Oct 30
Hayaku! Island of Darkness - Elk
Hello everyone!

First of all, we want to apologize for the long silence here on Steam. We know it’s been a while but rest assured, Hayaku: Island of Darkness has never been abandoned.

During this time, we’ve been hard at work improving and expanding the game in many ways.
From new mechanics and visuals to deep world-building and smoother gameplay — Hayaku has grown a lot, and we can’t wait to share it with you.


⚙️ Development Progress

The past months have been incredibly productive.
We’ve reworked key systems, refined the art direction, and made massive improvements to performance and storytelling.
In short: Hayaku is reaching the shape we always planned for.


🔒 Closed Tests Coming Soon!

We’re preparing for closed community tests soon! available to our Discord members.
If you’d like to be among the first to experience the game, join our Discord server right now!

👉 Join the Hayaku Discord Community


🎨 New Art and Trailer Incoming!

We’ve also updated our Steam page visuals, giving Hayaku a fresh and atmospheric look.
And the best part? A new trailer is already in the works — you’ll get to see it very soon!


Thank you all for your patience, your support, and your trust.
Your energy keeps us moving forward and we can’t wait to show you how far Hayaku: Island of Darkness has come.

Stay tuned, and see you on Discord ✨

Ezequiel Nieto

Tavern Keeper 🍻 - Greenheart Games

The long wait is soon over with Tavern Keeper 🍻 launching into Early Access on November 3rd, 10AM PST!

The Early Access release will be priced at $29.99 / €27.99 EUR / £23.99 GBP and we'll run a 20% launch discount, as well as a complete-the-set bundle with Game Dev Tycoon, making it even cheaper for owners of our first game 💚

We really appreciate the patience our fans and audience have shown us and, as an additional thanks, we are giving everyone who purchases the game during Early Access the "Supporter Pack 💚" for free, which includes the full high-quality original soundtrack (nearly 2 hours of music), as well as an in-game developer commentary (which we plan to unlock during Early Access).

As an international team we love time-zones so here's a handy map with some of the launch timings and regional prices at the bottom.

We've also updated the Steam Page with information about the Early Access and added possibly the biggest Early Access Roadmap to ever exist(?). It's a ginormous 1560 pixels tall and details what is included in the Early Access release, as well as what we plan to deliver in updates. We didn't want to spoil all the surprises, so a fair bit has been redacted and will be revealed in due time. Here it is in full:

My gosh, you made it all the way through. How unusual! How delightful. You definitely seem to have the perseverance of a great tavern keeper!

As you can see, we have lots of content ready to go and a solid path forward. We can't wait to share this journey with you.

Finally, we also made a post to detail what to expect (and not to expect) from the game if you are keen on even more detail.

See you in 4 days. We can't wait!

Patrick

And the Tavern Keeper Team

Oct 30
Minesweeper Together - anchikai
  • Fixed background dropdown starting opened causing weird behavior.

Virtua Fighter 5 R.E.V.O. World Stage - [SEGA] Carlos

Virtua Fighter 5 R.E.V.O. World Stage has officially launched on Steam! Featuring an ALL-NEW single player mode that sees players taking on 7 deadly booths and over 1000 rivals as they fight their way to be crowned the Ultimate Fighter. You can also take the battle global across all platforms with the newly added cross-play support with rollback netcode providing a seamless environment. Additional improved training mode and replay features round out the latest evolution of the Virtua Fighter series and welcome newcomers with open arms.

The Standard Edition is available for $19.99 USD MSRP.

Also available is the special 30th Anniversary Edition ($49.99 USD MSRP) that includes the foll

· Virtua Fighter 5 R.E.V.O. World Stage base game

· Legendary Pack*

· Yakuza Series Collaboration Pack*

· Virtua Fighter 30th Anniversary Swimsuit Costume Set, Soundtrack Collection, and Ranking Titles

· Virtua Fighter Pre-Production Artwork

*The Legendary Pack and Yakuza Series Collaboration Pack are also available separately for individual purchase.

Finally, the enigmatic Virtua Fighter series antagonist Dural is now available as a playable character! This paid DLC can be purchased starting today for $7.99 USD MSRP.

Current owners of the Steam version of Virtua Fighter 5 R.E.V.O. will automatically be upgraded to Virtua Fighter 5 R.E.V.O. World Stage at no added cost, with no impact on any purchased content

The Rocky Horror Show Video Game - Buck Dollarsworth

Hey everyone!
It's been a bit, but I wanted to reach out and let everyone know that I've been able to update The Rocky Horror Show Video game with some much needed features!


The update adds:

  • A New Game Plus campaign which unlocks after beating the main game, including the new Audience Callout feature!

  • ACHIEVEMENTS

  • Improved cutscenes

  • General improvements to gameplay and bug fixes . .

  • And Lots of Surprises (especially the final boss fight!)

Thanks again to everyone who's played, shared, or just said something kind about the game — it honestly keeps me inspired to keep building. I hope you all have a blast with the new update, and that your Halloween is full of fun, frights, and maybe a little bit of time warp.

- Sam (FreakZone Games)

Legitimate Space Corp Simulator LLC Playtest - Cool Guy 123

V78

-Added fuel tank to both sides of the gas station.

-Fixes for employee teleporting and teleport ragdoll.

-Stockbot should be working pretty continuously now without need to restart.

-Fixed ghost pachinko machines.

-Added some more streamer posters.

-Fixed skateboard related issues.

Known issues:

Sometimes teleporters bundle up with employees or NPC's

Sometimes teleporter pad is empty while waiting for NPC to get to the location

Blackjack table rewards are a bit finicky when aces are involved.

Void Raider - Xerexes

New Content:

- Added the artifact room on the Moon for Hard and Nightmare difficulties.

Improvements:

- Melee weapons are now easier to use and more accurate when hitting targets.

- Improved AI reaction when attacked by surprise.

- Added a light to the turrets.

Fixes:

- Fixed a bug where Corpsebrood could get stuck when exiting a hatch.

Thank you for your support!

Darkzan Adventure - MrBoscheinen
🍂 Darkzan Adventure — The Cursed Autumn Event 🌕

The wind grows colder... and something wicked stirs among the fallen leaves.
A new free map has appeared — a haunted grove where laughter echoes from carved pumpkins, and roots move when you’re not looking.

Deep within waits Maleditree, the cursed wooden fiend that haunts the region, twisting nature itself into terror.

🎃 What’s Inside:

  • 🌲 A brand new free autumn map

  • 💀 Maleditree, a unique boss born of cursed wood

  • 🎃 Smiling pumpkin enemies that giggle as they bite

Gather your courage, sharpen your blade, and join the celebration of shadows!
🍁 Happy spooky season, adventurers! 🍁

AI Roguelite - AI Roguelite: AI-generated RPG
Encounters

Encounters are a complete replacement for the combat system, which hadn’t changed much since March 2022. They also solve a long-standing issue where combat was assumed to be lethal and you’d feel forced to kill your Judo sparring partners.

Encounters are more flexible than combat and can be about anything imaginable, including friendly duels/games or solo challenges.

The AI will generate encounter parties, 3 progress bars, and 3 end states. Progress bars can go up or down during the encounter and trigger an end state if the specified conditions are met. The idea behind AI-generated progress bars and end states is that each encounter can be meaningfully unique and allow the player multiple avenues of approach. Progress bars and conditions can be edited by right-clicking the encounter UI at the top and clicking on Edit Details.

The encounter will end if either an end state is reached or the story describes it ending; however the story generator is biased towards keeping it active.

Encounters trade turns with the player, similar to the old combat system. There will only be 1 single encounter turn instead of 1 per participating entity. This is so the player doesn’t have to wait too many turns, and also to prevent the style of the story from deviating too much.

More subscription options
  • Added the option to subscribe to Sapphire or Silver directly via Steam. It is slightly more expensive than via the AI Roguelite website, due to the Steam fee.
  • Added a “Sign in with Steam” option for the AI Roguelite subscription website. This will be the preferred sign-in method going forward because it doesn’t require copy/pasting a customer key. However, if you already have a subscription on the old system, please feel free to continue using it.
  • Added an indicator in the Options view which tells you your subscription status.
Please only choose one of the subscription methods provided, to avoid accidentally creating a duplicate subscription.

Quick actions

Added a quick actions button to bring up 3 actions to choose from. This replaces “quick time events”.

Added a setting in options to specify the probability that one of the three actions will be humorous.

Customizable roll check mechanic

Control the amount of randomness in your roll checks by choosing from 1d100, 2d50, 4d25, 25d4, 50d2, or 50. The more dice used, the less randomness there is. The last option (50) means no randomness at all and always sets the base roll at 50 before modifiers. The DnD-style notation is for people to understand at a glance what’s happening (1d100 stands for 1 100-sided die), but note that these are approximations; each “die” is actually a random number between 0 and the specified number, so 50d2 means 50 rng’s between 0 and 2. This is conceptually easier to understand for rolling between 0 to 100 than translating from real dice.

Location change story turn

Added option to specify whether a location change within the same top-level location will trigger a real story turn. In such cases, it will generate a “short” story turn. Traveling between different top-level locations remains the same as before (triggering a regular-length story turn).

The Anti-Unsolicited-Horror-Story update

Added a small but potentially impactful change to the preamble. Instead of saying to be unpredictable, it now says to avoid introducing anachronistic elements. In my testing, it reduced the chances of a benign story becoming a horror story. If the issue still happens to you, report the issue to me and/or use a mod to change it further.

Misc
  • Added back “inappropriate” decoy choice for plausibility, because it wasn’t following the instruction that immoral choices aren’t implausible. Please note it is very important to keep this instruction if you want immoral choices to be rated as plausible. This is a decoy choice, meaning the game ignores “inappropriate” and treats it as a regular roll check.
  • Added logic to accept currency as a required item
  • Revised sentiment prompt to reduce chance of NPCs randomly disliking you
  • Fixed bugs in lorebook entry triggering and duplicate context
  • Switched to a better model for determining hierarchy during location change
  • Improved lorebook entry ordering logic
  • New characters now appear at the top instead of bottom, increasing the chance they’re used in story context
  • Fixed free tier grid issue where sprite generations were more restrictive than intended
  • Added cheat codes `hostile` and `charm`
  • Added allowing undo/retry during encounter turn confirmation
  • Added option to favorite entities in other locations
  • Added logic to prevent roll check details tooltip from disappearing while game log was scrolling, if mouse position hadn’t since moved
  • “Move here” menu option added to favorited entities
  • Added option to manually mark location as detached
  • Added current location description to full prompt string
  • Fixed new universe UI for delete button for locations
  • Location change plausibility now includes heading/distance when applicable
  • Added some help buttons in the new game view
  • Fixed bug where entity state change didn’t correctly change name and description
  • Added option to edit location level
  • Small change to explore more locations prompt (blue question mark) to make the generated sublocations more reasonable
Serena - AgustinCordes

Greetings fans of Serena! We come bearing news: as part of the Steam Scream festival, and to properly celebrate Halloween, ASYLUM has a chunky discount!

The game launched to wonderful reception and it's never late to join the horrific fun here:

https://store.steampowered.com/app/230210/ASYLUM/Moreover, fans have been engaging in heated debates about the story and cryptic ending since the game launched back in March. To acknowledge their efforts, we have released for free The ASYLUM Files! This nearly 50-page long document features the original script with 100 annotations, plus trivia, WIP images, and other groovy insider details. It's meant to be a cozy companion to the game. Suffice to say, you should only read this after you finish it!

Also, does anyone know if this guy is happier now?

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