Dragon Gate: Tournament - Luftikus Games

This update focuses on improving gameplay feel, adding polish to presentation, and laying the groundwork for the upcoming content updates. You’ll notice smarter AI, better performance, new visual effects, and a reworked tutorial experience.


Gameplay Changes
  • Added a new tutorial track: Nullspace

  • You can now rotate your vehicle by 180° while driving to shoot backwards; driving in reverse has been improved accordingly

  • Taking damage now slightly reduces your top speed

  • Reworked respawn system using AI pathfinding for more reliable and consistent player placement

  • Improved AI behavior: better pathfinding, smarter navigation around obstacles, and dodging of hazards like mines and homing missiles

  • Adjusted vehicle collisions — it’s now harder to flip opponents by ramming them

  • Homing rockets no longer generate hype

  • Teleports now use a smooth transition instead of being instant

  • Portals no longer teleport projectiles to prevent confusing situations

  • Added manga-style onomatopoeia to explosions, collisions, and other intense moments


Improvements
  • Added controller hints during countdowns to highlight the Kickstarter boost feature

  • Added tire squeal sounds for drifting

  • Added new main menu and racing music tracks

  • The tutorial now skips player setup and starts instantly with one human player and three AIs

  • Redesigned main menu diorama

  • Updated track selection screen visuals

  • Adjusted the vehicle damage model — less dramatic physics and fewer debris particles

  • Updated vehicle visuals for better clarity and style

  • Added anime-style speed line vignette during races

  • Improved scene transitions for a smoother flow

  • Added a shader compilation disclaimer to the main menu

  • Performance optimizations:

    • Enabled occlusion culling

    • Reduced draw calls

    • Increased physics solver thresholds

    • Replaced the 3D trail rendering system

    • Enabled shader baking for all platforms

  • VFX improvements:

    • Jump effects

    • Homing rocket visuals

    • Equalizer crosshairs

  • Added LuftikusGames and Godot Engine splash screens on startup

  • Improved the “Add to Wishlist” screen after races

  • Enhanced ceremony platform visuals with fire bursts and confetti

  • Updated billboards and decorations across all tracks

  • Balanced several audio levels, including the orbital beam

  • Numerous UI and readability updates


Fixes
  • Fixed a crash that occurred on startup

  • Fixed mistimed tutorial dialogues

  • Fixed a bug preventing homing missiles from spawning

  • Fixed exhaust particle stutter

  • Fixed an issue where wreckages and hazards could block spawn points during countdown

  • Fixed several particle and VFX visual glitches


Removed
  • Removed Polar Rush (Blue Track) from track selection

  • Removed power-ups: Barrier, Booster, EMP, and Gravity Gun

Removing content is never ideal, but sometimes necessary. For more details on these changes, check out the latest Developer Update.

More ahead

This update marks another big step toward more polished racing experience with your friends.

Your feedback continues to shape the game — keep sharing your thoughts, ideas, and bug reports on the Discord Channel. Join the Discord Community

Thanks for racing with me,

Luftikus Games

Oct 30
AChat - rbskft

New costumes

HELL GALAXY - admin

Greetings, Raiders! 🪐 To celebrate Halloween, we’ve decided to renew — once again — the lowest price ever for Hell Galaxy! 💥

After the success of the “The Empire Pays Well” promotion, the Empire returns to reward its loyal raiders with a 20% discount, but only for a few days. This is your last chance to join the fight before the arrival of the next updates and the upcoming price increase.


💀 HELLoween Sale — 20% OFF!

🗓️ October 31 – November 5

⚔️ “One last time, before everything changes.”

Take this chance to experience:

  • Rebuilt Dump areas across The Core

  • New neural fragments that not only grant rewards but reveal more of Hell Galaxy’s hidden lore

  • New enemies and missions

  • Updated cutscenes and smoother overall performance


👾 Looking Ahead We’re working on a major optimization update (anti-aliasing, lighting, nebulae, and general performance) and expanding the Raider zones. The world of Hell Galaxy is evolving… and this is your final chance to join the Empire at its imperial price.


🩸 HELLoween Sale — The Empire rewards loyalty… one last time. 🚀 After this, nothing will ever be the same.

Hidden Cats in Spooky Village - Nukearts - Studios
Hello, friends! We have news regarding some bugs reported in the community tab, we took a look at them and have fixed the following issues:

  • Main Level's number of found cats displayed is incorrect;
  • The Crypt level would freeze and crash the game;
  • The Crypt level pause button would vanish from the screen when pressing tab twice;
  • Fixed the cat's meow sound settings issue not playing it;
  • Corrected some text regarding translation Portuguese translation.

We are still looking at some other issues as well, but we hope these fixes improve your overall gameplay experience in these spooky times, with that said, happy finding!
Death Road to Canada - Rocketcat Games

Here's another update to the testing branch for the RETINA update! The big things to try out are two new gameplay modes. A little bit more new content may be coming, but mostly we're in the testing phase at this point.

TO ACCESS THE TESTING BRANCH:

  1. Right Click "Death Road to Canada" in your Steam Library

  2. Go to Properties

  3. Click on the Betas tab on the left of the Properties window

  4. Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.

New Changes for Testbranch #2
November 1 Mini-Hotfix
  • Fixed bug where ammo crates still had their hitboxes after being used,

  • Fixed bug where gamemode wins didn't display for new modes,

  • Fixed typo with Duelist unlock text,

  • New locations added to respective decks,

  • New characters added to respective decks

  • Added blue sparks for tiphits on Duelist chars,

  • Reworked RPG mode powerup table to be fairer,

  • Marginally improved The Big Shot ranged damage per stat to 17% (vs 16),

  • Added a sound when a powerup drops in RPG mode

Initial Changes
  • Added MUTATION mode,

  • Added INFECTION mode EXTREME,

  • Fixed bug with marshland gunner appearing when they weren't meant to,

  • Fixed bug where Hero Type chars couldn't work off screen,

  • Fixed bug where some Viaduct tiles swallowed you whole,

  • Improved depth illusion in Viaduct,

  • Fixed bug where MOAR was invisible,

  • Fixed bug where some marsh cliffs didn't have overhangs,

  • Renamed Fencer to Duelist,

  • Prison ammo piles are now rifle ammo crates and drop 25-30 ammo,

  • Nerfed beach loot,

  • Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets.,

  • Reworked 4JS Mode: scepters now have a random powerup they spawn with. Test the mode yourself to see the full extent,

  • Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI),

  • Fixed bug where cameras spontaneous turn into books

Previous List of Changes for RETINA
New Content
Special Characters
  • Added Isabelle, the Paladin. Smite away!

  • Ending Dialogue added for Isabelle

  • Added Time Stop character, work in progress, it will get new art and a retheme

  • Added Defective, an eldritch horror multi-splitting character

Locations
  • Added Bank, Marshland, Viaduct locations

  • Added Siege version of Viaduct location

  • You can type the following commands into the console to check out the different locations:

    • [c]to_the_marshes[/c]

    • [c]to_the_viaduct[/c]

    • [c]to_the_treasury[/c]

    • [c]road{ siege2-viaduct }[/c]

Weapons
  • Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon

  • Added pike

  • Added kukri

  • Added buff banner support weapon

  • Added Barret 50 cal (named "M.O.A.R")

  • Made new weapons sellable

  • Made new weapons findable

Perks
  • Fencer perk added

  • Big Shot perk added

Other
  • Car Boat with turret added as a reward to the Marshland location

Tweaks
  • Improved the DNK16 "burst" feeling and very marginally buffed it

  • Hektatrius event updated for one of the new characters

  • Adjusted Anime Girl store timer setting

  • Made it easier for AI to get into the car during floods, in Severe Weather Mode

Perks and Traits
  • Gourmand now provides morale to the team at meals

  • Kensai Perk reworked according to community discussion

  • Phoenix now gets a bottle of hot sauce on start

  • Hero Type now has an aura of protection

Sweet Vans
  • Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.

  • Regular Van: Spawns furniture

  • Dog Van: Spawns a friendly dog

  • Ice Cream Van: Spawns delicious flavors

Bugfixes
  • Fixed bug for gun racks sometimes losing rifles

  • Bugfix for lightning bolts being pushed inward from map edge

  • Fixed a bug where bow&arrow arrows were invincible

  • Fixed a bug where not enough zombies spawned in the warehouse location

  • Fixed a bug where too much loot spawned in the warehouse loc

  • Fixed a weapon seller list bug

  • Fixed some bugs in events pertaining to Friend of Dog

  • More fixes I'm forgetting about

L.I.S.T.E.D. - l.i.s.t.e.d.prototype

Hi!

October's dev update for the month.

I've finally started implementing the bipedal mechs—a long-awaited feature.

Leading the charge is the corporation "Kaisen Works", the undisputed leaders in bipedal mech production.

Here's the concept art for their flagship model, the "KIMERA"

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As a flagship in "Kaisen" lineup, the "KIMERA" embodies the strengths (and trade-offs) of bipedal chassis. These designs sacrifice raw speed compared to wheeled variants, but they excel in maneuverability and all-terrain traversal

Pilot Trauma Mechanics

To deepen the pilot experience, I've added injury layers. Introducing

- trauma chances: in battle, pilots can take wounds that hit performance, like reduced accuracy or mobility penalties.

You control it all—mitigate with med kits mid-fight, or manage aftermaths in the hangar via recovery and upgrades.

The system prioritizes clarity: intuitive feedback that empowers rather than punishes.

This unlocks pilot customizations: cybernetic prosthetics, or scars/missing limbs for gritty, narrative-driven builds.

Thank you!

-Alex

Souper Game - SinBeansStudio

Happy holiday!

The entire story is now written and fully illustrated!

A couple of days ago I finished drawing the bad ending... and it turned out quite interesting as it reveals a bit more of the game’s story.

Now I’ll be focusing on the bosses and the final gameplay levels and the secret route of course... ;)

All text has been sent for translation and voice acting!

Just a reminder: the game will support three languages (for now) — Russian, English and Simplified Chinese(text).

On November 14 we’ll bring character voices to our public demo version!

That’s all for now, don’t miss more hot news!

Prison Boss Prohibition - schenkal

HELLO!

Update 1.3.3 is here, mainly focusing on the black screen & furniture issues.

📜Patch Notes


Distiller Placement

  • It is now possible to place the distiller on the floor, in addition to wall placement. This fix provides greater flexibility when arranging your environment.


Steam / Meta Compatibility

  • Fixed an issue where the client would experience a black screen when the host was playing on Steam and the client connected via Meta.

This bug has been fully resolved, ensuring a smooth and stable cross-play experience between platforms.


Furniture Disappearing on Placement

  • Fixed a bug where some furniture would immediately disappear after being placed in Co-op mode.

  • Objects now remain visible and properly positioned after placement.

Thank you for all the reports & support! 🐔

Don't forget to check out our Socials and have a chat with other Eggs!

Discord Twitter BlueSky TikTok Instagram

https://store.steampowered.com/app/2973830/Prison_Boss_Prohibition/

Maja Island - bajosoft8

Maja Island Developer Update

I've updated El Gran Maja in two significant ways that transform it into the true ocean menace it was always meant to be.

Size Increase: 5X Bigger (Based on Feedback) After sharing the design on reddit, many people said to make it BIGGER. They were absolutely right. The real creature this is based on is absolutely enormous, so El Gran Maja needed to match that scale.

Even while testing the game, watching it randomly swim through the ocean depths genuinely spooked me. This feedback driven change makes it feel like a proper threat and creates those heart stopping moments I was aiming for.

Completely Revised 3D Model For those who've been following since the beginning, you'll notice the model for the monster has changed. I've completely overhauled El Gran Maja's 3D model, and I've attached a comparison image so you can see the transformation for yourself.

If you have any other suggestions for the game let me know?

Welcome to Basingstoke - cprince

Not being ones to rest on our increasingly squashed laurels, we have beavered away in the background for a while making the game a bit nicer for everyone.

We've also changed the name to Welcome to Basingstoke as well, to help differentiate it a bit with the old google-search stuff. Who knows whether that'll work or not? Answers on a postcard please (found in the back of a disused office, behind a filing cabinet guarded by a dead policeman).

So what's in the update?

  • Loads new content, with a new ending

  • Lots of new features and general polish (and it's a tad easier)

  • A somewhat embarrassing number of bug fixes!

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New Levels

We've redone a large part of the later stages of the game, and added a special new end level and sequence, to replace the previous endless-mode. You can now actually escape from Basingstoke... promise :)

Cross the ring road, dodging meteorites, and go ice skating at the Basingstoke Arena. Explore underground and discover the hidden lab. Find your way through the graveyard and on to the Nexus research facility. Can you make it all the way to the M3 motorway and the evac zone?

There's 10 completely new areas, using nearly 300 new scenery items! And ice skating, did we mention the ice skating?

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New Features

  • Added Achievements for the new levels, Horde mode... and a new extra special secret one :)

  • Added three new special Omnicorp items

  • Replaced the old Horde mode UI and added special skins for the Horde mode characters

  • Enemies would block the player hurdling if on the other side of a barrier - now the player knocks them back instead, and ninja kicks them if timed right

  • Added UI scaling option

  • Added controller shake support, and sliders for controller and camera shake

  • Added audio recording to instant replay, and options for resolution, framerate etc. (Windows only)

  • Added quick zoom control that works in the game and the map

  • Added controls to the map to find the level start, player and exit

  • Changed the map so undiscovered areas are shown as flat black rather than hidden

  • Added various tweaks to enemy spawning and behaviour based on difficulty autotuning

  • Added FRAGILE warning to melee weapons if near breaking

  • Added option to view item info in the shop and vending machines

  • Changed popup help controls – show map, show next help, or close help, depending on context

  • Added enemy models to enemy info in the encyclopedia

Bug Fixes

Bugs, fixed... including some old favourites such as Infinite Kebabs, The Missing Postcard, Stuck Lift, Finding Luggage Breaks Map and Spam Gifting Sandwiches. There's a more complete list here.

Many thanks to all those on our Discord that have been testing all the beta builds leading up to this release, special thanks to buckysrevenge, hemebond and Bob.!

PlayStation®5

Oh, and we've been reliably informed that it's also available on PlayStation®5, whatever that is. Maybe you have a friend that has one, or even own one yourself!

What's Next?

It's back to full steam ahead on Battledroid, Follow or Wishlist it, if you haven't already, and we'll let you know soon of when we are nearing release!

Until then, good luck on your mission... to escape from Basingstoke!

...