on Steam the moment it is approved.
- Mireille Scieppan
https://store.steampowered.com/app/3756520/PIXEL_DASH_Toast_of_Destiny/
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