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There are still quite a few animations left to render, but I'm pleased with how everything is progressing and expect to release the next major Steam update around the middle of December. I will have an exact date in November's status update. The complete chapter 4 will contain 46 animations, most with multiple angles, over 3200 images, and almost 40,000 words. By the end of chapter 4, you will have completed your harem, had some fun time with all of the love interests as well as a few guests, and set everything up for the very revealing chapter 5.
Changing subjects for a minute, Altered Bloodlines, the prequel to Unexpected Consequences is releasing on Steam tomorrow. It takes place seven years before Unexpected Consequences and follows the FBI case that brought the Syndicate out of myth and legend. The base game is free and contains to prologue of the story. When complete, Altered Bloodlines will contain five chapters and an epilogue in addition to the prologue with each chapter being made available as affordable paid DLC, starting with Chapter 1 early next year for $1.99 US or your regional equivalent. The epilogue will be included with the Chapter 5 DLC, so it will be 5 DLCs total to complete the game.
Finally, here are some more preview images from Unexpected Consequences Chapter 4.





 
	The wait is almost over.
Check out our features trailer:
Weβre gathering community feedback as we finalize the next stage of development.
If youβve played the demo, share your thoughts through our player survey here:
Play the demo, available now.
https://store.steampowered.com/app/3453730/TORMENTOR_Prologue/
 
	
	Lead Developer Andrew Shouldice, the team behind TUNIC, and Finji have collaborated with the talented team at Lost In Cult to create TUNIC: Design Works, a new TUNIC vinyl, even more exclusive goodies, plus some π€« special secrets!
You can pre-order now through January 8th, 2026! https://www.lostincult.co.uk/tunic
Signed versions of our ultimate document of game designer Andrew Shouldice's journey to making Tunic will only be available for the first 48 hours of the pre-order period, so get in quickly!
More than ten years ago, Andrew Shouldice decided it was time to pursue his dream of developing a video game that paid homage to his formative experiences of the medium. He wanted to evoke the wonder and mystery of those early adventures that left so much unspoken, so much unknown; titles that came with extensive manuals that only aroused his curiosity further. When it was time to take the first step along that path, he pulled out his sketchbook and wrote three words.
Seven years later, he achieved that goal, as Tunic was released to a rapturous reception from players and critics alike. Its development journey had been long and complex, and Shouldice had traced each and every step in that very same sketchbook β and several more besides.
Uncover the secrets of Tunic's development (and even some of our own!) in our latest Design Works edition by award-winning writer Christian Donlan βοΈ

We'll be doing both traditional Deluxe and Standard versions for TUNIC, diving deep into its vulpine protagonist, well-hidden secrets and that delightful in-game manual β illustrated with screens, artwork and glimpses of development builds.
The Deluxe Edition comes in a beautiful slipcase designed by the artist Ma-ko who adorned Tunic's in-game manual, and a presentation box that reflects the colours of Tunic's verdant environments and plucky protagonist π³
There's more sides to this than meets the eye! We've got some hexagonal sew on patches in a special presentation box, and a super secret Famicom style box that isn't just an empty shell... π

We're also bundling in six A5 art prints of Tunic's scenic vistas and a bookmark with the fox's sword blind-debossed into heavyweight green paper stock, meaning you'll never get lost π
Picture an alternate universe in which Tunic was released alongside the classics that inspired it: this A2 poster imagines how it might have been advertised, with art from illustrator Marcel Mosqi π¨
Our Signed copies are only available in the first 48 hours of the pre-order period, with Deluxe Editions closing on January 8th, 2026, so dodge roll on over before they're gone! πͺ
Every adventure needs a soundtrack, and Tunic: Design Works is no exception! We've a 2xLP available in a gorgeous pink and purple sunburst featuring original music composed for Tunic by Lifeformed & Janice Kwan π

Pre-order now through January 8th, 2026!
π¦βοΈπ‘οΈ
 
	
As the spooky season has already started we hope you'll enjoy this update our team cooked for all of you!
On the menu, general changes and Halloween event!
The map has been fully updated to match Halloween.
New stuff to grab and throw, new skins, new hats, there's a lot for you to enjoy and discover!
Added Halloween assets, textures, lighting and decor.
A BRAND NEW CHALLENGE!
New music for the park.
Ambiance noises have been reworked.
THE HALLOWEEN EVENT WILL BE COMING BACK EVERY YEAR, THERE'S NO FEAR OF MISSING OUT!
Fixed sound values going to 0 after changing sound volume in the main menu and launching the game.
Fixed the sound not playing on Otter Respawn.
Fixed overlapping music during Race cutscene.
Fixed the blue letters that had no sounds.
Updated the Otter Enclosure music.
Improved audio performance.
Improved ambient sounds.
Improved sound mix.
Improved overall performance again
Fixed a lot of minor issues
Thank you everyone for playing our game, enjoying it, leaving reviews, and encouraging the team to improve this silly little adventure, Crayon Coded wishes all of you a great Halloween.
 
	 
	 
	 
	