Dolven - dolvengame
Release v1.0.11 is a critical stability update focused on preventing potential save file corruption. This is a forward fix - it ensures future saves are protected but does not repair already corrupted files.

🐞 Bug Fixes
💾 Save System

File Corruption Prevention: Fixed a critical issue that could cause save file corruption during the save process.

Implemented robust error handling and data validation before writing to disk

Added safeguards to ensure save operations complete atomically

Improved integrity checks for all save files

Note: Existing corrupted saves cannot be recovered, but all new saves will be fully protected

🔧 Technical Improvements

Enhanced overall save system reliability and error handling

Improved safety measures for file write operations

Added a validation layer to ensure data integrity in every save

Thank you for your continued support and feedback - every report helps us make Dolven even better. 🙏
SPIDER HOTEL Playtest - Hephaestus

The background images and UI design for the settings screens have been updated to better align with the game's atmosphere and world.

Midnight Crane - dekaizenstudios

🔥 Urgent Bug Fixes
  • Bug Fix – Fixed a bug with the auto save at prize 45.

  • Bug Fix – Fixed UI bug involving the \[ESC] key.

Voor De Kroon - Future Minimalism
Hello Everyone!

Another campaign focused update adding more immersive features allowing faction leaders and officer dialogue to reference recent events happening in the game. You can now also ask any faction leader how their war is going with other factions and a couple of other interactions have been added. It also improves the frequency at which the AI does diplomacy with eachother and contains the usual quality of life fixes and improvements.

It's completely save game compatible as always, but it will take time for events to fill the new systems before they get referenced if you continue an existing campaign.

Thank you for all the support!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/cTgXXfTmhc

Full Changelog
  • Add faction leader dialogue commenting on recent game events
  • Add more dialogue options to faction leader interactions
  • Add diplomacy hit to allies when you execute a faction leader
  • Add tab filters to campaign game log
  • Add simulated tournament results in case player declines a tournament
  • Add game memory dialogue to officer dialogue reports
  • Add war memory to factions
  • Add global game memory
  • Disable squire equipment recovery dialog if battle lost
  • Improve player faction leader unit handling during campaign
  • Improve AI to AI diplomacy logic
  • Fix AI only processing the first captured officer
  • Fix sally out button visible when surrender should be the only option
  • Fix not being able to start siege assault with just siege tower
  • Fix surrendering settlement not counting as an attack
  • Fix AI losing units when surrendering settlement
  • Fix game log not getting cleared when starting new campaign
  • Fix AI commander switches being recorded in global game log
  • Fix equipment recovery dialog triggering on quick battles
  • Fix ladder units with custom officer loadout sliding around
The Chronicles of Lancelot GOLD - Gayeti_Team

Hey knights and queens!
We’ve shipped a mini update focused on looks, performance, and a bite of fresh content.

What’s new

  • Visual & Lighting Polish: Sharper materials, cleaner shadows, and more balanced color grading across multiple scenes for a richer mood and better readability.

  • New Map — Fox Den: A compact side area with puzzle-lite exploration and a cheeky Easter egg if you look closely.

  • New 18+ Scene (Optional): Meet Eryx, a charming Werefox. An optional, toggleable NSFW encounter has been added for players who enable adult content.

  • Bug Fixes: A handful of minor issues squashed (camera jitter in tight corridors, a few collision snags, and UI mislabels).

How to find it
  • Fox Den: find it in Grailwoods.

  • Eryx (18+): Solve the werefox's puzzle to meet him xD.

Notes

  • If you run into issues, please drop a report at https://info@gayeti.com

  • or post on the Community Hub with your specs + steps to reproduce.

If you’re enjoying Lancelot, a review or thumbs-up helps us a ton. Thank you for supporting a small queer dev team—have fun in the Fox Den! 🦊

Writeway - cpo
It's Halloween, which is the perfect time to try writing a spooky story. The Drafts book from the Writeway store is ideal for getting creative. Not sure how to start? Try one of these ideas: "Your reflection in the mirror smiles before you do. Tonight, it wants to trade places." or "You pull your old costume from the closet and find fresh dirt on the shoes. Someone's been wearing it — and they still are!" This update includes some fixes for our latest journals and gets the app ready for an upcoming one. If you ever find yourself feeling *moody*, keep an eye on the store for our next book!
Oct 30
Leaf it Alone - eternitylabs.office
Fixes:
- fix the display of the current plot area text for users with Turkish (and possibly not only) operating system language
Oct 30
Funfair Billionaire - Yunogames
- Roulette ball realism increased 50%
- Generate lawnchair and a set of goggles
- Increase olfactory sense by 5000%
- Disable safety protocols and run program
- Does anyone read this ?
- Minor bug fixes
Master of Luna - atiupin
Highlights
  • Added native support for Linux and Steam Deck.
  • Added 3 new heroes, all heroes now have different stats and specializations.
Major
  • All sleepers and heroes now have short bios.
  • Added unicorns as a neutral creatures.
  • Added tooltips to all dialogs.
  • New game screen reworked.
  • New sleeper selection dialog including random option.
  • Added map size selector.
  • When player learns a new realm of magic they automatically learn all tier 1 spells of this realm (displayed in the special dialog).
Minor
  • Changed victory dialog text to be more lore accurate.
  • Adjusted intelligence and wisdom descriptions.
  • Army dialog is no longer closed on the end of the turn.
  • Added an ability to scroll the world map with arrows (mostly for the Steam Deck controls).
  • Ancient creature supertype is removed from the game. Perfect Mischief spell now works on all creatures with the same name.
  • Changed selected button design.
  • Reworked tome tooltip.
  • Reworked available spells UI.
  • Added sleeper power tooltip.
  • Improved unit tooltip.
  • Improved treasure tooltip.
Oct 30
Darkenstein 3D - Rowye
Hi everyone.
Here goes another bunch of much needed fixes:


· Enemies spawned by other enemies no longer are added to the kill count totals.
· Added “covers” to disappearing cells, to avoid players seeing the void.
· Made possible fix for disappearing cells on level 1 (I can’t reproduce this, pls report if it works).
· Remade lightmaps for level 1.
· Equipping the Tesla weapon now displays the correct weapon image.
· Removed voice line in level 4 that would easily intersect with other lines.
· Fixed sniper scope malfunctioning if entering and exiting Pause with the scope on.
· Hobo can no longer talk while dead or dying.
· Fixed crossbow bolts showing the wrong kind of blood.
· Fixed Knight’s death scream and final blood splurt triggering in the wrong situations.
· Fixed rat effect not working if enemy gets zapped while rat is attached.
· Fixed rat behavior when interacting with fire. Rat now will disengage if burned.
· Lowered default general audio volume to 0.75.
· Restored the demo’s light in player weapons’ muzzleflash, which had gone with the Unity update.
· Restored lights in some of the enemy projectiles as seen in the demo.
· Attempted fix for achievement: The Place I Used To Call Fatherland


Cheers,
Rowye
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