Wild Assault - 狮兄

Hello Wild Ones,

We will be performing a live update at 00:00 AM PT on October 30. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.

▌Halloween Arrives, the Succubus Descends

  • The "Succubus Soirée" Bundle lands with a vengeance!

    • Includes: Halloween-themed Valiant skin "Succubus Soirée", exclusive NK47 skin, limited showcase animation, themed avatar, and Valiant Card

    • Fully equip yourself to become the ultimate Halloween warrior!

  • Gather Pumpkins, Craft Limited-Edition Weapon Skins!

    • During the event, collect special pumpkins to craft Halloween-themed weapon skins

    • Surprise rewards await—don’t miss out!

  • Valiant Weekend kicks off!

    • From October 30, 7:00 PM PT - November 3, 07:00 PM PT, enjoy a 150% Valiant Proficiency boost!

  • New Beast Token Exchange Items Available

    • Powerful weapon "NTW-Commander" now added to the direct purchase list

    • Obtain it now to dominate the battlefield!

▌Weapon Balance Optimization

Objective: Enhance weapon role clarity through numerical adjustments, expanding tactical options while preserving unique handling characteristics. We will continue monitoring combat data and dynamically optimize the gameplay experience.

  • AR

    • A94:

      • Adjusted damage drop-off over medium-to-long distances to improve sustained suppression capability

      • 25m-75m: Fall-off multiplier 0.7 → 0.85

      • 75m-150m: Fall-off multiplier 0.6 → 0.75

      • 150m+: Fall-off multiplier 0.5 → 0.6

    • AL01:

      • Increased bullet velocity 416m/s → 720m/s

      • Optimized trajectory performance, extending effective engagement range

    • NK47:

      • Base damage increased by 2 points

      • Reduced shots-to-kill (STK) while maintaining iconic recoil behavior, improving operational forgiveness

  • SMG

    • DMP now available for Marquez and Uly

    • Increases weapon diversity for compact engineer-type Valiants in different combat roles

  • DMR

    • MK4/VSK:

      • Headshot multiplier reduced from 1.6 to 1.5

      • Balances extreme time-to-kill (TTK) during continuous hits to ensure combat fairness

▌Other Optimizations
  • Gameplay

    • Adjusted the control point location in Area C of VESKA Outpost – WA Raid Mode

  • World Chat

    • Added colored name displays for other players in chat channels

▌Bug Fixes
  • Fixed abnormal collision issues with certain crates on IMPEL SANDBAR

Combat Cat Studio

Follow us on social media ⤵️
SUPERVIVE - chilemaniac

Happy Wednesday SUPERVIVERs! We’re coming straight out of our Season 2 launch with a dev blog for y’all. You’re gonna get some pretty fresh takes since this patch has only been live for a few days, but we want to hold fast to our commitment to keep you more in the loop and post more regular updates. Here we go!

Tournament Mode Takeaways

As we mentioned in our last Fireside Chat, we’re focusing on SUPERVIVE’s core combat magic in Season 2, both in battle royale and  new modes. Our first of these prototype modes - Tournament - just went live in patch 2.00. Overall, the reception to tournament mode across our surveys has been pretty positive. We’ve seen players enjoying the focused, smaller scale fights, the ability to evolve their build through limited choices, and adjusting their strategy to face specific teams (especially ones you may have fought before). 

One question we’ve been asking ourselves as we explore new modes is how to balance creating new prototypes with iterating on previous ones. If a prototype feels like it’s resonating we’ll likely take it back to the lab for more changes, but we also want to test new modes and not spend all our time tinkering on the same concept. In the case of Tournament, we’re going to make some adjustments for next patch, and then plan to release a new mode for a following patch.

In 2.01, we’re looking to test a 3v3 version of Tournament, which has been a frequent request in our surveys. Teams of 3 also makes some improvements to multiqueue - since you can take a full party into either Tournament or BR. We’ll be making some small changes to our current Tournament maps to make them better for larger fights, and will be interested to see what you think of the new team size!

Item Updates

The Armory has gone through a lot of changes since launch, and now that we’ve released a new set of items with Season 2, we want to take a step back and look at the system more holistically. The current Armory items have a lot of strengths - they enable unique hunter builds and playstyles and give your character exciting power spikes throughout the game. 

However, we also believe that our item system has weaknesses. After so many fundamental changes since the initial design, Armory items are often inconsistent in their effects. It’s also difficult for new players to make decisions between items, because they’re not easy to evaluate against each other at a glance. Since SUPERVIVE is a fast-paced game where you don’t usually have time to sit back and make a detailed pros and cons list, being able to quickly comprehend an item is important.

The changes we’re looking to make are really focused on solving these problems. We’re not looking to shake up items for the sake of change, or lose what’s working about items today. We’re mainly looking to smooth things out and make our system more intuitive. 

One change we’re looking at making some stats more tied to a specific item category. For example, in today's system, Movement Speed and Dash-related abilities can be found on Boots, Grips, and Relics. This makes it trickier to balance these stats, and also makes the tradeoff between each item less clear. Going forward, we’re looking to consolidate movement and dash effects to be specifically tied to your boot choice.

Another example is that in our current system, some items provide base stats while others focus on active or passive abilities. So something we’re exploring is giving every item some base stats - to make items more consistent across the board, and as a way to “signpost” what sort of item it is for players. So giving “Last Bite” some base health also makes it clearer that it’s a defensive option, while giving “Uppercutlass” ability damage puts it in the offense-focused category.

With item changes of this magnitude, balance is super important. So we’ll be doing several tests of these adjustments before fully committing to them. First, we’ll be running multiple playtests with our VIVE Council community to check for any outliers or unexpected impacts. We’re also exploring shipping some of the new items to Tournament mode, so we’re able to gather more data in a controlled environment before we bring them to a wider audience.

Combat Pacing

We’ve talked before about finding the right balance for SUPERVIVE’s Time to Kill (or TTK as the kids like to say). It’s a delicate thing - on the one hand, we believe the explosiveness and lethality of SUPERVIVE is one of the things that makes the combat shine. On the other, if you’re frequently getting blown up so fast that you don’t get to engage in combat, that’s clearly not ideal either. Despite some of our past efforts, our data indicates TTK has been creeping further and further down over time. We’re looking at making some bigger changes here in order to reverse that trend. Our goal is to make sure combat is more frequently feels like a back and forth conversation rather than a single mic drop.

That’s all we’ve got for today! Check back in next week for the full 2.01 patch notes.

RPG Maker MV - Gotcha Gotcha Games
This week, a new plugin that lets you add rhythm game elements to your RPG joins the lineup, along with four brand-new music packs!


"Rhythm Game Maker" is a plugin that lets you add rhythm game elements to your project.
It offers extensive customization options, including visual design, integration with battles, and score-based skill damage adjustments.

https://store.steampowered.com/app/4099720/RPG_Maker_MV__Rhythm_Game_Maker/


"Battle and Dungeon Anthems Vol01" is a music collection inspired by dark fantasy worlds.It features 22 powerful tracks, including epic orchestral pieces, rock themes, and songs with ethnic instruments.

https://store.steampowered.com/app/4099680/RPG_Maker_MV__Battle_and_Dungeon_Anthems_Vol01/
https://youtu.be/b5dmgiB11GQ


"RPG Sound Stories Vol01 -The CLOCKWORK EMPIRE-" features 16 tracks inspired by a fusion of machinery and fantasy?perfect for city, battle, and dungeon scenes.

https://store.steampowered.com/app/4099690/RPG_Maker_MV__RPG_Sound_Stories_Vol01_The_CLOCKWORK_EMPIRE/
https://youtu.be/mGmPTl54GWI


"Media Maiden's A Little Bit of 8 Bit" features 10 “neo-nostalgic” tracks that fuse retro 8-bit tones with modern pop sensibilities.

https://store.steampowered.com/app/4099700/RPG_Maker_MV__Media_Maidens_A_Little_Bit_of_8_Bit/
https://youtu.be/QZvL4rWCkfo


"Media Maiden's Acoustic Vibe" features 11 tracks with an acoustic flavor, mixing elements from various genres to create a diverse collection.

https://store.steampowered.com/app/4099710/RPG_Maker_MV__Media_Maidens_Acoustic_Vibe/
https://youtu.be/xyDWRBV_th8
RPG Maker MZ - Gotcha Gotcha Games
This week, a new plugin that lets you add rhythm game elements to your RPG joins the lineup, along with four brand-new music packs!


"Rhythm Game Maker" is a plugin that lets you add rhythm game elements to your project.
It offers extensive customization options, including visual design, integration with battles, and score-based skill damage adjustments.

https://store.steampowered.com/app/4099620/RPG_Maker_MZ__Rhythm_Game_Maker/


"Battle and Dungeon Anthems Vol01" is a music collection inspired by dark fantasy worlds.It features 22 powerful tracks, including epic orchestral pieces, rock themes, and songs with ethnic instruments.

https://store.steampowered.com/app/4099570/RPG_Maker_MZ__Battle_and_Dungeon_Anthems_Vol01/
https://youtu.be/b5dmgiB11GQ


"RPG Sound Stories Vol01 -The CLOCKWORK EMPIRE-" features 16 tracks inspired by a fusion of machinery and fantasy?perfect for city, battle, and dungeon scenes.

https://store.steampowered.com/app/4099580/RPG_Maker_MZ__RPG_Sound_Stories_Vol01_The_CLOCKWORK_EMPIRE/
https://youtu.be/mGmPTl54GWI


"Media Maiden's A Little Bit of 8 Bit" features 10 “neo-nostalgic” tracks that fuse retro 8-bit tones with modern pop sensibilities.

https://store.steampowered.com/app/4099600/RPG_Maker_MZ__Media_Maidens_A_Little_Bit_of_8_Bit/
https://youtu.be/QZvL4rWCkfo


"Media Maiden's Acoustic Vibe" features 11 tracks with an acoustic flavor, mixing elements from various genres to create a diverse collection.

https://store.steampowered.com/app/4099610/RPG_Maker_MZ__Media_Maidens_Acoustic_Vibe/
https://youtu.be/xyDWRBV_th8
Fish to Dish: Idle Sushi - IA-AD
New Map
  • Cirrusea: Explore this mystical new sea, featuring exclusive fish, recipes, bestiary entries, events, Easter eggs, and achievements.

New Mythic Fish
  • Added one new Mythic fish to each of these locations: Mayan Isle, Desert Depths, and Cirrusea.

  • Updated the bestiary, fishing rods, baits, and achievements accordingly.

Other Updates
  • Added pumpkin decorations and Halloween candy racks to the Sushi Bar.

  • Introduced 3 new character skins and 2 new pet skins.

  • Added the "Good Kitten!" achievement for cats collecting fish.

  • Removed the ladder from the store.

  • Expanded the clickable area of the Sushi Bar's water tank.

  • Improved the auto-replenish activation prompt.

  • Fixed the pet wolf's barking sound once more.

  • Optimized the error message for failed auto-start settings.

  • Repositioned the Mayan Isle Easter egg to avoid being blocked by the pirate ship.

  • Fixed an audio error issue.

  • Reduced time discrepancies in the Hatchery.

  • Enhanced sorting features in the Hatchery.

Hypnostasis - TPX500
  • Fixed enemy pathfinding issues due to game engine update.

  • Various other bug fixes for game stability.

Atelier Resleriana: The Red Alchemist & the White Guardian - KTG_Dev_Messenger
• Added support for additional content.
• Adjusted the filter function so that when an option is already selected, only relevant options will be displayed for other categories.
• Improved the encyclopedia's material tracking feature to take into account gathering rank and time of day, tracking only "obtainable targets."
• Enabled bulk selection by holding the confirm button and moving the cursor when delivering investment items.
• Adjusted precision guard to withstand KO from multiple-hit enemy attacks when HP is above 1.
• Made it possible to skip day/night transition animations by pressing the confirm button or similar.
• Updated the calculation formula for traits that reduce AP consumption to align with the formula for AP consumption increase.

• Fixed an issue where after viewing the event "After the Festival" in chapter 9, the game would stop when the recipe acquisition animation played.
• Fixed a bug in Skyglow Path where wire action indicators appeared when wire actions couldn't be performed.
• Fixed an issue where dummy text would appear after acquiring all fairy blessings in dimensional paths.
• Other minor adjustments and bug fixes.
Resident Evil Requiem - capcomjapan_marketing

Prepare to escape death in a heart-stopping experience that will chill you to your core.

Set roughly 30 years after the Raccoon City incident, the biological disaster that shook the world, Resident Evil Requiem follows Grace as she comes face to face with the past, while fighting to survive the horrors that now surround her.

Gameplay allows you to freely switch between first and third-person views in a way that suits your playstyle, making it a great entry point for those new to the Resident Evil series.


Along with the Standard Edition, there will be a Deluxe Edition packed with additional content! Plus, get the Grace's Costume: Apocalypse pre-order bonus when you pre-order either edition!






https://store.steampowered.com/app/3764200/BIOHAZARD_requiem/
Touhou Three Noisy Fairies' Adventure ~ Take it Easy - foxhu17
·某个狗主人回家的时机后移
·EX中增加某金发大妖精的更多对话剧情
Steam Deck - mikela

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed some titles launching with incorrect Steam Play settings when installed right after purchase.

  • Fixed a case where bluetooth devices wouldn't show up as available to pair when toggling bluetooth on.

Friends & Chat

  • Added a suspicious chat warning that will appear at the top of the chat window when you receive a message that is potentially malicious. Links in chat are disabled while this warning is visible.

Remote Play Together

  • Fixed enabling and disabling player input in the Remote Play Together dialog

  • Input enable settings are persistent and are saved per-game

Game Recording

  • Fixed timeline markers sometimes not appearing when viewing recordings outside of a game or after deleting a user created marker.

...