New Content:
- Added a console to view information from previous games (only successful).
- Added interaction texts at the bunker entrance and exit.
Improvements:
- Improved turrets: reduced fire rate and increased accuracy.
Fixes:
- Fixed several collision issues.
- Fixed the heartbeat sound that was only playing for the host player.
- Fixed a bug that allowed recharging lamps from a distance.
- Fixed a bug where the suction cup could stick to the player after being thrown.
Thank you for your support!
Hi everyone,
This is a big update.
Your help in polishing the game and helping fix bugs is something we're immensely grateful for, as indie devs, we can take all the support we can get, so thanks again for chipping in and helping to improve The Bench.
Here's our Highlights:
Save System: Revised and fixed several save-related issues.
Journal & Map: Resolved multiple bugs affecting these features.
Quests: Fixed issues with open or incomplete quests.
Photo Requests: Photo quest completion logic has been corrected.
Soft Locks: Addressed rare cases where players could get stuck in certain map areas.
Steam Deck & Controller Support: Improved compatibility and performance.
Stamps: Fixed issues where some stamps could not be completed.
Throwing Aim: Adjusted and refined the aiming system.
Fishing HUD: Updated and improved for better clarity.
Twitch Integration: Now fully available! (but more info on this in a second, dedicated post coming soon.
If you're experiencing any issues in game, please let us know in the comments, we will get to it ASAP!
Thanks again,
Voxel Studio
Greetings Petal Runners! The Petal Runner playtest is now live on Steam! You can sign up to join by hitting the “Request Access” button on our Steam page.

Players signing up for the playtest are not guaranteed to be selected, but if you are selected, we highly encourage you to fill out the feedback form located on the main menu. Your feedback is going to be super important to help us make the game as awesome as it can be!

If you have any issues or critical bugs, please surface them in the Steam forums and we’ll take a look! Thank you for playing and we can’t wait to share more about Petal Runner with you soon!

https://www.youtube.com/watch?v=hMoLSBwUANY
The chaos is real and it’s finally here. Watch our launch trailer and dive into the madness: build an AI agent from scratch, deal with the Ice Cream Cult, manage the unpredictable island, and fight your way to become the undisputed king of the grill. This isn’t just a cooking sim—it’s a full-on adventure with twists you won’t see coming.
Early Access officially begins October 29th, and we need you in the mix. Play, experiment, report bugs, give us feedback, and shape Kebabstar into the game it’s meant to be. Don’t just watch—jump in and be part of the founding community.

https://www.youtube.com/watch?v=hMoLSBwUANY
The chaos is real and it’s finally here. Watch our launch trailer and dive into the madness: build an AI agent from scratch, deal with the Ice Cream Cult, manage the unpredictable island, and fight your way to become the undisputed king of the grill. This isn’t just a cooking sim—it’s a full-on adventure with twists you won’t see coming.
Early Access officially begins October 29th, and we need you in the mix. Play, experiment, report bugs, give us feedback, and shape Kebabstar into the game it’s meant to be. Don’t just watch—jump in and be part of the founding community.
All countries in the game have country maps that also have their population data, and proper connection to the country details screen.
New coalition system with unique parameterized coalitions for each country.
Party affiliation / popularity for each country is heavily based on the coalitions of that area. There are also specific divides like the rural urban divide in the United States, the South, East, and North divide in Germany, and more. Coalitions take into consideration urbanization, specific regions, age, and education.
Added Canada as a new country for the demo. United States, Canada, and Japan are fully playable countries.
Custom events can be created in the event editor or in the scenario editor.
Custom events can be applied to all campaigns by enabling them in the settings.
The custom events that have been tested and are working are news actions, spawning politicians, and adding them to elections. The rest I couldn't get to testing.
You can edit coalitions of each state and also each county within that state. This allows for realistic county maps so enjoy!
Settings are now saved along with custom events.
Custom events can be saved and loaded.
Coalition UI is not fully developed quite yet in terms of styling.
Canada and Japan have their new legislation sections fully working. Germany is not working yet on the National level. I could not test South Korea, Great Britain, and France.
Parliament for Japan, Canada, and Germany will form coalition governments and also elect a Prime Minister or Chancellor. Coalition governments are formed based on the similarities in policy stances and ideologies of each party. Each party has to make a decision to form a coalition if they are a minority government.
The elections tab UI has received a massive overhaul. It is now much easier to navigate and understand. It uses a calendar system for listing elections, and the elections results are better UI wise but they aren't quite done yet.
Election history is almost implemented, but for now it is not quite there yet. You can view recent elections in the elections history tab in the elections tab.
New election types: Singular Transferable Vote (STV), Alternative Vote (AV), Open List PR, Panachage, Limited Vote, Double Simultaneous Vote, and GRC (Group Representation Constituency).
Election systems overhaul, currently the only elections that are 100% supported with the new system are SNTV, PartyListPR, MMP, FPTP, and Two Round System.
Added Japan, and Canada as fully functioning maps to the new election night overhaul from the last update.
Elections generation and datafor all 49 countries in the game (Although Great Britain is a known issue still).
The judicial branch now exists as a tab within the game.
Judges for the federal high court like Supreme Court are generated. Circuit courts, district courts, and state courts along with state federal high court.
Constitutions for the United States, Japan, and Canada.
Vote predictions modal works only for city council legislation for now and gives a simple tally. Will be upgraded to show who is voting for and against, plus their score, negative or positive and why.
Bill Authoring has been overhauled to be easier to navigate and use.
The UI for polling has been overhauled and it is not 100% completed yet but it is functional and working. It shows a chart over time for each candidate. It may not work with all election types.
You can select the polling from different outlets for the same election and view an outlet to see what elections they have reported on.
There is a party management screen where like politicians you can manage, edit, and create new parties.
The Main Menu UI has been overhauled to show a election on the main screen and with a different layout.
City Overview UI has been changed to take up more of the screen.
Education tab takes up the full screen, has several different tabs and is better to use and navigate.
Healthcare department has been overhauled and changed a lot along with the UI.
Infrastructure overhaul to the department and changes with the UI.
Housing overhaul to the department along with the UI.
Note, these are UI and data changes mainly only. Although there should be new laws.
Note these UIs are also not completely styled so they are not completely finished.
New laws and policies have been introduced. Judicial, education, infrastructure, healthcare, and housing I believe. Along with other laws. Many of these laws are not completely functional yet and may show incorrect effects data like the minimum wage currently showing a huge increase in unemployment.
Laws UI has been upgraded for city, state, and nation.
Full functionality of Singular Transferable Vote (STV), Alternative Vote (AV), Open List PR, Panachage, Limited Vote, Double Simultaneous Vote, and GRC (Group Representation Constituency).
Nomination, vacancies, cases, and judicial retirements are not done yet.
Other custom event actions and types besides spawning politicians, adding them to an election, and news actions are not fully implemented.
Wiki is currently a bit outdated. I will need to update it in the next patch.
New relationship features, news relationships, party related bits with the media are not fully implemented yet.
Party political capital is not fully implemented or working yet.
No breaking news in the elections tab for major elections yet.
There may be issues with coalition data being properly displayed for city, state, or nation in the government overview. Due to the major coalition changes under the hood.
Education Tab initialization is not fully working yet. Requires the click of a button.
Save and load currently does not save legislation history due to the changes to the legislation system causing for now incredibly large sizes. This will be fixed. Legislation effects are saved of course.
There may be other save and load related bugs and errors but I didn't see them upon first glance.
Save and load for the United States may take quite some time due to the presidential election primary or full election and also the large amount of total elections.
Election results and history are currently not saved. This will be changed of course and also added to the government offices for election history of a seat.
Secondary dropdowns are not next to each other.
Committee Study stage currently does not properly clear votes for Canada, so you cannot process it in vote alert besides the live vote or skipping to the next day.
Germany's National legislation does not continue as it gets stuck on the new stage.
Presidential elections do not require you to be actively viewing them anymore. They report regardless.
News articles will be saved along with polls.
The goal for the first patch is to make sure that all bugs, compromises, and features are fixed, removed, and fully implemented. I may start to do some minor changes with the UI.
This update is a UI update and also a update continuing to add on to the features provided in V0.0.33. This is due to feedback that the UI is hard to navigate and is a bit overwhelming and cluttered which I've received several feedback regarding this issue. I will also continue to stabilize the game and implement more features from V0.0.33.
We heard you, and we know what you like — a bit of challenge, a lot of fun, and enough spice to melt your mouse.
So here it is: Furry Banger, our newest, hardest-hitting addition to the Furry universe.
VIEW ON STEAM STORE
This one isn’t about relaxing — it’s about precision.
You’ll need quick paws and perfect timing, because every click counts.
The better you play, the tougher (and more rewarding) it gets.
Think of it as cardio for your reflexes — and for everything else that gets excited along the way.
And because every test of skill deserves the right soundtrack, you’re getting 17 brand-new tracks crafted exclusively for Furry Banger.
From the creator of “Chocolate Backdoor” and “Doggy Mom”, welcome the new legendary hits — “That Ain’t No Bull” and “Family on the Farm 2”.
They’re loud, proud, and exactly as inappropriate as you expect.
We’ve also packed in all-new animated scenes and fresh Furry friends in action — because you asked for more variety, and we listened.
Over a hundred levels of clicking, teasing, and unlocking await you, all wrapped in that unmistakable Furry flair.
If you call yourself a true Furry enjoyer, you already know — one is never enough.

🔥 Play Furry Banger now and prove you’ve got the reflexes (and the endurance) to handle it.
Already own one of our Furry titles?
Check the Furry Bundle on the game page — you’ll never pay twice for what you already have,
and you’ll still get a juicy discount on your new adventure.
Greetings adventurers in the Mythrealm!
The Mythrealm game has been updated from Version 1.10, to Version 1.11. This patch includes a few fixes. Please see the Changelist below:
The Medusa mini boss in level 5 has had her A.I. behavior improved.
The Manticore mini boss in Level 4 should now attack from the correct range.
The Minotaur's chest in Level 5 should now correctly drop randomly generated loot.
Enemy Archers and Infantry should no longer be able to see and fire arrows through the walls in the Level 5 maze.
The end of level Boss Healthbars should now correctly be removed from the UI when the boss dies.
We are actively monitoring player feedback and are working to fix any issues that arise. Please expect a new patch next week with more bug fixes and game improvements.
When playing please check that the game Version is V1.11 on the main menu screen, if it isn't you may need to force an update ( see next post for details.)
Thanks for playing Mythrealm and keep adventuring!
- Delta Video Games