Dungeon Mori - FilthyDrawings

v1.0.0 is finally out! That means we're out of Early Access, and the game has all planned features from the roadmap. On the latest major update we got the final dungeon, and with this one we have the final pieces of the game: The Arena.

This is a long since planned feature, that while secondary to the dungeons, might be interesting to some players who want to push their builds to the limit (and maybe farm Soul Shards in a way that doesn't involve card battles).

We're also adding some new things, that while small, might improve player experience or offer a good challenge for those longing for it. With all that out of the way, let's take a look of the new stuff:

The Arena

We finally have the long awaited Arena that was teasing players for a while with that locked, 'Work in Progress' button. It features a series of combat-only gauntlets, with three difficulty tiers and a fourth "Endless Mode".

All fighters have their name, stats, appearance and equipment randomly generated, and by defeating them you can earn some valuable loot.

All Arena fighters are guaranteed to drop a few Soul Shards, so if you want to quickly earn more of them, that's probably your best option. They also have a small chance of dropping any equipment they're wearing, so if you're lucky you can even get some pretty decent, rare gear earlier than usual, and lastly, they drop these new items shown in the above image, the Battle Essences.

These many-colored Essences are used in the new additional upgrade system, tied to the arena:

The Augment System

Each essence can be used to permanently raise a specific base stat of your character by a bit with each level, so if you want a little help in clearing the main dungeons, or just want to elevate your character to even higher numbers, that's a new way to do it.

Now for the other new features...

Boons and Curses

A few players gave feedback regarding the Inn, on how the system felt a bit useless since its only purpose was to heal your HP and MP back to full, and a cheaper alternative to that was simply dying to a strong enemy in a dungeon, so I came up with some changes to how the system works:

Now, when resting at the Inn, you will always get one of the three boons:

  • The Boon of Fortune: increases your gold rewards from dungeons;

  • The Boon of Wisdom: increases your experience rewards from dungeons;

  • The Boon of Protection: retains a percentage of your experience and gold rewards on death.

All boons last for exactly ONE run at either the Dungeon or the Arena. They start at level one, and can be improved by resting at the Inn enough times, up to level three (don't worry, they all improve together at once).

But of course, not all good things are that simple...

The Curse System

As a way to counterbalance how boons give you an advantage, now exploring too many times without resting will give you a curse. Curses are small debuffs that serve as a way to hinder your exploration as you get exhausted. They can stack, and after enough time you can even get all curses simultaneously.

But worry not, getting rid of curses is very simple: you just need to rest at the Inn! See how everything is tied together?

Now, for the last feature of this update, this wasn't initially a planned feature, but after a player suggested it, I thought it would be fun for the few interested:

Ironman Mode

The Ironman difficulty mode is an alternate difficulty setting tied to your character, that can be enabled on character creation. The catch with this mode is simple, really: You're locked on the 'Hardcore' difficulty setting, and permadeath is enabled, so if your character dies, it's gone for good.

Ironman mode, once enabled, cannot be disabled for the character, and as said previously, the difficulty setting also can't be changed.

The good news is that this feature is entirely optional, and doesn't have any achievements associated with it, so you can safely ignore it if that's not your cup of tea.

And that's all the new features in this update. A HUGE THANK YOU to all players who supported the game during the Early Access period, either by purchasing the game, giving feedback, or even playing the Demo and talking about it with friends. It's thanks to you all that we've been able to get the full release out two months ahead of the planned schedule.

Of course, the game will probably end up needing a few more minor patches eventually, since we have a very limited number of testers and some bugs tend to get past us, but with your continued support we hope to keep providing a good and fun game to all of you.

And now, after all that talk, here's the proper changelog for this version:

Changelog

New Features:
  • Added the "Counterfeit Coin" accessory to the shop;

  • Added the Boon and Curse features:

  • - Boons can be selected when you rest at the Inn, giving you a bonus for a single run at the Dungeon or Arena;

  • - Exhaustion now acumulates when you exit a Dungeon or die. Accumulating exhaustion past a certain threshold gives you a curse;

  • - Upon resting at the Inn, all exhaustion and curses are removed;

  • Added the Arena:

  • - You can now battle enemies and get Soul Shards, equipment drops, and essences from defeating gladiators in the Arena;

  • Added the Augments system:

  • - Essences obtained from defeated enemies can be exchanged for permanent incremental upgrades to some of your attributes;

  • Added the optional Ironman Mode:

  • - When creating a new character you can now select the Ironman Mode as a setting;

  • - Difficulty can't be changed on Ironman characters;

  • - Ironman characters will have their saves permanently deleted on death;

Adjustments:
  • Added a new drop from the last dungeon's boss: "Eternal Soul Fragment";

  • "Eternal Soul Fragment" is now required in for the item exchange quests;

  • Changed the eyes on the sprite of the female elf;

Balancing Adjustments:
  • Adjusted some stats of the following enemies:

  • - Void Elemental;

  • - Eternal Dragon;

  • - Awakened Dragonlord;

  • Reduced the requirements for the "Monster Bane" achievement;

Bugfixes:
  • Fixed a bug causing enemy Spell Damage to increase on certain conditions;

  • Fixed the quest "Scaleless Companion" having wrong item requirements;

  • Fixed certain bosses not displaying their "Boss Skull" icon during combat;

  • Fixed a bug that caused legacy saves to not have the "Pet Shop" questline;

Light and Sneak(轻灯慢步) - Library

I’ve added a portable campfire, making exploration way more cozy!

Sleep within the portable campfire’s light radius to set a respawn point at your current location; pick up the campfire to cancel the respawn point.

Other fun uses? Explore the game to find out!

I’ve also added some unannounced content. Explore and share your feedback anytime!

Oh, right, the nearest portable campfire is two rooms to the right from the starting room.

Now available to experience in the demo!

Courier Simulator - CrixelGames
Hey Couriers!

Today, we’ve added some new features to enhance your gameplay experience. 🛵🛵

Change List:
  • Customers are now coming to your market, and you need to take care of them. After scanning the customers' products, you must take the payment. If you keep them waiting too long, customers will get bored and leave.

  • You can hire an employee to attend to customers. You can keep your employee by paying a one-time hiring fee and a daily fee that is charged every day. Remember that they will quit if the daily fee cannot be paid.

  • After hiring your employees, you need to assign a role to them via the "My Employees" application on the market laptop. If you don't assign a role to your employees, they will be drinking coffee or smoking in the back.

  • The working speed and amount of slacking off your employees do will change according to their level. High-level employees work fast and rarely slack off, while low-level employees work slowly and slack off often.

  • We have introduced a comprehensive level system. You will gain XP as you deliver orders. You must reach higher levels for more expensive products. This level system will form the foundation for all future updates we bring.

  • We have extended the game time to 4 days for you to better experience the demo.

  • We have set the starting bike quantity to 1 small scooter. You can buy multiple bikes of the same model and in different colors. You need to earn money to access better bikes.

  • We have set the nails that puncture the bike tires to be randomly scattered across the entire map. These locations change at the start of each day.

Ride safe and stay tuned! 🚴‍♂️

Crixel Games.

FARAWAY TRAIN - murakashi
We have updated FARAWAY TRAIN and fixed the following issues.

Main Fixes/Updates
・Fixed an issue where controller buttons would become unresponsive when performing specific actions while reading letters
・Fixed an issue where performing specific actions in the settings menu would cause display abnormalities
・Fixed an issue where the player's footsteps would play during the ending

Please continue to feel free to share any feedback, requests, or bug reports you may have.
Closers - Closers


System

[color=#5f95cc]1. UNION Watch Improvement[/color]

  • UNION Watch has been improved.
  • The mission clear rewards that were previously claimable per account are now claimable per character.
  • The mission content will be changed to a unified format, no longer dependent on lv.
▶ UI Adjustment
  • New UI displaying Credit & Contribution added.
  • A new [Receive All] button has been added allowing to collect all rewards at once. Clicking the button will display the rewards popup.
▶ UNION Watch Mission & Rewards
  • Daily Mission
[color=#FFE135]Daily Mission[/color]
Category
Quest
Count
Credits
Reward 1
Reward 2
Reward 3
Login
Access by character
1
30,000
x10 Fast Dual Recovery Capsule
x1 Network Interference Device
x1 Lucky Phase Token
Monster
Defeat monsters -1
30
30,000
x1 Chromatic Phase Essence
x1 Sticky Residue
-
Monster
Defeat monsters -2
70
30,000
x1 Chromatic Phase Essence
x1 Sticky Residue
-
Monster
Defeat monsters -3
100
30,000
x1 Chromatic Phase Essence
x1 Sticky Residue
-
Crew
Clear the Crew Dungeon
1
30,000
x1 Chromatic Phase Essence
x1 Sticky Residue
-
Dungeon
Skill used in Dungeon -1
40
30,000
x1 Chromatic Phase Essence
x1 Sticky Residue
-
Dungeon
Skill used in Dungeon -2
80
30,000
x1 Chromatic Phase Essence
x1 Sticky Residue
-
Unified Entry System
Clear [Unified Dungeon] -1
2
30,000
x1 Chromatic Phase Essence
x1 Sticky Residue
x3 Resurrection Capsule
Unified Entry System
Clear [Unified Dungeon] -2
5
30,000
x1 Chromatic Phase Essence
x1 Sticky Residue
-
Community
Use Emote
with Emotes Feature
1
30,000
x1 Chromatic Phase Essence
x1 Sticky Residue
-
[color=#FFE135]Daily Cumulative Mission Rewards[/color]
Clear Count
Item Name
1x
x1 Strength Drink
2x
x1 Stat Juice
3x
x1 Agate Fragment
4x
x1 Fragment of Courage
5x
x3 Phase Fiber
6x
x1 Greater PNA Growth Activator
  • Weekly Missions
[color=#FFE135]Weekly Mission[/color]
Category
Quest
Count
Credits
Reward 1
Reward 2
Login
Access by character
5
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
Monster
Defeat monsters -1
200
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
Monster
Defeat monsters -2
400
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
Dungeon
Clear Dungeon
25
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
Dungeon
Skill used in Dungeon -1
150
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
Dungeon
Skill used in Dungeon -2
300
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
Contents
Clear Daily Mission-1
10
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
Contents
Clear Daily Mission-2
25
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
Unified Entry System
Clear [Special – Raid] or [Legion Subjugation]
1
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
Chip
Craft Chip
10
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
Chip
Overclock Chip
1
100,000
x5 Chromatic Phase Essence
x5 Sticky Residue
[color=#FFE135]Weekly Cumulative Mission Rewards[/color]
Clear Count
Item Name
1x
x1 Origin Chip ×1 Box
2x
x1 Splendid Phase Fiber
3x
x1 Normal D Component : Gear
4x
x1 Gear Booster Fuel I
5x
x1 Splendid Tuning Component (Lv.95~100)
6x
x1 Sector Pass - Integrated Farming Dungeon

▶ Transferred Rewards
  • Due to the UNION Watch improvement, certain material rewards from the ‘Dungeon Mission’ have been transferred to the following dungeons:
  • [color=#FFE135]Dungeon Name[/color]
    Battle Program: Triss Wrathful Radiance
    Battle Program: Aura of Wrath Triss [Easy]
    Battle Program: Assassin of the Pole
    Battle Program: The Assassin of the Pole [Easy]
    Dogra's Comedy
    Magra's Tragedy
    Thornbush of Paradise
    Mexco Lobby: Rooftop
    Mexco Lobby: Rooftop [Hard]
    Noah's Embarrassing Past : Infinite Access
    The Man's Eternal Battlefield
    Playing Closers with Anna
    A Midnight Ball in the Skyscraper
    Dragon Guarding Gatekeeper
    Dragon Aspirer Vanguard
    -
  • In the Flame Wave Dungeon Rewards, the ‘Malek Crystal’ item has been transferred to the UNION Watch Mission Rewards.
  • Certain items have been removed in Planar Gate and Castle of Darkness as they have been transferred to the UNION Watch Mission Rewards.
▶ Additional Notes regarding UNION Watch Improvement
  • After the Oct 29 update, all current UNION Watch missions will be reset and registered as the new UNION Watch missions.
  • UNION Watch related content in the Guide has been removed.

[color=#5f95cc]2. New/Return Guide[/color]
  • Added the New/Return Guide.
  • One-shot Growth Item will be provided for New/Returned agents.
  • [color=#FFE135]Newbie/Returned One Shot[/color]
    Jumping Target
    All characters below Lv.92 [excluding Triss]
    Lv. after Jumped
    92
    Promotion
    Task Force / Black Hand / Special Agent (Ria)
    Start Quest
    Tragedy of Flames: The Beginning of the End
    Starting Area after Jumped
    Command and Control Room, New Seoul Branch / Fortress of White Night (Yoon Ria)
    ● Basically provides Joy of promotions! Motion Ticket / Basic Costume Box / Jumping Gear Support Box / Joy of promotions! Emote Ticket: Special Agent Ria (Yoon Ria).
  • The New / Return Guide are shown to the agents with the New / Return Buff, and it can be opened on the top right UI.
▶ Notice
  • Relevant events can be viewed on the left side of the New / Return Guide.
  • New / Return types in progress can be viewed at the bottom left.
▶ All cumulated rewards
  • Cumulated rewards are displayed based on the mission clear counts.
  • The current progress can be viewed from the graph, and you can click to claim rewards.
▶ Missions & Rewards
  • Missions & Rewards per day are now displayed.
  • The next Daily Missions & Rewards will be unlocked everyday after 00:00 AM server time.
    [color=#c3a3ff]● For returned agents, certain missions may be registered as ‘Cleared’ according to the previous play history. Mission count may be increased or certain missions may be directly shown as ‘Completed.’[/color]
▶ Additional Notes on New / Return Guide
  • For Agents currently participating in the New / Return Event, the remaining event period has been extended to 30 days following the update on Oct 29.
  • Current New/Return Squad Buffs are enhanced.
  • [color=#FFE135]Before[/color]
    [color=#FFE135]After[/color]
    Additional Credit 50%
    Additional Credit 50%
    Additional EXP 50%
    Additional EXP 50%
    -
    Additional PNA EXP 150%
    -
    Found Item Bonus 50%



[color=#5f95cc][START][/color]

  • Event Period: After maintenance on October 29, 2025 - Before maintenance on November 12, 2025 UTC
  • Event Period: After maintenance on October 29, 2025 - Before maintenance on November 26, 2025 UTC
  • Event Period: November 1, 2025 at 4:00 AM - November 2, 2025 at 3:59 AM UTC
[color=#5f95cc][END][/color]
  1. [Summer Finale] Jumping UNION Pass
  2. [Summer Finale] Jumping Event
  3. Memorial Fireworks Festival
  4. Violet Memorial UNION Pass
  5. Count D Hard Mode Open Celebration Reward





[color=#5f95cc][START][/color]

  • Sales Period: After maintenance on October 29, 2025 - Before maintenance on November 12, 2025 UTC
  • Sales Period: After maintenance on October 29, 2025 – Before maintenance on November 12, 2025 UTC
  • Sales Period: After maintenance on October 29, 2025 - Before maintenance on December 10, 2025 UTC
  • 7 days from acquisition - Once per account: [Vultures] Newbie Arrival Special Package, [Vultures] Returnee Arrival Special Package
  • 2 days from acquisition - Once per account: [Vultures] Welcome New Seoul Package, [Vultures] Return New Seoul Package, [Vultures] Black Suit Support Package
  • Sales Period: After maintenance on October 29, 2025 – Always
[color=#5f95cc][END][/color]
  1. [Summer Finale] Jumping Package
  2. D's Fantasy [Special Product]
  3. Firecracker Package
  4. [Autumn-Glow] Package


 
[color=#5f95cc][START][/color]

  • Sales Period: After maintenance on October 29, 2025 - Before maintenance on December 10, 2025 UTC
  • Sale Method: By Team Washing Machine - All Characters (including Yoon Ria & Triss)
    [color=#c3a3ff]★ Multiple Chance during Sale Period ★[/color]
  • Sales Period: After maintenance on October 29, 2025 - Before maintenance on December 10, 2025 UTC
  • Sale Method: By Team Washing Machine - Seha to Aeri (Yoon Ria & Triss not included)
    [color=#c3a3ff]★ Multiple Chance during Sale Period ★[/color]
[color=#5f95cc][END][/color]
  1. Miracle School Girls (New for Yoon Ria & Triss)



[color=#5f95cc]Other Updates[/color]

▶ Newsletter Coupon #107
  • Get a Special Coupon by subscribing ‘Closers’ Newsletter.
  • You can refer to this https://www.closersonline.com/news/newsletter-coupon-notice-pGvrUJ359 for the subscription method.
  • Coupon Valid & Remove Date: November 12, 2025 at 7:00 AM UTC
  • 107th Coupon Components:
  • [color=#FFE135]Newsletter Entry Coupon[/color]
    x2 Golden Field - Harvest Dungeon Ticket
    *Box removal date: November 26,2025 at 7:00 AM UTC.
▶ The [Final Night, Stage of the Dreaming God] dungeon clear rewards now include the same “Count D Applause” Epic Module and Accessory items as those obtainable from the [Stage of the Dreaming God] dungeon.

▶ During scene change in [Dressing Room of the Dead Lady] Stage 2, characters are now in invincible state.

▶ Adjusted some Pattern in the [Battle Program: Triss Wrathful Radiance] dungeon.

▶ Adjusted the UI location when the character dies.


Bug Fixes

▶ Fixed the BGM play error in the [Final Night, Stage of the Dreaming God] and [Stage of the Dreaming God] dungeons.

▶ Fixed the issue where Yoon Ria’s death emote did not play as intended.

▶ Fixed the typo in the Skill Line in Mini Lady Morta’s pet.

▶ Fixed an issue where Luna’s hair was displayed incorrectly during the “Sunny Day Adventure” emote.

▶ Fixed an issue where the incorrect voice was played when Triss was exiting the mission in the [Noah's Museum] region.

▶ Fixed an issue where Triss’s emote was displayed incorrectly when performing the “Zenith” costume animation.

▶ Fixed the incorrect growing time in the UNION Housing.

If you encounter any bugs or issues, please send an email to: http://mailto:support@closersonline.com or through Customer Support web inquiry by clicking the banner below.

Cabin Corpse - Season 1 - metalblinga

A little wallpaper I made for a Halloween bundle.

Update on Russian Translations

My Russian translator has made a lot of progress in translating chapters 1 and 2.

He's about 60& finished. I originally planned to release the translations on November 1st, but please keep in mind that the translator is helping with this during his free time from his full-time job, so there was a little delay. We will try to have the translations out sometime in November, so stay tuned, and thank you so much for your patience 🙏

More announcements on v0.5.7 release date soon 👀

Take care, and love y'all! 💖

三国仁义传 The Righteousness: SanGuo - ccg0211steam
Version 0.8 Update

This time, we finally welcome a major version update — from 0.7 to 0.8.

The completion of this milestone owes much to the main storyline finally reaching full completion.
Previously, with the main maps still unfinished, many designs had to be put on hold. Now, they can finally take shape.


1. Collection Gameplay: Age of Benevolence

During your adventure, players will encounter humans or yokai who bear no ill will.
After conversing with them, they’ll choose to seek refuge at Liu Bei’s sanctuary.

As you help more people along the way, Liu Bei will grant you corresponding rewards.

This system not only enriches the exploration experience but also gives tangible expression to the game’s core theme — benevolence and righteousness.


2. Scene Enhancement Items

Three new upgrade items have been added throughout the stages:

  • Increase maximum HP

  • Increase maximum stamina

  • Increase maximum ammo capacity

Some of these items are deeply hidden and require keen observation to find.
Others are placed in areas that demand skillful control to reach.

There are quite a few of these secrets — collecting them all will noticeably ease the game’s overall difficulty.

This design reflects my long-held philosophy:

I don’t want players to feel too much pressure while playing.
A game should be enjoyable — enough is enough.

Both of these systems will also tie into the achievement system, which will continue to be refined in future updates.


3. Main Story Progress

The main storyline and all levels are now complete,
with only the final boss’s animation assets still in production.

Once that part is finished, the main story arc can finally come to a full close.


Looking Ahead to Version 0.9

Next, I plan to rework the combat system on a small scale —
to make the protagonist’s abilities more distinct and improve the overall feel of the action.

UI polishing and remaining bug fixes will also continue.

If everything goes smoothly, the official release version will arrive soon after.
That moment will mark the end of this six-to-seven-year solo dev marathon between my father and me.

Through this journey, we’ve seen things more clearly and thought more deeply.
No need for grand words, no hardship stories, and certainly no “developer preaching.”
Everyone walks their own path. For those who truly love games —
let that love stay pure.

So, let’s rest well, eat well, and play well.

See you next time.

Developer
Golden Alucard

Alien Grounds - emagnetic

Ruins map now inverts on Missions #7, #19, ...

Plans for other flat maps (Dust, Midnight, Iceport) to invert or rearrange for update #19


The beta branch is available on Steam - see the Community Hub post for access details.

Bunny's Tea Time - 혜패

Minor Hotfixes

  • Japanese Font Support

  • Save Stability Improvements

This Place at the End: An Apocalyptic RPG - geodiathegame

As a long time console gamer, there's something special about picking up a controller and playing the game I'm working on. Until now I've been testing the game with a keyboard, and while I'm fine playing games that way, I've been playing with a controller since the SNES days. Feels nice. I've been working at this game for a few years now and it's finally starting to feel real.

...