Blastr - Soundboard - LaRouffle
🌐 Extended Language Support

Blastr now supports NINE new languages!

🇨🇳 Simplified Chinese
🇯🇵 Japanese
🇹🇷 Turkish
🇸🇪 Swedish
🇫🇮 Finnish
🇳🇱 Dutch
🇵🇹 Portuguese
🇧🇷 Brazilian Portuguese
🇮🇹 Italian

To change the language, simply go to the application settings.

⚙️ Right-Click Improvement

Organizing your sounds is now faster! We have simplified how you add color tags to your favorite sounds.

If you find any errors in the translation, please don't hesitate to let us know!

Thank you for your continued support!

Vindilis - fmauxion.art
Hello everyone and THANK YOU!!! 😁

As you know Vindilis was part of the Steame Next Fest, and I am so happy with the results! You've been many to play the demo and to give some feedbacks about the game mecanics, and now I have a lot to do to make the game better, so here is a quiqk list of what I'm up to for the game development (I may have forgotten some) :

  • Make an Option Menu (with volume, and maybe key binding, but this one is a big deal)

  • Hold dash to run ,

  • You can attack right after the dash (kind of like in Hades),

  • The first boss killing you in a cinematic (you don't have to let him kill you anymore),

  • Hold the heal button to heal (like in Hollow Knight),

  • Heavy attack easier to use,

  • Pary more rewarding (that goes with combat system adjustment to make the game smoother and more enjoyable),

  • Lots of UI corrections (animations, layers, resolutions issues...)

  • Doors and some elements needs to be more visible

  • Traps teleport the player a few step before (like in hollow knight),

  • Rework the elevator behavior,

  • You cannot just run into enemies anymore (you'll take damage like in this game, very indie, no one heard about it, it's called Hollow Knight I think),

  • Aand if I have time, add a little more content, but that's a lot so it's a maybe haha,

So that's mean I got a lot of things to do, but that's also mean a lot of player wanted to see the game get better, because they believe in it, now the rest is in my hand, and I'll do my best to give you the best Vindilis I can for the release! 💪

Blastr Playtest - LaRouffle
🌐 Extended Language Support

Blastr now supports NINE new languages!

🇨🇳 Simplified Chinese
🇯🇵 Japanese
🇹🇷 Turkish
🇸🇪 Swedish
🇫🇮 Finnish
🇳🇱 Dutch
🇵🇹 Portuguese
🇧🇷 Brazilian Portuguese
🇮🇹 Italian

To change the language, simply go to the application settings.

⚙️ Right-Click Improvement

Organizing your sounds is now faster! We have simplified how you add color tags to your favorite sounds.

If you find any errors in the translation, please don't hesitate to let us know!

Thank you for your continued support!

Arcana Academy - Arcana Academy

\[Bug Fixes]

1. Fixed an issue where apprentice or enemy information could display abnormally on certain difficulty levels.

2. Fixed an issue where cards could become stuck after performing failed rituals under certain conditions.

3. Fixed an issue where the happiness display could show abnormal values in some situations.

4. Fixed an issue where characters' main attributes in the archive interface could be inconsistent with their actual values under certain circumstances.

5. Fixed an issue where some events could disappear abnormally in specific cases.

\[Content Adjustments]

1. Optimized the description of the "Breeding Hut".

Expansion VR - Solopko Oksana
Good news, commanders!
We’ve released a patch that resolves the black screen issue that affected some players when loading missions.

If you previously experienced this problem, please update Expansion VR to the latest version. The fix restores normal mission loading and ensures full visual performance.

Thank you for your patience and feedback — your reports helped us identify and resolve the issue quickly.

Update now and get back to commanding the battlefield!
Oct 29
饲养染的30 DAYS Playtest - XiAoRaN
优化代码逻辑
新增两张SD与一张CG w
Day 7 结局优化
UI 重绘
Oct 29
Becastled - antvelm

Hey everyone, in the last few days we've fixed some serious bugs and issues thanks to your feedback:

  • Crash in 5th tutorial and on day start should be fixed now

  • Crash when building too many walls or buildings fixed

  • Trading post not unlocking with research node fixed

  • Workers and units not moving on ladders correctly fixed

  • Map covered in water or ground level being too low/below water fixed

  • PC UI scaled up as it was too small

  • Arrow movement when using keyboard locking units control and triggering top UI navigation fixed

  • Golem boss not attacking units and his mini golems head color fixed

  • Auto save not happening sometimes when placing a castle fixed

  • Tutorial 1 enemies spawning on a cell that needs to be captured later fixed

  • Tutorial is now a default game mode when starting a new game

  • First sawmill requiring wood to be built fixed

  • And some more minor bugs

Also, if you are playing on consoles, crash patch should be live on PS and Xbox. Switch should be live soon.

We've gathered your feedback across Steam, Discord, and Reddit and will continue to fix bugs in upcoming weeks.

Thanks!

Revenge on gold diggers - bro

尊敬的各位玩家,大家好:

抱歉让大家久等了。近期我们认真阅读了大家的每一条留言和每一篇故事,我们衷心感谢每一位参与分享的玩家。你们的留言饱含真情实感,或源自亲身经历的讲述,或出于情感共鸣的思考,都让我们倍感动容。我们深知,述说自己的经历并非易事,每一次分享都需要勇气与信任。但大家的故事,都将成为照亮他人前路的明灯,传递力量与希望。

本次我们从9月5日至10月23日的留言中,共选出13位玩家,入选长期征稿活动「我的“情感反诈”实战手册」。公示后15个工作日内我们会通过入选玩家留下的联系方式进行兑奖,获奖名单如下:

「情感反诈知识分享」2篇

  • 《算一点经验》匿名 著

  • 《兄弟们,男的也可以当捞女在网上》匿名 著

「情感反诈经历分享」8篇

  • 《一段网恋经历》匿名 著

  • 《警惕情感诈骗,向不合理要求say no》清* 著

  • 《校园捞女曝光》匿名 著

  • 《大家千万不要去外地闪婚》小* 著

  • 《我曾经遇到了捞女,后来以为感情可以感化一切》匿名 著

  • 《我可以破碎但绝不能枯萎,我亲眼目睹了自己的崩塌和重建,这一路很辛苦,该反省的是我的见识和眼光,而不是我的真诚和善良》l* 著

  • 《如果这个游戏早出几年》匿名 著

  • 《我们都知道以后总会到来,却忽视了以前一直都在.|B站 理工阿白菌》Z* 著

「情感反诈思考分享」1篇

  • 《爱情的坟墓,欲望的生意》S* 著

「真爱的样子」2篇

  • 《八年,白月光依旧在我身边》C* 著

  • 《一个女生真的爱你会有什么表现呢?》匿名 著

【奖品】

1枚专属勋章+1张导演亲签KV照片

在此,我们再次向所有参与本次活动的玩家致以最诚挚的谢意。感谢你们的信任与支持,是你们用真实的力量,为“情感反诈”这座长城添上了最坚实的一砖一瓦。你们的支持是我们不断前行的最大动力。

欢迎继续关注官方社区动态,我们会定期发布不同的主题活动,感谢大家一直以来的陪伴。让我们继续共筑属于大家的情感反诈新“长城”

——《情感反诈模拟器》制作组

VTBattle-VTubers aren't about the number of subscribers! It's about power! - wataritama
■ Fixed the malfunction of the following skills:

Damping Sphere

Damping Orb

Mana Field

Mana Spiral

It was confirmed that these skills stopped working as a result of reorganizing the skill programming.
Thank you for your continued support of VTBattle!
Hydro - HarmanMotor

Hi everyone,

I know it's almost over, but October 2025 is actually a BIG milestone month for Hydro, as it marks a whole year since I began the Hydro project! (I officially began development back on October 6th, 2024).

To celebrate, I've been working busily on a MAJOR UPDATE for Hydro over the past few weeks and here are the fruits of that labor!

This is the very first MAJOR UPDATE for Hydro since its full version release less than 3 months ago, and this one adds a HEAP quality and feature updates! Let's get into it...

RANDOM TELEGRAPH MESSAGE SEND/RECEIVE FAILURES

As part of this update, the telegraph units are now looking worse-for-wear by default and more prone to randomly failing to either send or receive telegram messages...these failures can now occur even if the Accumulator is charged sufficiently (>50V).

Note that a previous update (v1.19) which introduced telegraph send/receive failures when the Accumulator charge is low (<50V), still applies - and if the Accumulator charge is zero, the telegraphs still fail entirely.

This new change will mean your Telegraphs are no longer 100% reliable and should add some extra dimension to the game play loop! Messages which fail to send (e.g. when you request supplies or send a 'Not Ready' message) can generally be sent after multiple attempts, however any messages which failed to receive will mean you are not notified of the event which has just occurred, however the consequence of that event will still occur (such as a noise complaint penalty) - you just won't have the info on what happened.

Note that missed incoming messages can also mean you can occasionally miss out on receiving the coveted Township Demands and this can affect your income; thankfully there is a way to 'upgrade' your telegraphs to make them more reliable...keep reading to learn more!

Above: an example of an UN-upgraded telegraph unit - prone to more failures with this update!

To get the telegraphs functioning as reliably as possible, apply the brand new telegraph upgrades detailed below...

THREE (3) NEW UPGRADES

The Upgrade Blueprint now scores a brand new page (page 4) and there are 3 brand new upgrades to research.

  1. Refurbished Sending Telegraph Unit - this improves the sending reliability of the Sending Telegraph Unit...note that a sufficient Accumulator charge (above the 'red zone' - or 50V) is still recommended to avoid reliability issues

  2. Refurbished Receiving Telegraph Unit - this improves the receiving reliability of the Receiving Telegraph Unit...note that a sufficient Accumulator charge (above the 'red zone' - or 50V) is still recommended to avoid reliability issues

  3. Upgraded Marker Light Panel Circuits - this improves the light changeover speed of the Marker Light Panel when you flip the levers, so you won't have to wait around as long as previously. The panel will also score a lick of new paint and a new look once upgraded. NOTE: as of this v1.22 major update, the Marker Light Panel also consumes Accumulator charge when the light color changeover process is occurring.

Above: a fully-upgraded Marker Light Panel!

A NEW STORAGE UNIT OUT-BUILDING

A few of you have been asking for this feature, and it's finally here!

This handy 'out-building' allows you to safely store your supplies such as oil cans and battery acid in one location. Note that in the future, I plan on adding a door lock and potentially introducing the chance of random supply theft when the player rests (and potentially higher risk of theft if the player reputation is lower), so it might be a good idea to get in the habit of storing your reserves in this building, in preparation for future updates...

TEN (10) NEW TOWNSHIP DEMANDS

Prior to this update, Hydro has 27 total unique Township Demands.

This update now adds 10 brand new Township Demands! Of these new 10, 4 of them have associated 'good news'/'bad news' newspapers. So you now have 4 additional newspapers you can frame up in the power station!

NEW 'HIGH PRESTIGE' TOWNSHIP DEMANDS

Listed below are the 5 more notable of the new Township Demands - these are all 'high prestige' demands meaning that you can only access them if your Reputation is > 50:

  1. Electric Train Station Commissioning - 70 power units demanded (day shift only)

  2. Flour Mill Running Overtime - 55 power units demanded (day shift only, no linked newspapers)

  3. Overseas Pop Band Playing - 65 power units demanded (night shift only)

  4. Township Night Festival - 55 power units demanded (night shift only)

  5. Automobile Factory Power Demand - 70 power units demanded (both day and night shifts)

NEW 'LOW PRESTIGE' TOWNSHIP DEMANDS

In addition to the above 5 Demands, there are 5 more 'unforeseen' power demands, with more 'accessible' power unit demands (as low as 35 power units), for those times when you're not feeling 'energized' enough to meet those higher-unit demands. The payout amounts on these demands are however fairly low in comparison (as well as rewarding less Research Points), but should still provide a nice bump to your coffers!

Note that each of the new unforeseen demands have differing payouts and are 'low prestige' demands, meaning they are all available even if your Reputation is =< 50.

Finally, shown below are the 4 new newspapers that can be framed as part of this major update (this means you can now frame a total of 13 newspapers in the power station! Previously it was 9):

As part of these new Township Demands, a selection of them have been added to the 'Hydro Stats' tracking, seen below:

SLEEPING QUARTERS FUSE BOX

There is now a new Local Power Fuse - #7 - and this is located in a brand new fuse box mounted on the Sleeping Quarters itself. This fuse comes with its own durability/repair value which will degrade over time, and require repairing at the Fuse Repair Workbench:

FIVE (5) NEW 'CALM RIVER' DAY SHIFT TELEGRAMS

In addition to the existing three telegram messages you can receive during calm river day shifts, there are now five additional messages (each with their own associated reward/penalties) you can randomly receive, taking the total pool of possible messages to 10; the 5 new messages are:

  • Township Land Tax Charged

  • Waste Oil Levy

  • Renewable Energy Subsidy Payment

  • Vintage Power Station Power Line Maintenance Fee

  • Telegraph Service Charges

I haven't noted the reward/penalty amounts here, you'll just have to play and find out for yourself :-)

Note: on the subject of these calm river day shift telegram messages, I have also removed any reputation gain/loss that was previously associated with them. These messages are now only associated with either a monetary gain or loss.

OTHER IMPROVEMENTS

There are a heap of additional feature and quality updates included with this major update. The more notable of them are:

  • The Marker Light Panel now drains some Accumulator charge when the Marker Light color scheme changeover is occurring! Each color wheel will trickle drain its own amount of Accumulator charge, so having all three color wheels turning at once, will mean 3x the Accumulator drain (this is inescapable as whenever you need to make a color change to the Marker Lights, you will need to change all of them anyway). So, make sure you factor this in and keep a robust amount of Accumulator charge. If the Accumulator charge hits zero, changing the Marker Light colors will not be possible (and any Marker Lights currently in the process of changing-over their color scheme will cease to do so).

  • Changed the desk in the power station to have a different texture

  • Bug fix: previously, if the 'On-screen messages' difficulty setting was set to FALSE, it was not being respected if an incoming boat or calm day telegram message failed to receive (the 'Message send/receive failed!' on-screen message was still displaying (erroneously), when it should have been hidden). This is now fixed.

  • All window frames in the power station and other wooden items (such as unupgraded telegraph units) have been changed to the 'rotten' wood texture to match the rest of the roof beams being suitably weathered...

  • Some code enhancements (housekeeping and optimisation)

  • Re-wording and text improvements to a number of the 'Help' screens accessible from the Main Menu

  • Increased rain-falling-on-metal sound effect volume for the Sleeping Quarters

  • When repairing Local Power Fuses, you now get an indication of exactly which # fuse is being repaired, as well as an indication of the repair quality! This will help to better illustrate the repair quality when repairing fuses. You will note that when you initially start repairing a fuse, the current repair level is shown first (a blown fuse = 0% quality) and a few seconds later once the repair is complete, the new repair quality for a given fuse is shown. Repair quality remains (as-always) variable each time you perform a repair, so if you're not too happy with the repair quality of a fuse, you can repair it again.

    Note: all fuses in your Pocket Inventory are repaired in-order, so if you're holding multiple fuses in your inventory, they will all be put through the repair process each time you repair a fuse (I plan on potentially introducing a new interface here in future, allowing you to choose which fuses in your inventory that you wish to repair, as well as an option to only 'inspect' (or otherwise display) current fuse repair quality before allowing the option to make a repair).

THANK YOU!

Once again, thanks so much for all your support! Once again your feedback has helped shape this update and I love making Hydro the best it can be for players such as you!

I would have loved to cram even more features to this major update, but I was fast running out of time as I wanted to meet the end of October deadline whilst still ensuring I delivered a quality, bug-free update; as you can appreciate, there was a mammoth amount of planning, development and testing involved in bringing this update to you all in just a few weeks, considering I am a solo developer and can only work on Hydro in my 'free time' outside of my real-world commitments.

There's still more to come on the development road map and you can even have your say in the roadmap too! (check it out here: https://steamcommunity.com/app/3355830/discussions/0/599660183449291892/)

Until next time, happy generating! ⚡

...