Oct 30
Crush Crush - Sad Panda Studios

Hey Panda Peeps!

We’re offering zero tricks, only treats with this Halloween sale! From October 30th to November 4th, enjoy 10% off Diamonds and 10% off the Limited Time Event Girls in the Store! That includes the thematically-appropriate Monster Girl Bundles, just in case you needed a suggestion of who to unlock. But don’t let us sway you too much! There are lots of pretty waifus to choose from! And unlike Halloween candy, these sweeties won’t give you cavities, so you can have as many as you like.

We love you so hard!

~The Pandas

Blush Blush - Sad Panda Studios

Hey, Panda Peeps!

Man, there sure are a lot of ghosts and werewolves running around these days. Well, whether you celebrate spooky month or not, we hope you’ll at least enjoy this Halloween sale! From October 30th to November 4th, you can enjoy 20% off Diamonds AND receive the whole Spooky Outfit set as a bonus with your purchase! That means each of the twelve core guys gets an adorable, smexy, and/or silly Halloween costume added to his closet. Just think of all the fun you’ll have playing dress up!

We love you so hard,

~The Pandas

Cybernetic Seduction - Season 1 - 1Thousand

Hi!

The new DLC for Cybernetic Seduction is officially released!
Season 2 picks up right where the story left off featuring over 5000 new images and 440 animations. I’m thrilled for you to finally dive back in.

A 10% launch discount is active for Season 2, while Season 1 is 45% off during the Weeklong Deal. A Season 1 + Season 2 bundle is also available for those who want the full experience in one go.

If you enjoy the game, please consider leaving an honest review. It really helps the game reach more players.

Continue the story here:

https://store.steampowered.com/app/3552650/Cybernetic_Seduction__Season_2/

Thank you for playing and I hope you’ll enjoy the continuation of the story.

Take care!

Tezcatlipoca - BecSantus
Hello, dear players! 💀

As many of you know, Tezcatlipoca was originally planned to be released today, but I decided to launch it earlier since the game was already complete.
While I still believe that the original release was the finished version, I’ve continued adding small touches and improvements along the way.

What’s new in this version
Church expansion

The church now has two additional rooms.
The puzzle that unlocks the Tezcatlipoca statue now requires the player to collect three small statues scattered throughout the city and place them inside the church.

New labyrinth

A brand-new larger and more challenging labyrinth has been added.
To avoid confusion, it now features multiple exits, though it’s still being tested—so I’d love to hear your feedback!

New enemy: Ixpuxtequi | The Sack Man

This new enemy unlocks after completing the graveyard puzzle.
He wasn’t planned at all, but a sudden spark of creativity made me realize he would fit perfectly in the world.
Ixpuxtequi relentlessly hunts the player through open areas, and—like all other enemies—his attacks can be dodged.

💡 Hint: he only performs high attacks.

This update also adds a new short cinematic, connecting the story of our protagonist’s family more closely with Gabriel Anxeli’s.


What’s coming next?
  • 2D and 3D designs of the new enemy in the gallery, along with his lore.

  • An official ending guide explaining how to unlock every ending.

Reindeer Story - Azzie

Deer Gamers!

It's approaching the 1st anniversary of Reindeer Story... just two days away I can't believe how quickly it came!

To celebrate I've released a guide on obtain all the endings of Reindeer Story, check it out!

https://steamcommunity.com/sharedfiles/filedetails/?id=3580073995In addition I've released a new version of Reindeer Story. Version 1.151 the key change in this version is a big increase in save slots!

New is a "Next" button which will appear on the title screen load menu and in the pause menu. Pressing Next will cycle through 5 pages of 6 save slots... adding up to 30!

This jump from 7 save slots to 30 should give a lot more flexibility in saving the game and collecting all the games endings.

Functionality Update

  • Increased the number of save slots to 30.

  • A "Next" Option appears on both the title screen's and pause screen Save Menus. This will move through 5 pages of saves with 6 saves on each page (for convenience the autosave slot will appear on all pages).

QoL

  • The Pause menu now shows the date (month - day) in the bottom left hand corner.

As always I hope you continue to enjoy Reindeer Story!

Thanks for Reading!

-Azzie

Oct 30
Lofi Ping Pong - Calvares

Hello everyone!

This update contains some visual enhancements and smaller features that are not quite necessary, but still fun (I hope so). Oh, and a new language as well!

Also there is a poll regarding local pvp mode

Game design

  • Split balls now appear on every 3rd opponent hit (previously it was on every hit)

Visuals

  • Added Themes for the smartphone, that will change the wallpaper and color of the buttons (you can change them on the Home screen)

  • Added thunder effect to the Attic location when playing with Split mode

Technical

  • Added gamepad vibration

  • Added Italian language (thank you, Davide)

  • Added option to limit the width of UI for wide screens

  • Some minor tweaks and fixes, e.g. I made a Wind SFX quieter

Poll

I know that some of you asked to return local pvp mode to the game. I started working on it, but it turned out that my code architecture wasn't ready for it, so right now it's on pause. I really need to know if I should do it, because it will consume a lot of my free time and energy. I plan to finally finish working on Lofi Ping Pong by the end of 2025, but I still have a lot of plans, like making a DLC and Nintendo Switch update, also there are mobile versions of the game, oof...

So, I made a poll in Discord with 3 different answers (yes, idc, no) on whether I should bring back local pvp mode (in the announcements channel). I made this poll because I want to know how many people really want it. Right now I have a feeling that it wasn't a popular feature in the OG version and bringing it back will be a waste of time, but I don't want to make this decision just on my guesses.

Thanks for your feedback!

PSYCHO DEAD - mooncatalyst.official

A massive thank you to everyone in our community! Since the demo's release, your incredible support and valuable feedback have propelled PSYCHO DEAD past a huge milestone: 20,000 wishlists on steam!

From the very beginning, our small team has poured everything we have into bringing this vision to life. Your support, feedback, and encouragement have kept us going through every challenge — and this milestone belongs to you as much as it does to us.

Thank you to everyone who has played the demo, shared feedback, and supported us.


We’re also be part of Steam Scream Fest 2025! To celebrate this, we’ve released a major demo update featuring improvements and adjustments based on all your valuable feedback. (Full details can be found in the patch notes!)

Reaching this goal during the month of October feels uniquely fitting. To celebrate this spooky season, we're thrilled to share a sneak peek at a Gothic Outfit for Elixia!

This is incredible news for our team, and it motivates us more than ever.

Our goal is to make the full release an experience that lives up to your expectations. We look forward to sharing further development updates in the near future.

If you haven't yet, you can try the demo right here:

https://store.steampowered.com/app/3791840/PSYCHO_DEAD_Demo/If you’ve played the updated demo, please feel free to share your feedback with us. Every comment helps us continue improving PSYCHO DEAD.

Help us reach the next goal by wishlisting and following on Steam!

Your support means everything.

Fields of Mine - Demidos

We’re making steady progress on Fields of Mine! Right now, we’re testing new mechanics, experimenting with different field shapes, and getting closer to the moment when we can finally share the release date with you.

Oh, and we’ve just launched our Bluesky page! That’s where we’ll post updates, devlogs, and behind-the-scenes looks at the game — come follow us!

Little Sim World - Stefan

Hey everyone, it's Dev Story Time!

So we figured out yesterday that our Chinese crashes the game! The entire team scrambled to make sense of this issue that just would not make sense...

Turns out, after our last Unity Update, for reasons that still baffle us, a certain character started crashing the game, this one [c]"…"[/c], the Ellipsis, but only on certain specific types of text we have in the game, which was also impacting some of the German texts.

Today we woke up to find Unity released a new version that fixed this bug :) To address this, we're releasing a small patch update that contains this new Unity patch version to get the Chinese localization working properly again.

We're terribly sorry for the inconvenience it's caused. Thank you for your patience, especially to our Chinese and German localization enjoyers for the patience with this.

Game dev is fun sometimes...

,Little Sim World Team

Dying Light 2 Stay Human: Reloaded Edition - tech_sfetrovsky
Halloween returns to Villedor with a blend of familiar scares and new surprises. This year’s event combines the open-world experience with the Tower Raid: Halloween Run format introduced last year. Over three weeks, the event will evolve with new challenges, global goals, and rewards.

Halloween Showdown

Halloween returns to Villedor, and this year, it’s bigger, creepier, and packed with plenty of treats! The Halloween-themed decor can be found in various parts of the City once again. Pumpkintiles and seasonal infected roam the streets, dropping Halloween Candies when defeated.

This year’s Halloween event spans three weeks, each built around head-to-head faction contests that challenge players to pick a side and contribute to their faction’s success. Baka the Unfortunate once again serves as the event vendor and guide, distributing bounties, handling trades, and rewarding survivors who embrace the Halloween spirit.

The event runs over three consecutive week-long competitions. Each week presents a new pair of rival factions led by themed characters:

  • Week 1: Plague vs. Scarecrow
  • Week 2: Van Aiden vs. Count Skull
  • Week 3: CyberRaider vs. Cursed Pirate

By completing event activities across Villedor and in the Tower Raid mode, players earn a special event currency: a new type of Halloween Candy. These candies function similarly to previous years’ event tokens, but earning them may vary between weeks:

  • Week 1: you earn them by killing Halloween enemies across Villedor
  • Week 2: you earn them by playing Tower Raid
  • Week 3: you earn them by doing bounties on our Community Maps

Players can exchange these candies with Baka to contribute points toward a chosen faction’s goal. Both factions work toward milestones, and once the target is reached, all participants receive themed weapons corresponding to that matchup. However, the competition continues until the end of the week, encouraging players to keep contributing for a shot at an additional reward.

At the conclusion of each weekly competition, the faction that accrues the most points unlocks an exclusive character-themed charm for all players. These charms are visible in-game through the faction selection screen, allowing everyone to see the competing rewards and decide which team to support. Throughout the event, players can continue to earn candies and reputation by completing bounties, defeating seasonal enemies, exploring the City, and conquering Tower Raid’s haunted variant.

Speaking of Tower Raid, this Halloween features new layout variations, random modifiers, and a specially decorated rooftop arena culminating in a boss fight unique to this event. Long-time favorites Scarecrow, Plague, Van Aiden, and Cursed Pirate (who you will be able to keep after the event ends) return as playable characters. The new competitor, CyberRaider, joins the lineup with a futuristic, high-mobility combat style. To spice things up, each week we’ll be updating weapons and some items of those characters, so each playthrough will be a little different.

But that’s not all! Once the Tower’s doors open for Halloween scares, it will become permanently accessible as part of an update to the game, introducing the CyberRaider as a new playable character, alongside fresh floor layouts, rebalanced modifiers, and an expanded reward track. These additions deepen replayability while retaining the high challenge that defines the Tower Raid experience.

Game Updates
On top of all the Update 1.25 additions listed above, we’ve introduced the following fixes and improvements:

Co-Op
  • Fixed the issue with ropes being improperly attached when another player is using them
  • Fixed the issue when adding a Steam player to favorites on Epic marks them as offline
  • Fixed the issue with the “Hope Sprouts” quest, where enemies respawn again after killing them when one of the players comes to the quest location

Tower Raid
  • Fixed the issue with “Faulty Provisions” modifier making medkits (military and crafted) heal for nothing
  • Fixed the issue with zombies spawning in front of players after opening various doors

Gameplay
  • Fixed the issue with combat sometimes not consuming stamina
  • Fixed the issue with stamina requirements still being visible for some activities
  • Fixed the issue with Slide Jump still consuming stamina
  • Fixed the issue when, under some conditions, stamina was still consumed while climbing
  • Fixed the issue with Dash and Dart skills not using stamina
  • Fixed the issue with the objective marker in the Prologue failing to load if the player jumps over the fence and gets to the house before Spike
  • Fixed the issue where the interacting prompt appears delayed while searching the roof groves
  • Fixed the issue with the malfunctioning PK cannon in the Colonel’s bunker
  • Fixed the difficulty level of a Quarantine Standoff challenge, where weapon scaling with low level players makes the challenge almost impossible to complete on Hard difficulty
  • Fixed the issue with the flashlight turning off when the Player starts various conversations

Technical
  • Fixed the issue with game crashing after using the Grappling Hook on enemies
  • Fixed various lamps sometimes floating above the ground
  • Fixed the flickering sometimes being present on the ground near VNC Tower in the Garrison region
  • Fixed the issue with no subtitles showing in the starting cutscene of the Prologue
  • Fixed VO and subtitle discrepancies during the Prologue intro
  • Fixed the issue with the very first cutscene in the Prologue being unskippable
...