Speakeasy Simulator - Amendair

Demo availabe November 1st

We are happy to announce that we were invited to participate to the 2025 Shop Keepers Fest which will last from November 1st to November 15th. So we wondered, why don't we take a bit of time to create a playable demo for you guys and gals to enjoy during that event?

Starting on November 1st, you will be able to download and play the Speakeasy Simulator Demo. It should take you around 30 minutes to complete and it will feature the start of your adventure with the tutorial quests, the crafting of Vodka (and even Whiskey if you manage to level up a bit more), the basics of your bar decoration and of course, serving patrons.

Speakeasy Simulator is our baby, a simulation game crafted with passion (and very few resources) by two developers in their basement. The game takes place during the Prohibition era in a fictional American city. Your goal will be to create your distillery, craft various spirits, decorate your bar, and satisfy your customers' needs. All of this of course while keeping your head low and not be spotted by law enforcements.

We really hope you will love what we have for you. We have put a lot of care lately to refine the experience of the start of the game and we can't wait to see you trying it out. You are free to share videos or streams with your friends and community.

What can you do to help?
  • Wishlist the game if you like it

  • Fill in the form at the end of the demo

  • Share feedback with us using our Discord channel, the text box in the ingame pause menu or on the game's Steam Forums.

  • Spread the word about the demo/game

Thank you all for your support!

We’re incredibly excited to finally let you step into your speakeasy and start serving your first drinks.
See you behind the bar on November 1st!

Ben & Yannick, devs of Speakeasy Simulator

Dead as Disco - Gala
Combat
  • Tweaked dodge timing on Baton Guard leap attack to avoid cases where the AoE was hitting players when it shouldn't
  • Tweaked Shield Guard 3-hit combo to better indicate incoming attacks
Bug Fixes
  • Fixed an issue where songs from My Music would sometimes not continue to the next song in a Playlist
  • Fixed a rare issue where the initial loading screen could get stuck
Thank you 💜
EcoGnomix - Kamila | Untold Tales
No tricks here — just something wickedly cozy for Halloween! 🕯️

The EcoGnomix + Gloomy Eyes Bundle, now at 40% off!



Build your spooky little village in EcoGnomix, then step into the shadows with Gloomy Eyes — two hauntingly beautiful worlds that fit the season perfectly. 💀

Don’t wait too long though... this offer will vanish faster than a ghost in the moonlight. 👻

https://store.steampowered.com/bundle/61822/EcoGnomix__Gloomy_Eyes/
Sid Meier's Civilization VII - 2K J
Welcome Back!

Hey, Civ fans! Welcome to This Month in Civ! This was a particularly busy October, and we're here with a recap of everything that's happened so far this month (as well as what we've been working on for the months ahead).

Let’s dive in!

Update 1.3.0

Update 1.3.0 has Arrived!

Time to embark on the high seas! Update 1.3.0 is packed with a ton of new naval-themed tweaks and additions, including a new Unit, Building, combat updates, Ocean Resources and terrain types, and an update to how Treasure Convoys work. We’re also continuing our strategic balance efforts (shaking up the meta yet again), this time focusing specifically on sweeping changes to individual civs. 

On top of being yet another substantial rework of some of Civ VII's basics, this update sails into the game alongside a boatload of nautical content, which you can read more about below. For now, you can read more in our most recent Update Check-In, or read about everything included in Update 1.3.0 during the week of November 3 when we share our full Game Update Notes and a new Developer Update Video! 

Content Collection 3: Tides of Power - Part One out the week of Nov 3! 
Add Edward Teach, Republic of Pirates, and Tonga to your collection

Explore new possibilities for your personalized empire with post-launch add-on content of the Tides of Power DLC! Beginning the week of November 3, add leader Edward Teach and civs Republic of Pirates and Tonga to your collection. Then, when part two releases in December, you can look forward to leader Sayyida al Hurra and civs Ottomans and Iceland rounding out this new six-content-pack roster. 

Get the Tides of Power DLC FREE* until 2026!

The Tides of Power Collection is free to claim for all Civilization VII players through January 5, 2026! Starting the week of November 3, add the Edward Teach, Republic of Pirates, and Tonga content packs to your game, and then receive the Sayyida al Hurra, Ottomans, and Iceland content packs in-game when they're released in December 2025. If you successfully claim this content by January 5, 2026 at 6:59AM PT, it's yours to keep; otherwise it will be available for individual purchase starting January 5, 2026. For more details about the offer, read our FAQs here.

*Offer available for owners of Civilization VII. Offer ends January 5, 2026 at 7am PT. Owners must claim offer between November 4, 2025 and January 5, 2026 at 6:59am PT. For details on how to claim offer go to https://www.civilization.com. Terms apply.

First Look: Edward Teach

Edward Teach, better known as Blackbeard, was an English pirate whose name sparked dread in the captains of the Caribbean. In 1716, he joined the crew of Benjamin Hornigold, a leader of the Flying Gang, and quickly gained his own ships. With his impressive height, his long beard (decorated with, at times, lit fuses), and reputation for violence, he stalked the sea-lanes of the Caribbean and the nightmares of sailors. 

Meet the Tides of Power collection's first two new civs

Introducing the first two new civilizations from the Tides of Power Collection: The Republic of Pirates and Tonga! Exploration Age civ Republic of Pirates is the perfect choice for players who want to claim dominion over the seas by force, while Antiquity Age civ Tonga is great for those who want to grow their oceanic empire through diplomacy and trade.

For more, check out the Game Guide entries for Republic of Pirates and Tonga!

From the Devs: Improved Naval Combat

One of the many new maritime additions coming to Civ VII in Update 1.3.0 is what the Firaxis team calls Naval Combat 2.0. This includes a new Unit, new classifications for existing Units, and fundamental adjustments to how both engage in combat at sea. For a deeper dive into this major overhaul, you can learn more directly from Economic & Military Systems Designer Edward Zhang and Military Gameplay Engineer Chris Burke in our latest From the Devs article about Improved Naval Combat.

Join the Firaxis Feature Workshop!

The Firaxis Feature Workshop is a new community-focused, collaborative space to gather early input directly from our community on in-development game features. We're inviting a select number of fans to share their feedback earlier than ever! As Ed mentioned in the latest Update Check-In, we'll be sharing more information soon on how to participate in the invite-only Workshop.

Community Survey Results

Your responses reinforced several key areas you want to see improved in future updates, including Quality of Life, Player Agency, and UI/UX. Many of you also noted that the current Ages system and civ-switching mechanics could use more refinement – both of which will be major topics in our upcoming Firaxis Feature Workshop and future updates.

This feedback echoes a lot of what we’ve seen across social and community channels, but the survey has given us some useful specifics that are helping guide how we talk about and address these systems in the design room.

As a data fun fact, 24% of you told us you’ve played over 300 hours of Civ VII. We probably should’ve added an “even higher” option for the truly dedicated among you... and we see you.

We’ll continue running surveys after future updates, so your voice stays a part of the process every step of the way. Thank you again for taking the time to share your thoughts – they really do shape the future of Civilization VII!

Civ merch available on 2K Store

For Civ fans who want to dress or decorate their space just like their personalized empire, Civ merch is now available on the 2K Store! Whether you're in need of a new sweatshirt, mousepad, or another way to proudly flaunt your fandom of the series, you can browse everything currently available here.

Plushies have landed!

War Elephant Plushie

Inspired by the Maurya India Unique Unit, the Purabhettarah, War Elephant plushie is ready to guide you through fierce battles, or can be the perfect gift to begin an alliance. Look no further, as this historic companion has you covered. Pre-orders are open for a limited time, so snag one while you can here

Benjamin and Confucius Plushies

That's right - the War Elephant isn't marching alone! Benjamin Franklin and Confucius are following close behind, so sweep aside the pens and bills to squeeze a little room. Our friends at Makeship have secretly made some of your greatest allies pocket-sized. These are just the first few historic icons of the lineup, so get ready for more surprises down the road. Get yours here.


Pre-purchase Open for the Civilization VII Vinyl Soundtrack!

You can own Civilization VII's soundtrack on vinyl. This box set features a large selection of music across the Ages including the main theme, “Live Gloriously” by Christopher Tin. Prepurchases are now open, so if you're a music enthusiast looking to expand your collection or seeking a unique piece of memorabilia to enhance your space, now's the time. Check out the store page here.

We'll see you here next month!

And with that, you're caught up on things Civ for the month of October! As always, we want to thank players for the continued, passionate feedback that has helped drive our constant efforts to build upon Civilization VII until it's the best game it can be. Please keep sharing your thoughts in our Official Discord, where you can also chat with fellow community members about every game update. For even more on guides, mods, feature requests, and general suggestions, you can explore our Steam discussions as well. To stay as up-to-date as possible on all things Civ, you can sign up for our newsletter if you haven't already.

https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/

Waifu Shop - community

Are you up? The Countess invites you to a night of decadence and debauchery. She has some erotic plays, and she's missing a scene partner... With titles like "Tied, Teased, and Taken 12", we think you might be... TITILLATED to join her.

An Animated Tapping Game is live!
Log in every day for a week to receive daily rewards.

For the duration of this event, a 25% faster crafting rate will keep you on your toes, Master Trader.

(TITILLATED is also a code you can redeem in the game for extra crystals)
Sunderfolk - Glaicee

Hey Guardians! 

Thanks to your reports, we’ve found some bugs to squash in our latest update, and we’re excited to have a fix for them! 

Hotfix 1.5.1
  • Fixed an issue that caused some campaigns to fail to load prior to downloading Patch 1.5 if a party was in the middle of the following missions:

    • Brightstone Cleanup

    • Lost in the Swamp

    • Wurmsbait’s Mischief

    • The Corrupted City

    • Please note, due to the nature of this fix, some campaigns that were in this state may resume in town instead of in the mission. 

  • Fixed an issue that could cause One Shot Mode scores to reset upon exiting and relaunching Sunderfolk. 

  • Added a fix provided by Unity to address a security issue. 

Thank you for your diligent bug reports! We’ll see you in Arden. 

The Sunderfolk Team

The Elephant Collection - jmtb02

Friendaphants! The Basement is now unlocked as a FREE update for all players! Explore the riches of the seedy bottom floor with three new games:

Treadmillasaurus Rex - How many calories can you burn running on a treadmill with a dinosaur on a treadmill whose survival is at the mercy of a game show spinning wheel of chance

LOOT the Game - We gave the elephant a gun (or a wand or a sword) and told the little one to destroy a train. Diablovania meets train heist!

Elephant Rave 2 - Extra dangerous rave lasers and life lessons to be learned

Each new game has new core memories to flood your baby elephant brain with wisdom and hope.

Version 1.22 Release Notes

  • Basement floor added, accessible by taking elevator down from starting floor

  • Treadmillasaurus Rex game, with three in-game memories added. Accessible from the Basement. Optimization for framerate and full-screen.

  • LOOT The Game game, with three in-game memories added. Accessible from the Basement. Optimization for framerate and full-screen. Title screen changed for Elephant Collection.

  • Elephant Rave 2 game, with three in-game memories added. Accessible from the Basement. YOLO mode slightly modified for Elephant Collection.

  • M******* ****, accessible from B******* *****.  I*-**** modifications for size and memory leaks due to t**********. Minor content changed for Elephant Collection.

  • 9 public Steam achievements added

  • 3 hidden achievements added

Please let us know what you think, as always if there’s bugs or others issues let us know!

And while we got you here, did you know Wonderful Elephant is also working on Good Things Vol 1? It’s 15+ brand new games coming soon to Steam, check it out!

New World: Aeternum - nickibre

New World: Aeternum - Season 10: Minor downtime will begin at 11:00 p.m. PT (6:00 UTC) on November 3rd and last approximately 2 hours.

Reekwater Territory Enhancements

There are major content updates to Reekwater including fixes to the Siren's Call encounter mechanics, barrel explosion systems, and overall territory stability improvements.

Quality of Life Improvements

There are various bug fixes addressing faction missions, damage conversion gems, perk scaling issues, and MSQ progression blockers to ensure smooth gameplay across all content areas.

Combat/AI
  • Reduced the power of the Distained Infliction I perk.

  • Fixed the issue where the additional damage for the Beloved II perk was not functioning.

  • Added a 0.1s cooldown to Lifestealer's Draught II perk to prevent the Lifesteal from triggering multiple times per activation.

  • Fixed the issue where the Protector's Blessing feet and legs items had duplicate perks.

  • Reduced max power of the old Enchanted Ward perk to be weaker than the new one.

  • Increased power of the new Refreshing Move II perk from 1%/2% to 2%/3% and increased activation of Old Refreshing Move perk from 0.2s to 0.4s.

  • Reduced duration of Old Sundering Shockwave rend from 10s to 7s.

  • Changed the Condition Event on all <DmgType> Protection perks to be OnActive instead of OnEquip so they do not apply when a shield is sheathed.

  • Updated the Elemental Aversion II to match the value of Physical Aversion II.

  • Increased the power of Grit Ward II to be a max of 2.4% and reduced Grit Ward I to be a max of 1.8%.

  • Fixed issue where the power was not properly increased when a shield skill perk was on a shield.

  • Fixed an issue with Sapphire damage conversion gems not scaling their elemental damage with attributes.

Expeditions
  • Fixed an issue with the Jester Encounter not triggering on multiple team wipes.

  • Resolved pathing issues with Jester and Dahut bosses that could lead to characters idling for long periods of time.

  • Fixed an issue with the Isabella Dynasty Shipyard boss fight where, if players damaged her too quickly, they could prevent progression and completion of the encounter.

Economy / Progression
  • Fixed Minor Heartrunes to no longer drop from Expedition Bosses.

  • Fixed Bundle of Umbral Crystals on the PVP Reward Track granting the wrong amount of Umbrals.

World Experience
  • Influence Races will be scheduled for Nighthaven.

  • Fixed Lvl 65 MSQ chain from being blocked if the player abandons push quests.

Social
  • Added Nighthaven to territory control which has a 15% max payout.

  • Reduced Edengrove max payout from 15% to 10%.

  • Reduced Brimstone Sands payout max from 10% to 7.5%.

  • Reduced Brightwood payout max from 10% to 5%.

  • Reduced Mourningdale payout max from 7.5% to 5%..

  • Fixed an issue where a territory owning company disbanding would result in a bugged territory state.

  • Fixed an issue causing the table in the table flip emote to shake around.

UI/UX
  • Switched Tipping Performances to Secondary Input instead of Primary Input.

Thank you for your continued support!

Spark in the Dark - Spark in the Dark
Hello everyone!

Today we’ve released a small but important patch for Spark in the Dark (0.017.7).

It adds two gameplay modes to the game:

💀 Path of the Survivor — the classic rules with permanent death and Dreamcatchers.
Path of the Seeker — without permadeath: the hero is reborn at the last bonfire, but part of the equipment or inventory is damaged or lost.

Now everyone can play the way they prefer.



Achievements for completing the game on the Path of the Survivor will be added in future updates.
There will also be a special achievement for finishing the Nightmare Dungeon in this mode.

Enjoy your journey through the Dungeon! ⚔️
Leaf it Alone - Yashe

Hey everyone,

Today marks the official release of Leaf It Alone 🍂 It’s been a real pleasure bringing Leaf It Alone to life, and we're excited to finally share it with you all today. We hope you enjoy playing it as much as we enjoyed making it, and we can’t wait to see your names climb the rankings! 😎

Also, don’t forget to join our community on Discord!

Leaf it Alone, or dominate the leaderboard - it’s all up to you 😄
Eternity Team

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