NikNaks - info
Balancing
  • Mult has been nerfed considerably, each mult now gives 0.1x increase to the value
  • Bigger inventory has a mana bonus at the start of the match (for each niknak over 6, you gain 1 additional mana)
  • Neon, Coin, Obsidian are now all forgetful (lose bonus at start of turn)

Fixes
  • Various text based and UI issues
  • steam achievement issues
Quaso Studio : The Liven Collection - QUASO Studio

A compilation of two independent horror games: Rouge Carmin (narrative) and The To-Do List (survival). Strong atmosphere, short pacing, ideal for an event-style streaming session and quick discovery. Wishlist recommended on the Steam page!

Halo Infinite - misplacedyank

Something wicked this way spawns…

Join us for our Operation: Haloween II Community Playdate tomorrow at 11am PT for some spooktacular shenanigans. Match us to earn your treat – the Unicorn of Ice rewards!

Costumes optional. Chaos guaranteed.

Military Conflict: Vietnam - waki





[Game]

- Official release of MC:V Rainbow Herbicides
- Enhanced graphics on all maps
- Added better lightmaps resulting in shadows in indoor areas and improving outdoor areas
- Added colorcorrection to all maps
- More stable performance

[Client]

- Ragdoll impact effects are now limited to only one per frame, fixes hitch when shooting ragdoll with a shotgun-like weapon

[Engine]

- Fixed "too many indices for index buffer" crashes

[Zombie]

- Moved zombie blood effects to client side, removed duplicating blood spawning code that caused blood decals spam
- Made projectiles pass through players in zombie mode (flares, underbarrel grenades, rockets, etc.)
- Fixed prediction issue when clipping into other players in zombie mode
- Player inventory in zombie mode is now updated more reliably when playing on remote server
- Fixed bug when zombies could climb over player
- Fixed bug when prop health that is set in spawnableprops.txt didnt work for props with propdata
- Increase shoving efficiency
- Fixed crows sometimes getting stuck
- Fixed bloat and orange used older animation code
- Fixed bug when zombies could remain stuck inside each other if they are not moving
- Disabled option to change to Zombie game mode on normal servers
- Zombies use slightly different pathing method when chasing player, also zombies now prefer flatter paths with less jumps even if such paths are longer
- Dog and similar zombies do not use moveattack when player is above/under them
- Dog, bloat and buffalo now use hitboxes for more precise bullet impact detection
- Added barbwire with 100HP and 150$ cost
East Wood Carnival - BlueChesFri39

East Wood Carnival's prologue is out now!

It is now a launch option on Steam

Tegula - Rise of the Roman Republic Playtest - restless.toucan
  • Fix crash on building transmutation
SCP: Secret Laboratory - x3j50

Attention Site-02,

The Foundation’s walls are shifting once again – not from containment failure, but creativity. We’re officially opening submissions for this year’s SCP: Secret Laboratory Art Contest, and this time, the theme is a slippery one:



Illusions, disguises, misdirection, masks behind masks… We invite you to paint lies, sculpt trickery, or draw the moment reality blinks first.

To participate in the contest, we kindly ask that you first complete the following Google Form to be registered for the Art Contest: https://forms.gle/txfx3i3SSWRaq93x8

This form will ask for some general information to help us better streamline the submission process. Participants will have one week to register themselves as a contestant.

Each participant must only submit artwork that they have created by themselves.

The winning piece will be embedded directly into SCP: Secret Laboratory, displayed in-game for thousands. Your creation will become part of the facility itself, forever lurking in the corners players don’t quite trust. Furthermore, you will be recognized globally thanks to a shiny global badge that will linger next to your nickname.




To maintain order (or the illusion thereof), the contest will follow three key phases:

Registration Phase
  • October 30th to November 6th.
    Artists will officially enlist. Declare your intent, because illusions begin here.

    Submission Phase
  • November 7th to November 21st.
    The art breaches containment. Your single piece, your ultimate gambit. No revisions.

    Public Voting Phase
  • November 22nd to November 29th.
    The community decides what truth to believe. Which art deceives the best? Which image lingers in the mind like something seen or imagined?



    Whether you twist perception, hide meaning behind static smiles, or create something that stares back, we want to see how you interpret Deception. Paint us a lie we want to believe.

    More details will be provided soon. Until then, keep an eye out on our Discord server and prepare your craft. In a world of deception, only one truth will remain, and it might just be yours.

    See you in the dark.

    - Northwood Studios

HAJIKI: Samurai Reflex Action - s.ryouta123
Master Mode is here! 🔥

After reaching 1.6x speed, complete 10 consecutive parries to unlock Master Mode!

In this mode, you’ll face even faster and more unpredictable feints — a true test of focus and reflexes.

Can you handle the challenge?

Oct 30
Flower Fight - viator
- Added the number d unit
- [Poly] Fixed an incorrectly set effect
Oct 30
Star Tower - PlayGodly

Hi,

thank you all for playing Star Tower demo here and during PGA, it's been awesome to see people interested in such game.

As I've watched your playthroughs and listened to your feedback, I have decided to hide the demo for some time. Current version (1.0.9) has some great qualities, but it also contains a few big design flaws that overshadow the rest of the game (i. e. second riddle). I wouldn't want people to try Star Tower in this state, so I plan to implement general changes and fixes to most of the base gameplay and activities on the demo map.

Can't be sure when demo will be public again, my goal is to clear my 30-page (A6) long list of notes, as all of them are necessary to clean the gameplay.

Current demo 1.0.9 will be public until 8PM CET 2nd November.

Thank you once again for playing and giving feedback, I will make everything in my power to bring you the best version of Star Tower I can.

PlayGodly

...