Additions:
Added Wooden Windows - New building item.
Added Stone Windows - New building item.
Added Brick Windows - New building item.

Added Crystal Compass - Guides players to key locations, crafted at Tinkerer Table.
Added Bowls - Used to make stews at the cooking pot.
Updates:
Breathing Reed has been moved into the Tinkerer Table.
Flippers have been moved into the Tinkerer Table.
Tin Armor recipe requirements have been halved to enable greater use in early game when resources are more limited.
Average ore node yield has been reduced by 20% for Copper onward (was more than Tin).
Further incorporation of the 'Soil' item into relevant crafting recipes.
Cooking Pots now require Bowls + Ingredient.
Alloy Forge require slightly more Fired Bricks.
Various rare drops have been slightly re-vamped.

Additions:
Added spawn mechanic considerations for starting players.
Updates:
Adjusted Bat Hitbox - 25% larger.
Adjusted Worm damage - 15% less.
Max range for handling visibility checks has been reduced.
Additions:
Added Statistics To Journal 'Monster Log' for all slain monster counts. Unknown creatures are defined as ??? until encountered. These counts are not retroactive, counts will begin with this update going forward.
Updates:
Changed 'Upgrade' text in some stations for greater contrast.
Changed how damage overlays are applied, adjusted duration of player damage taken effect.
Changed 'Alloy Furnace' Header text to 'Alloy Forge' as intended.

Hey!
We’ve been quite busy lately and finally have some more news to share :)
We have a release date - on 20th November we will share a slice of the game that hopefully will resonate with you and carve some nice memories!
If you’d like to try it early, we’re also opening a Public Playtest in the next few days. Follow us so you don't miss it! Your feedback will help us polish things up before the demo release - and we’d love to hear what you think!
Time flies and looking back we have to admit - we're definitely more comfortable making the game than talking about it 😅 So we'd like to share a few glimpses of what’s been happening these past months:
6-months progress we made since we dusted off our old prototype:

Orbital Sneak Peak - some of the new stuff coming to the orbits:

More cool stuff that's heading your way... choo choo...:

And a little chaos - trains took a big chunk of our time and sanity recently - stress testing was fun though:

Thanks for sticking with us and keeping an eye on the project — we can’t wait to share our game with you all soon!
Jarek & Jacek

NPC stat updates near the city of Forgat:
Elapidae. HP: 200 > 120. EXP: 100 > 60. Gold: 6 > 7
Hotten. HP: 250 > 130. EXP: 125 > 65. Gold: 12 > 8
Vulpes. HP: 110 > 150. EXP: 35 > 75. Gold: 12 > 19
Grey Vulpes. HP: 170 > 180. EXP: 63 > 90. Gold: 14 > 10
Scorpion. HP: 200 > 180. EXP: 100 > 90. Gold: 9 > 11
New NPCs added to maps 507 and 508 near Forgat: Rat, Snake, Collet Snake, Ant, Rooster, Wolfang, Raven, Scorpion, Ostrich, and Wolf.
Peacock graphic replaced with Ostrich.
New quest NPC Makrom added (Map 507) with the following existing missions:
First Steps
The Big Bad Wolf
New quests added to NPCs near Forgat. These feature a new quest format: the quest is triggered by looting an item from a hostile NPC, activated by using the item, and completed by turning it in to an NPC.
Target NPC: Albino Snake
Looted Item: Empty Fluid
Drop Chance: 2%
Quest Requirement: Kill 15 Albino Snakes
Rewards: 200 EXP, 75 gold, and 15 Light Mushrooms
Turn-in NPC: Astrid, Map 515
(using the item grants one of the three quests)
Target NPC: Scramer
Looted Item: Golden Chalice
Drop Chance: 1%
Quest Requirement: Kill 20/40/80 Scramers
Rewards: 900/2700/7200 EXP
Turn-in NPC: Wise Elder, Map 106
NPC stat updates in Penthar Farm (Map 188):
Pig. HP: 600 > 100. EXP: 300 > 100. Gold: 11 > drops Ham item
Cow. HP: 900 > 200. EXP: 450 > 100. Gold: 18 > drops Chop item
Haunted Orc. HP: 150 > 300. EXP: 75 > 150. Gold: 6 > 9
Farmer Orca. HP: 180 > 300. EXP: 90 > 150. Gold: 7 > 12
Protector Orc. HP: 210 > 400. EXP: 105 > 200. Gold: 8 > 6. Now has 1.33% chance to drop Iron Shield
Hunter Orc. Gold: 12 > 5 and 2 common arrows
NPC stat updates in Goblin Forest (Map 185):
New NPC added: Goblin Sorcerer. HP: 400. EXP: 200. Drop: 3 mana potions (alchemy)
Goblin Crossbowman. HP: 200 > 300. EXP: 100 > 150. Gold: 11 > 12
Goblin Barbarian. HP: 400 > 600. EXP: 200 > 300
Goblin Leader. HP: 1000 > 1400. EXP: 500 > 700. Gold: 40 > 63
NPC updates in continental forests:
New NPCs added:
Cobra. HP: 110. EXP: 55. Gold: 7
White Hen. HP: 100. EXP: 50. Gold: 5
Rooster. HP: 10 > 200. EXP: 5 > 100. Gold: 0 > 10
Hen replaces old Rooster NPC
Skeleton. Gold: 4 > 6
The quest Shadows of the Pyramid no longer requires killing the boss Amosis. Now requires killing mummies, which have a 5% chance to drop the Jade Scarab item
The quest Secrets of the Eternal Desert now improves skeleton summoning from level 22 onward
Summon Elite Skeleton replaced with Summon Mummy
The quest now requires looting Egyptian Necklace from Kairos (10% drop chance) or Magic Note from Mummies (10% drop chance)
Provision NPC Fevien will now sell: red apple, strawberries, watermelon, slice of pie, wheat bread, goat cheese
Provision stat changes:
Strawberries: hunger recovery increased from 12 to 15
Watermelon: hunger recovery increased from 15 to 20
Wheat Bread: hunger recovery reduced from 45 to 40. Price reduced from 12 to 10 gold
Goat Cheese: hunger recovery reduced from 65 to 50. Price reduced from 14 to 12 gold
Blacksmith NPC Khor will no longer sell: Scimitar, Magthere Armor, Long Axe, and Greatsword
Author: Centorios | PR: #1023 A new parameter was added to the server configuration to define how many instance maps will be available.
Author: Temis-gt | PR: #1029 The fire (lava) interval has been reduced to 75.
Author: ReyarB | PR: #1014 Ranged NPCs now behave differently against players and recalculate paths in a new way.
Author: ReyarB | PR: #1032 An option was added for NPCs to ignore player spells. This allows greater control in quest and event design.
Author: morgolock | PR: #1038 Spell logic was refactored to improve code security and readability.
Author: morgolock | PR: #1039 Overflow and indexing errors were fixed in the update of temporary effects.
Author: ReyarB | PR: #1037 Player trading now requires both players to be on the same map. If either changes location before accepting, the trade is canceled and both are notified.
Author: morgolock | PR: #1035 English comments in Orbit's help functions were expanded and clarified, making NPC movement-related code easier to read.
Author: aledg994 | PR: #641 Adjusted the position of the server and port fields on the login screen (Staging).
Author: aledg994 | PR: #647 Added an icon in the quest window (frmQuest) to easily identify repeatable quests.
Author: ReyarB | PR: #643 The /jail command now allows setting a duration of up to 6 days (8640 minutes) for penalties.