
The Foundation’s walls are shifting once again – not from containment failure, but creativity. We’re officially opening submissions for this year’s SCP: Secret Laboratory Art Contest, and this time, the theme is a slippery one: 
Illusions, disguises, misdirection, masks behind masks… We invite you to paint lies, sculpt trickery, or draw the moment reality blinks first.
To participate in the contest, we kindly ask that you first complete the following Google Form to be registered for the Art Contest: https://forms.gle/txfx3i3SSWRaq93x8
This form will ask for some general information to help us better streamline the submission process. Participants will have one week to register themselves as a contestant.
Each participant must only submit artwork that they have created by themselves.
The winning piece will be embedded directly into SCP: Secret Laboratory, displayed in-game for thousands. Your creation will become part of the facility itself, forever lurking in the corners players don’t quite trust. Furthermore, you will be recognized globally thanks to a shiny global badge that will linger next to your nickname.


Hi,
thank you all for playing Star Tower demo here and during PGA, it's been awesome to see people interested in such game.
As I've watched your playthroughs and listened to your feedback, I have decided to hide the demo for some time. Current version (1.0.9) has some great qualities, but it also contains a few big design flaws that overshadow the rest of the game (i. e. second riddle). I wouldn't want people to try Star Tower in this state, so I plan to implement general changes and fixes to most of the base gameplay and activities on the demo map.
Can't be sure when demo will be public again, my goal is to clear my 30-page (A6) long list of notes, as all of them are necessary to clean the gameplay.
Current demo 1.0.9 will be public until 8PM CET 2nd November.
Thank you once again for playing and giving feedback, I will make everything in my power to bring you the best version of Star Tower I can.
PlayGodly

Hey everyone,
Andreas here, solo dev of SELINI!
The updated demo has been live for a few days now and, if you haven’t tried it yet, now’s the best moment to dive in!
This demo is intentionally wordless and guidance-free. No text, no tutorials, just pure exploration.
I’d love to hear if this approach works for you! Does it feel immersive, or is it too confusing?
Your feedback and reviews on Steam would mean the world to me. Not only do they help the project grow, but they also let me know if I’m on the right track. Every thought counts, so don’t hold back!
https://store.steampowered.com/app/2198050/SELINI_Demo/
Thank you all for your support so far!


October 30 – November 13 — the time of witches, magic, and temptation has come!
Step into the special Halloween event where new bosses and fresh cards await the boldest players.
💀 This event features:
New bosses and unique cards
An updated reward system
A limited-time event with exclusive prizes
Light the candles, build your deck, and face the night!
A quick patch is now available to address a few additional issues from yesterday's update. Make sure to download it for the smoothest experience!
After receiving some great feedback from players, I've made some minor balancing changes as well as a number of bug fixes. There could be moments in the game where you could receive too many "clean" loops in a row with no anomalies and this felt bad for players. Adjustments were made so that anomalies will be more likely to occur sooner/more often.
Balancing changes:
Adjusted logic to present anomalies more often/sooner (won't get 4-5 clean loops in a row anymore, for example)
Replaced the background hum ambient sound with another - the previous sound would loop poorly and cause confusion that it might be an anomaly
Bug fixes:
Fixed an issue with a couple anomalies not resetting correctly if missed
Fixed an issue where after a certain anomaly, the walking boss would end in a slightly different spot
Adjusted multiple audio levels - the audio of a certain anomaly could be unintentionally heard across the entire office
Fixed some menu and settings interactions on controller
Fixed an issue which caused the coworker sitting in the corner to move forward over time and end up fused into his desk
Fixed an issue where the cursor would stay visible when starting a new game