
Hello Champions,
A huge thank you from everyone at Don't Nod Entertainment and Tiny Bull Studios for your incredible support and passion for The Lonesome Guild. We've been thrilled to see so many of you embarking on this journey.
We've been closely reading your reports and are now deploying our first hotfix to address the most critical issues and progression blockers reported by players.
Below are the fixes included in this update.
Falling Character Safety Net: We've added a safety check to prevent characters from getting permanently stuck in a falling state. While restarting the game may still be necessary if this occurs, you should no longer be trapped in an endless fall.
Fixed a softlock with the first Ilbe encounter that occured to players while backtracking.
Fixed potential softlocks with certain encounters in the Sootpipes.
Fixed an issue with the Eunimonya guards before the arena becoming non-interactable after telling them you "needed more time" and then traveling to another zone via the world map.
Fixed a bug causing the Trummelporta doors to close unexpectedly.
Fixed a bug that prevented Espiritu Ori door before the second altar from opening correctly.
Fixed an issue where characters could fall off a bridge or stairs during "Crisis in Crinklewood" main quest.
Fixed a bug that would cause Davinci to fall through the ground after a cutscene in Ilbe during Sarangalyn's quest.
We are continuously monitoring your reports and are ready to address any new issues that may arise. The Tiny Bull Studios team is constantly at work to improve your game experience.
Thank you once again for your support. May your journey to fight Loneliness be a memorable one!


Boss, the country needs your skills — you must use your impressive skills to help train these elite soldiers with a whip, candy, and a bondage set.
Don't ask what for, just do it.
Featuring:
🏂 Fast Beverly
⚔️ Combatant Tanya
⏳ Bootcamp lasts: 30.10 - 03.11
Can you believe it’s week 3 of Call of the Beast already? It looks like you had a hell of a lot of fun dropkicking enemies last week, but now it’s time to bring out the big guns!
Community Challenge: Sharpshooter
Goal #1: Land 10,000,000 accurate shots
Reward: The Marksman
Goal #2: Land 20,000,000 accurate shots
Reward: Bullseye
Call of the Beast Week 3 runs from Thursday, October 30 at 4PM CET until Thursday, November 6 at 4PM CET.
As before, the rewards won’t be sent to your in-game stash as soon as the goal is completed. Instead, they will be distributed at the end of the challenge. Also, to know how close the community is to victory and your rewards, head to Dying Light Outpost to see the progression.
Aim for the head! Or the body… What we mean is: just don’t miss.
https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
The following changes have been made.
- A new free map has been added.
- The unlock date for EX Map 2 has been changed.
Before: After clearing Stage 17
After: After clearing Stage 16
- The title screen has been updated.
- Some UI improvements have been made.
- Some text has been revised.
- Other bug fixes have been made.

Hey players,
Update 1.40.13 has just spawned on your headsets, bringing Andrew Gold’s “Spooky Scary Skeletons” – Undead Tombstone Remix (Extended) to the Shock Drops section!
You can also look forward to an updated, spooky-themed environment packed with jack-o’-lanterns and a mysterious manor to set a proper Halloween mood.
This update focuses on Level Editor fixes – check out the full release notes below.
Enjoy Halloween and see you on the leaderboards!
RELEASE NOTES:
- Added: Halloween Drop “Spooky Scary Skeletons" – Undead Tombstone Remix (Extended Remix) by Andrew Gold
- Added: Spoooky environment
Level Editor:
- Fixed: The player is unable to test a Custom Beatmap in FPFC Test Mode after re-checking the FPFC box in the Beatmap Editor
- Fixed: The 'Page 1' and 'Page 2' buttons are not functional when using the 'Lights V2' tab
- Fixed: The user cannot exit a beatmap after changing the song file for a custom song on the Level Editor
Due to recent code updates, some older mods are no longer compatible with the current version. This may cause the game to fail to launch. Please remove any mod files from the game’s root directory and restart the game.
For a detailed description of the code refactor, please see:
https://store.steampowered.com/news/app/2103140/view/547875764461112901
Fixed an issue where the harpoon charge rate behaved abnormally in certain situations.
Fixed an issue where the Ink Spray from the Giant Squid could permanently blind the player.
Fixed incorrect spell count when casting Arcane Nova.
Fixed improper interaction behavior when combining Essence of Soul with Skull of the Cthulhu.
Fixed an issue where summoned units were not recognized as valid targets by enemies and were unaffected by allied healing auras.
Fixed visual shadow issues related to certain projectile types.
Fixed collision height issues preventing Rune Hammer and Evil Slayer Sword from hitting enemies correctly.
Fixed an issue where the Pillar of Light death effect would not disappear.
Fixed an issue where dynamic optimization caused harpoon orbital movement to accelerate incorrectly.
Fixed an error sometimes triggered by Shadow Serpent.
Fixed a bug where the harpoon’s charged damage bonus would disappear.
Fixed incorrect harpoon spawn locations under certain conditions.
Fixed crash issues caused by specific room layouts.
Fixed crash issues related to certain curses.
Fixed incorrect laser behavior for Skeletal Centaur enemies.
Fixed incorrect animation and behavior for serpent-type enemies.
Fixed traps sometimes becoming invisible in certain room environments.
Fixed incorrect cooldown values for the Melee Mage set.
Fixed cases where tracking spells in certain combinations failed to activate properly.
Fixed firing logic errors for charge-based spells when placed in secondary slots.
Fixed an issue where Evil Slayer Sword could not hit certain enemy types.
Fixed cases where enemy laser attacks could incorrectly penetrate through walls.
Fixed an issue where the Endless Devourer‘s summoned creatures had incorrect visual effects.
Fixed several issues that could potentially corrupt save data.
Fixed inconsistent mana recovery behavior involving Mana Absorption in specific builds.
Fixed incompatibilities between Sprint mode and Charge mode.
Fixed a crash issue related to Arcane Barrier.
Fixed incorrect flame lighting effects in certain cases.
Fixed crashes when selecting certain spells under specific conditions.
Fixed shield damage not properly triggering related relic effects.
Fixed Mimicry Cube incorrectly being able to copy Area Boost.
Fixed abnormal stack counts for Poison effects.
Corrected various text and localization errors.
Improved save file handling: the game will now automatically create a backup if a loading error occurs.
Triple Projectile
Damage: 15/23/36 → 14/21/34
Mana Cost: 12/18/27 → 10/13/17
Cooldown reduced slightly (-0.1s)
Improved dialogue lines for the Dave set.
Added visual image cues to tutorial guidance.
Refined the appearance of the Sea People Shop Refresher.
Reduced game log file size.
Improved flame tinting effects for Skull of the Cthulhu, Pillar of Light, and Exploding Hive.
Updated landing SFX for Rune Hammer.
Hello Riders!
Our first DLC “Highlands” is out now on all platforms! Inspired by the beauty of the Scottish Highlands, you can now carve your way through the golden forests of Ben Fiadhein. Discover ancient ruins, ride along the shores of mighty rivers, find your path through foggy swamps and explore the mysteries of Castle Rioghail.
https://store.steampowered.com/app/3976250/Lonely_Mountains_Snow_Riders__Highlands/
The DLC features
4 new trails with blue and black slopes.
New challenges for time trials, trick and free ride
New rewards featuring comfy autumn clothing, classic highlands kilts or even some medieval armor.
New leaderboards for all modes
Full Multiplayer Support
The Highland trails are all available as part of the public quickmatches, but only DLC owners have access to the singleplayer modes and private tours to ski with your friends.






The DLC comes with a 10% release discount and is also available in the franchise DLC with a further 15% discount.
https://store.steampowered.com/bundle/49652/Lonely_Mountains_Franchise_Bundle/
We wish you all a great time on Ben Fiadhein and see you on the new mountain!
Your Megagons
PS: The DLC also comes with an Update to version 1.3.1.
New Features
MAJOR: NEW DLC HIGHLANDS IS NOW AVAILABLE TO BUY AND IN QUICKMATCHES
Fixes
Minor: “Best OWn Ghost” achievement gets now triggered at the correct point.
Major: End timer quickmatch is now working again.
Major: Player List in racing is now sorted correctly.
Improvement
Minor: Snow Visuals slightly improved
Hey Rifters! Thanks for your bug reports. v1.3.0 of Rift Riff on Steam contains the following fixes:
Fixed challenges in Bloom not completing when they should.
Fixed monsters being stuck in an idle animation after dying.
Fixed incorrect Chinese and Japanese font rendering on macOS.
Fixed the continue button in tower select getting stuck on 'continue anyway'.
Fixed window resolution button showing when fullscreen is enabled.
Fixed screen selector not showing when fullscreen is disabled.
As always, the full changelog can be found here: https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/
ttyl, the rift riff team: Adriaan, Sim, Franz, Matthijs, and Professional Panda