This update focuses on improving gameplay feel, adding polish to presentation, and laying the groundwork for the upcoming content updates. You’ll notice smarter AI, better performance, new visual effects, and a reworked tutorial experience.
Added a new tutorial track: Nullspace
You can now rotate your vehicle by 180° while driving to shoot backwards; driving in reverse has been improved accordingly
Taking damage now slightly reduces your top speed
Reworked respawn system using AI pathfinding for more reliable and consistent player placement
Improved AI behavior: better pathfinding, smarter navigation around obstacles, and dodging of hazards like mines and homing missiles
Adjusted vehicle collisions — it’s now harder to flip opponents by ramming them
Homing rockets no longer generate hype
Teleports now use a smooth transition instead of being instant
Portals no longer teleport projectiles to prevent confusing situations
Added manga-style onomatopoeia to explosions, collisions, and other intense moments
Added controller hints during countdowns to highlight the Kickstarter boost feature
Added tire squeal sounds for drifting
Added new main menu and racing music tracks
The tutorial now skips player setup and starts instantly with one human player and three AIs
Redesigned main menu diorama
Updated track selection screen visuals
Adjusted the vehicle damage model — less dramatic physics and fewer debris particles
Updated vehicle visuals for better clarity and style
Added anime-style speed line vignette during races
Improved scene transitions for a smoother flow
Added a shader compilation disclaimer to the main menu
Performance optimizations:
Enabled occlusion culling
Reduced draw calls
Increased physics solver thresholds
Replaced the 3D trail rendering system
Enabled shader baking for all platforms
VFX improvements:
Jump effects
Homing rocket visuals
Equalizer crosshairs
Added LuftikusGames and Godot Engine splash screens on startup
Improved the “Add to Wishlist” screen after races
Enhanced ceremony platform visuals with fire bursts and confetti
Updated billboards and decorations across all tracks
Balanced several audio levels, including the orbital beam
Numerous UI and readability updates
Fixed a crash that occurred on startup
Fixed mistimed tutorial dialogues
Fixed a bug preventing homing missiles from spawning
Fixed exhaust particle stutter
Fixed an issue where wreckages and hazards could block spawn points during countdown
Fixed several particle and VFX visual glitches
Removed Polar Rush (Blue Track) from track selection
Removed power-ups: Barrier, Booster, EMP, and Gravity Gun
Removing content is never ideal, but sometimes necessary. For more details on these changes, check out the latest Developer Update.
This update marks another big step toward more polished racing experience with your friends.
Your feedback continues to shape the game — keep sharing your thoughts, ideas, and bug reports on the Discord Channel. Join the Discord Community
Thanks for racing with me,
Luftikus Games
Greetings, Raiders! 🪐 To celebrate Halloween, we’ve decided to renew — once again — the lowest price ever for Hell Galaxy! 💥
After the success of the “The Empire Pays Well” promotion, the Empire returns to reward its loyal raiders with a 20% discount, but only for a few days. This is your last chance to join the fight before the arrival of the next updates and the upcoming price increase.
🗓️ October 31 – November 5
⚔️ “One last time, before everything changes.”
Take this chance to experience:
Rebuilt Dump areas across The Core
New neural fragments that not only grant rewards but reveal more of Hell Galaxy’s hidden lore
New enemies and missions
Updated cutscenes and smoother overall performance
👾 Looking Ahead We’re working on a major optimization update (anti-aliasing, lighting, nebulae, and general performance) and expanding the Raider zones. The world of Hell Galaxy is evolving… and this is your final chance to join the Empire at its imperial price.
🩸 HELLoween Sale — The Empire rewards loyalty… one last time. 🚀 After this, nothing will ever be the same.
Here's another update to the testing branch for the RETINA update! The big things to try out are two new gameplay modes. A little bit more new content may be coming, but mostly we're in the testing phase at this point.
TO ACCESS THE TESTING BRANCH:
Right Click "Death Road to Canada" in your Steam Library
Go to Properties
Click on the Betas tab on the left of the Properties window
Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.
Fixed bug where ammo crates still had their hitboxes after being used,
Fixed bug where gamemode wins didn't display for new modes,
Fixed typo with Duelist unlock text,
New locations added to respective decks,
New characters added to respective decks
Added blue sparks for tiphits on Duelist chars,
Reworked RPG mode powerup table to be fairer,
Marginally improved The Big Shot ranged damage per stat to 17% (vs 16),
Added a sound when a powerup drops in RPG mode
Added MUTATION mode,
Added INFECTION mode EXTREME,
Fixed bug with marshland gunner appearing when they weren't meant to,
Fixed bug where Hero Type chars couldn't work off screen,
Fixed bug where some Viaduct tiles swallowed you whole,
Improved depth illusion in Viaduct,
Fixed bug where MOAR was invisible,
Fixed bug where some marsh cliffs didn't have overhangs,
Renamed Fencer to Duelist,
Prison ammo piles are now rifle ammo crates and drop 25-30 ammo,
Nerfed beach loot,
Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets.,
Reworked 4JS Mode: scepters now have a random powerup they spawn with. Test the mode yourself to see the full extent,
Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI),
Fixed bug where cameras spontaneous turn into books
Added Isabelle, the Paladin. Smite away!
Ending Dialogue added for Isabelle
Added Time Stop character, work in progress, it will get new art and a retheme
Added Defective, an eldritch horror multi-splitting character
Added Bank, Marshland, Viaduct locations
Added Siege version of Viaduct location
You can type the following commands into the console to check out the different locations:
[c]to_the_marshes[/c]
[c]to_the_viaduct[/c]
[c]to_the_treasury[/c]
[c]road{ siege2-viaduct }[/c]
Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon
Added pike
Added kukri
Added buff banner support weapon
Added Barret 50 cal (named "M.O.A.R")
Made new weapons sellable
Made new weapons findable
Fencer perk added
Big Shot perk added
Car Boat with turret added as a reward to the Marshland location
Improved the DNK16 "burst" feeling and very marginally buffed it
Hektatrius event updated for one of the new characters
Adjusted Anime Girl store timer setting
Made it easier for AI to get into the car during floods, in Severe Weather Mode
Gourmand now provides morale to the team at meals
Kensai Perk reworked according to community discussion
Phoenix now gets a bottle of hot sauce on start
Hero Type now has an aura of protection
Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.
Regular Van: Spawns furniture
Dog Van: Spawns a friendly dog
Ice Cream Van: Spawns delicious flavors
Fixed bug for gun racks sometimes losing rifles
Bugfix for lightning bolts being pushed inward from map edge
Fixed a bug where bow&arrow arrows were invincible
Fixed a bug where not enough zombies spawned in the warehouse location
Fixed a bug where too much loot spawned in the warehouse loc
Fixed a weapon seller list bug
Fixed some bugs in events pertaining to Friend of Dog
More fixes I'm forgetting about
Hi!
October's dev update for the month.
I've finally started implementing the bipedal mechs—a long-awaited feature.
Leading the charge is the corporation "Kaisen Works", the undisputed leaders in bipedal mech production.
Here's the concept art for their flagship model, the "KIMERA"



[/carousel]As a flagship in "Kaisen" lineup, the "KIMERA" embodies the strengths (and trade-offs) of bipedal chassis. These designs sacrifice raw speed compared to wheeled variants, but they excel in maneuverability and all-terrain traversal
Pilot Trauma Mechanics

To deepen the pilot experience, I've added injury layers. Introducing
- trauma chances: in battle, pilots can take wounds that hit performance, like reduced accuracy or mobility penalties.
You control it all—mitigate with med kits mid-fight, or manage aftermaths in the hangar via recovery and upgrades.
The system prioritizes clarity: intuitive feedback that empowers rather than punishes.
This unlocks pilot customizations: cybernetic prosthetics, or scars/missing limbs for gritty, narrative-driven builds.
Thank you!
-Alex
Happy holiday!

The entire story is now written and fully illustrated!
A couple of days ago I finished drawing the bad ending... and it turned out quite interesting as it reveals a bit more of the game’s story.
Now I’ll be focusing on the bosses and the final gameplay levels and the secret route of course... ;)

All text has been sent for translation and voice acting!
Just a reminder: the game will support three languages (for now) — Russian, English and Simplified Chinese(text).
On November 14 we’ll bring character voices to our public demo version!
That’s all for now, don’t miss more hot news!
HELLO!
Update 1.3.3 is here, mainly focusing on the black screen & furniture issues.
Distiller Placement
It is now possible to place the distiller on the floor, in addition to wall placement. This fix provides greater flexibility when arranging your environment.
Steam / Meta Compatibility
Fixed an issue where the client would experience a black screen when the host was playing on Steam and the client connected via Meta.
This bug has been fully resolved, ensuring a smooth and stable cross-play experience between platforms.
Furniture Disappearing on Placement
Fixed a bug where some furniture would immediately disappear after being placed in Co-op mode.
Objects now remain visible and properly positioned after placement.
Thank you for all the reports & support! 🐔
Don't forget to check out our Socials and have a chat with other Eggs!
Discord Twitter BlueSky TikTok Instagram
https://store.steampowered.com/app/2973830/Prison_Boss_Prohibition/
Maja Island Developer Update
I've updated El Gran Maja in two significant ways that transform it into the true ocean menace it was always meant to be.
Size Increase: 5X Bigger (Based on Feedback) After sharing the design on reddit, many people said to make it BIGGER. They were absolutely right. The real creature this is based on is absolutely enormous, so El Gran Maja needed to match that scale.
Even while testing the game, watching it randomly swim through the ocean depths genuinely spooked me. This feedback driven change makes it feel like a proper threat and creates those heart stopping moments I was aiming for.
Completely Revised 3D Model For those who've been following since the beginning, you'll notice the model for the monster has changed. I've completely overhauled El Gran Maja's 3D model, and I've attached a comparison image so you can see the transformation for yourself.

If you have any other suggestions for the game let me know?
Not being ones to rest on our increasingly squashed laurels, we have beavered away in the background for a while making the game a bit nicer for everyone.
We've also changed the name to Welcome to Basingstoke as well, to help differentiate it a bit with the old google-search stuff. Who knows whether that'll work or not? Answers on a postcard please (found in the back of a disused office, behind a filing cabinet guarded by a dead policeman).
So what's in the update?
Loads new content, with a new ending
Lots of new features and general polish (and it's a tad easier)
A somewhat embarrassing number of bug fixes!









[/carousel]We've redone a large part of the later stages of the game, and added a special new end level and sequence, to replace the previous endless-mode. You can now actually escape from Basingstoke... promise :)
Cross the ring road, dodging meteorites, and go ice skating at the Basingstoke Arena. Explore underground and discover the hidden lab. Find your way through the graveyard and on to the Nexus research facility. Can you make it all the way to the M3 motorway and the evac zone?
There's 10 completely new areas, using nearly 300 new scenery items! And ice skating, did we mention the ice skating?
[carousel autoadvance="true"]

[/carousel]Added Achievements for the new levels, Horde mode... and a new extra special secret one :)
Added three new special Omnicorp items
Replaced the old Horde mode UI and added special skins for the Horde mode characters
Enemies would block the player hurdling if on the other side of a barrier - now the player knocks them back instead, and ninja kicks them if timed right
Added UI scaling option
Added controller shake support, and sliders for controller and camera shake
Added audio recording to instant replay, and options for resolution, framerate etc. (Windows only)
Added quick zoom control that works in the game and the map
Added controls to the map to find the level start, player and exit
Changed the map so undiscovered areas are shown as flat black rather than hidden
Added various tweaks to enemy spawning and behaviour based on difficulty autotuning
Added FRAGILE warning to melee weapons if near breaking
Added option to view item info in the shop and vending machines
Changed popup help controls – show map, show next help, or close help, depending on context
Added enemy models to enemy info in the encyclopedia

Bugs, fixed... including some old favourites such as Infinite Kebabs, The Missing Postcard, Stuck Lift, Finding Luggage Breaks Map and Spam Gifting Sandwiches. There's a more complete list here.
Many thanks to all those on our Discord that have been testing all the beta builds leading up to this release, special thanks to buckysrevenge, hemebond and Bob.!
Oh, and we've been reliably informed that it's also available on PlayStation®5, whatever that is. Maybe you have a friend that has one, or even own one yourself!
It's back to full steam ahead on Battledroid, Follow or Wishlist it, if you haven't already, and we'll let you know soon of when we are nearing release!
Until then, good luck on your mission... to escape from Basingstoke!
