10/30/25: Updated to the latest version of Unity (Unity 6) due to a vulnerability disclosure from Unity. For more information, visit: Unity Security Update Advisory.
10/30/25: Fixed an issue that locked Windows users in windowed mode (lol).
Note: Due to an issue on Apple Silicon, the game still starts windowed ON MAC ONLY. Please full-screen the game with the macOS keyboard shortcut for the best experience! \[If this issue, still occurs, try locking your screen and then unlocking it (for some reason this works for us)]. We'll keep looking into it!
- Adventure Camp Games Team

Fixed lots more bugs thanks to Macabre, including a rare crash if you killed a small animal (that doesn't leave a corpse) with a combat ability. Improved lots of dialogue and updated the manuals.
Also started working on the Wendigo baddie for Ch.6, and added a new status effect, Ravenous, which makes you hunt down and murder your companions.
I should have a Halloween map in the Holiday Havoc story for Patrons late tonight or tomorrow morning.
Patreon: https://www.patreon.com/c/lcsoftware
Complete list of changes:
-New status effect that makes you hunt down and kill your companions: Ravenous.
-Lars and Stormeye now give you an extra cannonball when you buy a cannon in Ch.3.
-Added new side quest from Durolo in Ch.4 (he had a blank dialogue window when asked for a job).
-Iron Spears and Steel Spears are now "metal" material so they can be repaired with Smithing.
-Fixed rare crash when killing small baddies that don't leave corpses with combat abilities.
-Fixed bug in Ch.3 finale where a few baddies would spawn on cliff and get stuck.
-Fixed Raptor AI in Desert Fireworks map in Holiday Havoc for Patrons.
-Removed party water checks from coastal map transitions in Ch.4.
-Started on scripts for new Wendigo baddie for upcoming Ch.6.
-Improved some more dialogue and updated manuals.

We made a costume pack for you to get SPOOKY! The Spooky Costume Pack includes the following costumes:
Magical Witch - Includes Magical Hat, Magical Robe, and a Magical Broomstick that you can glide on!
Franken Corgi
Bad Bones Corgi
Jack-O-Lantern Hat
Ghost Dog - A costume inspired by a nightmarily famous dog popular in Halloween and Christmas! Wearing this lets you glide without any cape!
What will you dress up as for Halloween?
https://store.steampowered.com/app/4137140
We appreciate all the love and support our fans have given us. Your support helps us keep making games that make the world a better place.
新增:
增加 硬山垂花门;
增加 歇山殿(单连廊)、歇山殿(回连廊);
拓展 庑殿大殿(单连廊) 尺寸;
修复:
修复城墙辅行阶与城墙重叠显示的问题;
修复城墙辅行阶重叠放置在其它建筑之上会报错的问题;
🦈Shuro here. I was quite ill for the last week, but now I feel better. I thought a lot about main roguelike mechanics for The Last Crypt, because a lot of you wanted to see them. I came up with ideas about map generation, random bonuses, unique rooms for each hour and NPCs between hours. Will be adding these in future updates. Now for current updates:
Turns out upgrading to the new version of Unity brought some serious performance problems. Especially, in the last update you could see it when there were a lot of damage numbers on the screen, or when Fire Bullets were producing a trail. With a lot of headache (Because I couldn't find ANY solutions online) I fixed some of them, but will optimise the game more for sure in the future updates.
Added a Task Board to the hub. It's located to the left from the bar. There, the Player can see current tasks, with different requirements and rewards. Each task has multiple stages. By completing a task, Player can collect corresponding reward for it, and go to the next stage of the task. For now, these tasks will only give Souls, but I might add more different rewards later. Also, I can add some of yours really interesting (or goofy) tasks.
1 year old bug with Mini Bosses going out of bounds is now finally fixed. (Or at least I hope it is...)
Replaced the Fire Bullet second Merge effect. Now instead of producing a trail, it sets ablaze everything round it. I will bring back the old feature if I'll figure out how to stop it from causing a huge lag.
Increased the range at which Souls are merging together, hopefully reducing a lag when there are a lot of them on the screen.
Now, funky room is unlocked by shooting a specific wall, instead of interacting with it. Kinda like a Souls secret wall.
Difficulty Cauldron now has a warning if the Player is not allowed to change to higher difficulty on selected weapon. He needs to complete the highest available difficulty on selected weapon to unlock the next difficulty.
Added cursor changes to Bar ingredients.
FIXED: Somehow the end of reload sound got changed to fire explosion. It's normal now. (Don't ask me how it happened.)
FIXED: Arrow pointer, that points towards the Exit or Mini Boss wasn't working after I updated UI scripts.
FIXED: Portal to the Hub from the Final Boss was invisible.
FIXED: Doors in the Hub should be properly opening/closing with the Player's movement.
FIXED: Shop and Bar buttons in the Hub were clickable during their opening/closing animations. That caused some saving bugs.