Witchspire Monthly Recap Hi everyone and welcome to our October recap!
September was a truly magical month – we introduced Bonding, and launched not one, but two new video series: Lore Luminaria and Feature Reveals.
We can’t wait to keep unveiling more of Witchspire in the coming weeks and months – and as always, we’d love to hear your thoughts and ideas for future content.
Here’s a look back at everything that’s been brewing in October:

Our second Feature Reveal dives deep into one of Witchspire’s most beloved mechanics – Bonding with Familiars. Discover how these magical companions grow alongside you, forming unbreakable connections throughout your journey. (Still early in development – but we couldn’t wait to share a first look!)
https://store.steampowered.com/news/app/2679100/view/516350567072663866?l=english
Our journey through the world of Witchspire continues! In this chapter of Lore Luminaria, we uncover the story of the divine siblings – Vyr, Om, and Tol – whose bond shaped existence itself. But when betrayal struck, Magick was born from their fall. Step into the myths that built the world you’ll explore.
https://store.steampowered.com/news/app/2679100/view/498333631688738571?l=english
The Witchspire team appeared in person this time, complete with a photo booth, cosplayers, and plenty of magick! Huge thanks to everyone who stopped by, snapped pictures, and shared the love. You made it spellbinding.

👉 Follow us on Instagram for updates on the event!
From art to lore theories, our community continues to overflow with creativity!
Each month, we spotlight a few of the magical creations you share with us.
This month’s featured artwork comes from Juan Pablo and Laia – thank you for bringing the world of Witchspire to life!


Your voice shapes Witchspire! Tell us:
What do you want to see next?
Comment below or join our Discord
Thank you for being part of our journey!
Minor changes on level 1 in Chapter 1X.
Fixed a bug where controls would reset to default after connecting a gamepad.
Fixed an issue where the selected language was not saved.
The cursor is hidden when input is made from the keyboard or gamepad.
Minor UI changes.

And now, after three long weeks, I present to you an update with improved interaction with quests!
You'll no longer need to click through each daily quest because you need to figure out what to do or memorize the necessary enemies. And, to avoid even thinking about reading the text, you can simply hover your mouse over a target, and if a star appears over it, it means you need it for one of the quests.
The game's wiki has been expanded and polished more, thanks to player Black&White. Many who created recipes for the station or for other items used screenshots for their purposes. Now you can simply enter the class name, item name and item value, freeing you from the long search for images, saving, loading, etc.
Also a big thank you to Scopophobia for maintaining and creating new pages on the Wiki.
The next development goals will be the player profile, finalizing the dreadnoughts, introducing music and, finally, sector 4.
Quest objectives are now highlighted with a quest icon when hovered over.
Uncolonized planets that are needed for landing for a quest have their landing ban icon replaced with a quest icon.
Includes planets for delivery, targets for destruction, items needed for quest.
Quests for destroying unique mobs will now have localized names where possible.
Now, after manually handing in items for a quest, progress is shown in the upper left.
Added a tracker for active quests:
Updated in real time when a quest is handed in/taken/data is updated;
All quests are automatically pinned when taken;
You can unpin/pin needed quests;
The window is transparent for easy clicking on anything through the menu. You can use the bar on the right to scroll, or scroll with your mouse on the far right edge of the text;
You can click on the quest name to go to the quest page;
Now, thanks to quest progress tracking, the indication that a quest has been completed is displayed in time, and not only after opening the quest menu (green frame around the quest menu).
To remove the need to click on each planet each time to find the one you need, you can now see their name, when you hover over them.
Target information now scales with the camera zoom, thereby maintaining the same size.
Standard names of space objects have been localized (objects that do not have their own personal name).
When aiming at an asteroid field, its ore is now shown next to the name.
Uncolonized planets are now highlighted with a separate icon.
All possible actions on a planet are now displayed when it is selected in the info panel.
For example: shops, auction, storage, etc.
Added a catalog which shows all recepies of any station modules.
Added a target drone for the arena, for testing your damage on a target with a huge hull and regeneration.
Added new recipes for structural blocks at stations.
Added display of ship shops among planetary actions at planets on the map.
Added a new module for the droid destroyer, which significantly increases its effect.
Added the ability to update directly from the Play Market, if the game was downloaded from it.
Added 2 new stickers.
Any large purchases of game currency at once now have a bonus depending on the size of the purchase (the more you bought, the more bonus).
Extraction complex began to slowly break down with the extraction of ore. Breaks less on small asteroids and more on huge ones.
The target selection is now under the object, for better visibility (does not apply to planets).
The L module of the Destabilizer (Unstable energy) was reduced to M.
The quest "Xeno 2" received training for protection from reflection.
Maintenance packages now repair any items at x2 speed.
Due to complaints about the huge waste of time searching for the last asteroids in an asteroid field with depletion of 3-5% or less, the boundaries of the asteroid field now decrease along with the number of asteroids flying inside (applies only to fields that can end).
Heat dump effect of the Core Overrider now removes 50% of reactor overheating instead of 25%.
Removed visual selection errors.
Now removes the empty alliance icon for unknown targets when selecting them as a target, for freeing significantly more space for the name.
The firing delay is now applied correctly when loading an account.
Infinite asteroid fields no longer respawn in C3 (after 1 generation).
Fixed constant crashes and desyncs in finite asteroids when they have less than 20% depletion.
The selection is now lower in layer than the object itself. This made it possible to remove the coloring of the object with the selector color, or the darkening of the sprite from the selection.
TCU now reduces the max by 3 times less energy for Caan ships.
Fixed a bug where nothing would display when trying to click the quest navigation help when the planet was in the same system as the player and you were landed.
The selection size of the player target with a skin is now correct relative to the skin.
New ship features can no longer be removed by the nullification effect.
Any effects that are applied when a ship is destroyed are no longer reapplied to the carrier.
Dumping heat with the Core Overrider now correctly removes part of the effect's strength visually from the player, rather than completely removing the effect, which led to deaths from overheating.
Now shows the need for operator access if you try to access the taxes/minimum energy settings for station module.
Asteroids that appeared relatively recently in C3 are no longer included in the daily respawn list (excluding those with less than 10% saturation).
Nuller now correctly removes the visuals of passive effect of the reflector.
Fixed movement desynchronization during freezing from energy surges or installing afterburners (the target visually moved when frozen).
No longer shows a description of common items on modules.
Fixed the visual display of the radiuses of guns with loaded ammo on the client (including drones).
Fixed the visual removal of guns/droids that were issued in simulations.
Fixed incorrect application of many system/navigation effects, due to which only the effect of the first item worn was taken into account, followed by multiplication by their number. Which led to the power of improved devices not being taken into account after the first one that was not upgraded, or the opposite situation, when the first improved system spread its power to the rest of the non-upgraded ones.
Fixed the incorrect display of energy taken from the polarizer when polarizing armor (showed 25% instead of 13.3%).
Mining bots no longer get lost in depleted fields.
A ship's reactor explosion is now guaranteed to damage it, and not with a 10% chance.
When logging out, asteroid data is now correctly cleared, which previously led to their "teleportation" and incorrect movement after any logout.
The visibility of the upgrade button on the station no longer requires in the issued storage view.
The output of problems when upgrading a ship in sector 1 is now more clearly presented.
This update fixes the broken UI that appeared when switching to Japanese or Chinese.
The problem was caused by the font atlas exceeding 16,384 pixels, a size not supported by many GPUs. The atlas is now capped at 16,384 pixels, meaning you’ll still need a GPU capable of handling textures of that size. Fortunately, any GPU powerful enough to run the game smoothly already meets this requirement.
Thanks for your quick reports, and sorry for the inconvenience!
Hello everyone,
Thank you for playing Monster Commanders.
Here is a preview of some of the features planned for Ver.1.5.0.0, scheduled for release on October 30, 2025.
Please note that the following content is subject to change or delay depending on development progress.
Character limit for image generation will be expanded from 150 to 300 words.
The AI model used for high-performance AI image generation is a separate model.
Examples generated using the same prompt will be showcased.
▼Standard AI ▼High-Performance AI

Additional bug fixes and various adjustments are planned.
Further details will be announced upon the release of Ver.1.5.0.0.
Thank you for your continued support of Monster Commanders.
Dear Adventurers,
We have some exciting news to share! Two brand-new DLCs are now live. Let’s take a look at what awaits you!
1. Free DLC: Festival of the Returning Tides

https://store.steampowered.com/app/4010370/_DLC/
Story Overview
As festive lights once again illuminate Lavella’s shores, join the townsfolk in celebrating the long-lost Festival of the Returning Tides. Together, you’ll help revive traditions once banned by the Empire and guide everyone in rediscovering the warmth and memories hidden within this long-forgotten celebration.

This event storyline lasts for about one in-game week.
New Additions
①New Crops: Pumpkin & Seabloom
Pumpkin: a versatile crop used to create a variety of new dishes.
Seabloom: a rare blossom that unlocks unique festive drink recipes.


②New Dishes & Drinks
Enjoy a festive limited-time dish and a refreshing holiday drink that bring warmth and cheer to your celebration nights.

③Festival Furniture Set
A collection of 16 festive furniture items inspired by garlands, seashells, and colorful pennants, capturing the cheerful spirit of a seaside celebration.


④New Character Outfit Set
A brand-new hairstyle and outfit will be automatically granted for free before the DLC storyline begins.

Special thanks to Super Creator Airie Summer for providing the creative inspiration.
⑤Festive Outfit for Luca
Luca will appear in a special festive outfit to celebrate with everyone.

Notes
The Festival of the Returning Tides storyline is available only during specific in-game dates in autumn.
For 30 days following the DLC release, all players can freely experience the festival event and seasonal crops in any season.
After this period, the content will return to autumn-exclusive availability.
Pumpkins and Seablooms will only grow in autumn.
The festival storyline will be available exclusively during the event dates once again.
2. Paid DLC: Pumpkin Masquerade
https://store.steampowered.com/app/4010310/_DLC/
✨ As candlelight flickers, the tavern transforms into a pumpkin party!

The Pumpkin Masquerade DLC includes:
New Furniture Set: Halloween Tavern
Pumpkin Lantern Dining Table
Bat Silhouette Wall Decor
Spiderweb Curtains
Candlelit Fireplace Mantel
Pumpkin Glow Lamp
Phantom Pumpkin Rug
Halloween Night Doormat
New Outfits
Pumpkin Warlock Outfit
Candy Witch Dress
New Pet & Festive Outfit for Luca
Boo-Boo the Little Ghost: A tiny ghost wearing a wizard hat and holding a pumpkin lantern, always floating by your side.
Festive Luca: Your baby dragon Luca joins the party, wearing a pumpkin bowtie and a jaunty little hat!
Additionally, we’re excited to share some discount news with you!
To celebrate the release of the new DLCs, we’ll be launching a DLC bundle that includes all currently released content. The bundle will offer a permanent 10% discount, making it easier for adventurers to enjoy the full experience. Future paid DLCs will also be added to the bundle over time.
https://store.steampowered.com/bundle/61674/DLC/https://store.steampowered.com/bundle/61715/DLC/
That's everything you need to know about the two DLCs and the new bundle discount.Whether you’re decorating your tavern, dressing up for the festivities, or celebrating with Boo-Boo and Luca, these DLCs will wrap you in the perfect mix of spooky and sweet Halloween vibes.
Cheers, and happy festivities!
The Dragon Song Tavern: Cozy & Adventurous Team
Just some bug fixes for some staff issues. Nothing with stats but some of this you guys reported them so we dug into what could be causing them and they should be fixed
Staff duplication that could happen in some cases has been solved (but let us know if it still happens)
Levels reseting on some hired staff after researching leveling up no longer occurs
Solved a case where staff could be hired and have 0 energy
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates

Stalkers!
Events lineup for November:
1-2: Artifact Hunt (attention! due to the long weekend, the results of the event will be published on November 5th)
8-9: Arena Champions
15-16: Search for Safe boxes
22-23: Artifact Hunt
29-30: Arena Champions
In addition, the “Mutant Hunt” event takes place every weekend.
You can find descriptions of all events here: https://anomaly-zone.ru/en/game/docs/game_events/
Have great weekends, everyone!