


Greetings, Summoners of the Dead!
The veil between worlds is thinning, and the spirits are restless... which can only mean one thing... the SteamScream Halloween Sale has begun!
For a limited time Never Mourn is 60% OFF!
Now's the perfect moment to raise your undead legions, bind ancient souls, and carve your name into the annals of the dammed... all while saving a pile of (figurative) bones!
What Awaits in the Shadows
Summon and command a legion of the undead under your will
Strategic combat powered by souls and sacrifice
Dark arcane upgrades to master forbidden magic
A world steeped in gothic horror... with new secrets lurking each playthrough
Sale ends November 3rd at 10am PT when the spirits return to their graves and the prices rise from the dead.
So light your candles, sharpen your runes , and prepare your circle of summoning. Its time to embrace the darkness at a devilishly good discount.
To celebrate the official appointment of all new Conductors, the B.C.R.L. has prepared an exclusive bonus!
🎁All Conductors joining in the first month will receive a Monthly Pass for free!
Log in daily to claim 90 Chaos Stones, along with various train services and benefits!🎉
Resonance officially launches on October 30 at 05:30 (UTC+0)! See you aboard soon, Conductor!

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Official Website:
After months of hard work, today is finally the day to launch Holy Night's Steam page.
With all the lessons we learned from Curse of the Sea Rats, we're designing a new Metroidvania that we hope will humbly contribute to a genre we love and are passionate about.
We wish you enjoy Holy Night as much as we're having fun creating it, and that you'll join us on this adventure full of action, horror, and humor.
This is just the beginning of a long journey, or perhaps better, a nightmare filled with monsters, vampires, and horrifying final bosses. There's no turning back. The only hope is to survive and reach Mars to reunite with your family in time to celebrate Christmas. Buckle up, because we're taking off!
Please support us so we can reach Mars together. Add Holy Night to your wishlist and help us spread the word. Every friend counts!
As Mike, the protagonist of Holy Night, says, "Mars or die."
From the bottom of our hearts, thank you so much.
Petoons Studio Team










\[Update Log]
Fixed a bug where certain devices displayed abnormal interfaces due to missing font files, severely impacting gameplay experience.
Fixed a bug causing abnormal crashes on certain devices.
Competitive Mode Tactical Timeout System Added Anti-Abuse Protection: During overtime in Competitive Mode, the total duration of tactical timeouts will be tracked separately. If a single team's accumulated timeout duration exceeds 10 minutes, that team will be declared the loser. Additionally, when a single faction's total pause time exceeds 5 minutes, any player on that team may manually cancel the tactical pause, even if they did not initiate it.
The surrender system in competitive mode will now activate 10 minutes after a teammate disconnects. Upon surrender, the team will immediately be declared the loser, and the disconnected player will receive a forfeit penalty.
Note: The Competitive Mode is currently in a small-scale testing phase, accessible only to select players with authorized access.
If you experience crashes, errors, or performance issues — or if you have any feedback or suggestions — please visit the Arithmetic Arena Steam Discussions or Community Hub to share your report. We’ll review it and address the issue as soon as possible.
Increase chance of human explorer mission spawn if player is at a high level
Improved warning messages on Warp Bridge
Allow bugs to also be able to use the Warp Bridge
Fix radar not detecting anything owned by a faction the player is neutral towards
Fix for Nexus Warp not clearing goto register on manual teleport
Fix hovering over miner register with just a number in it not showing anything (and a Lua error getting logged)
https://store.steampowered.com/news/app/1450900/view/508469267719522656
“The mansion feels different tonight… the curse deepens.”
Halloween has descended upon The Cursed Hour, and with it, the mansion has embraced the spirit of the season — in the most unsettling way possible. Shadows are thicker, whispers are louder, and something new is lurking in the dark halls.
Halloween Mansion Overhaul – The cursed mansion is now dressed for the haunting season. Expect eerie decorations, flickering pumpkins, and unsettling surprises hidden throughout the halls.
Seasonal Atmosphere Revamp – Dynamic lighting, fog enhancements, and haunting soundscapes bring Halloween to life… or death.
Limited-Time Encounters – Strange entities have awakened only for this season. Will you survive their tricks?
UI and Performance Improvements – Minor bug fixes and smoother gameplay experience for all explorers of the curse.
Halloween isn’t just outside your window — it’s inside the mansion now.
Step carefully, listen closely, and remember: the curse is watching.
Dear Guild Leaders, to provide you with a better gaming experience, we have decided to make balance adjustments to some characters after the game update on October 30th. The changes are as follows:

Changed \[Duel Master] talent for \[Ni Fanchen] to \[Combat Master]. Now it will be properly usable for \[Ni Fanchen]
Adjusted the calculation method of the \[Abyss Wanderer] Ability for \[Katniss Shaded]. Changing it from calculating her own Leadership to the total number of deployed squads in the team
Adjusted the reward for the \[EXCLUSIVE RELEASE] Mission. If players have completed the \[EXCLUSIVE RELEASE] Mission before, rewards will be directly delivered after this update
Increased the battle difficulty of \[Yun Zhongyue] at the \[Mist Valley] interaction point and increased battle rewards
Increased the attribute bonus in \[Attribute Check]. Now, for every 2 points above the threshold, you will gain 1 additional bonus point
Decreased the combat difficulty in \[FRIEND'S FUNERAL] Mission. Reinforcements will be stronger now
Removed the usage restriction for the \[Divine Intervention] Skill. \[Clem] can properly use it now.
Adjusted the Passive Skill damage granted by \[Lightforged Amber]
Updated the character portrait for \[Sunn]
Fixed an issue where \[HAVE A "GOOD" TRIP] could be accepted abnormally. The current \[HAVE A "GOOD" TRIP] and \[A ROCK AND A HARD PLACE] Missions will be cleared first. If the player is born as Chen-Yuan and has just completed the \[BANDIT CALAMITY] Mission, \[HAVE A "GOOD" TRIP] will restart; otherwise, it will not be reactivated
Fixed an issue where spirit turtles would be stuck in the \[BORN AS DRAGONS] Mission
Fixed an abnormal effect with the \[Strict Military Discipline] ability after loading a save
Fixed an issue where \[Seven Blades Executioner], \[The End Nighthaunt], and \[Shadow Blessed] were improperly displayed as having 0 Attack
Fixed display issues with the \[Sand Shroud] and \[Breath of Fear] Abilities
Fixed an issue where certain talent nodes for \[Su Wanyin] could not be properly activated
Fixed an issue where legions could be improperly created in mysterious realms
If players accidentally sell the required item for soldier promotion in the previous save, we will send a new one after the update