Beast Survivor - keithku

Can you survive in a forest where only the fittest prevail?

Enter the world of Beast Survivor now and experience the thrill of devouring the weak, strengthening yourself, and dominating the entire forest.

DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition - TM_J
https://store.steampowered.com/app/2893570/
The Legacy Begins.

DRAGON QUEST I & II HD-2D Remake is a stunning reimagining of the first two legendary adventures in the Erdrick trilogy, brought together in one package.

(Players can play either DRAGON QUEST I or II whenever they want by selecting their preferred title on the game's start screen.)
Creepy Shift: House For Sale - Jacky_RLS
Ave Creeps!

We’re back with a patch that tackles the things that frustrated you most. First and foremost, we did a full clean-up of all AI-generated voices. They’re gone. In their place: real performances by pro voice actors and our amazing Discord community.

We’d like to personally thank our awesome VO Discord team:

  • Fin

  • MiniMinaStreams

  • Nareas

…and everyone who helped and offered support while we built this patch. Without your energy, recordings, and contributions, this update wouldn’t have been possible.

As for the so-called "Hall of Fame": we kept the AI-generated portraits—and clearly labeled them as such. Why? From the start, it was an intentional joke to amplify the campy vibe and the absurdity revealed in the plot twist.


Changelog:

✅ Removed AI VO; replaced with community and professional voice recordings

🔒Major changes to the save system. Some settings/preferences may reset after the update, but your game progress is safe.
☁️ Added cloud saves

🏆 Added 6 new achievements

⚡ Performance optimizations
🖼️ Updated captions in the Hall of Fame (AI portraits clearly labeled)

🌍 Improved translations/localization

🔧 Fixed occlusion issues

🎮 Improved controller ergonomics

🛡️ Unity security update: addressed the recently disclosed Unity engine security issue. Unity post (for the curious): https://unity.com/security/sept-2025-01

📱 Handheld / Steam Deck: added UI text scaling for better readability on portable screens

Thanks to you, the Creepy Shift series not only exists—it keeps growing. We’re thrilled to see the Discord community getting more active and creative every day. Special thanks to our talented admin Fin, who keeps the server lively and welcoming. Join us, help shape the next episodes, and let’s keep the creepy fun going together!

Have a scary Halloween and stay creepy! 💀
NIGHT SHIFT TEAM

Oct 30
Enginefall Playtest - danju92

Dear Passengers!

We have some important notes to share today regarding changes to the in-game economy. You’ll see some hefty changes that impact how and when you gather resources, so we wanted you to know exactly what has changed and why.
First of all, these changes are coming as part of a broader overhaul of the economy, along with all our usual week-by-week iterations, so you can expect further changes as we test and balance - this is not the final state of play.
We’re seeking the best solution, not the quickest or easiest, so please bear with us. Rome wasn’t sacked in a day!

Overall aims:

First, we need to address some balance issues which have accrued during development:

  • We have areas of great resource abundance which create "one stop" solutions for players to get everything.

  • We have a feedback loop where the first movers get the most resources.

  • We have some significant shortcuts which destabilise the flow of the game.

  • We plan to overhaul which resources are used to do what, as currently it is not very intuitive.

  • We wish to set up the Titan Train economy to better support Dagger progression, as currently we are missing meaningful choices around extraction.

The end goal is to have a healthy economy which sets up interesting choices and tradeoffs for everyone, and allows you to feel resourceful, smart, and occasionally lucky!

So, on to the nuts and bolts. The specific changes going into this Friday playtest are:

  • Resource Platform

    • Always spawns one meganode

    • Spawns one resource type only, varies per carriage

    • Node resource yield is nerfed

    • Exotic metal for now has the same yield as other nodes

    • No Resource Platform in the engine carriage

  • Dispensers

    • Dispenser pickups are now worth 5 resources instead of 2

  • Player Buildings

    • Foundations now cost the same as walls/doors/windows, because they are also ceilings.

    • T1 costs 5 metal

    • T2 costs 25 plastic

    • T3 costs 25 ceramics

    • T4 costs 25 exotic

    • Upkeep costs are 1/5 of total crafting cost, consistently

    • Raiding bases will yield more resources - this is work in progress, but should encourage raiding

  • Loot chests nerfed

  • Trash nodes nerfed

  • John Enginefall cannot be nerfed

The aim with some of these changes is to balance the use of the Resource Platform vs. dispensers, and to encourage player movement between areas, so they can't just camp out in one location and get everything they need.We’re streamlining the train economy towards a more robust and dynamic experience, but first that means shaking things up a little. We’ll be monitoring the effect of these changes on Friday and as always are keen to hear your invaluable feedback.

JOIN NOW

DRAGON QUEST BUILDERS™ 2 - TM_J
https://store.steampowered.com/app/2893570/
The Legacy Begins.

DRAGON QUEST I & II HD-2D Remake is a stunning reimagining of the first two legendary adventures in the Erdrick trilogy, brought together in one package.

(Players can play either DRAGON QUEST I or II whenever they want by selecting their preferred title on the game's start screen.)
Borderlands 4 - 2K J

This update for Borderlands 4 adjusts the Horrors of Kairos Skully Legendary Grenade, adds a Class Mod drop and cooldown resets, and addresses audio balance.

Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.

If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.

Change List:
  • The Gravitar Class Mod, Reactor, now drops from Inceptus as intended.

  • The Order Legendary Grenade Skully has been adjusted to properly increase damage of projectiles at higher levels. Also addressed an audio issue with the fire effects that were causing it to not lower in volume with distance.

  • Corrected the Knife Penetrator Augment, which was unintentionally setting all attacks to a 30% critical chance.

  • Interacting with Dr. Zed’s Meds and Guns vending machines and Lost Loot machines will now reset any Action Skills, Ordnance, or Repkits currently on cooldown.

  • Reduced the audio volume on the wings of world boss Spidananggal.

Oct 30
Titan Star - HotDonutz

Hi everyone!

Thanks for your patience! Titan Star demo is now here to play.

Please note that this is not the final version. There might be bugs, things breaking, and optimization is not complete. Please help us improve it by sharing your thoughts and experience - LEAVE A REVIEW HERE ON STEAM ːsteamthumbsupː

Rescue Ops: Wildfire - Exkee_CM

Hello everyone! Time flies, it’s already time for our third Dev Diary!

October has been a busy month: a new video showcasing our fire propagation system, our first roadmap, and of course, our participation in Paris Games Week with a playable version of the game! And that’s not all… more surprises are coming soon 👀

But what actually happened behind the scenes these past few weeks? Let’s take a look 👇

Missions and tutorial

We’ve been working on integrating missions directly into the engine, while continuing to refine environments and scenarios.

The tutorial also received special attention for Paris Games Week: since it will be presented by real French firefighters, we wanted to make sure it’s as clear and intuitive as possible.

You might remember the mission selection interface we showed last month - it’s now being implemented in the engine.

The mission selection menu comes to life in the engine

Gameplay comfort

Several quality-of-life improvements have been added this month:

A new dynamic crosshair, which quickly shows whether you can interact with an object.

The crosshair in its neutral state, when aiming at an interactive element, and when an interaction is blocked or unavailable

We improved the display of water pressure and hose distance. An indicator now warns you when you reach the limit or when pressure gets too low, helping you plan your movements better.

First version of the pressure and hose length display

We also reworked the “Focus” mode, which lets you aim precisely at specific elements like the pump. It can now only be used on compatible elements, making interactions clearer and smoother.

A new mechanic

Major new feature this month: vehicle damage! Gone are the days when you could crash into everything without consequences. Each collision now damages the truck, and fire can also affect it.

That means the player can now die inside the truck if the damage becomes too severe!

The mechanic is still being fine-tuned, but here’s a first look in action:

We’ll definitely drive more carefully now… or at least we’ll try!

The tactical support menu was also updated to be clearer and better suited to our current missions.

[carousel][/carousel]

Before / After, what do you think about the changes?

On the artistic side

Our art team is still hard at work on the complete map overhaul, a massive task covering more than 16 km²! Three main areas have seen great progress: the cove, the harbor, and a large parking lot. The cliffs and paved roads were also improved for greater realism.

[carousel][/carousel]

A little sneak peek at our recent work

At the fire station, a few new props have been added: a desk, a “work in progress” sign, and some smaller details. This area won’t be fully completed for the first playtests, but we wanted to reflect that directly in the game.

And also…
  • Visual improvements of on-screen key indicators, especially for actions requiring to hold a key

  • The game can now be displayed in English or French

  • Invitation system between players has been improved

  • Testing via Steam Playtest still ongoing

  • Plenty of bug fixes


That’s it for October! As always, thank you so much for your continued support. 

We wish you all a Happy Halloween, and we’ll see you next month for more updates!

❤️ Rescue Ops: Wildfire team

DRAGON QUEST BUILDERS - TM_J
https://store.steampowered.com/app/2893570/
The Legacy Begins.

DRAGON QUEST I & II HD-2D Remake is a stunning reimagining of the first two legendary adventures in the Erdrick trilogy, brought together in one package.

(Players can play either DRAGON QUEST I or II whenever they want by selecting their preferred title on the game's start screen.)
Wobbly Life - Magus Chise
Greetings Wobblies,

After the very successful launch of the Space Update, we got a lot of requests asking about the Soundtrack for Space. Well here it is, the Space Soundtrack is available now for you to listen to wherever you are!

The tracks include classics like music from the jobs in Space, as well as some iconic locations such as the Space Museum.

You can listen now on or YouTube playlist or get it as part of the Wobbly Life Soundtrack on Steam! ːWL_Happyː



The more the Wobblier
Don’t forget to join the Wobbly community so you catch all the biggest announcements!

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Wobbly Regards,
💛Dev Team
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