MLB Rivals - trew108


Greetings from Com2uS!

Can you believe the 2025 MLB season has already come to a close?
From start to finish, we’ve witnessed fierce competition, unforgettable plays, and thrilling moments on the field.

Which highlight stood out the most for you this season?
There were fan-favorite stars who lived up to the hype, and unexpected rookies who made a name for themselves with jaw-dropping performances.

Maybe you even thought, “I’d love to try this player out in MLB RIVALS!”

Well, now’s your chance—introducing the 2025 MLB Season Top Player Vote Event! ⚾✨

Cast your votes for the batters and pitchers who left the biggest impression this season.
The results will help determine the next Moment Cards to be released in MLB RIVALS!

Let your vote go to the players who captured your heart—or shocked the world—with their performance this season.

Check out the full details below!

■ 2025 MLB Season Top Player Vote Event
https://community.withhive.com/MLB9IRIVALS/en/board/14/12647


Thank you.
Closers - Closers
Hello Agents,

This is PD Hyun Soo Lee.

This developer’s letter is to address some of your curiosity and anticipation, and to briefly share our upcoming update plans scheduled for the near future. 

We are aware that many Agents are looking forward to the end-of-year roadmap reveal in “Closers Talk.” 
Our team is currently preparing this event with your voices in mind, so we kindly ask for just a little more patience.

First, we ask for your understanding regarding the adjustment to the November update schedule. 

We had originally planned two updates in November, but due to Korea’s extended holidays through early and mid-October, we came up with a conclusion that there isn’t enough time to ensure proper testing and stability. 

As the PD, I’m truly sorry to deliver news of a delay so early in my tenure. 
While it is natural to adjust schedules when necessary, we as a studio will redouble our efforts to ensure stability and substance in the updates to come.

Now, let me briefly introduce the main contents of the updates scheduled for November 12 and November 26. 
※ The following information and images are currently under development and may change before release. 
 
▶ November 12 Updates
The first November update is scheduled for November 12, featuring the following key content: 
 
1. Levia Skill Remake
The Levia skill remake aims to deliver a more unique and satisfying combat experience while preserving the core playstyle that Agents are familiar with.

We are simplifying skill inputs that previously required directional keys and integrating scattered buff effects across multiple skills to improve overall usability and convenience.

On the visual side, we are also updating Levia’s effects to be more glamorous and dynamic, the skill presentation will be way smoother.






2. Crew Leader Replacement Feature

If a Crew Leader has not logged in for an extended period, it may hinder the Crew activities.
To address this, a new feature will automatically transfer leadership authority when the Crew Leader has been inactive and has not managed the Crew for a certain period of time.

This feature has already been developed and previously announced, but has not yet been implemented in the game.
To ensure smoother Crew operations for all Agents, this feature will be applied in the first update in November.


▶ November 26 Update

1. Dungeon Status Board


We know that many Agents train multiple characters at the same time, but currently, you have to switch between each character to check their dungeon clear progress one by one.

This inconvenience naturally leads to fatigue in gameplay.

To resolve this, we have developed the [Dungeon Progress Board System],
which allows you to view the dungeon clear status of all your characters at a glance.

On top of checking the status, you can also customize the dungeon list and categories you are currently playing.
This makes it easier and more efficient to set up and manage the dungeons that matter most to you.

With this system, there will no longer be a need to switch characters individually —
you will be able to grasp the progress of all your characters at once.
We hope this new feature will make it more convenient for everyone to manage dungeon clear progress and reduce the hassle during gameplay.


2. Mutant UX Updates
Currently, you must open the Mutation System UI to check your Reaction Type and accumulated EXP, which can be quite inconvenient.

To address this, the mutation type and EXP will soon be displayed directly on the HUD, so that you can easily monitor your mutation progress

Moreover, to help new and returning agents become more familiar with the Mutation System, we will be adjusting the damage-increase values for each mutation type by level.
This change aims to reduce the performance gap felt at lower levels and make mutation growth smoother overall.


3. Character Balance Adjustment (Cheolsu, Lucy, Soma)
We will be applying balance updates for Cheolsu, Lucy, and Soma.
Our main goal is to enhance each character’s attack power, and we are currently testing the final adjustments.
 
Here’s an overview of the overall balance direction for each character.

Cheolsu
Adjusted charging & channeling skills (Improve casting speed & responsiveness) / Reduced cooldown
Lucy
Enhanced skill effectiveness / Increased skill attack speed
Soma
Increased attack speed in certain skills / Enhanced skill effectiveness / Removed certain conditions required to reduce skill cooldowns

4. Improving Data Loading Structure
We are working to address the brief pauses that occur when allied or enemy characters appear during battle.

In particular, we’ve optimized the issue and expect to be improved that APC and NPC characters would remain still for a few seconds when entering mission dungeons.

We hope this update helps all of you maintain a smoother and more seamless gameplay rhythm.

As always, we will continue striving to optimize performance and resolve structural issues with every update.


▶ Content under Development
Next, I’d like to share some of the additional development projects our team has been working on, beyond the regular annual updates.
While the exact release schedule for each feature hasn’t been finalized yet, we will be sure to inform you as soon as development and testing are complete.


1. Town Travel System Revamp
 


As the game continues to grow and more towns are added, it is getting more difficult for newer players to distinguish between them.
To improve this, we are reorganizing the current town list, adding town images, and introducing new features such as search, list view, and favorites, so you can find your desired destination more quickly.
Each town will also display quest progress, helping reduce confusion or pressure caused by incomplete prerequisite missions.

Currently, when events are held in specific towns, the only way to check their duration is by viewing the expiration time on event materials. Since this can be inconvenient, we plan to display the event period directly on the town selection screen.

When multiple towns host events at the same time, some of you may miss certain events or have to check the website for details.
To address this, each participating town will now display an event icon, making it easier to identify where active events are taking place.


2. Item / Event Notice on Game Start & Exit
 

We are revamping the item notification windows shown when you start and exit the game.

Currently, these windows only display text alerts for consumables or items that are about to expire, making it difficult to identify which specific items are affected.

[After Logging In]
  • When you log in, a pop-up window will appear to notify you of any items on the currently logged-in character that are about to expire (within the next three days).
[When Exiting the Game]
  • On the exit screen, you will be able to check at a glance of all unclaimed event rewards and items nearing expiration across your Inventory, Personal Bank, and Account Bank.

3. Improving Past Costume Acquisition
In the past, costumes that were previously sold could only be obtained again when their respective Washing Machine or Transmitter were released, 
making it difficult for many players to acquire the outfits they wanted.

To address this, we are currently developing a new acquisition method for past costumes, separating from Washing Machine or Transmitter that will allow you to acquire them through other means.

Going forward, we hope this new system will give everyone more opportunities to acquire past costumes whenever you wish, offering greater flexibility and freedom to style your beloved characters.

In addition to the features mentioned above, we are also continuing to develop new systems, content, and convenience improvements.
However, as some of these projects are still in early stages, we are unable to share details just yet.

Once these updates reach a stage where they can be properly introduced, we will share more information through future announcements and communication channels.

We will continue doing our best to communicate with you through more diverse channels in the future.

Thank you for your attention.

Best Regards,

Hyun Soo Lee,
Closers PD
Night of the oldbrand - arnold

- added cursed objects to the night

- added slot machine for gambling

- added M-Lock 9mm pistol

- added workbench place reminder to tab view

- adjusted door collisions

- balanced level effects

Cat Island Petrichor - kikuchikokoyo

Hello everyone,

First, we would like to express our sincere gratitude to all the players who have supported Cat Island Petrichor. As the debut title from LuminousNote, your excitement and encouragement have meant a great deal to us.

Because this is our first time introducing ourselves as developers, we are holding the game to the highest standards. In recent internal reviews, we concluded that additional time is needed to further refine the final details and ensure that the experience launches in the best possible state.

After careful consideration, we have made the difficult decision to postpone the release of Cat Island Petrichor to March of next year.

We sincerely apologize for any inconvenience this delay may cause. We firmly believe that this extra time will allow us to deliver a more polished and fulfilling experience when the game launches.

In addition, this December we will be exhibiting the newest development build at the G-EIGHT Game Expo in Taiwan. If you are planning to attend, we warmly welcome you to visit our booth, try the game, and share your feedback with us.

Thank you for your patience, understanding, and continued support. We look forward to showing you a more complete Cat Island Petrichor very soon.

Sincerely,

The LuminousNote Development Team

Who's at the door? - Hausoo
We’ve added two new dubbing languages — German 🇩🇪 and Brazilian Portuguese 🇧🇷!
We’ve also fixed an issue where the game could become too dark during the Takgu ending.

Thank you for playing and sharing your feedback.
SKONEC
Senior Sunset - Decager

I have been hard at work the past few days to get the next version of Senior Sunset ready for you all to play! Originally, the plan was to release a somewhat large content update 1-2 days after my last announcement. Plans have slightly changed, but for the better overall.

Version 1.1.0 will now be a much larger update, including things like a full saving system, some major AI reworks, many quality of life features, puzzle changes, feature additions and removals, and way more than I can add here right now.

Because of how big this update is, it'll take a little bit longer to finish. This just so happens to be a very busy week for me so the progress is slower than I would've liked, but I'm about 80% done with the update now.

I'm still keeping an eye on your feedback with the game, adjusting things as needed. Being a solo developer I didn't have outside testing so the difficulty was heavily tuned to how I myself played the game. It'll be a much easier and less tedious experience once the update drops.

For those interested in playing the game, I'd actually urge you to wait for the update. It won't take more than a couple more days and I can guarantee you'll have a much better time. It might be counterproductive for me to say that, but it's better to just wait.

The next post will be the update announcement. I look forward to sharing it with you!

Scarred - haskel

From October 27, 10AM PT to November 3, 10AM PT, confront the horror within during Steam Scream Fest IV. Experience Scarred for 25% off, dropping the price from $7.99 to $5.99.

Step into the shoes of a student trapped in a haunting dreamscape shaped by trauma, guilt, and memories you’ve tried to bury. Scarred blends psychological horror with atmospheric puzzles, drawing you into surreal corridors, flickering void decks, and empty classrooms inspired by Singapore’s urban architecture.

Every shadow has a voice. Every silence hides a memory. Can you face what lies beneath the surface — or will you be devoured by it? With immersive environments, haunting sound design, and story-driven exploration, Scarred is a descent into the corners of the mind where fear lingers long after waking.

  • Unravel the nightmare.

  • Confront what you’ve repressed.

  • Discover the truth behind the scars.

Don’t look away! Scarred is 25% off now during Steam Scream Fest IV.

Oct 29
Black Fog - polaris

The Black Fog demo is now available to play.

Black Fog is a survival horror with narrative elements, following the story of Kat and Eleanor, two ex-band members who haven't spoken in over two years. When a dark fog infused with a deadly neurotoxin encompasses the nation, Kat is inflicted with rampant hallucinations, unable to discern what is real, and what is not.

Throughout the night, you'll play as Kat while she attempts to survive an onslaught of dangerous manifestations. 300+ potential hallucinations will appear and distort the surrounding house. You will need to photograph them to stay alive, or else they will rapidly raise your anxiety to lethal heights. Alongside hallucinations, other entities will appear that will attempt to let toxins into the house, short circuit the power, and even attack you directly. Survive for 2 in-game hours until Eleanor arrives to drive you to safety. 

If you like the demo, consider wishlisting the game for its November 4th release!

Limbus Company - jaemin.lee
Hello, this is Project Moon.

We have identified an issue where some Managers are experiencing abnormal displays of in-game text, images, and other resources.

Upon conducting a service monitoring process, we have confirmed that this issue occurred due to an error in resource downloads between Oct. 30th (Thu) 12:00 – 12:30 (KST).

We have confirmed that the issue has been stabilized as of Oct. 30th (Thu) 12:30 (KST), however, if you are still experiencing the same issue, we kindly ask that you completely close and restart the game to check whether the issue persists.

If the issue continues even after restarting, please contact our Customer Support with your device information so that we can further investigate and apply necessary fixes.


[Customer Support Contact]
limbussupport@projmoon.com

[Required Information for Inquiry Ticket]
1. UID:
2. Device in use:
3. Device OS version:
4. Screenshot showing the issue

We sincerely apologize for the inconvenience.
Ithya: Magic Studies - blueturtle.animations

Hello everyone!

It's time for cozy Autumn vibes! 🍂

Here's what's new:

  • 17 new furniture pieces and 2 new walls to decorate your main room

  • 1 new location to explore and unwind in

  • 2 new playlists, perfect for dreamy or cozy autumn sessions

Hope you enjoy this seasonal update and thank you for your continued support. 💙

...