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The main changes implemented in this patch are as follows.

Please refer to Steam News for more details on FOX HUNT.
https://store.steampowered.com/news/app/2417610/view/605297293021675570
Please click here for more details on FOX HUNT.
https://www.konami.com/mg/mgs3r/foxhunt/asia/ja/
16:9 Display(Captured at 1920x1080)

21:9 Display(Captured at 3440x1440)

*On certain screens —such as cutscenes and menu displays— the aspect ratio will be locked to 16:9 regardless of your system settings or display environment.
*Some UI elements will remain positioned as they are in the 16:9 layout.


- Improved overall performance stability.
- Resolved an issue where background music would not play during certain cutscenes.
- Fixed a timing mismatch between user actions and background music ending.
- Corrected an issue that occasionally prevented specific actions by Raikov from triggering.
- Implemented minor bug fixes and general adjustments.
We will provide further update information as soon as it becomes available.
 
	
	
Adventurers, it’s time to dive back into the dungeon this Halloween if you dare.
This is one of our biggest and spookiest updates yet, introducing the brand-new Arena Mode: a wave defense mode! Explore the revamped home base, complete with a Mirror to try on new cosmetics, a full Halloween makeover, and even a Photo Booth to capture your frightfully good looks.
We’ve also brewed up a cauldron of reworks, fixes, and treats in this massive update. So without further ado… grab your pumpkin lantern and dive into the sweet (and spooky) details below!
 This new game mode can be found next to our classic dungeon crawler mode at the home base. You can hop in with up to 3 other players with all the weapons you have unlocked. Face wave after wave of enemies in the toughest challenge Ancient Dungeon has ever seen. Shorter runs, higher stakes!
This new game mode can be found next to our classic dungeon crawler mode at the home base. You can hop in with up to 3 other players with all the weapons you have unlocked. Face wave after wave of enemies in the toughest challenge Ancient Dungeon has ever seen. Shorter runs, higher stakes!  
For most it will be unlocked, but if you haven't filled out your bestiary with at least 35 dungeons you'll see a progress bar at the area and it will be locked.
 To unlock it simply hop into the dungeon and discover 35 monsters by going through each floor.
To unlock it simply hop into the dungeon and discover 35 monsters by going through each floor. In this new game mode you'll start with just a few monsters spawning. Fight them off and survive the wave and be rewarded with a selection of relics to pick.
In this new game mode you'll start with just a few monsters spawning. Fight them off and survive the wave and be rewarded with a selection of relics to pick. After you pick a relic the next wave starts, each wave spawns new relics for you to strengthen yourself and survive so pick carefully! With more players more relics spawn each wave and you're able to select more than 1 relic.
After you pick a relic the next wave starts, each wave spawns new relics for you to strengthen yourself and survive so pick carefully! With more players more relics spawn each wave and you're able to select more than 1 relic.  Occasionally you'll be forced to choose a shared curse! These curses range from waves spawning faster and more chaotic to taking more damage per hits.
Occasionally you'll be forced to choose a shared curse! These curses range from waves spawning faster and more chaotic to taking more damage per hits. 
After your selection the floor dynamically changes, this can mean raised platforms, the ceiling crashing down on you, the floor disappearing below you so you have to stay on your feet!
 We've also added a ton of traps randomly appearing like this new fire trap besides your classic traps like spikes, darts and more!
We've also added a ton of traps randomly appearing like this new fire trap besides your classic traps like spikes, darts and more!

Arena mode has 3 doors featuring shops, items, and other goodies for you to unlock. As you kill monsters keys will drop allowing you to unlock these hidden treasures. The doors in this game mode feature a new lock which display how many keys you'll need to unlock them.

Take pictures and videos from all kinds of angles. Selfies, action shots, and cinematic clips are now just a tap away! Find the toggle for LIV in the MISC in-game settings to spawn the tablet!
 Find some new additions at the homebase, like a new Halloween themed photo booth to take selfies with your friends!
Find some new additions at the homebase, like a new Halloween themed photo booth to take selfies with your friends!
Find the mirror at the Homebase to change your look. From hats to hairstyles, colors, and all kinds of cosmetics. Unlock more by completing milestones and drip yourself out!
Other changes include:
Halloween makeover: An assortment of pumpkins (WITH ONE SECRET PUMPKIN SOMEWHERE)
A button?
Skeleton head on tree trunk for you to punch around (for good luck)
Sealed rooms have been added back into the game
Reworked challenge chest rooms to be more interesting and more difficult in multiplayer
Burning enemies now ignite nearby enemies
Wisps now stack; more than 4 merge into stronger, multi-hit versions
Locked loot rooms now offer better rewards
Relics not yet found now show a small icon on the top right when you find them in-game
Abberrants and Bosses now have small indicators in the bestiary
Changed the probability system of orbs and relics into a weight-based system
Reworked climbing, if a climbable object moves, players move with it
Two new milestones added
Minimap now shows player names in multiplayer
All optimizations, quality-of-life, and graphics-related changes:
You can actually see your body when looking down (toggled in settings)
Increased view distance on Quest 2
Improved audio system: handles overlapping sounds more efficiently
Increased text scroll speed when pressing trigger
Relics in home base UI are now correctly sorted by name
Mods are now installed as .zip files for easier modding
Improved world generator stability, especially in multiplayer
Fixed wrong minimap scaling
Skeletons now bone-splode on death
Fixed fly hive performance issues
Fixed smorgasbord augment and other item-related bugs
Fixed rotating Beast beam particle issue
Fixed player collider height in seated mode
Fixed feed the friend achievement
Fixed statistics UI time formatting
Fixed credits names and Craven speech bubble
Fixed statistics and milestones not updating correctly in multiplayer
Fixed rotten plant projectile sounds
Fixed runs not starting after unlocking a new weapon
Potion effects now flash faster before running out
Fixed cascading power augment not working correctly
Fixed enemy network sync issues in multiplayer
Tons of smaller fixes and optimizations to make runs smoother
That's all for now, adventurers, jump in, try the new Arena game mode, and let us know what you think in the comments!
 
	
	Good day folks, Urb here. 
Hope you’re all doing great and gearing up for the holidays, candy, chaos, and all that good stuff. This one’s a small Halloween drop while I keep hammering away at the road to 1.0. I’ve got a few surprises cooking for classic players, especially around stats and ribbon tracking, but for now, enjoy some zombie mayhem in Classic and a fresh round of fixes.
Campaign AI’s been completely rewritten in the spirit of German doctrine, which means expect smarter moves and plenty of undeserved violence. A few sounds got beefed up, trench mode got its act together, and I’ve started experimenting with shaders, still early days, but the fire’s looking spicy.

As always, thanks for sticking around. Here's what we got in this quick drop:
Added a fail safe for the German weapons directive faulting the game at times
Resetting your campaign will no longer reset combat jumps in Classic
Removed rock spawns around bridges
Fixed an issue where sound volume wasn’t adjusting with distance when Radar stations were destroyed
Randomized samplings for longer abstract voice lines (like bleeding screams) to make them more procedural
Couple of fixes in Map generation to avoid some clipping especially with house.
Fixed a bug in Trench mode where scouts wouldn’t move or engage due to long-range detection
Selecting a soldier in the squad menu now plays a feedback sound
Moongrave (Halloween) ribbon added
Beefed up AAA sounds (like the Bofors) a bit
Completely rewrote enemy AI in Campaign, inspired by German infantry doctrine with subgroup mutators (SS are aggressive, Luftwaffe more defensive and such) they also take cover behind trees when reloading and such. Overall very fun fights.
Changed the manual turret sound
Started experimenting with shaders, beginning with fire and muzzle flashes
Land Mattresses and Bofors now use historical call signs thanks to LThunter for the lore digging
Programmed updates and special events to turn on and off automatically
Johnson LMG ultra rare lootable rifle
Fixed the Discipline ribbon in classic
Fixed a couple of crashes reported on our discord. Thanks for taking the time to post them, keep them coming and I'll patch as they come.
Changed the menu UI images for historical pictures
So yea, a little shadow patch drop this time, but we can all have some fun with the zombies and the Halloween ribbon until the 5th of November. The next event will be Remembrance Day — you’ll need to hit wave 100 in the special event to earn the Remembrance ribbon, which carries the same effect as in MnB2 for the old vets out there.
Here's some community highlights:
Excellent Bridge too far action from Mud and Blood master (and stil the only one), MeeM  
https://www.youtube.com/watch?v=YIuwjrLXn3AOur home boy, Mentally, with some good tactics, good stuff to watch if you want to learn. 
https://www.youtube.com/watch?v=4qIeMDympA4Potentially our next Master Skalar with one of his rare moment where he struggles. Mind you folks, he is playing master mode which for most of us, non cyborg individuals,  is impossible (NG +++++)   https://www.youtube.com/watch?v=t0Hjj7kneu8One of my personal fav, MT with some good ol' sluggin
https://www.youtube.com/watch?v=NQNwKomSdicLance Getting pretty good at this, Hurtgen is not easy:
https://www.youtube.com/watch?v=S7stiA3r0KgSome good Vire action from one of our new members:
https://www.youtube.com/watch?v=6SFgl2tu0UM
and to top it off the Definitive URB community iceberg, by Cheekistrelok
Welp that is it for me now folks, i'll get back to work on the rest of that patch now. I’m really grateful for all the feedback, the pretty cool community of flamboyant savages that you are all are. Be safe out there, and I’ll see you soon with the 1.0 drop.
Respectfully, 
urb
 
	 The support so far has been incredible, we’ve already reached nearly 40% of our Kickstarter goal in just a few days! Your feedback, shares, and messages are keeping the energy alive and i can’t thank you enough for helping us push Quantic River forward.
The support so far has been incredible, we’ve already reached nearly 40% of our Kickstarter goal in just a few days! Your feedback, shares, and messages are keeping the energy alive and i can’t thank you enough for helping us push Quantic River forward.
If you haven’t joined yet, you can still support the project and unlock exclusive rewards here:
 
	
	 
	
	FOX HUNT is a thrilling hide-and-seek based, completely original online multiplayer mode where you can play with up to 12 players.
Hone your skills on the battlefield and outlast the other cadets in survival-style training missions to prove who is best suited to serve the FOX Unit.
The FOX HUNT game mode option will be available in the main menu after the free update.
Additionally, we will be performing maintenance on our servers at the following date and time:
Planned maintenance 11/04 (Tue) 1:00-2:00 (UTC)
Please be aware that players will not be able to access the servers during the maintenance period. We appreciate your understanding.
 
	Another quick patch, where I finally figured the pesky quiet music in boss fights.
Fixed: Music going quiet during Boss Fights.
Fixed: Bug where Recharge Station didn't refill empty pips if Healthbar was full.
You can now use the Claw on the targets in the same room you get the upgrade.
Mecha Scorpion's weakpoint covers now bounce projectiles away like how grey doors do.
