Update OverviewVersion 1.4.0 introduces new features, including new stages, a new co-op boss battle against the Biolizard, and a new top league to the Rumble Rankings. Get ready for lots of new content coming in version 1.4.0 of Sonic Rumble all leading up to the Global Launch on November 5th.
The following stages will debut in Update 1.4.0! Be sure to try them out:
Sweet Mountain Run 2
Desert Ruins Hunt
Space Colony ARK Run
Space Colony ARK Run 2
Space Colony ARK Hunt
Space Colony ARK Survival
Space Colony ARK Ring Battle 2
Squad: Starlight Carnival Hunt
The big bad Biolizard is coming to Sonic Rumble on November 20 10:00 AM (UTC)
Earn Co-op Battle Mission Points by taking on Co-op Battles and get Skin fragments and Tune-Up Wrenches
Skin fragments can be exchanged for a Skin once you've collected enough of them
Frozen Factory Hunt
Lava Mountain Team
Pinball Carnival Ring Battle
Starting from November 4th we're adding a new top league to the Rumble Rankings the Master Emerald League
If you earn a place in the Master Emerald League you'll get an even more spectacular Nameplate effect
Your Rumble Rankings Personal Best will now be displayed in the Battle Record tab on your Profile
The combined level of all the Skills you own will now be shown as your Total Skill Level
The higher your Total Skill Level the greater the score you receive for performing skills
Keep leveling up your Skills and shoot for higher scores
Your Total Skill Level will appear after progressing in the game and unlocking it
We're introducing Score Badges a new way to boost your Score Bonus
Score Badges are valid only for the season in which they are acquired and are mostly earned from seasonal events
We're adding a new Claw Machine you can play by spending Rings (1,000,000 per play)
You can get rewards like Score Badges or Red Star Rings from the Ring Claw Machine
Pre-Update
Get 5 free Omni Fragments by logging in daily
Earn more Rings from Battles
Increased Ring limit (16,000) and recovery rate (70 every 6 minutes)
3 extra free Daily Prizes
15 free Red Star Rings with your first subscription and each renewal
Post-Update
Get 5 free Omni Fragments 1,600 Pass XP and 7,500 Rings by logging in daily
Earn more Rings from Battles
Increased Ring limit (48,000) and recovery rate (200 every 6 minutes)
3 extra free Daily Prizes
15 free Red Star Rings with your first subscription and each renewal
Increased free XP Bonus Chances (earn extra XP twice a day without viewing ads)
Discount on the Ring Claw Machine (1,000,000 Rings → 500,000 Rings)
Access to the Bonus Bank
With Rumble Plus once you reach the max level on your Season Pass you can continue to store XP for extra rewards at the end of the season. The Bonus Bank will be available starting in Season 1 after Global Launch.
Name Changes
Several skill have been renamed
Adjustments to Offensive Skills
Increased the rings gained on hit for multiple Skills
Increased the cooldown of Combo Strike and Charge Blast
Adjustments to Absorption Skills
Reduced the Absorption Range of Finders Keepers
Reduced the Absorption Range gained from leveling up Ring Swipe, Cyclone Dash, Breakthrough, Lucky Draw, I Am All of Me, Ring Snatch, Earshift, Psychic Pull, and Air Shield
Increased the cooldown of Ring Swipe, Cyclone Dash, Breakthrough, Lucky Draw, I Am All of Me, Ring Snatch, Earshift, Psychic Pull, and Air Shield
Adjustments to Invincibility Skills
Adjusted to prevent slowdown effects of terrain while invincible
Fixed a problem where blocks would not break while invincible
Reduced cooldown for Guard Dodge, Roll, Bubble Shield, PDA Scan, Power Squat, Shadow Special, Foiled!, Pyro Shield, Meditate, and Relentless Snooze
Added new achievements and rewards
Changed Skin and Buddy enhancement requirements to 100 Tune-Up Wrenches only
Frozen status can now be thawed quicker by pressing the action button repeatedly
Rare Avatars now cost 25,000 Rings (previously 10,000)
Rare Buddies now cost 10,000 Rings (previously 20,000)
Skill Star Sample Bundle, One-Time Skill Star Bundle, and Weekly Skill Star Bundle have been removed
Squads are avaliable from Monday 10:00 AM to Thursday 8:00 AM UTC (every other week)
Special Rumble is avaliable from Monday 10:00 AM to Thursday 8:00 AM UTC (every other week)
Co-op Battle is avaliable from Thursday 10:00 AM to Monday 8:00 AM UTC (every week)
Rewards for Rumble Rankings Event Passes and Season Passes have been adjusted
Rewards granted at certain Emblem Ranks have been adjusted
Score requirements for Score Rank levels have been increased
Past earned ranks may change accordingly
Changed how squad members are shown
Login Bonus window has been adjusted
Stage Challenges transition has been adjusted
Score Booster appearance and display has been adjusted
Shop interface and control button behavior has been adjusted
Changed how game elements targeted by the Action button are shown
Added space for TikTok channel links to the Profile screen for Content Creators.
Google Play Points and Play Games Services have been integrated
Apple Game Center Achievements have been integrated
(Steam - v22)
▪ Unreal Engine 5.6.1
🛠 Fixed stairs collision in Flower Street Alley
🛠 Restored Legacy Painting in the mansion for secret achievement.
🛠 Fixed doors in Act - 1 Mansion, now you can use keys on them from inventory by pressing "Use" button and not just double-clicking on the key.
🛠 Fixed missing description of Lighter.
🛠 Removed a couple of meshes to save some more memory.
📋 Next on the list :
▪ Bug fix, quality improvements... and polishing.
▪ Adding new soundtracks.
🍞 My current goal will be to make sure all levels are working correctly, and to make the game as stable as possible.
❗If you find any broken assets, bugs or anything else that need fixing, please report them ASAP.
(Discord will be the best place for it, but you also can do it on Steam)
https://**https://discord.gg/nZxZQ9sCVr**
🍞 After that I will start complete rework of user interface (like inventory, menus, settings, etc. ) , movement, combat, AI and other game mechanics with multiplayer support in mind.
And as always, thank you all for your support! 🙇♂️
Hello everyone!
A new version of the demo is out with some bug fixes and improvements!
The full version of the game will release on November 14! It will feature more content — more upgrades, passives and additional difficulties!
📅 29 October 2025
• Fixed keybinding (custom keys now load correctly).
• Fixed master volume issue (still under verification).
• Melee attack now works on zombies and bots.
• Fixed bug where player started without secondary weapon.
• Scoreboard can now be closed with ESC.
• Armor damage now shows direction and visual effects.
• Added progress bar in Challenges (not active yet).
Hi, I'm excited to share that I'm currently working on some perspective levels which should be available in the demo in the next month. These levels require for you to rotate the camera until you see a path being created where you can move the player (Lum). Once the camera is rotated correctly then there will be new path which you can take and solve puzzles there. More to come in upcoming days.
Here are some screenshots of these levels:
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Hello all, got a small seasonal update for you here.
Content
Added new "Zombie" cosmetic for playing on October 31st
IMPORTANT: Fixed the Unity security vulnerability that was recently discovered
Fixed wrong UI sprites in the office
Fixed an issue with the UI in the extras menu
Fixed the wrong scene being loaded after completing custom night
Fixed issue with post processing in the main menu
Fixed an issue with the sprite of the cellar door after the entity left the cellar
Limited Alfred's Camera to 3 uses
The cross of the void now cannot teleport enemies to HL1/HR1.
After completing or failing at custom night you can now directly change the enemy configuration without having to go back to the main menu
Made ESC not instantly throw you back into the main menu and instead it displays a popup
Added a new screen for when you win and remastered the death screens as well as their UI
Changed the relic unlock text to be more specific
Added new sound effects and ambient sounds
Added missing localisations
And more...