Greetings Officers!
Our servers will be temporarily unavailable later today for maintenance as we prepare for a hotfix to address some bugs. More details on the timing below.
(28th Oct) (MYT) 5 PM ~ 6 PM
(28th Oct) (GMT) 9 AM ~ 10 AM
(28th Oct) (EST) 5 AM ~ 6 AM
(27th Oct) (PST) 2 PM ~ 3 AM
Fixed the bug where doubled elite monsters in Rune Difficulty would disappear abnormally.
Fixed the bug of residual text remaining on the screen.
Fixed the bug with abnormal settlement of Bone Spirits.
Fixed the bug where fire skills failed to deal critical damage.
Fixed the bug where Bone Wraiths in Difficulty Runes persisted for an excessively long time.
Adjusted the "Final Bloodletting" achievement to align it more closely with the intended completion conditions.
The "Insight" interaction will only appear once and will not reappear after being clicked.
The download package now supports default languages.
Expanded the drop range of the Cow Level’s key item—the Tome of Teleportation. It will now be dropped by 3 bosses in subsequent Acts 3, 4, and 5, significantly increasing the chance to enter the Cow Level.
Hello everyone! The game was updated with version 0.31.1
Earth magic:
New ability: Stone fist
New ability: Fist projectile
New ability: Wave of Lava
Storm magic:
New passive: Chain lightning
New passive: Lightning strike sparks
New passives for golden lightning
Music:
New ability: Summon drums
New ability: Chain healing
New ability: Wave of healing
New passives to improve serenades
Banditry:
New ability: Shredding
New ability: Mark of the Void
New bomb: Flash bomb
Nature:
New ability: Mass roots
New ability: Sphere of nature
Archery:
New arrows: Explosive, poison, lightning, armor-piercing
Leadership:
I've finally added a squad mode ability for leadership. It was one of the first abilities I came up for this tree, long before EA release, but I've struggled with it somewhat over the years, trying to add or remove features and correctly implement it into fight mechanics of the game. Final version is quite simpler compared to the other iterations of the past, but it's still a useful ability that will allow you to more directly control your companions and for example make them dodge boss abilities better etc.
I've had discussions with people regarding seasonal events content. I think the ultimate conclusion for me was that it's alwasy better to give more options and more control into player's hands, so I've added an option in gameplay options that will allow you to activate, deactivate or seasonally activate these events, so you can engage them in any way you want.
Fixed few visual bugs and collision issued in free city
Fixed few dialog options incorrectly showing in free city quests
Fixed issue with fishing in Free City locking players sometimes
Fixed not being able to learn pickpocket passives
Fixed incorrect labels on some cemetery altars
Fixed not being able to activate dialogue options in detective quest, even if you have item required
Fixed missing word in Poets of the coast book
Fixed some quest objects not being visible in Free City
Also we are working hard on new content, for example check out these werewolf form models in-game:

Thank you for your support!
Check out our social media links:
万灵的气息弥散栖息在世界树的根须之上,当世界树的年轮染上血痕,所有镶嵌黄印的装备开始渗出灵魂的黑雾,那些雾气里漂浮着克苏鲁沉睡时的梦呓。被诸神黄昏烧焦的树根处,正安放着散发腐甜气息的南瓜灯。它们的光晕里,隐约有破碎的古神梦境碎片。
亲爱的继承者们:
《古魂》世界中,万圣节<万灵狂欢>庆典活动,已于2025年10月30日0点准时开启。恭请各位继承者登入游戏,领取节日限定糖果和限量道具。限定超萌<万圣节头像><名片框>及<头像框>将在活动结束后下线,无法通过其他活动获取哦。
小古在此拜谢各位继承者对《古魂》长时间的关注与支持,节日礼兑换码双手奉上:
大小写均可,全渠道可兑换。过期时间:2025年11月30日23:59,还请大家及时兑换哦。

小古日常也收到了很多玩家朋友的积极互动反馈,v2.4版本「宿命的对决 万物归一」已经更新有一段时间了,不知道各位继承者对全新的魂核和装备体验如何呢?
游戏内上线的限时登录活动可以直接获得古魂2神话武器图纸自选礼盒,但有很多继承者不知道该如何选择适合自己的神话武器。为了给大家扫清迷惘,本期的攻略投稿,带来v2.4版本新增武器的实力解析以及当前版本下给位置的配装推荐,干货满满!
灵珑之剑(升碎星/虬枝/创世)
灵珑之剑是最通用也是综合最强的神话轻武器,是绝大多数情况下的首选。而对于更追求极致的玩家,也可以根据自己具体的面板配置进行选择。当实际暴伤大于600%时,冥契之剑的伤害表现会逐渐超越灵珑之剑;反之暴伤较低时,天启之剑的攻击力加成可能会带来更高的收益。

千面之匣词条选择:
T0(必带):
套装件数-1
轻武器技能等级+(4~6)
T1(根据个人需要或者洗出哪条用哪条):
暴击伤害+(18~32)%
对异常状态下敌人暴击伤害+(30~54)%
暴击率+(12~22)%
攻击力+(10~18)%
冥契重剑(升虬枝/创世/碎星)
冥契重剑相较于灵珑重剑和天启重剑优势明显,可以无脑选。只有在终伤极度稀释的极端情况下,其他两件装备才有反超的可能。这三件武器对伤害的增幅排序分别为:冥契重剑>>灵珑重剑>天启重剑。灵珑重剑和天启重剑的伤害在暴击变量的影响下只有5%以内的微弱差距,而冥契重剑对比这两者却有着15%以上的压倒性优势。

千面之匣词条选择:
T0(必带):
套装件数-1
重武器技能等级+(4~6)
T1(根据个人需要或洗出哪条用哪条):
暴击伤害+(18~32)%
对异常状态下敌人暴击率+(18~32)%
暴击率+(12~22)%
圣羽之涡(升创世/碎星/虬枝)
古魂2原生不朽混沌的特殊词条相比神话混沌的特殊词条并没有很大的优势,而神话混沌升华后在轻重武器和混沌本身的三重“套装件数-1”的远古词条加持下可以直接触发三件套效果。此消彼长,在古魂2版本选择神话混沌再进行升华成了更好的选择。而三个神话混沌中,圣羽之涡同时拥有高额的穿透和暴伤词条,比起其他两个混沌适用于更多的环境。

千面之匣词条选择:
T0(必带):
套装件数-1
进入战斗后,暴击率+7%,暴击伤害+12%
释放技能时,技能伤害+(22~40)%,耐力消耗+20%
T1(根据个人需要或洗出哪条用哪条):
攻击力+(7~13)%
所需属性伤害+(11~20)%
占星秘典(升巡星/黯蚀/绿野)
占星秘典的特殊词条可以根据最低的一项属性伤害减免来提升暴击伤害,最高可以提供70%的高额暴击伤害,光看面板就是十分权威的输出圣物。对于大部分玩家来说,就算不能吃满70%的暴击伤害,叠到30%以上的暴击伤害也是轻而易举的。与另外两件神话圣物相比,不论是紫晶星晷的闪避触发300%攻击力伤害还是赤晶铜印的-5%技能冷却时间,哪怕30%的暴击伤害都能带来更为稳定更高效的输出提升。

千面之匣词条选择:
T0(必带):
套装件数-1
全属性伤害+(10~18)%对敌人造成技能伤害时,暴击率+100%,暴击伤害+(36~65)%,持续5秒,在战斗中只生效一次
自身生命值高于80%时,全属性伤害减免+(7~13)%
灵猫遗骸(升绿野/巡星/黯蚀)
遗骨位置的第一选择依然是代替上版本圣骸骨灰的灵猫遗骸。相比圣骸骨灰,灵猫遗骸虽然只提升了5%的暴击伤害可以说比较有限,但比起另外两件遗骨的5%冷却和112w/3秒的伤害,灵猫遗骸依然是提升输出最强有力的神话遗骨。一如上版本的圣骸骨灰,灵猫遗骸的最大痛点也是开局-50%生命造成的生存压力,因此比较适合治疗充裕的队伍使用。不过由于和圣骸骨灰一样还是-50%的生命值,所以上版本使用圣骸骨灰的继承者也可以放心将其替换成灵猫遗骸来提高上限。

千面之匣词条选择:
T0(必带):
套装件数-1
全属性伤害+(10~18)%对于生命值低于30%的敌人造成伤害时,攻击力+(22~40)%
释放奥义需要的奥义值-(18~32)%
星织兜帽(升黯蚀/绿野/巡星)
综合来看,星织兜帽在没有负面效果的情况下提供了相当可观的伤害加成,应该是最适合大部分玩家使用的新神话头盔。尤其是对于毒属性和火属性魂核队伍来说,元素异常叠加速度更快能更频繁触发元素异常爆发可以而对于生存能力完全溢出或是亟需提高生存能力的的玩家,也可以根据自己需要选择狂战角盔或风旅之冠来应对不同情况。

千面之匣词条选择:
T0(必带):
套装件数-1
全属性伤害+(10~18)%
生命高于80%时,攻击力+(22~40)%
T1(根据个人需要或洗出哪条用哪条):
每损失10%生命值,最终伤害减免+(6~11)%
生命值+(6~11)%
凋零绽放甲
防具位置我们依然选择原生不朽的凋零绽放甲。在输出端,继古魂1原生不朽防具枯萎盛放甲的所有技能等级+8,凋零绽放甲更进一步拥有所有技能等级+9的巨大增幅。所有技能等级+9可以让角色每个技能的伤害倍率提升100%以上,较之神话防具普遍8%、9%的全属性伤害加成,完全可以说是鸿泥之别。在防御端,凋零绽放甲提供20%的生命值也是很扎实地弥补了生存能力。可以说在防具位置上原生不朽和神话装备的差距是最大的,任何情况下凋零绽放甲都是唯一的选择。

琥珀长靴(升苍玉/破碎)
古魂2的原生不朽战靴拥有远强于神话战靴的特殊词条。但考虑到“活物、战靴、饰品”组成三件套套装,而三件套中若有两件原生不朽则只能触发一个2件套效果,若三件套中只有一件原生不朽则能触发两个3件套效果。综合考量后,应当在战靴上使用神话装备而将原生不朽的机会留给差距更大的饰品位置。因此在战靴位置,放弃了原生不朽9%的穿透后,我推荐琥珀长靴。琥珀长靴的真实伤害在异星远征等高难环境具有明显优势,且自身55%最大生命值的额外伤害也在未来更具有成长空间。

千面之匣词条选择:
T0(必带):
套装件数-1
穿透+(3~7)%【穿透<100%时】
释放技能时,每剩余10%耐力值,最终伤害+3%,持续3秒
T1(根据个人需要或洗出哪条用哪条):
奥义等级+(2~5)
释放技能时,恢复(2~4)%生命值,自身生命值低于30%时效果翻倍,冷却时间10秒
业火天罚之戒
饰品位置选择可以在共斗商店兑换的原生不朽业火天罚之戒。业火天罚之戒的特殊词条提供珍贵的10%敌方全属性减抗和18%的全属性伤害加成。相比神话饰品中蟠龙玉戒的9%全属性伤害加成或鳞纹指环的10%终伤加成,原生不朽饰品在特殊词条上拉开了10%以上的巨大差距。

巨颚甲虫(升破碎/苍玉)
在活物的选择上与遗骨类似,巨颚甲虫的输出提升最为显著,在生存能力和奶量足够的情况下毫无疑问是最佳的选择。巨颚甲虫对比古魂1的神话活物雷灵狐有10%的提升,对比其他古魂2的另外两个活物赤瞳鸣蝉和苍绿飞蝗更高出12%以上的输出收益。值得注意的是,在巨颚甲虫的持续扣血影响下,续航在对战中的作用显得更加不可或缺。如果魂核和装备构筑中缺乏足量的治疗,也可以选择均衡性更强、攻防兼备的苍绿飞蝗。

千面之匣词条选择:
T0(必带):
套装件数-1
穿透+(3~7)%【穿透<100%时】
进入战斗后,最终伤害减免+10%,所有技能等级+4
T1(根据个人需要或洗出哪条用哪条):
奥义等级+(2~5)
对倒地状态敌人造成伤害时,最终伤害+(24~43)%
全属性伤害+(11~20)%
需要注意的是,古魂2的装备升华后的套装共分为三组,每组三种,共九种套装类型。这三组分别为轻武器、重武器、混沌组成的三件套:虬枝蚀心、碎星萤石、创世余烬。头盔、防具、遗骨、圣物组成的四件套:巡星圣使、黯蚀熔金、绿野生息。战靴、饰品、活物组成的三件套:苍玉镂金、幻彩曜石、破碎虹光。
由于套装件数-1远古词条的存在,这九种套装在我的配装推荐中除了幻彩曜石因为饰品选用了原生不朽而无法生效,其余全部都能完全生效。因此,在升华过程中,同一组的装备应当追求不同种的套装效果。比如轻武器、重武器、混沌这一组三件套中,最理想的情况下是这三件装备分别升华成虬枝蚀心、碎星萤石、创世余烬每种各一个。
以上就是v2.4新神话装备解析的武器篇。随着2.4版本的更新,大量新神话装备涌入,古魂的装备搭配也更为丰富多彩。本攻略旨在抛砖引玉,希望各位继承者能在借鉴此攻略进行装备构筑的同时,也能在实际游玩中根据自身实际情况灵活搭配,有属于自己的的独到版本答案!
#古魂 #发现好游戏 #暗黑神话 #有奖活动 #古魂新版本
We're bringing you a new content update just in time for Halloween! This is the start of a new patch cycle which should see some smaller patches to follow- we ran int some issues getting one of the quests ready in time, ran into a weird bug with RPGmaker, so we're gonna be taking some more time to make sure it runs properly and adding it in when we're able! Meanwhile, there's still plenty of other content ready!
0.29.1
• New scene available: the pauper gang encounter. This has a random chance of happening if you camp at the shelter in the Valos Slums. The scene also changes a lot depending on whether you have enough Defiance to wake up and escape or chase them off, or if you have high enough Seduction to take things up a notch, or if you have high enough Depravity to actually enjoy the encounter. Also available in the Gallery!
• New scene available: Beth’s Wedding! This completes Beth’s training content for the Ranch. Additionally, her beastwife scene variations will also become available after this. Note that you will need to order the Beastwife Outfit from Roche to unlock this scene. Also available in the Gallery
• New scene + gameplay mechanic! A ‘Bladder’ system has now been added to the game, which you can toggle on/off at any time via the Preferences tab in the main menu. If this is triggered, it causes Claire’s bladder to fill up over time as you eat and drink, and eventually she’ll need to find a toilet or outhouse to relieve herself. If you don’t do that in time… well, there’s some rather shameful self-wetting consequences – complete with a scene for you perverts ;p
• There are two new scenes available for the Sisters/Temple of Fertility questline… but there’s no accompanying quest. Let me explain. A big reason for the delay in our release this time was because we were working on the upcoming ‘Apostasy’ quest… however, the level design and mapping for the next part got way, way too convoluted, and it just would not stop causing gamebreaking glitches across the entire Temple of Fertility area during playtesting - to the point we’ve just given up on it. Have decided we’re gonna have to remake a whole bunch of alternative Temple of Fertility maps to accommodate the next quest properly. But, rather than make you all wait even longer for that, we decided to just go ahead and release an update – especially since the scenes are already done and ready. So, yeah – the new scenes available for viewing in the Gallery, but no quest yet. Sorry!!
• New scene available: Ropers x Claire – however, accompanying quest is not ready, so only available for viewing in the Gallery. Read preceding notes for an explanation.
• New scene available: Absorber x Roper – however, accompanying quest is not
ready, so only available for viewing in the Gallery. Read preceding notes for an explanation.
• Minimap has been re-enabled
• Inventory and stash system UI has been overhauled due to popular request. Have remade it so that you should now be able to read all item descriptions as well as sort through items more easily.
• The peeping and follow-up blowjob scene in the Hilltop Inn has been modified somewhat to work with the new bladder mechanics
• Added penalties for the Drunk state and for the hangover following the Drunk state
• Satyr scene can now be skipped



A fix for a security vulnerability found in games built with Unity as reported by Unity Technologies on October 3rd, 2025 (Fri).
Please see the official announcement from Unity Technologies for further details.

Date Applied: 25.10.30
Auto Key Shortcut Added: A dedicated shortcut key (SHIFT) has been added for the Auto Key function.
History/Smartphone Exit Shortcut: The History and Smartphone interfaces can now be closed using the ESC key, in addition to the standard TAP method, for quicker navigation.
In-Game Directional Error Fixed: Fixed an issue where some directional indicators within the game were incorrectly displayed.
Typos and Script Corrections: General typos and spelling errors have been fixed, and some words in the script have been revised for improved coherence.
Auto Save Malfunction Fixed: Resolved an issue where Auto Save failed to trigger in specific game sections.
Investigation Sequence Blockage Fixed: Fixed a bug that prevented game progression when another object was clicked during the brief transition period between steps in the investigation/interrogation sequences.
\[Cyan Part] Error Fixed: Fixed a bug where an error occurred under specific conditions in the Cyan segment (or Cyan Chapter).