 
	
My Russian translator has made a lot of progress in translating chapters 1 and 2.
He's about 60& finished. I originally planned to release the translations on November 1st, but please keep in mind that the translator is helping with this during his free time from his full-time job, so there was a little delay. We will try to have the translations out sometime in November, so stay tuned, and thank you so much for your patience 🙏
More announcements on v0.5.7 release date soon 👀
Take care, and love y'all! 💖
 
	This time, we finally welcome a major version update — from 0.7 to 0.8.
The completion of this milestone owes much to the main storyline finally reaching full completion.
Previously, with the main maps still unfinished, many designs had to be put on hold. Now, they can finally take shape.
1. Collection Gameplay: Age of Benevolence
During your adventure, players will encounter humans or yokai who bear no ill will.
After conversing with them, they’ll choose to seek refuge at Liu Bei’s sanctuary.
As you help more people along the way, Liu Bei will grant you corresponding rewards.
This system not only enriches the exploration experience but also gives tangible expression to the game’s core theme — benevolence and righteousness.



2. Scene Enhancement Items
Three new upgrade items have been added throughout the stages:
Increase maximum HP
Increase maximum stamina
Increase maximum ammo capacity

Some of these items are deeply hidden and require keen observation to find.
Others are placed in areas that demand skillful control to reach.
There are quite a few of these secrets — collecting them all will noticeably ease the game’s overall difficulty.
This design reflects my long-held philosophy:
I don’t want players to feel too much pressure while playing.
A game should be enjoyable — enough is enough.
Both of these systems will also tie into the achievement system, which will continue to be refined in future updates.
3. Main Story Progress
The main storyline and all levels are now complete,
with only the final boss’s animation assets still in production.
Once that part is finished, the main story arc can finally come to a full close.
Next, I plan to rework the combat system on a small scale —
to make the protagonist’s abilities more distinct and improve the overall feel of the action.
UI polishing and remaining bug fixes will also continue.
If everything goes smoothly, the official release version will arrive soon after.
That moment will mark the end of this six-to-seven-year solo dev marathon between my father and me.
Through this journey, we’ve seen things more clearly and thought more deeply.
No need for grand words, no hardship stories, and certainly no “developer preaching.”
Everyone walks their own path. For those who truly love games —
let that love stay pure.
So, let’s rest well, eat well, and play well.
See you next time.

Developer
— Golden Alucard
 
	
	Ruins map now inverts on Missions #7, #19, ...
Plans for other flat maps (Dust, Midnight, Iceport) to invert or rearrange for update #19
The beta branch is available on Steam - see the Community Hub post for access details.
 
	Minor Hotfixes
Japanese Font Support
Save Stability Improvements
 
	
As a long time console gamer, there's something special about picking up a controller and playing the game I'm working on. Until now I've been testing the game with a keyboard, and while I'm fine playing games that way, I've been playing with a controller since the SNES days. Feels nice. I've been working at this game for a few years now and it's finally starting to feel real.
 
	1.修改了月芽儿的法宝
--幸运成长改为最大生命值成长
--受到攻击的几率+200%
2.修改普攻攻击次数过多,会打空气的问题(--感谢咪佬的建议)
3.修改了'关羽'的'补一刀'被动,限制其在回合内最多触发30次,防止刘备、张飞无限触发,造成卡死(--感谢咪佬的建议)
4.昨天补丁忘记说了,取消了类八方旅人的爆气功能,不是bug啊
5.忘记了
 
	
	
 
	親愛的玩家:
你好!
《吞食天地2:誕生Reborn》目前已完成維護並開機。
另外為感謝玩家耐心等候更新維護,將發放【維護補償包*1】作為維護補償,
還請登入遊戲後,於【聚寶閣】內【百寶箱】進行確認。

 
	
 
	
	