Wild Assault - 狮兄

​​"Your soul... smells so tempting, you know.​"​​

“Was that the click of a trigger... or the whisper between my lips?​”

October 30th – Succubus Soirée begins!​

https://store.steampowered.com/app/2827230/_/

Combat Cat Studio

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Type Ride - eccec
Responding to Demo Feedback & Our Roadmap Ahead

Thank you so much for playing the Type Ride demo during Steam Next Fest!

The downloads and wishlist adds far exceeded our expectations, and the whole team is incredibly encouraged.

Based on the feedback and requests we received from the demo, we’d like to share our plans for upcoming improvements.

Here are the main points we heard:

  • Gameplay leans too much toward pure typing and lacks strategic depth

  • Difficulty feels underwhelming

  • Not enough run-to-run variety

  • Players want rewards that reflect their typing performance

There were many elements we couldn’t include in time for the demo release, and we’re now actively addressing them.

About the Roadmap
More Monster Skills / Events / Items

In the demo, we feel we didn’t fully deliver on the “tension and choices created by combining effects.”

We’re revisiting risk–reward design and the sense of impact from effects (both visual and numerical feedback),

and we’ll be adding a large amount of new content.

New Card Type: “Override Cards”

Up to now, only Monster Cards could be added to your deck,

but we’re introducing a new card type: Override Cards.

In essence these function like equipment items, and can be equipped by performing an extra typing sequence

just before or after summoning a monster.

Override Cards can:

  • Boost stats

  • Grant/strengthen monster-specific skills

The order in which you play cards and which monsters you pair them with will matter even more!

Adding Shop Tiles

We’re adding Shop tiles to the map.

This provides a way to converge on the build you want, speeding up deck upgrades and increasing the necessity of deckbuilding choices.

Together with the additions of monsters, items, and Override Cards, deckbuilding should feel much richer.

New System: “Combo Skills”

We’re implementing powerful Combo Skill that you can trigger based on your accumulated combo count.

They won’t be available constantly, but their impact is huge—and should create some truly electrifying board states.

Difficulty Adjustments

Right now we see a split between:

- “No matter how hard I try, I hit a wall and can’t clear,”

- “I just kept typing and the run ended.”

We plan to reduce this polarization by increasing the weight of deckbuilding, and by adding additional tuning switches for Hard and above

(e.g., enemy HP multipliers, event encounter rate, combo grace window, etc.),

so you can fine-tune the challenge to your preference.

Progress Updates & Feedback

We’re exploring further additions and will keep pushing development forward.

We’ll share frequent updates on Discord—we’d love to have you join!

(We’re also continuing to collect feedback; please feel free to send yours via Discord.)

NOT__OK''

YouTube

Discord

X

Oct 29
Shelter 69 - k.kaszuba

Hello, Overseer!
Well now, that is just rude. 😤

Someone spray-painted angry messages all over the gate! Something about... "abolishing the system" and "giving back freedom to the people"? But that's silly - nobody is kept prisoner in your establishment!

Who would have done such a thing...? 🤔 Ah! 🎥 Our cameras caught the perpetrator: a youthful, teenage-looking lady with dark hair and minty streaks through them! 💙🖤

Anybody know who that is...? Her name is Sybil, eh?

Well, looks like we've got ourselves an angry, rebellious anarchist on our hands... ⚡🔥 I suppose you'll have to meet her for a little chat 💬 - just to see what her views on male authority are. 🧍‍♂️👀

Maybe she can be reasoned with. If not...? Well... at least she'll clean up the mess she left. 🧽🎨

Fuck Authority,
The JNT Team

https://store.steampowered.com/app/1905950/Shelter_69/

Tainted ground - Javierdo

Hey everyone! 👋 We’ve decided to temporarily take down the demo while we work on some improvements based on all the awesome feedback you’ve shared with us.

Your comments have been super helpful in showing us what’s working and what needs a little more love. We want to make sure the next version feels even better to play — smoother, more polished, and more fun overall!

The demo will be back once we’ve made the necessary tweaks, so stay tuned and thanks again for all your support 💙

Old School RuneScape - Mod Yume


PSA: With the introduction of Z-buffered rendering on the Official Clients today, you may notice some graphical bugs such as missing model details, flickering visuals, or interactive objects that are hidden but still clickable. We'll be actively monitoring these throughout the week to resolve asap. Some issues may require a game reboot (Coldfix), and we will prioritise addressing any major bugs. In the meantime, we recommend Hardcore players take caution with any dangerous activities. Thanks for your patience.



This week, we say a temporary goodbye to the new renderer beta so the team can work on preparing for the future!

Changelog - October 29th

[expand type=details expanded=false]

New Renderer Beta Pause

  • The New Renderer Beta has been temporarily taken offline as we roll out a major backend upgrade - introducing z-buffered rendering, a complete overhaul of how the Official Clients render 3D graphics.
    • This update modernises how the game handles visual depth and paves the way for future improvements like Sailing and the HD rollout.
Other Changes
  • Players who've achieved 1 or more Threads of Elidinis from Tombs of Amascut can now repurchase them from Perdu for 350,000 coins.

PvP Rota


The PvP rota has moved to Period B

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]



A Quieter Update


You may have noticed things are a little quieter than usual this week, and that’s no accident! The team is full steam ahead, preparing for one of Old School’s biggest milestones yet: the launch of Sailing on November 19th. If you missed the announcement, you can catch all the details in our Sailing launch blog here.

In the run-up to launch, you can expect a few lighter weeks on the content front while we focus on polishing every plank and sail for Old School’s very first new skill. That doesn’t mean things have gone quiet behind the scenes though - far from it!

This week, we’ve been hard at work taking the New Renderer Beta offline to integrate your feedback, as well as fine-tuning the new Poll System that launched last week. Both are big steps toward improving the long-term player experience, and they’ll set the stage nicely for everything that comes after Sailing’s maiden voyage.



Preparing for the Future: New Renderer Beta Pause


As of today, the New Renderer Beta has been temporarily taken offline while we put your incredible feedback into action and focus on a major round of improvements behind the scenes.

This pause lets us make large-scale changes safely, without risking stability during the busy run-up to Sailing’s launch and the end of the year.

Development is continuing full steam ahead, and we’re using this opportunity to refine key areas before bringing the Beta back:
  • Client stability - particularly across mobile devices.
  • Performance consistency - so all devices see the improvements we’re aiming for.
  • Character rendering - to ensure your hard-earned gear and Skill Capes look as sharp as they should.

You may also notice a "Force disable new renderer?" option on the login screen for a short while - this is intentional, and it’ll be removed in a future client update once testing is complete.

We’re still on track to bring the New Renderer Beta back stronger than ever in the new year.

Thank you once again for testing, reporting, and supporting us as we chart the next generation of Old School visuals - we're keeping the same style you know and love, just with a bit of polish!



Z-Buffered Rendering Arrives on Official Clients


Alongside the Renderer Beta Pause, we’ve rolled out z-buffered rendering across all Official Clients - a major technical milestone that modernises how Old School handles 3D depth.

Originally written to run in a Java applet on low-spec computers back in 2004, Old School’s renderer had to cut a few corners when it came to depth-sorting - the process of deciding which surfaces appear in front of others. Those shortcuts sometimes caused small bits of visual 'jankiness', like objects clipping or flickering against the ground.

With z-buffering enabled, the game now performs true 3D depth calculations, meaning surfaces render in the correct order. You shouldn’t notice much difference moment to moment, but this change fixes long-standing visual quirks and lays the groundwork for future improvements, including Sailing and the eventual HD rollout on the Official Client.

We've gone to great lengths to make this update as seamless as possible, but changing how the game handles depth is a big shift. With changes this large, some jankiness is to be expected. You may notice some graphical bugs in certain areas - such as missing model details, flickering visuals, or interactive objects that are hidden but still clickable... We'll be actively monitoring these throughout the week and working hard to resolve as soon as we can. So please let us know any issues you encounter through the in-game bug report feature and our socials! Some issues may require a game reboot (Coldfix) to resolve, and we will prioritise addressing any major, game-breaking bugs as needed. In the meantime, we recommend Hardcore players take caution with any dangerous activities.

We’ll be monitoring feedback closely, so if you see anything unusual, please let us know!



Poll System Road Test


Our brand-new Poll System has now been live for nearly a week, and we’ve already seen almost 68,000 members take part in the Road Test poll!

This initial poll was designed purely to test the new system in a live environment, making sure everything runs well before we use it for real game-impacting questions.

A huge thank you to everyone who’s taken the time to vote so far. Your participation helps us ensure future polls are accurate, reliable, and ready to shape the future of Old School.

We’ll be opening our first true gameplay polls soon, so stay tuned!



Merch Update - New OSRS Logo Pins!



If you can't see the image above, click here!

New OSRS logo pins from Angels Scapes – these have been much requested so now you can grab not one but 2 pins to celebrate your favourite game! There is a smaller version you can wear and a supersized version that is double the size and comes with a matt black and gold foil presentation box. Perfect for gifting (maybe add it to your Xmas list now!)


If you can't see the image above, click here!

Both feature coloured enamel, jelly enamel, and 2.5D shiny gold and antique nickel double plating.

In stock and ready to ship now from the official merch store.

Also, a reminder for our American Scapers that the US Merch Store is back!

Our merch partner had to temporarily close the store after changes to US customs rules came into effect on August 29th, but we’re pleased to confirm that orders can now be placed again. There are a few changes to be aware of if you’re shopping from the States:
  • U.S. Customs now requires duties to be prepaid, which means these are now automatically calculated on the store and the shipping price quoted at checkout now includes all duties and tariffs owed.
  • All US orders will be sent via DHL tracked. The team are still working with Royal Mail and hopes to bring back a cheaper, non-tracked option in the future.

We know shipping from the UK isn’t ideal. Work is already underway on a proper long-term solution that would see US orders fulfilled from a warehouse closer to home.

To help ease the string of these new duties and shipping changes, we've put together some special bundles and offers on popular items where possible – that includes Pins and Keyrings!



Other Changes
  • Players who've achieved 1 or more Threads of Elidinis from Tombs of Amascut can now repurchase them from Perdu for 350,000 coins.



Next Week: Sailing Technical Pre-Release Update
Sailing will release on November 19th at 10:00 UTC! To make sure everything runs smoothly on launch day, we're slightly adjusting our usual release process with a technical pre-release update two weeks early.

On November 5th, our weekly Game Update will include some of the content for Sailing. This content will stay locked and inaccessible until the official launch and helps us identify and fix any potential issues before Sailing goes live. During this period, our team will be monitoring the content closely and testing it on a staff-only beta world.

While Sailing is inaccessible in this update, the update on November 5th is one of the largest updates we've ever done behind-the-scenes. While we are doing everything we can do make sure it runs smoothly, we would recommend avoiding any dangerous in-game activities right after the update, in case of any unexpected game world instability.

Timeline
  • November 5th: Sailing technical pre-release update. Most Sailing content will be added to the game (but won’t be accessible yet).
  • November 5th – 18th: The team will monitor and address any technical issues to ensure everything runs smoothly.
  • November 19th: The game update will launch earlier than usual, but Sailing will remain inaccessible until approximately 10:00am UTC.
Next week, we'll be releasing a more detailed "how to prepare for Sailing" blog, so you can look forward to that!



Community Discord Event

Into the Pit with Mods Manked & Rach



If you can't see the image above, click here!

Think you’ve got what it takes to be the last one standing?

We’re heating things up with a community Fight Pits Showdown. It’s time to show the TzHaar what last man standing really means.

When?
  • Friday, 07 November 2025
  • 15:30 UTC (Massing from 15:15 UTC – be ready! 15.15 GMT / 10.15 ET / 07:15 PT / 02:15 AET)

Where?
  • The Official OSRS Discord - Streamed on a Stage for anyone who can’t join but wants to watch the action.
  • World 520, TzHaar Fight Pit

What?
  • Round 1: warm-up round - a chance to practice and get a feel for the action.
  • Rounds 2-4: The official competition rounds.
  • The last player standing at the end of each official round will walk away with 3 OSRS Bonds.
  • T&Cs here!

Team up, betray your mates, or go hide in a corner all game with nothing but full Justi, a Dinny B, and a dream! Just make sure you embrace the carnage - because there can only be one champion at the end.

See you in the Pit, and don’t forget your phoenix necklace. You’re going to need it...



Community Update

CreatorCrafted – New Designs from the Community!

There’s a fresh update from CreatorCrafted whose LED signs and desk mats are designed in collaboration with members of the OSRS art community, and produced under license from Jagex.

This time, seven new LED signs join the lineup, iconic items every adventurer will recognise. From the Rune scimitar to the mighty Dragon claws, Dragon hunter crossbow to the Magic shortbow, these designs capture the essence of some of RuneScape's most iconic gear. And it’s not just weapons: you’ll also find a Dragon defender, Lobster, and even a Skilling Icon to light up your setup.


If you can't see the image above, click here!

Alongside the signs comes a brand-new desk mat: the Slayer Desk Mat, created in collaboration with Theoatrix and Runecrafted. Showcasing one of RuneScape’s most beloved skills, this design highlights all the bosses you’ll face across Gielinor on your path to mastery.


If you can't see the image above, click here!

Want to see the full collection or pick up one of the latest designs? Click here to explore everything on offer, and use code ‘THERMY’ at checkout for 10% off your order!



PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.



You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blighted, Blossom, Boko, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.
Bit Buddy - 咸鱼佐一
Demo Version Update Notes
All Platforms
  • Pop-up windows now automatically adjust their position when near the screen edge

  • Fixed certain issues when using the “Always on Top” setting

Windows
  • Disabled Steam overlay

Note:
  • MacOS users may encounter an issue where global key detection stops working after the update.
    To fix this, go to System Settings → Privacy & Security → Input Monitoring, remove BitBuddyDemo (make sure to use the “–” button to completely delete the entry), then restart the game and re-grant BitBuddyDemo input monitoring permission when prompted.

Onigiri - Onigiri Official


Greetings from the Onigiri Service Team.
The details of the 10/30/2025 JST update are as follows:



Update Information
・The stack limit for recovery and boost items such as [Tuna Nigiri] and [Drop Boost +100% (30 min.)] will be increased to 9,999.



Bug Fixes
・In the currently ongoing event [Tricks, Treats, and the Young Girl], an issue where the following accessories did not receive the intended dungeon bonus has been fixed.
 Heedeyoshee
 Kahtsueeay
 Lanshurlot
 Gawayn
 Treeshtan
 With this fix, the added dungeon bonus effect will be Increased Clear Rewards.
 As compensation for this issue, in addition to general compensation, event items will be sent to characters who cleared the affected dungeons during the period when the issue occurred, based on the number of clears.
 We sincerely apologize for the inconvenience this may have caused.



Others
・Regarding the database incident that occurred on or after 10/11/2025 JST, we will reimburse Bazaar Coins.
 Bazaar Coins refers to Onigiri Coins that were collected as sales from Bazaar. Bazaar Coin is shared across the entire account. In this notice, we refer to these OC as Bazaar Coin.
 Because the Bazaar Coin balance was not affected by the rollback, any amounts spent remained deducted. Therefore, we will return the Bazaar Coins that were spent during the affected period. We apologize for the time it has taken to complete this reimbursement.

 ■ If you have collected sales from Bazaar
 The effect of the rollback on Bazaar Coins differs depending on whether the coins were before collection (held by the Bazaar) or after collection (already added to the account balance).
 〇 Bazaar Coins shown as Current Sales in the Bazaar → affected by the rollback and revert to the state at the maintenance on 10/9/2025 JST.
 〇 Bazaar Coins already added to the account balance → not affected by the rollback; if they were spent, the deduction remains as-is.

 Pattern A:
 If [Bazaar Coins spent] exceeds [Bazaar Coins collected from Bazaar], we will reimburse the difference: spent minus collected.
 Example: Hold 150 Bazaar Coins
  → Collect 50 Bazaar Coins from Bazaar
  → Spend 200 Bazaar Coins on Nyankoropon
  → Due to the rollback, the Current Bazaar Sales returns to the state at 10/9/2025 JST (50 Bazaar Coins returned)
  → Reimburse 150 Bazaar Coins

 Pattern B:
 If [Bazaar Coins collected from Bazaar] exceeds [Bazaar Coins spent], during the maintenance on 11/6/2025 JST, we plan to deduct the difference—collected minus spent—from the Current Bazaar Sales. Affected accounts will be notified by email.
 Example: Collect 200 Bazaar Coins from Bazaar
  → Spend 50 Bazaar Coins on Nyankoropon
  → Due to the rollback, the Current Bazaar Sales returns to the state at 10/9/2025 JST (200 Bazaar Coins returned)
   ※ The 150 Bazaar Coins already in the account balance remains as-is
  → Deduct 150 Bazaar Coins from the Current Bazaar Sales.



・Regarding the issue where Fever Time was not active from after the maintenance on 10/24/2025 JST until 21:06 on the same day,
we will be distributing compensation items.



Thank you for your attention!
※Update details are liable to change without warning and may not reflect in-game.

Thank you for your support for Onigiri!
Onigiri - Onigiri Official
【10/30 Addendum】
Maintenance has ended as of 2025/10/30 at 2:31 am PDT.

In addition, the following compensation measures have been implemented.

----------------------------------------------------------------As compensation for the issue with the dungeon bonus in the event [Tricks, Treats, and the Young Girl], the following items will be distributed.

■Compensation Items
 Event items based on the number of times each applicable dungeon (by difficulty) was cleared.
 ※ The maximum bonus from accessories has been applied (8 items for Normal and 16 items for Hard).

◆Eligibility
 Characters who cleared the applicable dungeons between the maintenance on 2025/10/24 JST and the maintenance 2025/10/30 JST.

◆Validity
 Until 13:59 on 2025/11/27 JST

※Items will be delivered to an account's present box.
 Gifts can be received by navigating to the [Menu] → [System] → [Present] screens.
※Compensation items will not be destributed on a specific schedule.


----------------------------------------------------------------

As compensation for the issue with the dungeon bonus in the event [Tricks, Treats, and the Young Girl], the following items will be distributed.

■Compensation Items
 ・Full Energy Restorative × 10
 ・Questionable Pumpkin Pie × 500
 ・Questionable Barmbrack × 500
 ・Monster Enticement Candy × 500

◆Eligibility
 Accounts existing as of 14:00 pm PDT, 2025/10/30 JST

◆Validity
 Until 13:59 on 2025/11/27 JST

※Items will be delivered to an account's present box.
 Gifts can be received by navigating to the [Menu] → [System] → [Present] screens.
※Item can only be recieved by one character per account, so please select the correct character.
※Compensation items will not be destributed on a specific schedule.

In addition, event items have been sent to characters who cleared the applicable dungeons, based on the number of times they were cleared.


----------------------------------------------------------------

Regarding the database incident that occurred on or after 10/11/2025 JST, Bazaar Coins have been reimbursed.

■Compensation Items
 ・Bazaar Onigiri Coins that were consumed between the maintenance on 2025/10/9 JST and 10:30 on 2025/10/15 JST

Check details here.


----------------------------------------------------------------

Regarding the issue where Fever Time was not active from after the maintenance on 10/24/2025 JST until 21:06 on the same day, compensation items have been distributed..

■Compensation Items
 ・Full Energy Restorative × 5
 ・All Boost 400% (60Min.) × 3
 ・Skill EXP Boost +50% (60Min.) × 3

◆Eligibility
 Accounts existing as of 14:00 pm 2025/10/30 JST

◆Validity
 Until 13:59 on 2025/11/27 JST

※Items will be delivered to an account's present box.
 Gifts can be received by navigating to the [Menu] → [System] → [Present] screens.
※Item can only be recieved by one character per account, so please select the correct character.
※Compensation items will not be destributed on a specific schedule.


----------------------------------------------------------------

We sincerely apologize once again for the great inconvenience caused by this issue.
Thank you for your continued support of Onigiri.




Greetings from the Onigiri Service Team.

We will be conducting maintenance on October 29th at 10:00 pm PDT.
This maintenance is expected to finish at 3:00 am PDT on October 30th.

Thank you for your patience and understanding.
Oct 29
GunBlocks - H.A.P. P. Y.
GunBlocks – Update 0.1.39

Hey everyone!

Here’s the first Early Access update packed with improvements, bug fixes, and a few quality-of-life tweaks inspired by your feedback.
Thanks so much to everyone reporting bugs, sharing ideas, and helping shape the game — keep them coming! 💪

🆕 Gameplay & Content
  • Added new random dialogue lines for the Captain when joining the action.

  • The Captain now reacts differently depending on where he lands — whether on H.A.P.P.Y. or directly on the ground.

  • Snot-bubble Gundian will now trigger a bit earlier.

  • Added more magnesium to the 4-eye Nexus Stone.

⚙️ Quality of Life
  • Added mouse control to the world map — you can now select and start levels directly with a click.

  • Improved clarity in the options menu — the detected gamepad type is now displayed more clearly to avoid confusion.

  • Added full mouse control for audio and resolution settings.

  • Changed the alternative block move/rotate controls: move with WASD and rotate with Q/E.

🐞 Bug Fixes
  • Fixed an issue where the Captain’s death during an outpost re-raid could freeze the game and leave the siren looping forever.

  • Fixed an issue where damaged drones could remain stuck at the start of the next race phase.

  • Fixed an issue where the falling block preview could incorrectly block enemy shots above the building limit.

  • Fixed an issue where the pause menu could be opened before the level was fully initialized.

  • Fixed an issue where muting/unmuting the rubber ducks before talking to the mechanic could interrupt his dialogue and lead to a soft lock.

  • BounceHit achievement trigger fixed.

  • Updated Unity version to address security issues.

💬 Final Notes

Thanks again for all your support and detailed reports — it really helps polish GunBlocks one update at a time! More fixes are already in the works, so stay tuned. 🚀

- Steve

Block States - stihilus.studio

The Tower Challenge Update is here!

  • New Level – Block 14: A towering new map featuring a huge central structure to climb. It’s the toughest challenge yet, built to test your precision, patience, and mastery of movement mechanics.

  • Level Unlock System: To unlock new levels, players now need to reach a specific total time on the previous one. The faster you are, the more you unlock!

This update brings more structure and progression to Block States, rewarding skillful play and determination.
Can you conquer the tower and earn your place among the fastest?

...