Medieval StartUp - Florian - Aspic

Hello everyone!

A brand-new update for Medieval StartUp is now live, bringing plenty of improvements, fresh content, and fixes based on your feedback from the Next Fest 🙏


⚙️ Major Changes
  • In-game Wiki – A new help panel (TAB or ESC) to easily revisit core mechanics and gameplay tips.

  • Steam Achievements – 23 achievements are now fully functional and integrated!

  • New Table & Chair System – Chairs are now independent; place them freely around tables.
    ⚠️ Save compatibility: existing 2-seat tables will automatically be replaced with 1 round table + 2 stools.

  • Mystic Upgrades – A new upgrade category added to the skill tree (not yet usable) that will later unlock unique gameplay paths for each playthrough.


🔥 New Features
  • New items & resources – Weighted net (to catch rabbits), shirt, rope, banner, carpet, and more.

  • New workshops & professions – Weaver and tailor, with new recipes (shirts, fabric, clothing…).

  • Enhanced fishing – Fish traps can now hold multiple fish, and several new species have been added.

  • Animal farming – Sheep and goats now produce wool and milk; you can feed them to speed up production.

  • Workshop context hints – Clear messages now appear when an ingredient or item is missing.

  • Storage ↔ workshop connectivity – Place a storage crate next to a crafting station to automatically link them.

  • “Return to Tavern” button – Instantly teleport back to your tavern from the world map.

  • FOV (Field of View) option – Added to the graphics settings.

  • Simplified graphics quality – Three clear presets: Low / Medium / High.


🎨 Balancing & Improvements
  • Rebalanced market values for crafted items and furniture.

  • NPCs & employees – More natural movement and improved schedule handling.

  • Performance optimization – Lighter texture sizes and smoother overall framerate.

  • Upgrade tree – Reworked order and prices for a more coherent progression curve.

  • UI readability – Improved clarity in the order book and employee panels.

  • Visual contrast – Enhanced distinction between similar dishes (e.g. Vegetable Soup vs. Dubious Stew).

  • Demo balance update – The demo now includes content up to level 5, but with no time limit, allowing players to fully enjoy the experience without a countdown.


🐛 Bug Fixes
  • Fixed black silhouettes on objects and NPCs when using low graphics settings.

  • Fixed collisions for tables, workshops, and wall candles.

  • Dirty dishes are now correctly placed at the center of tables.

  • Fixed duplicate serving actions by employees.

  • Fixed infinite crafting loops in the bakery and brewing systems.

  • Various map, translation, and navigation fixes.

  • Fixed a crash related to employee scheduling.


Thank you once again for all your feedback through the in-game forms and Steam forums, your comments are incredibly valuable and help me refine Medieval StartUp and grow this solo project!

👉 If you’ve enjoyed the demo, leaving a review on the Steam page is a huge help for visibility!

See you soon in the marsh 🌿
Florian / Aspic Games

The Forever Winter - FunDogChuji

Hi Scavs! Hotfix 0.8.6.3 is now live.

Update 0.8.6.3

Hello Scavs,

During the last update, our attempts to improve some of the logic in the tunnel levels caused an issue where all the audio except for the UI sound effects could drop out / fail to play. We enhanced some elements and stepped on an audio-landmine.

This update addresses that specific issue. We wanted to make sure to fix the error day-of.

We will continue to scrutinize the game in all environments and clean up any critical issues that might have slipped past us. Thanks to all the scavengers for your patience for this brief period of tunnel silence.

Hang in there!

  • BUG FIX

    • Fixed issue where all 3D audio could fail to play in the tunnel levels.

Dungeons & Kingdoms - cptshig

Major change to object interaction. Should be much easier to interact with objects now.

  • Change object interaction targeting to be automatic, now always shows target pointer. When hovering over a valid target it will show the name (if non-character) and interaction keypress to activate the default action. Hold the ineraction key to bring up the full action menu for that target.,

  • add vertical indicator for holding interaction key down on target (defaults to 0.5 second timer),

  • Update tutorial and hints to reflect interaction changes,

  • Fix target highlight bug that could leave previous target highlights visible,

  • Fix wrong keybinding showing for player interaction (was showing duplicate equip next item),

  • Fix player actions menu showing wrong item icon when both hands equipped with different individual items,

  • Fix player hotbar not showing after dialogue UI closes

7 Nights Later - _atfs

We’ve replaced the copyrighted music to make it safer for YouTubers and streamers. Sorry for the inconvenience!

Center Station Simulator - Addis
  • Fixed the Level 2 Refinery with the 20 Sphere,

  • Fixed the Level 2 Crusher with the 20 Sphere

Oct 29
Resonant Dusk - Guyra

This update includes a handful of minor fixes.

  1. Fixed an invisible object.

  2. Fixed room transition coordinates into entry hall.

  3. Map updated to fit with the redesigned rooms.

  4. Added a note back to the dining hall after the redesign.

  5. Improved text paragraph code to be based on pixel width rather than character amount.

  6. Fixed Tessa's ghost not animating, as well as her camera close up.

GAIONIN WAR don't combine - tobimasusasuke

music volume default settings to be smaller

game goal only set to bigger

time limits set to be longer

Minesweeper Together - anchikai
  • When editing a file, you may now edit the icon.

  • There is now a progress bar while uploading in the bottom left.

  • When uploading a board theme, you may include its icon in the files.

Alebound - Minimusmax

I just wanted to take a moment to say thank you to everyone who’s supported Alebound through Early Access. Your feedback, bug reports, and encouragement have meant the world to me and have helped shape this game into something far better than when it first launched.

Over the past months, I’ve been polishing systems, adding new content, and refining gameplay based on community input, and I’m excited to announce that Alebound is on track to fully release before Christmas!

This project started as a small idea a chaotic, wave-based brawler and it’s grown into something I’m truly proud of. None of that would’ve been possible without your support.

Stay tuned for more updates as we approach release, and once again, thank you for being part of this journey. 🍻

Chushpan Simulator - SCoPoLamiN_-_-
You can purchase a Chushpan Simulator at the largest discount allowed by the incentive, and you can also join our new meme game Sex at any price but for free.

https://store.steampowered.com/app/3055230/

Stay tuned in and
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