But back to the experience system. We hope this system will provide a little spice to your gameplay once implemented. There’s will be six initial categories of experience you can gain: Farming, Ranching, Fishing, Mining, Foraging, Cooking, Carpentry.
Slot machine experience works a little differently from bench experience, so let’s go over that first.
With each item won on a slot machine in one of the categories above, you’ll get 1 experience point. So, say you win 14 Red Beets (B) – that will be 14 experience points toward Farming. Say you win 12 Small Milk (B) and 6 Average Milk (B) in one spin – that’s 18 experience points toward Ranching! You see how it works?

Earn enough experience and you’ll go up a level – and you’ll get to choose your new gift for the slot type you’ve leveled in! There are only 10 levels of experience per slot type, though, and 30 different levels of gifts you can potentially choose, so pick carefully!
Here are the potential gifts you can get (independent of each slot type): 1 more spin per harvest or machine per day, a constant multiplier on normal wins (wins outside of multiplier mini-game wins), more high grade wins, more large fish size wins, and more rare wins.
If these gifts are confusing now, just try playing the game for a little while and they should make more sense. Essentially, you can choose to win more spins, more items per each matched win, a better grade or size of item every so often, or more rare items wins every so often.

Crafting Experience works a little differently. This is experience for the Cooking and Carpentry categories.
Every item you craft gives you badge experience to reach the next level of crafting badge, right? Well, now that badge experience is also tallied in a separate total experience. And once you get enough total experience to reach a new level, you’ll have a better chance at making multiple items per each crafting recipe.
For example, you’re making a composter. You have the materials for one composter, but thanks to your experience level in Carpentry, you end up making two! At level 1 in Carpentry or Cooking experience you have a chance to make 2 items, at level 5 you have a chance to make 3 items, and at level 9 you have a chance to make 4 items.
Here’s how much experience you’ll need for each level:
Level 1
100
Level 2
171
Level 3
292
Level 4
500
Level 5
855
Level 6
1462
Level 7
2500
Level 8
4275
Level 9
7310
Level 10
12500
We're always working hard to add awesome new features to TNC, and we can't wait to tell you about the most exciting ones! We're thrilled to be working closely with our amazing community to create the ultimate gaming experience. Join us on Discord and become a part of the TNC family. We're hard at work on some awesome new features for TNC, and we can't wait to share them with you. Stay tuned for more details!

In the future it should be possible to collect resources with AI-Sy all over the open world. These resources are essential to build special things like
Build bases, houses, walls, or factories for yourself or your faction to protect them from attackers and to hide your loot, vehicles, or special items. 
Pilotable megs help you to strengthen your attack and also protect you from larger attacks. 
Build futuristic-style cars and motorcycles to transport yourself and your team members as you explore the world of TNC. 
We are on a mission to create a massive, persistent, open world with different areas. The community will play an integral role in shaping this world, and we're thrilled to see the incredible potential for beautification through self-built bases. We're planning an area with special features.
These areas will be teeming with life, offering unique opportunities to farm special resources. These areas will provide excellent hiding spots and the opportunity to build safe shelters, making exploration and survival in this vast, living world even more thrilling! 
Another part of the open world is going to be a futuristic air platform, where a cyberpunk atmosphere is going to be created. Here, you'll have the chance to trade or buy goods, interact with NPCs, or start thrilling quests. You'll be able to obtain special resources and futuristic weapons, too! 
In the future, there are going to be several factions for you to join! These factions will have the opportunity to explore new locations together, take control points, and build their own bases. 
We are planning to create a TNC world with a dynamic weather system. So it's important to be prepared, because the weather has an impact on your health, and with the right clothing you can explore better, especially in the desert or in the air.

Sound Win/Lose Reward Loop Glitch Fix
General:
Items in the inventory is now sorted based on rarity
Summon Size and Summon Damage Modifiers are now obtainable through gear drops
The in-game constellation screen now displays which variation you have equipped
You can now right click constellation next to your player avatar to inspect the according constellation (only in voting screens)
Potions and their according buffs are now displayed next to the player avatar
The little spiders on the cobweb of the spider constellations have been made more visible
Fixed a bug that would cause newly spawned bees to not update their size according to the Summon Size modifier
Fixed a few spelling mistakes and reworded some descriptions to be more in line with the overall game
Balancing:
Starshower damage is now adjusted by Summon Damage
Starshower puddle and impact size is now adjusted by Summon Size
The number of shurikens spawned by the Shuriken Constellation has been increased
Shurikens have a new spawn pattern, that forms a full circle
If shurikens are targeting the closest enemies, it now targets only the closest enemy, but some additional spread has been introduced.
Known issues:
An issue is known that causes the attack speed to lower itself when the casino is currently active
An issue is known that sometimes causes the player to be unable to attack
The wait is over — Demo 2.0 is here!
This major update brings a whole new experience to Desire’s Burgers.
🎵 New Rhythm Game
Play through Desire’s first rhythm stage!
Enjoy new songs, visual effects, and feedback animations.
Features human-crafted charts for a more natural flow.
Added easy and normal modes for all skill levels.
🧩 Fixes & Improvements
Day 1 story flow polished and save system stabilized.
Visual novel transitions and camera zoom improved.
Reworked lighting, animations, and dialogue feedback.
Adjusted sound levels — music volume x5 for extra energy!
Cleaned up menus, removed debug/dev tools, and refined UI.
💾 Quality of Life
Resolution and fullscreen options now stable.
Improved input system (WASD + custom hotkeys).
Better performance and smoother framerate on most setups.
This update marks the beginning of the music side of the game — where your timing, rhythm, and charm all matter.
Get ready to dance with Desire 💋
