Professional Fishing 2 - MasterCode
Halloween Event 2025 – The Zombie Catfish Have Awakened!

The special Halloween Edition of Professional Fishing 2 is here! 🎣💀
This year, the Masurian District hides a dark secret...

When night falls, the peaceful lakes and rivers turn into a grim and haunting place, where even the wind seems to whisper warnings.
A thick fog covers the water, and the blood-red moon reflects on its surface, casting an eerie glow over the region.
Strange sounds echo from the depths… as if something is moving down there.

Anglers from around the world speak of mysterious creatures — the Zombie Catfish — that have returned from the afterlife!
Massive, mutated fish with glowing eyes and scarred, rotting bodies.
Legends say they were awakened by a mysterious ritual performed long ago on the lakebed… and tonight, they rise again.

🎃 Only the bravest anglers will dare to cast their lines after dark.
Be careful when you hear noises behind you — it’s not always the wind moving through the reeds...

🐟 Changes in Update 2.0.0.30.10.25EA:

  • Adjusted fish fighting mechanics – another round of fine-tuning

  • Reel system improvements – further balancing and testing

Halloween Edition – Zombie Catfish have appeared in the Masurian District!
Bloodmoon Survivors - Nevelson92

Greetings Lunar Knights!

A new patch has come for the Bloodmoon Survivors Demo. I've addressed a couple of bug fixes and improved the UI to (gently) remind players to use all their abilities.

We are trying to finish the final level of the game so updates will be light on demo content for the next few patches.

General Note:

I've seen a couple of players having issues with swapping weapons after the previous patch along with using various other buttons.

I believe this is an issue with resetting key bindings. If you go to Options > Gameplay > Key Bindings, and click "Reset" the keys will reset and you are free to remap them as you see fit.

Patch Notes
  • Fixed a bug where the dual wield bar sometimes gets set to a state where they are both charged, but the bar does not fuse into one large bar.

  • I added a UI overhead icon to remind the player they can dual wield by holding right-click or the appropriately mapped key.

  • I added a UI overhead icon to remind players that they can pull all resources on the map by doing a perfect weapon swap while dual wielding

Haunted Space Hotel: Vacancy - michael
The Engine DEVO Patch

Overview: This is the single largest foundational update Vacancy has ever received. We have successfully upgraded the entire project to Unreal Engine 5.6.1 (FREE-955). This was a massive undertaking that required us to rebuild, re-optimize, and re-imagine virtually every single asset and system in the game.

The result is a more performant, beautiful, and seamless experience. We've taken full advantage of Nanite by "devolving" a majority of our meshes, introduced new procedural tech to reduce the game's footprint, and completely eliminated loading screens. This patch sets the stage for everything to come.




Core Engine & Performance Upgrades (FREE-955)
  • UE 5.6.1 Upgrade: The game is now running on the latest Unreal Engine.
  • Nanite Optimization: A majority of the game's meshes have been rebuilt into smaller, modular pieces to take full advantage of Nanite. This will result in a massive increase in performance and visual fidelity.
  • Procedural Stars: The starfield is now a procedurally generated, lightweight Niagara system, dramatically reducing the game's footprint on both disk and in RAM.
  • Procedural Glass: The building's glass is now a beautiful, procedural, math-generated hex matrix with a new scanning effect. It's super lightweight and looks fantastic.
  • Pre-ISM Tron: The Tron system is now pre-ISM (Instanced Static Mesh), which eliminates that system's build-at-runtime, reducing stutters and improving load times.




New Features & Gameplay
  • Seamless Hotel: There is now only one level. As part of this change, the Main Menu is now a live view of your current game, allowing you to jump in and out instantly.
  • New Game Start Options: To accelerate gameplay and replayability, you can now start or reset a game at one of three stages. Your Commander's progression always persists.
    • "Full Experience": The complete narrative experience from the beginning.
    • "Directly to Choices": Start the game at the point where the main storyline branches.
    • "Random Quickstart": Jump into a randomized mid-game save.




Art & Environment
  • New Faction Load Screens: We've added 6 fresh, new, and flavorful loading screens—one for each Faction.
  • Zygnus Retouch: The Zygnus has been completely retouched with new lighting and assets to give it a much more "spacy" and mysterious feel.




Bug Fixes & Adjustments
  • Ghast Feeding Fixed: Ghasts now properly and visibly drain Miysst from Guests. This is a critical fix to the Miysst economy—get to them before they feed and evolve!
  • Zygnus Key: The key ankcur on the Zygnus was not reporting its "derez" state properly. This is now fixed.
  • Bar Cleanup: Uninstalling a Bar will no longer leave residual, ghostly furniture behind.




Known Issues
  • Animated Building Walls: The building's animated walls are temporarily disabled while we adapt them to the new engine. They will be back in the next patch.
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Deathplane - koola

The Deathplane demo has been updated to version 0.1.0. This update is mainly intended to address some concerns and suggestions based on player feedback from Steam Next Fest. A huge thank you goes out from me to everyone who had played and is playing the demo.

  • Added checkpoints

    • Checkpoints are represented as a cracked blue block in-game

    • Checkpoints will do a short autosave of your current level progress and save it in the file “checkp1.sav” under %LocalAppData%/dplane__active_

    • Deathplane position, player position and whether you have a key is saved

    • Checkpoints persist throughout sessions but will not be automatically loaded when you enter the level

    • Checkpoints only load once you die

    • Loading a checkpoint will not reset the level to its initial state

    • Checkpoint files can be deleted from the main menu by deleting your save file

    • You can only have one checkpoint at once; entering a new level and touching a checkpoint will erase your last one

    • Checkpoints will remain active as long as you touch them unless a deathplane is touching them

    • You can disable checkpoints from the settings menu

    • The game will slow down when touching a checkpoint; this will be addressed in the next patch

  • You can no longer “kill” flags by touching them with a deathplane

    • This caused many issues, the biggest one being that when you kill a flag, the level restarts, essentially creating a point from which you can no longer move the deathplane.

  • Level 1-2 now has a floor beneath the flag

  • Fixed the green coins making a sound even when sound effects are off

  • You can now return to the Main Hub directly from the tutorial instead of only from the menu

  • Other miscellaneous changes and improvements

Trimjob - pr0te

Hey everyone!

Hope you've all been enjoying a good trim! As we all know, we can't just be trimmin' on the screen all the time. We gotta get that gardening in outside as well, but going out dry can be challenging. We've got just what you need right here. Tunes to trim to. Load 'em up on your MP3 player, slap those headphones on, grab your trimmer and trim that sorry lawn like there was no tomorrow.

The full and extended Trimjob OST has come to Steam! It features all the tunes from the game, many of which have been extended with new arrangements and variations not heard in the game! It includes MP3's as well as high quality WAV's. All 16 tunes for the low, low price of $1!

Have a great trim!

- pr0te

https://store.steampowered.com/app/4134320/Trimjob_Original_Soundtrack/

Their Land - Thomas
New Game: IT REACHES

IT REACHES is a first person bodycam horror game which is currently in development but the free Demo just released! Since I am part of the team as Technical Direction and Project Manager I am happy to share this game with you!

The Demo is about 35-50 minutes of gameplay depending on your play style and it has interesting puzzles and also high intense situations which you have to manage. But I'm sure you will succeed ;-)

Click here to have a look at the store page!

https://store.steampowered.com/app/4119360/It_Reaches/

You are welcome to give us your feedback on Steam, Discord or support our work on Patreon with some cool exclusive stuff! <3

Horn of Balance - Horn of Balance

Hello gamers,

There is more development news to share.

Which you can read all about over here: 
https://www.kickstarter.com/projects/hornofbalance/horn-of-balance/posts/4491121https://www.kickstarter.com/projects/hornofbalance/horn-of-balance/posts/4491121 

As you can see, more solid progress is being made while working on the game's 4th major dungeon: the Heimgartner Mansion





Till next time,
Martijn

cheapskate - NO AMMO
Minor update
- adding new decals for recent band New Old Friends
- re-exporting all levels, some users reporting rendering fail on levels (please let us know on Discord if you are having issues, we're trying to sort this out)

Thanks for your patience!
Microsoft Flight Simulator 2024 - jummivana

New beta builds for both Sim Update 4 and the PlayStation 5 version of Microsoft Flight Simulator 2024 were released to community testers last Friday. You can read the release notes at the links below:

In other update news, both Microsoft Flight Simulator (2020) and Microsoft Flight Simulator 2024 received the monthly navdata update today. This updates both sims to AIRAC Cycle 2511, and the new navdata will be downloaded automatically the next time you start the sim.

Finally, to everyone who participates in this spooky season, we wish a happy Halloween to all of you! If you’re looking for a way to celebrate this holiday, why not join our Community Fly-In Frightday group flight tomorrow as we visit the filming locations of some classic scary movies such as Dawn of the Dead, Friday the 13th, Sleepy Hollow, and The Amityville Horror. Full details in the Community section below!

– MSFS Team


Click here to continue reading the Development Update!

Oct 30
Minesweeper Together - anchikai
Minesweeper Together v1.4.0
Features
  • You can now select custom backgrounds from the workshop in settings.

  • Added a new setting for disabling the pixel jumbling effect on backgrounds.

Changes
  • Backgrounds are now rendered with shaders instead of 3 separate images per background.

Fixes
  • Fixed an error being caused by Steam Rich Presence.

Technical
  • Reworked glaggle selection screen.

MST Workshop Uploader v1.3.0
Features
  • You can now select to upload a background instead of a board theme.

  • You can now set the visibility of your item through the uploader.

Changes
  • Icons are rescaled to a larger resolution now.

Fixes
  • Fixed icons being messed up in the edit item menu when there are multiple items.

...