Update: we just released a hotfix targeting some confusing controller instructions displayed during the tutorial, which made controls confusing. More info here:
https://steamcommunity.com/app/2719740/discussions/0/725768672857237110/
After years of hiatus, we're back bby, Zero Caliber 2 Remastered is finally here - rebuilt for PCVR and packed with more chaos, firepower, and intensity than ever before.
This is a full-scale VR shooter through and through, featuring:
Single-player, 4-player co-op, and classic PvP from day one 🎯
Completely overhauled missions, combat, AI, and visuals made for PCVR power 💥
New weapons, player customization, challenges, achievements and more!
Thanks to the incredible support from our community, we’re launching at a lower price than planned:
👉 $24.99 (down from $29.99) + 10% launch discount
We know it’s not an easy time for VR — big studios may have stepped away, but we’re still here, doing what we love: making proper, high-quality VR shooters for players who still believe in the platform.
This is a huge step for us, but it’s only the beginning — post-launch content updates are already in the works.
Grab your gear, load up, and dive in — Zero Caliber 2 Remastered is out now on Steam.
https://store.steampowered.com/app/2719740/Zero_Caliber_2_Remastered/
P.S: no release is perfect - if you encounter any bugs, crashes, compatibility issues, let us now immediately so we can fix them ASAP.
👉 https://steamcommunity.com/app/2719740/discussions/3/
👉 https://discord.gg/xrealgames
👉 https://support@xrealgames.com
The fragile veil between the world of the living and the dead is shattered. Beware — forgotten souls, once imprisoned in oblivion, yearn for their cruel justice to be done. Will you be able to fight back against the vengeful shadows of the past?
Complete Event Quests, participate in Tournaments and Marathons and enjoy unique rewards, including an epic skin for Helga!
It was an incredible experience! 🔥
From October 23rd, we were at PGA (Poznań Game Arena) gaming event showcasing Eyes of The Elderwood. The way we were received went far beyond our expectations, way more people came up to us than we ever anticipated! They asked questions, wanted to know what the game was about, when it would be released, shared their feedback, some even came back to us multiple times throughout the event just to finally try EotE, since the queues were long and to just vibe with us. It wasn’t just regular visitors, we also received a lot of positive feedback from people within the game dev industry, and many of them said they’re rooting for us.


It’s an incredible feeling to see such a positive reaction from people, that something you’ve been working on after hours, in the comfort of your own home, is being received so warmly.

Even more amazing is seeing how genuinely interested people are in what we’ve created and what we’re planning to do next. Meeting people in person and seeing their reactions firsthand is an entirely different feeling compared to just watching numbers on Steam, and it gave us a massive boost of motivation to keep pushing forward. 
We have prepared some special merch which, to our surprise, run out incredibly fast!

Thanks to everyone who visited us and to everyone who, like us, believes in what we’re doing and is
waiting for the final result of our work. We are dong it for you, and without you, it wouldn’t mean a thing.

3 new hovers added
New map: Forest
Updated part of the user interface
New Settings menu
New HUD
New Minimap
Many more
Update physics model – provides even more realistic handling, and FPS is no longer an issue
Enhanced network code – no lag, server-based multiplayer
One server for testing now online
Rebalanced all hovers – update your strategies!
One currency for all - We have removed online-dependent currencies, so you can now farm money—whether online or offline—to buy more hovers and upgrades
Unlock max FPS
Add widescreen support
New Multiplayer menu
New Singleplayer modes
New Mode Now Live: Full-Loot PvP! Risk it all—take your opponent's hover or lose your own.
Thank you for playing Project Hover! Leave your feedback – together we’ll make the game even better!
#ProjectHover #Update #RacingGame

Now with the long-awaited option to reconfigure controls.
New Game+ - Relive the campaign while keeping your upgrades, but face stronger and more lethal enemies and bosses (health and damage increased by 1.5x).
New Game++ - For the most fearless, an even greater challenge: enemies and bosses with double health and damage.
Each new game mode brings exclusive achievements to reward only the most skilled.
Hey Vikings! Prepare to return to Northgard at its finest with the release of the Definitive Edition on December 4th. This new edition is a tribute to eight years of battles, sagas, and to you, our incredible community, that made it all possible thanks to your support. After years of developing the game with you, the time is right for one final update.
The Definitive Edition will add new content to the game but also change what the base game is by including additional clans and campaign. These changes will take place on December 4th in the form of a free major update if you already own Northgard.
Today we’re showcasing all the changes that are coming to Northgard with the Definitive Edition.
A new biome available for all with the definitive edition.
[carousel]

[/carousel]The heroes' resting place. The one the legends speak of. After all those years of battling your way through the harsh winters, the unending attacks, and the treacherous hazards of Northgard, you are finally here. And the guardians have no intention of letting you in. You didn't think this would end without one last fight, did you?




[/carousel]The Bifrost Realms are being added to Singleplayer and Multiplayer game modes so that you can finally fight against other vikings in the heat of Muspellheim or in the salty desert of Idavoll!

A new “Frostbite” challenge is also being added to Bifrost!
If you manage to triumph over the realms, you’ll be able to increase the difficulty via chosen handicaps in exchange of valuable rewards for your run.


[/carousel]The in-game shop is reworked to better represent the different skins and townhall you’ll be able to claim using your irons. You will also find a new villager skin available by completing the game entirely!

[/carousel]An art gallery is integrated containing every artwork made during the development of Northgard.

The Definitive Edition will also include the base game, the Cross of Vidar expansion pack, 3 additional clans, "the art of Northgard" digital artbook and will be priced at $34.99.
In line with Steam’s requirements, we’re updating the price today. This update allows us to offer you a special launch discount when the Definitive Edition releases. Regional pricing is updated to match Steam’s latest recommendations and reflect the added content in this edition.
If you own Northgard but don’t own any or some of the DLC mentioned above, the DLC will be integrated to your game in a free update.
If you own Northgard and all of the DLC mentioned above, you won’t be impacted by these changes.
If you don’t own Northgard, we recommend waiting until December 4th before purchasing the Definitive Edition to take advantage of a special launch discount!




[/carousel]After uniting all of the clans behind him, Rig will have to prepare them against Ragnarök but the clan’s faith in the King seems to diminish as time passes. It might be time for them to find a new home, but this won’t be an easy task…
Discover this new story campaign, and play as the Kingdom of the Lion, the very first of its kind
After years of conquest across Northgard, the first three additional clans becomes available to all that own the Definitive Edition. Those shaped the foundations of what an additional clan is, with unique mechanics that proved their use on the battlefield over many fights.



[/carousel]The Clan of the Snake, gathers some of the most roguish vikings to set foot on the continent of Northgard. Led by Signy, the Spear Maiden, the cunning members of the clan have little regard for fame or honour and would rather use guerilla tactics to dominate their enemies than open warfare.



[/carousel]Exhausters of life, Nidhog’s followers exploit thralls to fuel their ravenous economy and human sacrifice to produce their wicked dragon essence. This sinister power can ultimately turn them into dragonkins, revealing their inhumanity.



[/carousel]Led by Brok and Eitria, two spirited siblings, the Clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world.



[/carousel]The art of Northgard with dozens of official and unpublished illustrations, early concepts, and other exclusive works offers a fascinating look behind the scenes in the creation of Northgard. The 155 pages of artworks will be available directly alongside your treasures
We wouldn’t be celebrating eight years of update without the unwavering support of our community, who has stood by us all this time.
You have actively supported the game’s development, taken part in the betas, and some of you were even there during Early Access. For all of that, we thank you deeply, and we look forward to seeing you again in December for the Definitive Edition, available to all of you!
Northgard Team

A most fearful day has come - and don’t worry, it’s not the end of the world (hopefully) - it’s Halloween! What better way to celebrate the most alluring season of them all than by releasing our first-ever Post-Launch Seasonal Content Update Extravaganza!While that’s certainly a mouthful, the updates are meant to be bountiful, to say the least. Expect the spookiest and most stylish dispute resolutions, along with new strats you’ll think of (and worry about) thanks to a brand-new weapon - plus new settings and bug fixes for your classic Gentlemen entertainment.Let’s take a closer look, shall we?
To celebrate the haunting Gentlemen season, we're making a few seasonal changes that will certainly look the part for Halloween.

The classic brawling (for dispute resolution purposes, of course) map - the Ballroom - has been updated and made ghostly! Bath in eerie green candle lights and enjoy the good 'ol reliable stairs, tables, chairs, cannons, and grand pianos - all dressed up for the unearthly season.
The same goes for other maps as well, with updated props to match the occasion.

Of course, changing the maps, props, and the environment won't cut it - so we are adding new hats and outfits so you can deliver chilling blows towards those scaredy cats.

All of these changes (excluding the cosmetics, yay!) are staying until November 17th. Enjoy the Halloween season while you can!
We added the scariest thing we could think of... For a limited time ghosts can now possess traps (You can still turn off ghost possession to disable it if this is too scary for you.)


Works just like how you imagine it, the Portal Wand has now been added as part of every Gentlemen's dispute resolution arsenal! You can pick up the Portal Wand just like any other weapon/item out there, and use it to create portals!

Take note, portals don't care about what or who enters it, and it supposedly preserves the - ehem - Laws of Physics, for whatever they are anyway.

We can't wait to see where your imagination takes you with portals now involved in dispute resolutions. We're hoping to see clips of portal gameplay, so share them when you can on our Discord, or just tag us anywhere on social media!
Curious about what's added, changed, and whatnot for this season's update? Check out the full patch list below!
Seasonal Changes:
Some props around each map have been altered with spooky versions
Several items have been replaced with a spooky version
New spooky ballroom map
These changes will last until November 17th
New Item:
Portal wand has been added to the item pool
New Cosmetics:
Vampire Outfit
Franken Hat
Plague Doctor Mask
Candy Bowl-er Hat
Jiangshi Hat
Powdered Wig
Mummy Head Wraps
Dracula Beard
Plague Doctor Hat
Masquerade Mask
Paper Bag Mask - concept courtesy of Szogun in our discord!
Hockey Mask
Horns
Sanguine Slumber Round Win Animation
Game Settings
New Advanced setting - perk stacking limit. Limits the max number of the same card you can have at once.
Player count limit - allows creating lobbies with 1-8 players (or up to 16 if you have that setting on)
Perk Multiplier (used to be Perk Strength) is back and works correctly with joiners now
Fixes
Pausing in local mode now actually freezes the game
Fixed cases of random perks not respecting enabled/disabled cards
Fixed being able to teleswap while being in a cannon with the daredevil perk
Fixed various small localization issues
Fixed issues with item spawn selection when only a few items were selected
Performance improvements
Fixed several memory leaks
Questions? Feedback? A particularly scandalous dispute to report? We invite you to step into our parlour and make yourself heard:
Official A Gentlemen's Dispute Discord Server
For further correspondence, society news, and glimpses of our most unhinged duels, do peruse our official channels:
A Gentlemen’s Dispute X (Twitter) Page
A Gentlemen’s Dispute Facebook Page
A Gentlemen’s Dispute Instagram
Castle sensor only at the door
Sound effects volume adjustment
Show button in the castle
Only changes stage/level if the player shoots
Wipe (Transition/Fade) when entering the castle
Help screen
We just wanted to take a moment to thank everyone who checked out Eclipse Breaker during Steam Next Fest! The response was amazing, and we loved seeing players dive into runs and even stream their playthroughs.
We saw a few great call-outs, like being one of CBR's Top 11 Must-Play Demos or hailed as an Amazing Active Turn-Based Action Roguelite by the Goat Force Gaming crew, and even international attention in Poland, France, Russia, and many others. Some other fun quotes we saw:
"If you enjoy RPGs that respect your brain as much as they respect your reflexes, Eclipse Breaker is a demo that's worth a look today" - NoobFeed
"one of the more adventurous roguelikes out there... instead of leaning into deckbuilders or pure randomness, it gives you a tactical core in every fight and builds that evolve meaningfully." - Entertainment Geekly
It was hugely motivating. And we’ve been watching your feedback closely and are already using it to make the game even better. Right now, we’re focused on polishing, squashing a few last-minute bugs, and locking in balance tweaks before release.
Mark your calendars: Eclipse Breaker officially launches next Friday, November 7th, at 10 AM PT.
If you enjoyed the demo, make sure to wishlist (if you haven’t already!) so you’ll be notified the moment it goes live.
Thanks again for helping us make Eclipse Breaker the best it can be. We can’t wait for you to play the full game soon!