 
	
	
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
💬 DISCUSS: Official ForumThanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
Season TwelveRanked Season and Events UpdateAs we mentioned way back at the start of Season Eleven, we’re aware that our seasonal approach means you’ve had limited access to exciting game modes, maps and biomes, and events. With that in mind, starting with Season Twelve, we’ll be adjusting our approach to seasons. Moving forward you’ll see:During Season Twelve, we’ll be bringing back a few classics meant to celebrate the season (both spooky and delightful) with Hallow’s Hearth, Season’s Feast and Something in the Water.
- Seasonal content – such as game modes, maps and biomes – unlocked and made permanently available. We started this in Season Eleven with by making Map Monsters and Enchanted Grove permanently available, and we’re excited to share that with Season Twelve, you’ll be able to play as much of the Map Monsters, Full Moon and Season’s Feast game modes as you’d like in custom matches. Game modes will now come with a pre-selected biome for best experience. However, this can still be tweaked in the map options.
- Rotating through events! In the past, events and the rewards that came with them were time-exclusive. Moving forward, we’ll be rotating through these fun and familiar events to ensure you’re able to collect the items you may have missed out on.Hallow’s Hearth – Event 1The wolves are howling, and a chill wind can be heard whispering through the trees. Get ready for a spooktacular second edition of Hallow’s Hearth with terrifying treats and monstrously fun challenges!
Login between October 30th at 10:00AM PT (17:00 UTC) and December 4th to stake your claim.
In addition, we have made several improvements to the Full Moon mode:It’s time to face a powerful enemy, the wolves roam the land, they have grown larger and more powerful than before. When the Moon is full, the wolves will attack, build your walls and prepare for their approach.
- Added a new night atmosphere to the Full Moon game mode, to be transitioned to during the Moon Surge event. The atmosphere should transition back to the biome’s initial one after the event is over.
- Werewolf unit name and description updated to be more accurate.
- New werewolf spawning VFX have been added.Season’s Feast – Event 2This event is full of gifts to celebrate the Season! We have many challenges and rewards to customize your profile to match the season of giving. As well as a brand-new game mode filled with gifts to get you those victories! Keep your eyes on the battlefield and see how many gifts you can find.
Login between December 5th at 10:00am PT (1:00pm ET / 18:00 UTC) and February 5th to share in the season’s festivities!
In addition, we have made several improvements to the Season’s Feast game mode:See the presents fall from above, find and collect them all over the map.
- Improved spawn logic for the gift boxes so that they are not spawning in inaccessible locations and to maintain balance.
- Gift boxes can be easily located with the new visual indicator.Something in the Water – Event 3The relaxing waves have brought back old friends but with new rewards! They might be monsters, but you’ll be the one sinking your teeth into the challenges while you take on the competition.
Improvements to the Map Monsters mode:Login February 6th at 10:00am PT (1:00 PM ET / 18:00 UTC) through April 2nd at 10:00AM PT (1:00 PM ET / 17:00 UTC) to claim your bounty!
- Improved spawn logic for the monsters preventing them from spawning in inaccessible locations.
- Monster discovery results in the monster despawning with a visual effect.Ranked Season Twelve UpdatesGet ready to dive back into the action! Season Twelve is officially kicking off, and it’s set to be a big celebration.
This season is about honoring the heart of the game, and the upcoming months are packed with beloved game modes & major holiday festivities! But don’t forget about the main event: We’re dropping a massive, brand-new DLC that will change the way you play.
Mark your calendars! The season begins on October 30th and runs all the way through April 2nd! You won’t want to miss a single challenge, reward or event.
Map Pool RotationWe’re excited to share that new maps coming with the Dynasties of the East expansion are making their debut appearance in Ranked Map Pools, starting October 30th! We’re feeling confident in these maps and can’t wait to hear what you think of them! Test your mettle on this season’s new terrain and unique mechanics.
1v1 Ranked Map PoolTeam Ranked Map Pool
- Altai –> Flankwoods
- Archipelago –> Boulder Bay
- Canal –> Ocean Gateway
- Enlightened Horizon –> Golden Heights
- Rocky River –> Relic River
- Hill and Dale –> Craters
- Carmel –> Cliffside
- African Waters –> Canyon
- Hedgemaze –> Craters
- Nagari –> Ocean Gateway
- Waterholes –> Continental
- Lipany –> Hidden Valley
- Hideout –> Flankwoods
- Enlightened Horizon –> PrairieNew MapsWe’re thrilled to be releasing 8 new maps with the Dynasties of the East expansion on November 4th, but you can get a sneak preview of three of them already as we add them directly into our Season Twelve Map Pool.CratersA meteor shower leaves behind deep craters that scar the surface of the land; some have filled with water and provide limited fishing opportunities while others contain meteorite fragments which can be gathered by daring Villagers. Meteorites can be mined for both Gold and Stone at the same time, but such a precious resource will surely be a catalyst for conflict.CanyonA waterlogged canyon snakes its way through the center of the map, dividing teams equally on either side. Teams can reach each other by ramps that lead down to the base of the canyon and by crossing the shallow water there, perhaps catching the glint of Relics reflecting on the water’s surface. Town Centers perch precariously on the Canyon edge; it’s rumored that if you watch carefully enough, enemy movements can be seen at the edge of the fog of war.Ocean GatewaySurrounded by rugged cliffs, the four gateways provide critical access to the bounty of fish and naval trade available at the map’s edge. However, limited space for docks and wide-open flanks make Ocean Gateway a challenging balancing act between both land and water.Map Pool BiomesWith this release we have also updated all the available biomes for each map while playing in ranked or unranked, meaning that you’ll see more biome variation than before and the appearance of new biomes in multiplayer matches.
Matchmaking ImprovementsAs you may have noticed, earlier this month, we made a change via the server to improve matchmaking. You should notice faster queue times in Quick Match and Ranked!Manor ReworkHouse of Lancaster’s gameplay will be changing this season, with a much-requested rework to how Manors generate resources. Manors now generate less resources passively, instead Manors have an aura in which Villagers generate Food and Wood when they are within the Aura. Lancaster players will need to strategically place their Manors to make sure they capture as many Villagers as possible.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
 
	
	It may feel a little early to start talking about the new year, but this one's been such a popular request from our community that we wanted to get started on it now!
Update 1.11 launches in January 2026 and our focus will be on the health and stability of the game.

2025 has been an incredible year for Predecessor, packed full of major updates and new content for everyone to enjoy. But we've heard the feedback loud and clear - a focus on bugs, stability and quality of life would be great for everyone.
The idea of an update dedicated to health & stability has been floating around the community for a little while now, it's clear you want us to squash some bugs, and we do too.
Update 1.11 will focus primarily on:
Stability (crashes and server hiccups)
Bugs that negatively impact the experience
Quality of life changes
This doesn't mean there won't be more exciting content in the patch though! You can expect a new Hero, that you may find fits in pretty well with the whole "health" theme... alongside new skins, balance updates and more.
This is where you come in! We have a list of issues we know we'd like to address, but we also want to make sure we’re tackling the things that matter most to you.
We've created a dedicated Discord forum where everyone can submit the issues they feel has a negative impact on their experience. It could be a UI bug, an ability behaving strangely, some unexpected visual oddities, and more - we want to know.
You’ll also be able to react to other players’ posts with an upvote or downvote to help us see which issues matter most to the community.
Join the discussion on Discord
The holiday season is fast approaching and we want to give our team the time they deserve to take a break and enjoy the festivities. With this in mind, we're aiming to release 1.11 on January 13, roughly four weeks after the 1.10.x patch.
Have no fear, 1.10 is still cooking and we can't wait to show you more! We'll be dropping more information in the next few weeks, all the way up until launch on November 25.

That's everything for now, Champions! Head over to the official Discord and have your say on the v1.11 update coming in January!
 
	
	Discover unforgettable worlds and immersive stories in the Charm Games Publisher Sale. For a limited time, enjoy deep discounts on our most beloved VR titles:
HexWind – 25% off
FORM – 80% off
Twilight Path – 80% off
Whether you’ve had one of these games on your wishlist or you’re just discovering them, now’s the perfect time to dive into a new VR adventure from Charm Games. Don’t miss out — the sale ends November 2!
 
	Hin guys,
Our new title is available. You can find more info inside Womanizer game -> Additional content.
Or you can see a widget in the main menu, if you have 18+ DLC installed.
Thanks for playing our games!
Regards,
KamtiGames
 
	
	Hello everyone!
Finally, we’re here — with the completed game.
We began The Book of Outcasts four years ago, but the real development started in spring 2024. It’s by far the most complex project we’ve ever made. Combining a visual novel with an RPG dungeon crawler turned out to be a real challenge for our small team.
And because that wasn’t complicated enough, we decided to add both playable genders — giving you the option to play as either a male or female character.
Later came another big test: when the “payment processors” issue appeared, we had to reorganize the entire project and remove a lot of content. Graphics, text, animations — once you cut so much, the whole system stops working like before. Sometimes we even had to read through 250,000 words line by line just to remove certain “triggering” terms.
But despite all that, it was fun. I truly enjoyed reading and reworking the story. Sometimes I couldn’t wait for the next script from the writer just to find out what happens next.
It was also a great learning experience — I even learned 2D animation! When you meet the final boss, you’ll see what I mean.
As for additional content: if you’d like to get more free extras for the game, please visit our Discord or Telegram — links are available on the game’s Steam page.
For those who haven’t played our previous Conussia games, we’ve prepared special discounts. I recommend checking the bundle — you’ll get all the titles at a great price and discover the world of Conussia, which will help you understand the background leading up to this story.
And finally — the future.
We’re already thinking about Outcasts 2. The Steam page is under review, and once it’s approved, I’ll add a widget here. With the UI and combat systems already established, and with our gained experience, development will go much faster this time. Of course, it depends on how this game is received — if players truly want more.
Looking at your wishlists and your posts, we can see your trust in us — and that means a lot.
Thank you for that!
 
	Hi everyone!
If you’ve been waiting to see how the story continues, we’ve made a brand-new game just for you.
https://store.steampowered.com/app/2849180/The_Book_of_Outcasts/
 
	Hi everyone!
If you’ve been waiting to see how the story continues, we’ve made a brand-new game just for you.
https://store.steampowered.com/app/2849180/The_Book_of_Outcasts/
 
	 
		
	 
	Thank you all for supporting the game. This update adds new stages and accessories as rewards for player achievements.
Seasonal stages are themed around a specific time of year. These will be self-contained, have their own maximum score and star rating, as well as rewards such as accessories or companions for your 🐔.
The first one to be released is the Cemetery stage, to celebrate the Halloween season, and 3 more will be released in future updates.
A new menu called the bag is included, which contains the accessories or companions that the player can unlock and equip once certain achievements are completed.
Initially, there are 2 accessories and 2 companions available; new ones will be added in future updates.
Corrections to the operation of the controller in the menu.
Game engine update.