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On a personal note, if anyone has any tips on how to attach a gargantuan nose prosthetic to my face it would be much appreciated. My Leo costume is facing some structural engineering challenges. Happy Halloween!
Introducing the ability to swap pickup/interaction targets.

Introducing the ability to set Health in difficulty settings.
Loading back into a snapshot now teleports players to the nearest manhole.
Player units now enter cover when loading back in.
Jump animations updated.
Visual changes to health bars
Fix for assets inside building section not being occluded when selected unit is in crater in Prison Combat Zone
Fix for getting stuck in nav mesh at top of ladder in Bus Depot
Fix for right thumbstick not executing A-button actions out of combat
Fix for issue where you can't click on your second inventory item in lower resolution
Fix for Thorns being able to shoot through the lanterns
Fix for bullets spraying outside of reticle
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.
 
	2 New Leaders
Frames added as a new cosmetic type unlocked in each Leader’s track
Gold Frame - Level 10
Ruby Frame - Level 20
Diamond Frame - Level 25
Galaxy Frame - Level 30
Leader tokens have been added as a currency. These can be accumulated in order to unlock Leaders.
All shop upgrade costs increased by 1
All Leader upgrade costs increased by 1
Ambient sound effects have been added to the following arenas:
African Plains
Amazon Forest
Arizona Desert
Great Wall of China
Halley’s Comet
Phillipine Rice Terrace
Siberian Taiga
Abraham Lincoln Leader track has been populated
Owned Leaders are no longer banned in Bot games
Easy Bots are even easier now
All Bot levels will have much slower progression to max leader level
Leader portraits repositioned and resized
Leader name plates improved
Match history now allows you to click on other player names to view their history
Match history portraits have been cleaned up
Added priority system for UI popups (example: Hero body selection and super selection will not be on top of each other anymore)
Fixed Offense category having the wrong icon
View all Leaders:
https://relicarena.com/leaders
New Leader: Bass Reeves
New Leader: Houdini
Benched Lagertha
Benched Mary Shelley
Benched Mozart
Benched Rasputin
Benched Shaka Zulu
Benched Wojtek
Abraham Lincoln Surfer skin animations added
Gandhi level 5 nuclear explosion sound effects added
Genghis Khan level 1 crit damage from 4 to 3
Genghis Khan level 2 crit damage from 4 to 3
Genghis Khan level 4 crit damage from 6 to 4
Genghis Khan level 5 Unstoppable duration from 10 to 8
Harambe skins added
Karl Marx Graffiti skin animations added
Marie Curie level 2 ultimate chance from 35% to 25%
Marie Curie level 4 changed to: 50% chance to grant 2 points
Montezuma level 1 no longer allows ultimates to proc from his power
Montezuma level 2 changed to: Transformed spells can include Ultimate relics
Montezuma level 4 bench slots from +1 to +2
Montezuma temporary God Relic icons replaced
View all Relics:
Aztec Sun Stone damage per second from 50->100 to 50->150
Barbed Wire additionally will reflect 1/1.2/1.4/1.6/1.8/2% of the caster's max HP
Barbed Wire damage return from 30->60 to 20->50
Bear Trap will now slowly move towards closest enemy
Borgia Poison visuals fixed to last the duration of the effects
Boxing Gloves damage increase from 30 -> 45 to 20 -> 30
Boxing Gloves Juicy changed to: Winning a fight reduces current cooldown of Boxing Gloves by 15s
Boxing Robes fixed to not always give the bonus effect
Boxing Robes Juicy fixed not working with Frankenstein
Boxing Robes model added
Boxing Robes Super 3 from 40 damage per ultimate to 30
Catapult Super 1 additionally provides +75 splash radius
Catapult Toughness from -70 to -70/63/56/49/42/35
Claw Machine damage from 300->400 to 200->300
Claw Machine grab range from 1200 to 1000->1200
Claw Machine Super 1 magic armor reduction from -20 to -15
Devil's Bible Super 1 max HP gained based on self damage taken from 30% to 45%
Devil's Bible Super 2 self damage threshold for spell lifesteal from 500 to 300
Dog Tags damage block from 23 -> 38 to 15 -> 30
Dog Tags permanent HP gain from 16 -> 36 to 10 -> 30
Hammurabi's Crown break duration from 0.5 -> 1.75 to 0.75 -> 2.0
Head of Hypnos damage instance per second from 2 to 3
Holy Grail HP and Mana regeneration visual effects added
Kevlar Vest Juicy sound effects improved
Kevlar Vest now additionally deals 100/120/140/160/180/200 magic damage in a 650 radius when landing (Super 2 still adds more damage and stun)
King Tut's Bindings duration from 5s to 4/4.5/5/5.5/6/6.5/7
King Tut's Bindings no longer deals any bonus percent damage
King Tut's Bindings now deals damage over time: 80/85/90/95/100/105
King Tut's Bindings Super 1 changed to: +50 damage per second
King Tut's Bindings Super 2 changed to: +400 cast range. While debuff is active, caster gains +400 attack and cast range.
King Tut's Bindings Super 3 changed to: allies in 600 radius of target are also Cleansed every time it dispels
King Tut's Bindings Juicy changed to: every second a mini-mummy spawns, stealing attack speed.
King Tut's Spear damage from 600->850 to 500->750
Mammoth Fossil radius from 800 to 700
Mammoth Fossil Super 2 armor duration from 8s to 12s
Mammoth Fossil Super 3 from +3 to +2 pulses
Mortar Juicy model added
Mortar visual effects added
Napolean's Boots damage from 25 -> 50% to 30 -> 60%
Oil Lamp spawn damage from 300->400 to 200->300
Oil Lamp Super 2 from 200% heal to 250%
Oil Lamp Super 2 no longer heals caster
Oil Lamp Super 3 attack speed from 300 to 250
Orca Fossil damage per second from 90->140 to 110->160
Orca Fossil Juicy flat damage from 200 to 250
Orca Fossil Juicy sound effects improved
Persian Carpet damage visuals added
Persian Cat radius from 725->850 to 850
Radio Jammer Super 3 additionally makes it so you gain the Heal Power you have reduced for 10s
Radio Jammer Super 3 heal reduction from 40% to 20%
Seatbelt visual effects added for Spell block Super
Statue of David damage per block from 175 -> 275 to 145/170/195/220/245/270
Statue of Prometheus bounces from 7->12 to 6->11
Statue of Prometheus damage from 200->300 to 150->250
Statue of Prometheus Super 3 changed to: "Launches a fireball on death that bounces up to 6 times"
Tesla Radio damage per second from 110->210 to 100->200
Titanic damage from 200->400 to 180 -> 380
Titanic stun from 2 -> 2.5 to 1.5 -> 2.5
 
	Hey Hi Hello, fellow Café curators!
You might notice your blossoming business seems to be... busier. With the addition of the Customer Queue, the pace picks up a little bit! Don't worry, it's still chill and cozy and casual, but now you'll get to see even more of your favorite characters.
Speaking of seeing things... you may notice if you play the weekend of October 30 - November 1, you may get some "special" visitors cruising through. It's not a trick - just make sure you treat them right and good things may be in store!
Happy Café-ing!
 
	Featured Updates: \[[i]New Version 7.0.0.0 [/i]]
The Ultra Jump!
A new fast paced mini-game! It allows you to skip the areas of a Stage! You can collect tech gears and ultra velocity tokens but be careful with the oxidalie Blocks and the Red Gears! With this You can progress way faster than never before!

The Nivelator!
This is a big dropship and once it reaches certain checkpoint, it will drop hazards to the zone. This makes the game flow way more dynamic!

The Tower Viewer Center:
It allows you to scan all of the Area or Main Zone! With this, you can see beforehand the routes and plan better your approach! The activation requires 15 TG or 5 Arcade Points. Check out for interesting items like the Hyper Jump Charges or puzzle objects, you can do it!

The Factory Ship:
it allows to make upgraded items by combining simpler items on the inventory or disassembly upgraded items in their most basic form. \[They can be found in the Area 1 of each stage.]

Main upgrades:
*Sound effects have been retouched to sound better.
*Added a surprise behavior for one specific npc, in each main stage of the game.
*New Merchants! You can buy now: E-Bits, Phase Fields and Fuel Charges...
*A new puzzle object that appears in the stage 7 and onwards.
The AntiVisual Cube:
*A new Item of the Main Stages that gives you a choose between a certain amount of Fuel with 1 Shield in exchange of limiting the field of view for a short time, it is measured in steps taken. Once the steps threshold is reached, the visual effect vanishes.

New Interface updates:
*The inventory Section can be opened directly by pressing the "c" Key.
Combat and TBS related updates:
*New smooth and cool visuals for the background window of the battle encounters.
*Reworks to the windows placement of the turn based combat system.
*New Fancy Message when Leveling Up by battles.
*A new visual indicator that shows the experience gained after a battle.
*Escaping a battle now happens faster, the default message was removed.
*There has been added a visual Letter Indicator around each battler to detect them better.

The Scanner Cartridge:
It reveals the stats of battlers like the attack min and max points or the remaining health points. You will be gifted 5 at the start, then they can be obtained with merchants by 5 TG.

Animations and Visuals:
*A new icon animation when rising up the maximum of shields.
*Two new sprite animations for when losing the game.
*New Sprite Animations for the Puzzle Object that first shows on the Stage 24 area 4.
*Visual reworks for the evaders on the stage 22 to hint better its hitbox.
*A new visual effect for collisions with evaders.
*Added a golden spark hint for when you can still get the golden medal of the area or the main zone.
*New 5 backgrounds for the Main Menu, they represent better the 1st person perspective for the stages 6 to 10.
*new small animation for when a battler interacts with the player.
*Some rework to the phase field animations.
*A new HP gauge Fill when taking +50-250hp MAP icons:

Small updates:
*Added an extra visual effect when obtaining a device.
*Added a some probe clue messages when acquired them.
*Small sprite retouches to the puzzle object of the stage 12.
Corrections:
*When entering a menu the Ship Sounds are not longer being triggered constantly in the background.
*Removed the overstayed timer for when entering the Game Over Menu.
*The Hyper Jump teleport now ends near the exit of the main zone of the stage 27.
*During the Hyper Jump the fuel is not longer being spent until it is done.
*Is more easy to obtain the exclusive power up item of the Hyper Jump.
*On the result screen, there is a small section that tells if the secret area was completed or not with a single word description, however there is a stage where there is none to be explored and it was still counting it as missing; it is now removed for that particular stage.
*Added more visual clues to the Puzzle Object of the Stage 25.
*Before, the Inventory Hyper items were set to disappeared from the inventory if the player could not afford the cost in golden gears at activation. Now, they remain in the inventory even if that happens.
*Doubled the duration of the phase field if it was activated in a Main Zone.
*A hint added for one of the last ice-asteroid objects on stage 15.
*Better placement for some items in the exterior border of the main zone of the stage 14.
*Added some extra fuel if the player goes below dangerous levels on the main zone of stage 10.
*Added a visual clue for the npc puzzle of the Stage 8.
*The TG gets updated more properly after a random encounter.
*Reworked of some dialogues of the first map to make it more interesting.
*A better transition to the Game Over Options during a turn based combat.
*Added a small secret shortcut to the main zone of the stage 17.
*Made the timer background more translucent so it does not block the view of objects on the top right corner.
*Colliding with the same object multiple times will trigger a slow down to make it more dynamic and avoidable.
*Some retouching to the sprite of the stage 20 puzzle object.
*Removed a forced animation when the phase field was active to make a transition out of an artificial space more quickly.
Fixes:
*Adjusted the damage to 1 shield only for when impacting with the brown circular and ice puzzle like asteroids. It was an issue when playing on Harder Difficulties.
*Fixed an issue with a missing picture after the fuel runs out and there weren't enough golden gears remaining.
*Added a pause to the countdown timer when acquiring a fuel charge.
*Removed some unwanted triggers that happen with npcs when losing the game by the fuel countdown.
*A more stable transition for when losing the game due the lack of fuel.
*Fixed a bug with the save point and the main menu triggering at certain frame.
*Fixed a Glitch that blocked the menu after colliding with a certain type of ice asteroid.
*Fixed a glitch where some loot items weren't added to the inventory.
*Fixed a small blinking that happened with Messages when obtaining an item directly.
*Some performance retouches.
*Fixed a delayed appearance of the Ultra Speed gauge after an impact.
*fixed a bug of the spanish version that stopped the screen when changing the windows style.
Thank you for your support and Happy Gaming!
 
	
	Click-Through Toggle - Assign a hotkey in App Hotkey Settings to make the entire overlay click-through
⚠️ Note: While enabled, the overlay becomes completely unclickable (including the top bar). You must use the same hotkey to toggle it back to interact with the overlay again.
Window Position Memory - The spray overlay now remembers its last position and will reopen exactly where you placed it
Fixed: Pause now actually freezes the pattern - Previously, pressing pause while spraying would show "PAUSED" but dots continued appearing as you moved your mouse. Now the pattern freezes immediately.
Fixed: Unbound hotkey display - Changed from showing "bind" to properly displaying "Not Assigned" in all languages
Improved overlay window initialization to prevent freezing during transition for some users (particularly those with multi-monitor setups)
How to use click-through: App Hotkey Settings → Find "Toggle Click-Through" → Assign a key → Press that key in-game to toggle on/off
 
	
	Greetings. Pavel here, lead developer of Shadow Pulse.
I am happy to announce that months of hard work have finally paid off, and the largest update for the Shadow Pulse Demo is now released!
New weapons, updated enemies, and limited inventory management – the game has now evolved into a full survival horror experience.
We have reworked the core concept of the game, and we believe it has changed for the better!
There are still major updates coming to the current demo.
Here’s just a part of what awaits you soon:
Complete overhaul of the game map
Expanded localization support
New enemies and improvements to existing ones
Major storyline update
Neutral NPCs
Puzzles and quest system
And of course, numerous bug fixes — thank you for helping us find them!
Thank you for your support. Try the new demo!
 
	Sepan and the Seven Flasks Demo was updated to fix some bugs and add new features.
Fixed language bugs on first cutscene.
Spanish language added to subtitles and interfaces
Deutsch language added to subtitles and interfaces
Portuguese language added to subtitles and interfaces
Italian language added to subtitles and interfaces
 
	You can now invite one friend to the playtest!
Some bugs have already been reported. I hope to have a fix by the weekend. If you haven't yet, join the Discord for info/bug posting.
https://discord.gg/gDGVw2BK
Thanks,
John