 
	
	Saves will not be inherited or shared.
All maps (Acts 1–5) and 2 hidden maps are accessible.
All difficulty levels are available.
The entire quest system is unlocked.
Test end date: November 3, 2025.
 
	
	Greetings Commanders,
On October 28, 2025, at 15:07 (UTC), a server connection error occurred for approximately three hours due to an unexpected network outage.
The issue has now been resolved. We sincerely apologize for any inconvenience this may have caused.
As compensation for the connection issue, we have distributed the following items. Please check your mailbox.
Compensation: Festival Ticket ×5, AP Supply ×3, BP Supply ×3
Claim Period: ~ November 3, 2025, 14:59 (UTC)
Thank you for your understanding.
 
	 
	
Encaged mode updates
Safe zone parameters updates
Profile customisation
Enhanced targeting for Hunters — players are now highlighted in red, and objects in orange.
New 5 player team mode — gameplay without rewards.
Revised generator spawn algorithm – generators spawn locations are more balanced.
Added the ability to switch between players in spectator mode.
Survivor cage timer rules updated:
First capture — 2 minutes;
Second capture — 1 minute;
Third and each subsequent capture — 30 seconds.
Increased the fission speed at the Scientist NPC.
Safe zone values are now as follows:
Swamps bases – unchanged;
Roadside bases – 150;
Bar – 200;
North factions bases – 250 (500 with the upgraded Hideout).
Increased energy storage at the Scientist NPC.
Swamps – 250 000;
Roadside – 500 000;
Bar – 750 000;
North factions bases – 750 000.
Players who have earned reputation in an allied faction will now receive that faction’s stickers for profile decoration.
Added stickers for ranking of the Inside Out event.
Granted additional stickers for ranking of the Black Raid event.
Items will be attached to an in-game mail message.
Fixed multiple translation inconsistency bugs across all languages.
Fixed the translation of several items.
Corrected several minor localization bugs in all languages.
 
	
	
Hello there, the V0.9 update for Netherworld Covenant is now live! Here are the new content in this update, and we'll be offering a 15% discount from October 29th to November 3rd!
Added "Chaos Mode": In this mode, the level progression is randomly generated upon entry. *Unlocked after clearing any difficulty.

Added "Corruption Mode": Based on the "Iron Crown Frenzy" difficulty, this mode offers a higher challenge and additional rewards.
*Unlocked after clearing the Iron Crown Frenzy difficulty.

New Class: Hunter
*Requires 700 Black Stones to unlock.
Bows: One type with a total of 4 weapons.
Underworld Hammer
Underworld Greatsword
*Both weapons consume 2 Stamina to provide stronger offensive capabilities and suppression effects.

Adjusted damage scaling for charged combos of the Berserker and Mage.
Balanced the damage values of Berserker.
Added tracking for remaining healing, refining the healing logic.
Adjusted the mobility of the boss "Old Lord of the Netherworld."
Fine-tuned attributes for certain monsters.
Added dedicated portal UI, icons, and HUD displays for the new modes.
Completely overhauled the Brazilian Portuguese and Latin American Spanish translations (thanks to CriticalLeap).
Optimized the wording of mechanic-related descriptions across various contexts.
Fixed several crash scenarios and added damage legitimacy checks before hit registration.
Hey everyone,
We're MadGoat Game Studio and Infini Fun — great to see you all again! With this latest update wrapped up, our version number has officially jumped to V0.9!
To be honest, we never expected to pack in so much new content in just a few months since the game launched into Early Access back in June. None of this would have been possible without every one of you who joined us during EA, shared your feedback, and supported us along the way. We truly appreciate it! Without your encouragement and input, the 1.0 version of Netherworld Covenant might still feel a long way off.
Now that we’ve reached V0.9, we’re excited to let you know: barring any surprises, this will likely be the final content update before the full release! Development is now in its final stages, and we expect the game to officially launch before the end of this year!
One quick heads-up: after the current discount period ends, we plan to make a small price increase to the game. So if you’ve been thinking about grabbing a copy, now’s a great time to hop on board with the sale!
Can’t wait to meet all of you in the final 1.0 release!
 
	I’m currently working on Tier 3, I’ve almost finished all the code! However, I still have to create all the visuals and sound effects.

Here’s what’s planned for the Tier 3 update :
23 new researches in R&D
3 new machines
3 new decoration items
2 new gameplay elements
some easter eggs
There’s also some lag optimization and a small fix for an incorrect visual.
I can’t wait to release it for you, but it takes time! I need to finish the development, visuals, sounds, and finally test ! Test again and again to deliver an update with as few bugs as possible and the most enjoyable balance.
On the Discord server, I share early previews of what Tier 3 will look like, so come join us !
And a huge thanks to everyone who took the time to give feedback and report bugs, the game is this good thanks to you !
Thank you for your patience, I’ll do my best not to disappoint you !
https://store.steampowered.com/app/3913140/Idle_Tycoon_Manufacturing/💚
 
	
	『Post Apocalypse Microbe Lab』in development!
A casual idle game where you simply collect microbes in a corner of an apocalyptic world.
The latest from Skipmore!
Introducing the microbes featured in the game!
