DWD: Drunk Wizard Dungeoneer - FyreFlight Games
Hey Drunk Wizards! Hope you're having a blast in our game.

We've introduced some quality of life updates which include

  • More settings??? Play around with Tipsy's reality!
  • Introduction of inverting the camera rotation buttons Q and E
  • Introduction of changing dialogue speed and whether it completes or scrolls out
  • Some lighting adjustments for the Hub map
  • Some inner corner mesh fixes
  • Some collision fixes in the overgrowth biome
  • Dungeon progression is now smoother
  • Some other quality of life things we are too tipsy to remember, but we hope you feel them!

As always, we are continuously listening to feedback and implementing them as soon as possible so please keep reviewing and keep letting us know via our socials and Discord!

Thanks,
The FyreFlight Dev Team
Sonic Rumble - Baskerville
Update Overview

Version 1.4.0 introduces new features, including new stages, a new co-op boss battle against the Biolizard, and a new top league to the Rumble Rankings. Get ready for lots of new content coming in version 1.4.0 of Sonic Rumble all leading up to the Global Launch on November 5th.

New & Updated Features
New Stages

The following stages will debut in Update 1.4.0! Be sure to try them out:

  • Sweet Mountain Run 2

  • Desert Ruins Hunt

  • Space Colony ARK Run

  • Space Colony ARK Run 2

  • Space Colony ARK Hunt

  • Space Colony ARK Survival

  • Space Colony ARK Ring Battle 2

  • Squad: Starlight Carnival Hunt

Co-op Battles
  • The big bad Biolizard is coming to Sonic Rumble on November 20 10:00 AM (UTC)

  • Earn Co-op Battle Mission Points by taking on Co-op Battles and get Skin fragments and Tune-Up Wrenches

  • Skin fragments can be exchanged for a Skin once you've collected enough of them

New Stage Challenges
  • Frozen Factory Hunt

  • Lava Mountain Team

  • Pinball Carnival Ring Battle

Rumble Rankings Changes
  • Starting from November 4th we're adding a new top league to the Rumble Rankings the Master Emerald League

  • If you earn a place in the Master Emerald League you'll get an even more spectacular Nameplate effect

  • Your Rumble Rankings Personal Best will now be displayed in the Battle Record tab on your Profile

Addition of Total Skill Level
  • The combined level of all the Skills you own will now be shown as your Total Skill Level

  • The higher your Total Skill Level the greater the score you receive for performing skills

  • Keep leveling up your Skills and shoot for higher scores

  • Your Total Skill Level will appear after progressing in the game and unlocking it

Addition of Seasonal Score Badges
  • We're introducing Score Badges a new way to boost your Score Bonus

  • Score Badges are valid only for the season in which they are acquired and are mostly earned from seasonal events

Addition of the Ring Claw Machine
  • We're adding a new Claw Machine you can play by spending Rings (1,000,000 per play)

  • You can get rewards like Score Badges or Red Star Rings from the Ring Claw Machine

Adjustments to Rumble Plus

Pre-Update

  • Get 5 free Omni Fragments by logging in daily

  • Earn more Rings from Battles

  • Increased Ring limit (16,000) and recovery rate (70 every 6 minutes)

  • 3 extra free Daily Prizes

  • 15 free Red Star Rings with your first subscription and each renewal

Post-Update

  • Get 5 free Omni Fragments 1,600 Pass XP and 7,500 Rings by logging in daily

  • Earn more Rings from Battles

  • Increased Ring limit (48,000) and recovery rate (200 every 6 minutes)

  • 3 extra free Daily Prizes

  • 15 free Red Star Rings with your first subscription and each renewal

  • Increased free XP Bonus Chances (earn extra XP twice a day without viewing ads)

  • Discount on the Ring Claw Machine (1,000,000 Rings → 500,000 Rings)

  • Access to the Bonus Bank

With Rumble Plus once you reach the max level on your Season Pass you can continue to store XP for extra rewards at the end of the season. The Bonus Bank will be available starting in Season 1 after Global Launch.

Skill Adjustments

Name Changes

  • Several skill have been renamed

Adjustments to Offensive Skills

  • Increased the rings gained on hit for multiple Skills

  • Increased the cooldown of Combo Strike and Charge Blast

Adjustments to Absorption Skills

  • Reduced the Absorption Range of Finders Keepers

  • Reduced the Absorption Range gained from leveling up Ring Swipe, Cyclone Dash, Breakthrough, Lucky Draw, I Am All of Me, Ring Snatch, Earshift, Psychic Pull, and Air Shield

  • Increased the cooldown of Ring Swipe, Cyclone Dash, Breakthrough, Lucky Draw, I Am All of Me, Ring Snatch, Earshift, Psychic Pull, and Air Shield

Adjustments to Invincibility Skills

  • Adjusted to prevent slowdown effects of terrain while invincible

  • Fixed a problem where blocks would not break while invincible

  • Reduced cooldown for Guard Dodge, Roll, Bubble Shield, PDA Scan, Power Squat, Shadow Special, Foiled!, Pyro Shield, Meditate, and Relentless Snooze

Other Adjustments
  • Added new achievements and rewards

  • Changed Skin and Buddy enhancement requirements to 100 Tune-Up Wrenches only

  • Frozen status can now be thawed quicker by pressing the action button repeatedly

Ring Shop Pricing Changes
  • Rare Avatars now cost 25,000 Rings (previously 10,000)

  • Rare Buddies now cost 10,000 Rings (previously 20,000)

Discontinuation of Skill Star Shop Items
  • Skill Star Sample Bundle, One-Time Skill Star Bundle, and Weekly Skill Star Bundle have been removed

Change to Regular Event Schedule
  • Squads are avaliable from Monday 10:00 AM to Thursday 8:00 AM UTC (every other week)

  • Special Rumble is avaliable from Monday 10:00 AM to Thursday 8:00 AM UTC (every other week)

  • Co-op Battle is avaliable from Thursday 10:00 AM to Monday 8:00 AM UTC (every week)

Adjustment to Event Rewards
  • Rewards for Rumble Rankings Event Passes and Season Passes have been adjusted

Adjustment to Certain Emblem Rank Rewards
  • Rewards granted at certain Emblem Ranks have been adjusted

Raising Score Rank Requirements
  • Score requirements for Score Rank levels have been increased

  • Past earned ranks may change accordingly

User Interface Adjustments
  • Changed how squad members are shown

  • Login Bonus window has been adjusted

  • Stage Challenges transition has been adjusted

  • Score Booster appearance and display has been adjusted

  • Shop interface and control button behavior has been adjusted

  • Changed how game elements targeted by the Action button are shown

  • Added space for TikTok channel links to the Profile screen for Content Creators.

Other Changes
  • Google Play Points and Play Games Services have been integrated

  • Apple Game Center Achievements have been integrated

Lost Life : Origins - AkioKami

(Steam - v22)
▪ Unreal Engine 5.6.1

🛠 Fixed stairs collision in Flower Street Alley
🛠 Restored Legacy Painting in the mansion for secret achievement.
🛠 Fixed doors in Act - 1 Mansion, now you can use keys on them from inventory by pressing "Use" button and not just double-clicking on the key.
🛠 Fixed missing description of Lighter.
🛠 Removed a couple of meshes to save some more memory.

📋 Next on the list :
▪ Bug fix, quality improvements... and polishing.
▪ Adding new soundtracks.

🍞 My current goal will be to make sure all levels are working correctly, and to make the game as stable as possible.
❗If you find any broken assets, bugs or anything else that need fixing, please report them ASAP.
(Discord will be the best place for it, but you also can do it on Steam)
https://**https://discord.gg/nZxZQ9sCVr**


🍞 After that I will start complete rework of user interface (like inventory, menus, settings, etc. ) , movement, combat, AI and other game mechanics with multiplayer support in mind.

And as always, thank you all for your support! 🙇‍♂️

Atomanta - Magnaremora
Game Loading screen time is now way faster!

Using bombs for the first time should no longer cause lag

Happy shmupping guys!
Gun in a Well - mgniadek

Hello everyone!

A new version of the demo is out with some bug fixes and improvements!

The full version of the game will release on November 14! It will feature more content — more upgrades, passives and additional difficulties!

WASTED Bloodline - 3C Games
🩸 WASTED Bloodline - Early Access v. 0.1.1 – "Welcome To Chaos!"

📅 29 October 2025

• Fixed keybinding (custom keys now load correctly).
• Fixed master volume issue (still under verification).
• Melee attack now works on zombies and bots.
• Fixed bug where player started without secondary weapon.
• Scoreboard can now be closed with ESC.
• Armor damage now shows direction and visual effects.
• Added progress bar in Challenges (not active yet).

Escape The Cradle - azurezero
also,
battle music now loops properly!
Crystal Journey - Lum's Adventure - Simblend

Hi, I'm excited to share that I'm currently working on some perspective levels which should be available in the demo in the next month. These levels require for you to rotate the camera until you see a path being created where you can move the player (Lum). Once the camera is rotated correctly then there will be new path which you can take and solve puzzles there. More to come in upcoming days.

Here are some screenshots of these levels:

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Kismet - redbird21436

Hello all, got a small seasonal update for you here.

Content

  • Added new "Zombie" cosmetic for playing on October 31st

Blessed with Death - Ibrahim Oezhan
BUG FIXES
  • IMPORTANT: Fixed the Unity security vulnerability that was recently discovered

  • Fixed wrong UI sprites in the office

  • Fixed an issue with the UI in the extras menu

  • Fixed the wrong scene being loaded after completing custom night

  • Fixed issue with post processing in the main menu

  • Fixed an issue with the sprite of the cellar door after the entity left the cellar

RELIC CHANGES
  • Limited Alfred's Camera to 3 uses

  • The cross of the void now cannot teleport enemies to HL1/HR1.

OTHER CHANGES
  • After completing or failing at custom night you can now directly change the enemy configuration without having to go back to the main menu

  • Made ESC not instantly throw you back into the main menu and instead it displays a popup

  • Added a new screen for when you win and remastered the death screens as well as their UI

  • Changed the relic unlock text to be more specific

  • Added new sound effects and ambient sounds

  • Added missing localisations

And more...

...