Changes:
Mushrooms and other pickups overlap rocks
Floor Texture glitch floor 4-5 (Underworld)
Bosses in "TDOG" drop hearts on death
Bugs Fixed:
Police Tape is available when invisible
Dirt Pile Animation not matching contents
Waddles is dying on first bootup
Updating pause menu sliders in console games
Goobert bombs not exploding if off-screen
B+ +25% bonus Item not going away until further change
Fixed "Tarspits" Enemy
Fixed "Machine" Boss spin attack
Fixed Poison Effect
Fixed Poison active not working on only bosses
Found Item Hud Disappearing
Noise Floor is not spawning items in the room reward
Final Boss not spawning
Noise Floor Spawning Shop & Treasure Room
Mushroom not dropping when holding Ctrl
Restock cooldown not running in Bounce Ball 3
Pinny not talking
Finalsquito sfx is not pausing
The rain request is preventing Grand Oak from interacting the day after
Projectiles going through doors
Fixed Hardlocks with certain timers when pausing on some console games
Secret room spawning inconsistently
Fixed Special Rooms Spawning Connected
Fixed a bugged secret room generation
	
	Added French localization (thanks to Kévin Valmar and Jeanne de Troie).
Added Russian localization (thanks to Daniil "Sidiusz" Kuznetsov).
Added the same sound effect of locking a target to cycling between locked targets.
Added the ability to go into hyper mode and back on the skin menu.
Added the option in Gameplay settings to show a small UI flow bar next to the Genokid.
Added UI to the end screen that shows which buttons you can press to get out of it.
Small optimizations.
Increased slightly the effect of the skills magnet and magnet+.
Blocking on the ground now enables the flag "stick to ground" which prevents the Genokid from being pushed off a ledge, fall and stop blocking.
The game now pauses when it loses focus (Disabled "run in background").
Included the new localizations into the credits.
Darkened the background of UI bars (health, flow, hyper in the Genokid and enemies) to make them more readable.
When running up a wall by holding jump next to it, the Genokid will now keep going up after reaching the time limit instead of jumping backwards if the top of the wall is very close and we can go over it. This prevents jumping backwards right next to the ledge instead of jumping over it.
Updated Discord's link to one that goes to a channel accessible to new members so that it doesn't look like it's broken.
Improved a bit the first cutscene of Chapter 04.
Removed secondary weapons, flow and ego from secret 04.
Fixed position/alignment/size of some localized texts.
Fixed typos.
Fixed going to chapter select while fighting Candy's second phase doesn't reset the ambience audio.
Fixed grounded and aerial dodge invincibility duration still wasn't the same after the previous update.
Fixed Swordmachine skin voice effect is too loud sometimes.
Fixed Swordmachine skin voice is not applied when setting the skin from a secret door until Blue's entity gets disabled due to tagging to other Genokid or entering a secret.
Fixed Swordmachine skin has a visual effect while in hyper that gets smaller when viewing it from up-close.
Fixed secrets 01 and 02 have invisible walls around the arena which can receive decals.
Fixed Fatty doesn't know how to count up to 3 while rolling attack.
Fixed Fatty doesn't understand that the ground isn't a wall, so it can collide with it.
Fixed Red can move around while holding an attack charge by taunting, then holding the attack button and finally move around.
Fixed camera can go through walls when using the flow specials Pain Storm and The End.
Fixed culling issues.
Fixed the customize skin menu shows the characters blurred when accessing it from the chapter 07 menu.
Fixed Kirie's skin isn't pixelated when inspecting it from up-close in the customize menu after opening this menu in any chapter, then loading a different chapter and entering again the customize menu.
Fixed hypermode audio effect doesn't loop correctly.
Fixed dynamic bones in characters could collide with disabled colliders.
Fixed purple mini ego clumps aren't animated and look dark when see from afar.
Fixed disabling the camera assist prevents the camera from automatically look up/down when locking an enemy.
Fixed softlock UI shows sprite images that shouldn't be there when the gameplay setting to show the enemy's health on the lock-on UI is enabled.
Fixed Flow box UI doesn't flash green/red when trying to perform a flow special with Red.
Fixed can't hardlock enemies while the Flow special Razor wings is being held with Blue flying around.
Fixed chasing an enemy with Blue while using the scythe sometimes doesn't hit immediately after reaching the target.
Fixed transitioning from a chase hit animation to landing animation doesn't happen immediately after touching the ground, delaying getting grounded.
Fixed can't attack just after a chase hit if the attack button is pressed immediately after.
Fixed some of the Blue's combat voice lines were played at a higher pitch than normal.
Fixed situations in which enemies can get out of bounds if grabbed using an attack while next to a wall and are pitched looking down.
Fixed main menu can lag when the interface shows up.
Fixed the moon's eye keeps moving while on the pause menu.
Fixed forcefully closing the game while the first cutscene of chapter 01 results in a crash.
Fixed sprites on the first cutscene of chapter 01 shake slightly.
Fixed font Bowlby, Capitalized E with tilde "É" has the tilde too high up when compared to all other capitalized vowels with tildes.
Fixed duplicated sprite in the first cutscene of Chapter 02.
Fixed flow increasing while on secret 02.
Fixed goop detection in some places to avoid getting resetted when not actually touching it.
Fixed Bully's punch hitbox stays too long and reaches a bit too high up.
Fixed Candy's lock-on pop-up tutorial reminder stays in the middle of the screen for too long (4 seconds now down to 0.5 seconds).
	
	Big thanks to all the players from China and India who’ve been trying out the game!
I’ve added Simplified Chinese and Hindi translations to make it more accessible.
Feel free to share any corrections or suggestions — your help is super valuable!
---
非常感谢来自中国和印度的玩家们试玩本游戏!
我已经添加了简体中文和印地语翻译,让游戏更加易于访问。
欢迎大家提出任何修改或建议——您的反馈对我们非常重要!
---
चीन और भारत के सभी खिलाड़ियों का बहुत धन्यवाद जिन्होंने इस गेम को आज़माया है!
मैंने गेम को और अधिक सुलभ बनाने के लिए इसमें सरल हिंदी और चीनी अनुवाद जोड़े हैं।
कृपया कोई भी सुझाव या सुधार साझा करें — आपकी मदद हमारे लिए बहुत महत्वपूर्ण है!
	
	
	Pipeworks Puzzle is now available to buy on Steam. For a limited time, you can buy the game with a 20% off discount.
Pipeworks puzzle is an engaging sliding tile type puzzle game, with enticing visuals and comfy tunes. There are four difficulty levels with a puzzle for everyone: whether you're casually playing the game, or want to exercise your brain. If you're challenge oriented, try to finish the puzzles using the least amount of moves; there's a counter showing you that number! There is no learning curve, simply connect the pipes as you see in the blueprint. If you've played sliding tile puzzles before, you would already know how it goes.

	万圣节福利:每有2个5级称号可以领取1个南瓜使者称号,最多领取5个南瓜使者称号
如何领取:盲盒按钮旁边\[领万圣节福利],每人只能领取1次。尽量5级称号足够多时领取
宝箱积分兑换增加5个万圣节限定称号,具体可以在兑换-宝箱积分兑换查看
取消武器防具法宝的上电视提示
市井上架宝箱最低价格调整为400
市井上架价格上限调整为500W
聊天设置里增加屏蔽福包灵宝通知
	
	通过在铁塔下发现的藏宝图,光之三妖精挖出了三颗神奇的骰子。一阵眩晕之后,来到了一个神奇的世界。
在这个世界里,似乎三妖精就是扔骰子的存在。这对于喜欢冒险的三妖精当然是不乐意的,“我们也要玩!”
于是三妖精在异文石世界的冒险也开始了!
在东方三妖精大冒险中,有异文石相关的物品、技能和剧情,敬请玩家发掘。
异文石中,增加了三妖精自机、新关卡、新地图、新BGM和新地块等内容,都等着妖精们去体验!
	Check out our take on incremental genre!
In Idea Fix you can:
Learn how to operate the Machine
Discover an array of unique Mechanisms
Watch the number go up
Make a friend?
It's out now for your personal computer device!

Thanks to all the people who's been with us on this journey: devs, testers, our friends and families!
And thanks to all the people who showed the interest in the project!
If you see any bugs or have any suggestions don't hesitate to reach out via
Email:
Discord: