 
	
 
	
	Hi all!!
A while back I optimized the game to be of a smaller download size, which meant that it needed a little bit more RAM space (about 6GB or so), but since then, I realized that many people can't play the game if they had an 8GB RAM setup. So I've decided to go back to have a bigger download size, and hopefully this can help.
I will also be continuing to find ways to potentially optimize for both GPU and CPU (the recent potato mode being one example) but this is a solution that I have for the moment.
0.1.14
New
- blind box secret item
- alchemy books
Fix
- fixed lumi bio page cursed layout after max friendship
- fixed lamp position
Polish
- swapped ida and daisy plush positions
- bookshelf ui
 
	
	Today marks a historic milestone for Land of the Valiant.
The foundation of Evolving Intelligence is complete — a system that allows NPCs to think, learn, and grow with every player interaction.
Each question, each conversation, and each choice made by the players helps shape the knowledge and behavior of the world itself.
No two interactions are ever the same — every villager, craftsman, and guardian may now see the world through their own evolving perspective.
This is not a scripted world anymore.
It’s a living, breathing realm — one that learns from you.
🧩 This system is now live and being tested by our closed testers.
🔥 It marks the beginning of the AI age within Land of the Valiant.
 
	Fixed issue where offline gains were computed incorrectly
Still in progress: 'city' map, that will replace the current business grid. Coming soon!
 
	


 
	[c]-Added EWC Avatars to the workshop!
-Added Mingames > Boss > Player spacing[/c]
[c]-Added Minigames > Boss > Custom Boss > healthbar position[/c]
[c]-Added Minigames > Custom Boss > Added healthbar Position Y[/c]
[c]-Added Minigames > Boss > Player Spacing option[/c]
[c]-Fixed Avatar&Gear > Preview > Gear positioning[/c]
[c]-Fixed Minigames > Boss > Bug - Custom player classes that self damage and die no longer skip the next players turns[/c]
[c]-Fixed Minigames > Roulette > Bug with outcomes not matching visually with colors.[/c]
[c]-Fixed Minigames > Roulette > Bug with green allowing even numbers to win.[/c]
[c]-Fixed Youtube > Youtube update was sending @handles with the symbol as display names, which caused issues for targeting avatars with commands.[/c]
Also some previous changes from EWC event that I forgot to post:
[c]-Fixed > Connected > Viewer selection > avatar dropdown now only includes avatars that are enabled/setup correctly [/c]
[c]-Fixed > Kick (streamers with hyphens in their name wouldn't connect) [/c]
[c]-Added Right to Left detection for languages in nametags and chat bubbles. [/c]
[c]-Changed > Moving forward windows 64x will be the only supported build to keep up with performance and integrations. [/c]
[c]-Added General > Window > support for windows Spout2! This is better than game captures & window captures. its more efficient [/c]
[c]-Added Languages > Custom language option - You can now translate the app yourself! here's a guide: <https://docs.streamavatars.com/stream-avatars/content-creating/creating-custom-language-localization> [/c]
[c]-Added Workshop > Language import/export [/c]
[c]-Added Import&Export > Language import/export [/c]
[c]-Added Menu TopBar > Check Extension Upload [/c]
[c]-Added Avatar & Gears > Avatar animation preview button will now display gear + palette selections [/c]
[c]-Added Lua > App.exportAvatarImage - Allows you to export an avatar with gear and palette assembled in any animation or frame of animation. https://docs.streamavatars.com/lua-scripting-api/api-reference-and-tips/classes/app/exportavatarimage [/c]
[c]-Added Lua > user.scale {get;set} <https://docs.streamavatars.com/lua-scripting-api/api-reference-and-tips/classes/user/scale-get-set> [/c]
[c] -Added Lua > user.override_scale {get;set} https://docs.streamavatars.com/lua-scripting-api/api-reference-and-tips/classes/user/override_scale-get-set [/c]
[c]-Added Lua > user.saveUserData('title_of_save', some_data); https://docs.streamavatars.com/lua-scripting-api/api-reference-and-tips/classes/user/saveuserdata [/c]
[c]-Added Lua > user.loadUserData('title_of_save'); https://docs.streamavatars.com/lua-scripting-api/api-reference-and-tips/classes/user/loaduserdata[/c]
[c]-Fixed Battleroyale/Duel buff effects lingering and giving unfair advantage [/c]
[c]-Fixed Kick integration chat reading [/c]
[c]-Fixed User Editing > fixed an issue where streamer/bot might get locked into a specific avatar unable to switch off. [/c]
[c]-Fixed Tiktok username lowercase issue with connecting. [/c]
[c]-Fixed channel.raid event[/c]
 
	View the Full Changelog Below
The latest update for Ara: History Untold, v2.02 has been released, bringing a variety of adjustments aimed at enhancing gameplay and stability.
Several Culture Traits have been rebalanced to improve their strategic distinctiveness. Key changes include increased influence for Field Distinction, as well as raised culture bonuses for Victory Parades and Solitary Brilliance. The Celebrated Empire trait has been adjusted, reducing its culture bonus. Other traits, such as Convincing Doctrine and Religious Authority, have seen increases in their Religion Spread Strength. Tooltip improvements have also been made, including fixes for the Celebrated Hardships trait and ensuring that Capital Pride applies correctly.
Trade Production Balance Changes: Trade production bonuses have been increased for several traits, including Organized Merchants and Shared Routes, enhancing their effectiveness in gameplay. The bonuses for Confident Traders and Shared Plunder have also been raised, improving trade dynamics.
New Tooltip Improvements: Comprehensive tooltips have been added to enhance the understanding of trade production calculations, detailing base rates, connection types, and modifiers. Nested tooltip navigation allows players to hover over and click on production values for a full breakdown by nation. Tooltips are now integrated across various UI panels and feature improved readability and localization for all languages.
The update resolves an issue where starting a crafting project could unintentionally cancel building upgrades, ensuring that upgrades complete as expected. Late-game performance has been optimized, significantly reducing UI lag when adjusting crafters in the Improvement Panel. The Eternal Siege event has also been modified to provide a temporary security boost instead of unlocking City Walls.
Filter tags for Cured Meats and Salted Fish have been corrected to ensure proper display under the City Growth filter in the Amenity selection menu.
This patch includes improvements to startup performance on high-end NVIDIA GPUs and fixes for a rare startup hang related to texture loading.
Players can look forward to a more balanced and stable experience with the release of this update.


Rebalanced several Culture Traits to make each feel more rewarding and strategically distinct:
Field Distinction: Influence increased from 2 → 4
Victory Parades: Culture bonus increased from 20 → 25
Solitary Brilliance: Culture bonus increased from 20 → 30
Celebrated Empire: Culture bonus reduced from 20 → 10
Convincing Doctrine: Religion Spread Strength increased from 2 → 5
Religious Authority: Religion Spread Strength increased from 5 → 10
Cultural Exchange: Culture bonus per Trade Agreement increased from 1 → 2
Cultural Diffusion: Culture bonus per Research Agreement increased from 1 → 2
Monument Builders: Prestige bonus reduced from 2 → 1
Artistic Glory & Systemic Inquiry: Updated text to better describe their effects
Capital Pride: Now correctly applies only to Capital Cities
Fixed the Devotional Reach Culture Trait so it properly boosts Influence when your Religion is dominant.
The Celebrated Hardships trait now correctly appears in the Golden Age tooltip.
Ensured Grand Duke starts with a Culture Value in Cities as intended.
Trade Production Balance Changes
Organized Merchants: Trade Production bonus per City Controlled increased from 5% to 10%
Shared Routes: Trade Production bonus per Alliance Maintained increased from 5% to 20%
Respected Caravans: Trade Production bonus increased from 10% to 25%
Confident Traders: Trade Production bonus increased from 20% to 50%
Shared Plunder: Trade Production bonus after conquering a city increased from 50% to 100% (lasts 20 turns)
New Tooltip Improvements
Detailed Trade Route Tooltips:
Added comprehensive tooltips showing how trade production is calculated — including base rate, connection type (Land, Sea, Air), modifiers from traits and buffs, and total production per turn.
Nested Tooltip Navigation:
Hovering over Production Per Turn now reveals a full breakdown by nation (e.g., “Korea +0.3, Egypt +0.9”), and clicking on a nation opens that nation’s detailed trade production tooltip.
Integrated Across the UI:
Tooltips are now available on the Trade Agreement Panel, Diplomacy Screen (Agreements Subpanel), and Diplomatic Relations Panel (Receiving Section).
Accurate Modifier Calculations:
Trade bonuses now display exact numerical contributions (e.g., Protective +220), ensuring full accuracy with internal buff calculations.
Improved Readability:
Tooltips now feature clear visual spacing, color-coded values (white for base, green for modifiers), and icons for time-based information.
Localized for All Languages:
All tooltip text has been externalized for localization, ensuring consistent and translatable presentation across languages
Fixed an issue where starting a crafting project could unintentionally cancel a building upgrade. Upgrades now complete as expected.
Optimized late-game performance when adjusting crafters in the Improvement Panel:
Significantly reduced UI lag (especially in larger empires).
No gameplay logic changes — purely a performance enhancement.
Eternal Siege event updated: the second option no longer unlocks City Walls (which previously caused stalled wars). It now grants +10 Security for 20 Turns, maintaining the defensive narrative without blocking progression.
Corrected filter tags for Cured Meats and Salted Fish, ensuring they properly appear under the City Growth filter in the Amenity selection menu.
Improved startup performance on high-end NVIDIA GPUs.
Fixed a rare debug startup hang related to texture loading.
 
	
Hey Panda Peeps!
We’re offering zero tricks, only treats with this Halloween sale! From October 30th to November 4th, enjoy 10% off Diamonds and 10% off the Limited Time Event Girls in the Store! That includes the thematically-appropriate Monster Girl Bundles, just in case you needed a suggestion of who to unlock. But don’t let us sway you too much! There are lots of pretty waifus to choose from! And unlike Halloween candy, these sweeties won’t give you cavities, so you can have as many as you like.
We love you so hard!
~The Pandas
 
	
Hey, Panda Peeps!
Man, there sure are a lot of ghosts and werewolves running around these days. Well, whether you celebrate spooky month or not, we hope you’ll at least enjoy this Halloween sale! From October 30th to November 4th, you can enjoy 20% off Diamonds AND receive the whole Spooky Outfit set as a bonus with your purchase! That means each of the twelve core guys gets an adorable, smexy, and/or silly Halloween costume added to his closet. Just think of all the fun you’ll have playing dress up!
We love you so hard,
~The Pandas
 
	
	Hi!
The new DLC for Cybernetic Seduction is officially released!
Season 2 picks up right where the story left off featuring over 5000 new images and 440 animations. I’m thrilled for you to finally dive back in.
A 10% launch discount is active for Season 2, while Season 1 is 45% off during the Weeklong Deal. A Season 1 + Season 2 bundle is also available for those who want the full experience in one go.
If you enjoy the game, please consider leaving an honest review. It really helps the game reach more players.
Continue the story here:
https://store.steampowered.com/app/3552650/Cybernetic_Seduction__Season_2/
Thank you for playing and I hope you’ll enjoy the continuation of the story.
Take care!