Bonelords - z0gamestudios

New little change that I completed yesterday-

  • Added in little particles of bones that fly at you when you kill enemies.

    • Makes little sounds as you pick them up, sounds like a mix of coins and souls.

    • Sounds are very needed, they add in that little bit of polish and satisfaction as you play.

    • Kind of also works as a small alert that your traps on the other side are working.

  • Fixed a typo with the Aberrant Horseshoe.

Oct 29
Celestis - ArenMook
As requested, I've re-added the public internet multiplayer option to the game. I've also gone ahead and added Windward Horizon's simple local localization, where the game will automatically load the Localization.csv file found in My Documents/Celestis, so if someone wants to create a localized version in their language, they can now do that without the need of mods.

Well, back to work on Windward Horizon...
DDoD - o.samoilenko

Thank You for 30,000 Wishlists!Hey Survivors, We’ve just reached 30,000 wishlists on Steam, and that’s a big milestone for our small indie team! 

Thank you for every wishlist, every playtest, and every piece of feedback. You’re helping us make DDoD better with each update.

To celebrate, we’ve joined the Steam Scream Fest 2025 and added Halloween decorations across the map🎃


Watch our short trailer below to see what the world of DDoD looks like this Halloween:

Join the playtest and see what’s new:https://store.steampowered.com/app/2468200/DDoD

Bug Bash - VespineShooter

Hi everyone,

I'm excited to announce that Bug Bash will be changing from paid to free-to-play in one week, starting on 6 November 2025.

I'm making this change to allow more players to experience the game and grow the community. If you've already purchased Bug Bash, thank you for your early support - you'll continue to have full access to the game and any future updates.

The game will remain exactly the same, just accessible to everyone at no cost.

See you in the game!

Ancient Chinese Cities (Playtest) - 虾不咕

新内容:

  • 拓展八角亭、重檐歇山殿尺寸;

  • 新的创建建筑UI;

  • 重新命名多种建筑,使其规范化;

修复:

  • 修复在放置高墙出现报错;

  • 修复移除工具任何时候都会移除围墙的问题;

Outbreak Island: Pendulum - Lomaster
Early Access Release — Thank You for Joining the Journey!

Hey everyone!

I’m excited (and a little nervous!) to announce that Outbreak Island is now live in Early Access on Steam!

https://store.steampowered.com/app/1442530/Outbreak_Island/

This project has been a passion of mine for quite some time, and it’s finally at a point where I can share it with you. The game is still a work in progress, but it’s fully playable and already has a lot of what makes the core experience special. I’ll be actively developing and improving it with your feedback and ideas in mind.

What to Expect

The Early Access version includes:

  • The first third of the island to explore.

  • First main missions that reveal the island’s story.

  • The ability to restore your father’s abandoned farm and use it as a base.

  • A few types of enemies.

  • A garage for vehicle upgrades.

  • A weapon workbench for crafting and modifications.

  • A research table to unlock new skills and crafting recipes.

  • A radio station to locate supply crates — special containers with rare loot.

  • Basic farming, woodworking, metalworking, hunting, and fishing systems.

  • Over 25 large points of interest, each with its own unique tasks.

Over the coming months, I’ll be adding more content, polishing existing features, and expanding the world. You can check out the development roadmap on the Steam page to see what’s planned next.
https://store.steampowered.com/news/app/1442530/view/533239065676352196

Feedback Welcome

Your feedback is incredibly valuable!
Whether it’s suggestions, bug reports, or just your thoughts after playing, everything helps make the game better. You can share feedback directly on the Steam Discussions, Discord, or wherever you prefer to connect. We also have official bug report form:
https://www.tinymagicians.com/outbreakisland/report/

Thank You

It means a lot that you’re here early to support this project.
Outbreak Island is something I’m building with passion, and I can’t wait to keep improving it together with this amazing community.

Thank you for playing and being part of the journey — this is just the beginning!

—Egis

Paddlenoid Playtest - blackvanderson
- Forgot the reenable sounds in previous build... 😬
Wattson the Bulb - Permatik

Ana menüde rahatsız edici bazı sesler, genel ses dengesi sorunları ve seviye seçim ekranında küçük hatalarla karşılaşabilirsiniz. Bu sorunların farkındayız ve en kısa sürede yayınlanacak bir güncelleme ile düzeltmek için aktif olarak çalışıyoruz.

Hikâye ile ilgili olarak — planladığımız çıkış tarihine geç kaldığımız için oyunu size bir an önce ulaştırmak istedik. Hikâye içeriği tamamen yazılmış durumda ve gerekli tüm araçlar hazır. Yakında gelecek bir güncelleme ile eklenecektir.

Sabır ve desteğiniz için teşekkür ederiz.

Reel Life - badgenesprod
Experience! Today we’ll have a brief look at the experience system that’s being implemented as we speak. Also, an important note: we’ll be switching over to an every-other-week schedule for our Dev Logs to reflect more complex work on the way.

 

But back to the experience system. We hope this system will provide a little spice to your gameplay once implemented. There’s will be six initial categories of experience you can gain: Farming, Ranching, Fishing, Mining, Foraging, Cooking, Carpentry.

 

Slot machine experience works a little differently from bench experience, so let’s go over that first.

 

With each item won on a slot machine in one of the categories above, you’ll get 1 experience point. So, say you win 14 Red Beets (B) – that will be 14 experience points toward Farming. Say you win 12 Small Milk (B) and 6 Average Milk (B) in one spin – that’s 18 experience points toward Ranching! You see how it works?

 

Earn enough experience and you’ll go up a level – and you’ll get to choose your new gift for the slot type you’ve leveled in! There are only 10 levels of experience per slot type, though, and 30 different levels of gifts you can potentially choose, so pick carefully!

 

Here are the potential gifts you can get (independent of each slot type): 1 more spin per harvest or machine per day, a constant multiplier on normal wins (wins outside of multiplier mini-game wins), more high grade wins, more large fish size wins, and more rare wins.

 

If these gifts are confusing now, just try playing the game for a little while and they should make more sense. Essentially, you can choose to win more spins, more items per each matched win, a better grade or size of item every so often, or more rare items wins every so often.

 

Crafting Experience works a little differently. This is experience for the Cooking and Carpentry categories.

 

Every item you craft gives you badge experience to reach the next level of crafting badge, right? Well, now that badge experience is also tallied in a separate total experience. And once you get enough total experience to reach a new level, you’ll have a better chance at making multiple items per each crafting recipe.

 

For example, you’re making a composter. You have the materials for one composter, but thanks to your experience level in Carpentry, you end up making two! At level 1 in Carpentry or Cooking experience you have a chance to make 2 items, at level 5 you have a chance to make 3 items, and at level 9 you have a chance to make 4 items.

 

Here’s how much experience you’ll need for each level:

Level 1

100

Level 2

171

Level 3

292

Level 4

500

Level 5

855

Level 6

1462

Level 7

2500

Level 8

4275

Level 9

7310

Level 10

12500

 

That’s it for today. Remember, we’re starting a bi-weekly posting schedule and won’t be back until 11.11. See you then!

Reinbo - dead.imagination.games
-Yokai can now only be killed with Fire or redirected attacks

-Re-added Reviving only costing 1 firefly. Losing all of them might have made it too unfun

-Hold "Attack" for Fire Attack or "Focus + Attack" for Charged Fire Attack (will be applied to all other moves later)

-Fireflies can now be spawned from enemies killed by fire except Divine Fire Attacks

-Player will no longer waste fireflies charging up for a Divide Flame Attack. Fireflies will have to be marked first.

-added i frames to Divine Fire moves

-added rainbow colors to lv2 Divine Flame (will be added to rest later)

-added sheathed Lotus Step animation

-focus attacks break through at 1 defend point instead of 0 now.

-time slow when perfect parrying

-perfect parry on projectiles will now deflect it back at the enemy

-added 1st stage Boss Tengu

-added Kappa Enemy

-enemies should not all attack at once now

-change spawning of yokai

-added miniboss walk animation

-added brute/miniboss bounced animation

-changed timing of enemy death register
...