Warlordocracy - brianlancaster45

Fixed lots more bugs thanks to Macabre, including a rare crash if you killed a small animal (that doesn't leave a corpse) with a combat ability. Improved lots of dialogue and updated the manuals.

Also started working on the Wendigo baddie for Ch.6, and added a new status effect, Ravenous, which makes you hunt down and murder your companions.

I should have a Halloween map in the Holiday Havoc story for Patrons late tonight or tomorrow morning.

Patreon: https://www.patreon.com/c/lcsoftware

Complete list of changes:

-New status effect that makes you hunt down and kill your companions: Ravenous.

-Lars and Stormeye now give you an extra cannonball when you buy a cannon in Ch.3.

-Added new side quest from Durolo in Ch.4 (he had a blank dialogue window when asked for a job).

-Iron Spears and Steel Spears are now "metal" material so they can be repaired with Smithing.

-Fixed rare crash when killing small baddies that don't leave corpses with combat abilities.

-Fixed bug in Ch.3 finale where a few baddies would spawn on cliff and get stuck.

-Fixed Raptor AI in Desert Fireworks map in Holiday Havoc for Patrons.

-Removed party water checks from coastal map transitions in Ch.4.

-Started on scripts for new Wendigo baddie for upcoming Ch.6.

-Improved some more dialogue and updated manuals.

PirateGate - fablabgames
  • Fix typo for the french version
New Horizons Playtest - nonynonyx
Minor bug fixing.
Added some UI sounds.
Oct 30
Athemore - Aces Games
  • Fixed a bug where the correct ending for the certain outcome wouldn’t trigger.
  • Fixed a bug which prevented the use of a specific blood type with the blood bowl.
  • Fixed a bug where an NPC didn’t behave as intended.
  • Fixed a bug that caused the Floor puzzle didn’t reset if the player got killed.
A Corgi's Cozy Hike - scalisco

We made a costume pack for you to get SPOOKY! The Spooky Costume Pack includes the following costumes:

  • Magical Witch - Includes Magical Hat, Magical Robe, and a Magical Broomstick that you can glide on!

  • Franken Corgi

  • Bad Bones Corgi

  • Jack-O-Lantern Hat

  • Ghost Dog - A costume inspired by a nightmarily famous dog popular in Halloween and Christmas! Wearing this lets you glide without any cape!

What will you dress up as for Halloween?

https://store.steampowered.com/app/4137140

We appreciate all the love and support our fans have given us. Your support helps us keep making games that make the world a better place.

Ancient Chinese Cities (Playtest) - 虾不咕

新增:

  • 增加 硬山垂花门;

  • 增加 歇山殿(单连廊)、歇山殿(回连廊);

  • 拓展 庑殿大殿(单连廊) 尺寸;

修复:

  • 修复城墙辅行阶与城墙重叠显示的问题;

  • 修复城墙辅行阶重叠放置在其它建筑之上会报错的问题;

Oct 30
The Last Crypt Playtest - Shuro
Build 0.2.4 release

Create a fresh save file, or you'll experience bugs!

🦈Shuro here. I was quite ill for the last week, but now I feel better. I thought a lot about main roguelike mechanics for The Last Crypt, because a lot of you wanted to see them. I came up with ideas about map generation, random bonuses, unique rooms for each hour and NPCs between hours. Will be adding these in future updates. Now for current updates:

Optimization

Turns out upgrading to the new version of Unity brought some serious performance problems. Especially, in the last update you could see it when there were a lot of damage numbers on the screen, or when Fire Bullets were producing a trail. With a lot of headache (Because I couldn't find ANY solutions online) I fixed some of them, but will optimise the game more for sure in the future updates.

Task Board

Added a Task Board to the hub. It's located to the left from the bar. There, the Player can see current tasks, with different requirements and rewards. Each task has multiple stages. By completing a task, Player can collect corresponding reward for it, and go to the next stage of the task. For now, these tasks will only give Souls, but I might add more different rewards later. Also, I can add some of yours really interesting (or goofy) tasks.

Additions and Fixes:
  • 1 year old bug with Mini Bosses going out of bounds is now finally fixed. (Or at least I hope it is...)

  • Replaced the Fire Bullet second Merge effect. Now instead of producing a trail, it sets ablaze everything round it. I will bring back the old feature if I'll figure out how to stop it from causing a huge lag.

  • Increased the range at which Souls are merging together, hopefully reducing a lag when there are a lot of them on the screen.

  • Now, funky room is unlocked by shooting a specific wall, instead of interacting with it. Kinda like a Souls secret wall.

  • Difficulty Cauldron now has a warning if the Player is not allowed to change to higher difficulty on selected weapon. He needs to complete the highest available difficulty on selected weapon to unlock the next difficulty.

  • Added cursor changes to Bar ingredients.

  • FIXED: Somehow the end of reload sound got changed to fire explosion. It's normal now. (Don't ask me how it happened.)

  • FIXED: Arrow pointer, that points towards the Exit or Mini Boss wasn't working after I updated UI scripts.

  • FIXED: Portal to the Hub from the Final Boss was invisible.

  • FIXED: Doors in the Hub should be properly opening/closing with the Player's movement.

  • FIXED: Shop and Bar buttons in the Hub were clickable during their opening/closing animations. That caused some saving bugs.

DIGGERGUN - Kabloop

Hello there, Kabloop here!

Big news today!! I’m excited to announce that DIGGERGUN will be launching on Thursday, 6th November 2025. At the time of this blog post, that’s next week!! 

Check out a new trailer here:

Wow, I never thought I would reach this milestone. I’ve been working on DIGGERGUN for a long time, and the game’s release always felt like a very far-off thing… to actually be here, releasing the game to everyone, is exceptionally exciting indeed!

DIGGERGUN is a life-sim, platformer based on real-life. The way the game has morphed over the years I’ve been working on it has been extraordinary. 

This is a game with a lot of different systems, all working together in tandem to create an experience which aspires to make the player feel constrained and uncomfortable, yet free to tackle and adapt to those feelings however they please. The player can completely miss entire storylines or barely interact with some of the systems in place, and that’s more than fine. I don’t try to direct the player, for better and for worse, letting the game evolve before you as you play.

When I originally started developing DIGGERGUN, I didn’t intend to go as deep with the game as I have done. But the fact that even on my playthroughs, I’m still getting surprised by the game, means that I must have done something right!

So here I am, with a game which I hope is as meaningful to others as it is to me. DIGGERGUN is pretty oppressive, and I definitely wouldn’t recommend anyone to blast through the game in a few days, but there’s also a lot of love there and I hope I’ve shone a light on just how unfit and unjust the world of employment is.

Thank you to everyone for all of your support.

~ Kabloop

Oct 30
From The Dark - ZeroDev

Fairly small update, mostly focused on fixes, optimization, and a couple changes:

General Changes
  • Loot pools have been slightly adjusted. Weaker items are now going to show more frequently than stronger items.

  • Journals now have less of a chance to drop from crates (7% -> ~2%).

  • Added 2 journals.

  • Mutated Spider hitbox adjusted for easier melee.

Optimizations
  • Items no longer render when hidden (in an inventory, for example); should help with performance under large quantities.

  • Enemies from far away no longer run behavior logic, which should improve performance on lower end devices.

Fixes
  • Wendigo not dealing damage in melee phase

  • Zombie and Mummy (+ variations) should no longer get stuck in their walking animation, but I couldn't figure out the cause of the bug either so it's lowkey a shot in the dark lol

That is all for now, take care.

Eternal Tombs Playtest - FAtBalloon
Fixed Fatal Error Crashing Bug
Reduced lag in areas with many corpses
Fixed Kilivith Woods to Northmir Starting Zone
...