Oct 28
Bad Bitch Blasters - Goiaba

(This game does have Steam Cloud functions, and your save files should still be there and working just fine after this update drops. If your save data becomes corrupted or wiped out, please tell me. This shouldn't happen.)

SPOILER WARNING

You might get spoiled by reading what updates were made, so be warned.

EMERGENCY FIXES:

While removing many of the unused songs, I ended up removing 2 that are actually VERY important. So if you had a problem where the game couldn't load these two songs, the game will work now:

"lil house small dog"

"pack 2 (5)"

DIFFICULTY FIX:

choosing the game's "EZ" and/or using the retrocompatible "eeZZZ" code from Demonpact: Clarice wouldn't give EVERY character +10HP. Now it does. For all of them.

PARTY MEMBER FIX:

In "lolwtf" mode, PRICK says they double the ATKs of all enemies. That's false, they just boost them by 20%.

ENEMY FIX:

BELLADONA'S red form did not actually attack you with blue and yellow attacks. Those were always white.

Oct 28
Strinova - yuqi.wang

Dear Navigator,

Strinova has successfully completed a non-disruptive update on October 28, 2025.

Thank you for your patience. Below are the update details.

Update Time

October 28, 2025, 9:30 (UTC+0)

Update Scope

Full Server

Bug Fixes

1. Fixed an issue where the red dot notification in the EBackground interface wouldn't clear

2. Fixed various text display issues.

3. Fixed an issue where Meredith's Crisscross weapon skin couldn't be previewed properly in the armory.

4. Fixed display issues with acquisition methods for certain Eimotes and Chips

Oct 28
Minesweeper Together - anchikai
  • Added Steam Rich Presence.

  • Added Steam Player Grouping.

    • Will show you which friends are playing together on Steam.

  • Made Rich Presence code in general slightly more efficient.

Oct 28
Subliminal - InYourNetNathan

Hey everyone, happy Halloween season!

October has been an incredibly busy and exciting month for the team. Between finalizing the demo, starting playtesting, and fixing many bugs, Subliminal is definitely starting to feel like the experience we’ve been looking for. With the Halloween demo right around the corner, it’s been all hands on deck to make sure everything looks and runs exactly the way we wanted it to.

Let’s take a look at what’s been going on this month!

Development Progress

Playtesting Applications:

  • We received over 80 playtesting applications from our wonderful Patreon supporters, which was amazing to see! We carefully sorted through each person to find the best fits for our hardware testing needs varying from very high to very low specification systems.

Bug Fixes:

  • Our in-engine team fixed around 200 bugs per week this month! Most of them were small but meaningful fixes in regards to optimization, texture errors, visual glitches, or general gameplay polish. A huge month for cleanup overall, and seeing smaller, more detailed bugs getting fixed is a great sign.

The Basement:

  • The Basement level got a ton of love this month, with optimization efforts including instanced high-geo carpet flooring, reworked lighting, and a few simplified models to improve performance. We’re definitely approaching our target framerate for this section! We also added more to explore here with some expanded rooms and hallways with a few new scenes as well.

Card-Specific Optimizations:

  • We added several new GPU-specific optimizations to improve how different hardware handles Subliminal’s lighting and post-processing.

Full DLSS 4, FSR 4, & XeSS Support:

  • We've integrated the latest versions of NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS for the best upscaling and performance options available. Intel XeSS and FSR can be used on any of the three main GPU vendors. In short, whether you're team green, red, or blue – Subliminal is ready for you. Was that a bit too cheesy?

Revamped WaterWorks FX:

  • The WaterWorks area now features reworked water effects that look far more full and realistic. Personally, I love how this turned out, I think it adds a lot to the atmosphere!

Streaming Optimizations:

  • We finished up our level streaming optimization pass which minimized any remaining loading hitches or stuttering appearing in-game. We’ll continue to refine this as playtesting continues to make sure everything feels smooth.

Behind the Scenes: Optimization

While last month focused on fixing lighting errors, this month focused on optimizing lighting.

Lighting has always been one of the most important visual tools in Subliminal. We utilize it to control the mood and perspective of almost every scene in-game. But with that complexity comes challenges. Overlapping light sources can drastically affect performance and is also unnecessary in some areas. This month, our team revisited many of our lighting setups to correct overlaps and implement light culling. Light culling is an optimization technique that unloads lights out of range of the player so they don’t weigh down performance when no longer visible.

These changes have had a huge impact on stability and framerate, especially on lower-end hardware. The result? Subliminal runs better than ever now, while still looking as eerie and beautiful as it always has.

Spotlight: Demo & Playtesting

We’ve officially begun our first round of playtesting, and it’s been an amazing experience so far! Thank you to everyone who applied, and congratulations to those who were selected to playtest the Halloween Demo and Episode 1 of Subliminal.

Playtesting has given us a ton of useful information so far for optimization, as well as insights into how players will explore and experience the puzzles in-game. We’ve also gotten some great reactions from the group in terms of feedback! One of the biggest surprises? The average demo playtime was nearly double what we originally expected! That tells us that players are spending more time on puzzles, and exploring and engaging with the environment longer than we anticipated, which is incredibly rewarding to see.

With the demo releasing in just a few days, the team’s been polishing and debugging nonstop to make sure the first public “showcase” feels just right. Expect some scares, some secrets, and teasers for what’s to come in Subliminal Episode 1 later this year.

Looking Ahead

As we head into November, the team is shifting gears towards testing and marketing to prepare for Episode 1’s launch. Much of this month will be focused on finalizing the multiple ending sequences in Episode 1 to prepare for the transition into Episode 2! While it’s definitely going to be a busy month filled with many long nights, the energy within our team is higher than ever as the finish line for this first major milestone is in sight.

We cannot wait to see everyone’s reactions once the demo is live, and we’ll be monitoring feedback closely as we continue refining for the Episode 1 release.

Closing Remarks

This month has really reminded us why we love sharing these updates with you all. Seeing playtesters react to the world we’ve built, seeing performance increase while visuals continue to stun, etc. It’s been a really rewarding and validating experience seeing the culmination of three years of working together.

As always, thank you for reading, thank you for following, and thank you for being patient with us as we continue to make Subliminal the best it can be.

– The Accidental Studios Team

Strinova - yuqi.wang

Dear Navigators, the latest STRINOVA update is now available.

We thank you for your patience and support, and hope you enjoy the update!

▽ Update Range:

STRINOVA Open Beta Server

▽ Maintenance Compensation

Dream Tokens × 100, Basestring × 100

▽ Update Content

1. Map Updates
Outbreak Map: \[Crimson Wasteland]
  • The experimental center at Base S12 was suddenly attacked by Crystalline. Massive crystal clusters erupted from the ground, causing severe damage to research pods. The entire area quickly became distorted, turning into a crimson wasteland.

Halloween Atmosphere Maps
  • Halloween is approaching! We've prepared a special festive surprise for the battlefield. After this update, three maps, \[Pier Town], \[Loch District], and \[Eury Cave], will be temporarily decorated with Halloween-themed elements. We hope you enjoy the unique holiday atmosphere in combat.

\[Pier Town] Map Optimization
  • The structure of \[Pier Town] has been adjusted. We reduced the area of the lower water level and optimized the layout of some covers to improve the overall combat experience on this map.

2. Gameplay Content Updates
\[Map Workshop]
  • Added the new Map Workshop module \[Glide Ring]. Navigators entering in Glide form will receive a thrust boost.

  • Added \[Trap Door Kit], which includes switch and door components. Press F to activate the door.

    • The switch and door must be placed as a complete set in Build Mode.

    • This module is located in the \[Utility Pack] category of the Map Workshop backpack.

  • Added \[Destructible Block], size 3X1X3. Navigators can destroy this block by attacking it.

    • Default health is set to 200 in the current version (custom health parameters will be supported in future versions).

    • This block cannot be destroyed in Build Mode; it only becomes effective when the game is started.

  • Added \[Fatal Zone]. Navigators entering this zone will be instantly eliminated instantly eliminated.

    • Cannot be eliminated in Build Mode; it only becomes effective when the game is started.

  • Added Decoration Modules:

    • Added 17 \[Halloween Theme] decoration modules.

  • Added 8 \[Desert Style] decoration modules.

  • Increased the maximum number of uploadable maps from 10 to 20.

  • Added Subscription System:

    • Navigators can now subscribe to their favorite creators. Check followed creators in the \[Custom] -> \[Subscriptions Tab].

    • When subscribed, a notification email will be received in the mailbox.

  • Added \[Profile - Map Workshop] display interface.

    • Displays the creator's total popularity, total number of works, total number of fans, as well as the Map Workshop works uploaded by the Navigator.

  • Optimized the UI display logic of the \[Custom - Map List].

    • Clicking on a map will bring up a secondary page, allowing Navigators to intuitively view map information and preview images.

New Melee Weapon: \[War Scythe]
  • A combat scythe with a forged crescent blade, sharp as the wind when swung, allowing for accurate strikes against enemies. Offers longer range, higher damage, and slower attack speed compared to the Ninjato.

  • Special Skill:

    • Sword Clash: After a brief delay, hurl the War Scythe to ensnare and pull back the first enemy hit.

    • Outbreak: After a short delay, throw the War Scythe to bind and drag back the first struck enemy, while dealing damage to surrounding foes.

New Crystalline Entity: \[Blade Fiend]
  • The new Crystalline entity Blade Fiend makes its debut! It boasts higher mobility but sacrifices durability.

  • Active Skill - Phantom Leap:

    • Harness energy for an enhanced jump.

  • Ultimate Skill - Swift Thrust:

    • Dash forward, damaging enemies along the path.

3. The Sixth Season "Dragon Symphony" Officially Begins!

\[Season 6 Rewards]
  • Ranked Rewards: Complete 10 Ranked matches and reach the Proton tier during the season to unlock the seasonal reward outfit upon season conclusion.

    • Reward Name: Kokona - Outfit - Pressure Lock (Rare)

  • Challenges Rewards: Reach the Gold tier in Challenges during Season 6 to receive the figure reward.。

    • Reward Name: Yvette - Figurine - Stuffed Teddy (Rare)

\[S6 Season Pass]

  • The S6's Season Pass commence simultaneously! Earn Memory Sequences, Bablo Crystals, Superstring outfits, Battle Credits, and more for free. Unlock the Advanced Warrant to additionally obtain Epic-quality sets and other premium rewards!

  • Unlocking the Advanced Warrant PLUS grants all rewards from the Advanced tier, immediately increases Season Pass Level by 25, and awards the exclusive S6 Season Pass Chip Case.

4. Balance Adjustments
\[Superstrings]
Celestia

Skills

  • Temporary Armor granted by Active Skill increased from 30 to 35.

String Energy Network

  • Awakening 3: Armor Restoration effect increased from 30 to 35.

Lawine

Skills

  • Active Skill: Number of scans reduced from 2 to 1; Skill stacks increased from 1 to 2; Reveal duration increased from 2 seconds to 2.5 seconds; Pulse wave diffusion time decreased from 2 seconds to 1 second.

  • Ultimate Skill: Cast speed increased by 20%; Duration reduced from 24 seconds to 20 seconds; Stealth Breaker time reduced from 5 seconds to 3.5 seconds.

String Energy Network

  • Awakening 2 adjusted: Enemies scanned by Pulse Blade generate an electromagnetic chain that applies a Slow effect. The Slow persists briefly after leaving the chain's range or after reaching its max duration.

  • Awakening 3 adjusted: The reveal duration from Pulse Blade is shortened, but the scanning effect does not disappear immediately. If enemies remain within its scan range, it will reactivate the scan.

Reiichi

String Energy Network

  • Temporary Armor granted by Awakening 2 increased from 20 to 35.

Bai Mo

Skills

  • Tactical Skill: Rate of Fire reduction effect adjusted from 45%–15% to 30%–10%. In addition to the original effects, it now also applies a Slow effect.

Ming

Skills

  • Tactical Skill: Rate of Fire reduction effect decreased from 25% to 15%; Stun duration falloff now begins at 5 meters instead of 0 meters. Besides the original effects, it now also causes scope blur.

\[Ninjato]
  • Heavy Attack damage reduced from 90 to 80.

\[Outbreak]
  • Increased the drawing animation speed for cards.

  • Superstrings no longer clear previous status effects after evolving during the Final Showdown.

  • Enhanced Ninjato, Enhanced Knockback Ninjato, Wave Break, Lightning Shadow, Zephyr Blade—all Crystallines' primary weapons now support holding down the left mouse button to perform continuous light attacks.

Character Adjustments

Fragrans

  • Active Skill movement speed/fire rate bonus adjusted from 37.5%-22.5% to 12.5%-7.5%. Regardless of which effect is activated, Fragrans's damage amplification increased to 1.15-1.1x (decays over time, multiplicative with basic damage multiplier); after Awakening 2 is activated, the damage amplification will not decay over time during its duration.

  • Ultimate Skill speed boost effect reduced from 25% to 15%; duration increased from 8 seconds to 10 seconds; damage per second adjusted from 110 to 100; during activation, personal damage amplification increased to 1.15x (multiplicative with basic damage multiplier).

Fuchsia

  • Passive Skill initial HP bonus when absorbing crystals reduced from 400 to 200; subsequent absorption HP bonus reduced from 200 to 100.

  • Active Skill damage amplification effect increased from 20% to 25%; movement speed bonus reduced from 20% to 10%.

  • Tactical Skill movement speed bonus reduced from 30% to 15%; during activation, personal damage amplification increased to 1.2x (multiplicative with basic damage multiplier), and HP cost increased from 10 to 50.

Maddelena

  • Active Skill stack count reduced from 3 to 2; duration reduced from 15 seconds to 12 seconds; damage per second adjusted from 35 to 60.

  • Tactical Skill added effect: deals continuous damage to enemies within the area.

Lawine

  • Active Skill pulse wave hit damage increased from 200 to 360.

    • After activating Awakening 3, can perform one additional scan but damage reduced from 360 to 260.

Leona

  • Tactical Skill added effect: enemy roles passing through the Bulletproof Glass will receive continuous damage and a slow effect; attacking the Bulletproof Glass will cause reflected damage.

Bai Mo

  • Tactical Skill added effect: deals damage to hit enemy targets.

Ming

  • Tactical Skill added effect: deals damage to enemies within the blast radius when exploding.

Kanami

  • Tactical Skill added effect: When triggered, the trap deals continuous damage to enemies within its area.

Fragrans

  • Tactical Skill Max HP bonus increased from 500 to 800.

Celestia

  • Active Skill temporary armor granted to self increased from 300 to 350.

  • Tactical Skill temporary skill armor increased from 200 to 300.

Meredith

  • Ultimate Skill duration reduced from 20 seconds to 15 seconds; damage increased from 55 per second to 75 per second.

Kokona

  • Tactical Skill duration increased from 25 seconds to 30 seconds; health regeneration increased from 50 per second to 75 per second.

Bloodthorn Empress

  • Active Skill adjusted to \[Rapid Onslaught]: After activation, increases attack speed and damage for a duration.

  • Attack speed bonus reduced from 35% to 25%; damage bonus changed from increasing base damage by 35% to amplifying damage to 1.1x (multiplicative with base damage multiplier).

  • Ultimate Skill adjusted to \[Pyroclasm]: Quickly launches a projectile toward the crosshair direction, creating an area explosion upon collision with enemies or obstacles. Click the skill key to begin charging; explosion radius and damage increase with charge time.

  • Projectile's Max HP increased from 3000 to 6000; ultimate points required reduced from 5000 to 3750.

Darkthorn Empress

  • Ultimate points required reduced from 6500 to 4500.

Blast Fiend

  • Active Skill damage adjusted from 15% of Max HP and Max Armor to 600 + 15% of Max HP and Max Armor (the HP and armor portions do not benefit from base damage multiplier bonuses).

  • Ultimate points required reduced from 6000 to 4500.

Card Adjustments
  • When holding the card \[Absolute Defense], the maximum movement speed is now capped at 130%; movement speed bonuses cannot exceed this limit.

  • \[Full Armor] is adjusted: Gain +{500/1000} Armor per Crystalline kill, up to 5 stacks. \[Sustained Vitality] is adjusted: Gain +{500/1000} HP per Crystalline kill, up to 5 stacks.

\[Sword Clash]
  • Block activation delay is now reduced. Block cooldown adjusted from 1 second to 3 seconds. Total block release duration adjusted from 0.8 seconds to 0.7 seconds (effective block duration remains unchanged). Successfully blocking an opponent's heavy attack resets the block cooldown.

5. Event Updates
Blade Fiend - Frenzy

A new Crystalline is stirring—watch your back.

Event Period: After the update on October 23, 2025 until December 20, 2025, 06:59 (UTC+0)

Event Rules: Complete a single simple task during the event to unlock rewards.

Rewards Include: Crystalline: Blade Fiend, Outbreak - Standard Pack、Outbreak - Standard Pack 2.

*After the event ends, the Crystalline Blade Fiend can be purchased in the Armory.

Seven-Day Adventure

A new voyage is about to begin—come claim exclusive gifts for Navigators!

Event Period: After the update on October 23, 2025 until November 27, 2025, 06:59 (UTC+0).

Event Rules: Accumulate login days during the event to unlock rewards.

Rewards Include: Melee Weapon: War Scythe, Spray: One of a Kind, Memory Sequence, Basestring, and more.

*After the event ends, the melee weapon War Scythe can be purchased in the Armory.

Blood Pact

The contract is sealed; your arrival shall mark the beginning of the feast.—Or so the script says.

Event Period: October 30, 2025, 07:00 until December 9, 2025, 06:59 (UTC+0)

Event Rules: Complete daily tasks during the event to earn points and unlock milestone rewards.

Rewards Include: Memory Sequence, Topo Crystal Ring, Chat Bubble, Emote, and other prizes.

New Story Event: OPERATION UNITY

Following the Operation Restraint, humanity began to delve deeper into the Sanctuary of Chaos. Through exploration and contact, they gained further understanding of the Crystalline hive characteristics, pinpointed the Forgotten Fortress, and are preparing to launch a heavy strike against the Crystallines.

Event Period: November 6, 2025, 07:00 – December 25, 2025, 06:59 (UTC+0)

Event Rules: Complete event missions during the event period to collect event tokens, which can be used to unlock item rewards, clues about the mysterious Crystalline entity, and Superstring stories.

Event Rewards: Includes limited Chip Case, Medals, Chip Skins, Memory Sequences, Basestring, and more.

\[Outbreak] Rotation Trial Decks

Event Period: Starting after the update on October 23, 2025; this activity will be permanently available.

Event Rules: Based on different playstyles, the system will provide one free trial deck each for Superstrings and Crystallines. Navigators can use these trial decks unlimited times in Outbreak. The free trial decks will rotate every seven days.

6. Store Update
\["Blood Contract" Themed Outfits Available]

Memory Sequence Pack & Directed Sequence

【RECONSTRUCTION - MIST WALKER Limited Availability]

"Reconstruction - Mist Walker" is now available for a limited time. Navigators can use "Memory Sequences" to perform reproductions, with a chance to obtain the Legendary-quality character outfit "Yugiri - Mist Walker", the Legendary-quality weapon skin "Retribution - Flower Hymn", and other Epic-quality outfits.

  • Partial Obtainable Content Preview:

  • Open Period: October 30, 2025, 01:00 – November 27, 2025, 00:59 (UTC+0)

  • The guaranteed pity counter accumulated by Navigators in "Reconstruction - Mist Walker" will carry over to the next reconstruction event.

  • The set guarantee counter accumulated by Navigators in "Reconstruction - Mist Walker" will not carry over. That is, upon first obtaining a Legendary-quality skin, there is a 50% chance to receive either "Yugiri - Mist Walker" or "Retribution - Flower Hymn".

\["Spooky Night" Themed Outfits & Box Available]
  • Box Adjustment: The method for obtaining Chip Skin set has been changed to direct granting upon acquiring the character outfit and weapon skin, and the probability of obtaining character outfits and weapon skins has been increased.

Memory Sequence & Directed Sequence

7. System Optimizations
\[Superstring System Optimization]
  • UI optimized for the Superstring screen.

  • Added a favorite marker button; marked Superstrings will be pinned to the top of the list.

  • Preset loadouts for Superstrings can now select unequipped secondary weapons, tactical items, and melee weapons.

  • Added Superstring profile & story system.

\[Character Unlock Guidance]
  • Added tutorial content for unlocking Audrey to the beginner process.

\[Chat]
  • Chat character limit increased from 50 to 100.

8. Bug Fixes
  • Fixed the issue where the Kanami - Lustrous Dream glide effect couldn't be purchased.

  • Fixed the issue where Yvette's Dormitory chess progress would freeze under certain conditions.

  • Fixed the issue of overlapping character skin illustrations.

  • Fixed the issue where the Prism Blade in-game model would display abnormally under specific conditions.

STARDOM RIICHI MAHJONG - charlie98783
1. Pink Sweetheart — Miku Kondou joins the cast!

The adorable, doll-like heiress “Miku Kondou” makes her dazzling debut!

Enjoy increased drop rates for Pink Sweetheart Miku Kondou and step into her dreamy pink world!

Event Period: After the October 29 update – November 26, 02:00 (UTC)

2. Miku Kondou: Lovely in Pink

The irresistible heiress adores her “Glamorous High Heels”!

Give her favorite gift to increase intimacy and unlock special voice lines and stories!

Event Period: After the October 29 update – November 26, 02:00 (UTC)

3. Fantasy Time – Sayaka Ouchida

Amid candlelight and champagne, uncover the forbidden prologue of “Sayaka Ouchida.”

Purchase the Fantasy Time – Sayaka Ouchida Pack to obtain:

● Exclusive Character: Sayaka Ouchida

● Key of Erotica ×3

● Star Coin ×800

This pack includes items that unlock the exclusive “Fantasies” scenario — your own personal chapter awaits.

Lose yourself in her elegance and allure—this will be a feast impossible to resist.

Event Period: After the October 29 update – November 5, 02:00 (UTC)

4. Fantasy Time – OPAL

Amid candlelight and champagne, unveil the forbidden story of “OPAL.”

Purchase the Fantasy Time – OPAL Pack to obtain:

● Exclusive Character: OPAL

● Key of Erotica ×3

● Star Coin ×800

This pack includes items that unlock the exclusive “Fantasies” scenario — your own personal chapter awaits.

Lose yourself in her elegance and allure—this will be a feast impossible to resist.

Event Period: November 5, 02:00 – November 12, 02:00 (UTC)

5. New Slot Machine: “Oppai Island”

The alluring Oni Princess is here—big wins are about to explode!

Spin the reels and chase the jackpot. Feel the heat of the ultimate battleground!

Event Duration: Permanently available after the October 29 update

6. Slot Fever

Spin the reels in the slot machine “Oppai Island” and burn your chips!

Complete missions to earn generous rewards including Banknotes, Gift Cards, and Green & Blue Gifts!

Event Period: November 5, 02:00 – November 12, 02:00 (UTC)

7. Main Story Unlocked!

This update adds new main story content up to Chapter 3 - Episode 7.

Continue following the journey and dive deeper into the world of Urban Mainstray alongside the characters.

悠久之树 - 迦美奈

因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为10月29日13:00 。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。

维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。

Still It Runs - 0UP GAMES

🐾 Bug Fix
  • The mouse pointer is now hidden during normal gameplay when using keyboard and mouse.

  • Fixed some text misspellings.

  • Other minor fixes and improvements.


We hope you continue to enjoy STill It Runs!

Card Cultivation: Nine Palaces Illusory Realm - OKJOY

各位修真大佬们好,我是木蛙游戏工作室的阿毛,正在开发这款卡牌生存修真游戏《卡牌修真:九宫幻境录》,游戏将于11月4日上午10点开启playtest限时测试(测试截止到11月11日),欢迎届时大家前往steam申请下载免费试玩和添加愿望单,非常感谢!

《卡牌修真:九宫幻境录》Steam商店页:

这期开发日志主要为大家带来【“天工开物”系统的拆解】,如果感兴趣的话可以 点击链接查看实机视频 或往下滑查看图文详情。

天工开物简单来说就是各种各样的蓝图配方,分为了外门开物和天工灵品两种类别,每个类别下面又细分成了生活、建筑、烹饪、装备四大板块。

外门开物是与我们日常生存有关的各种蓝图,比如烹饪用的篝火、用于睡觉的茅草床,还有钓鱼佬最爱的钓竿。

天工灵品则是与我们修真有关的蓝图,可以打造各种灵宝灵器,比如向外散发灵力的聚灵宝葫芦、炼制丹药用的丹炉,以及可以将木棍点化成皎炎木,炼化成更高级燃料的三火宝圈等等。

当我们获得新物品时,会获得与该物品相关联的蓝图知识,有的蓝图获得知识时就能直接解锁,有的则需要进行研究,过一段时间才能解锁。另外,小部分蓝图的知识需要我们在功法处解锁对应的功法后才能够获取。

我们获得的物品有的可以进一步加工获取新物品,比如绳子可以通过加工十个茅草或一个藤蔓获取。有的需要一些工具才能进行二次加工,比如将竹筛子与泥巴进行交互,就能获得陶土;陶土又能通过天工开物里的蓝图与水混合,合成陶泥。

为了增加生存的真实感,我们想要让制作工具有逐步解锁的感觉,所以需要经历一大段工序。比如我想打造一把石剑,第一步是获取燧石解锁石砧和石剑剑坯的蓝图知识,接着研究石砧蓝图,耗费1时辰2刻后解锁;第二步是准备好材料打造石砧和石剑剑坯,之后把石剑剑坯放置在石砧上进行打造,这样一把石剑就造好了。

细心的小伙伴可能注意到了石剑剑坯的打造过程经历了两个步骤,如果我们打造物品(包括工具、建筑)打造到一半不想造了,是可以直接销毁蓝图返还半数材料的。并且工具使用后再销毁,也会按当前耐久度,依据比例返还部分材料。但当建筑打造出来后进行销毁,则会直接拆除,不会返还材料。

不知道大家对“天工开物”里的蓝图有没有更多有趣的想法呢?欢迎在评论区和我们交流。

另外,我们的游戏也将在11月4日开启playtest测试,也欢迎大家在steam上申请参与免费试玩。如果你觉得我们的游戏有意思的话,希望你能把《卡牌修真:九宫幻境录》添加至愿望单,这对我们非常重要。那么这期视频就到这里了,我们下期视频再见吧!

《卡牌修真:九宫幻境录》交流群:722865287

Iron Blight - Aenthran
General Gameplay
  • Reduced the buildup time on the player kick.

  • Reduced the speed of sprinting zombies.

  • Reduced the times zombies “fake” death.

  • Reduced the projectile speed of the ranged zombie.

  • Slightly tweaked zombie hold logic.

  • Slightly nerfed zombie damage overall.

  • Increased the i-frames of the fast zombie claw attack.

Enemies
  • Shooting a downed zombie in the head now kills them instantly.

  • Headless zombies no longer make vocalized sounds.

  • Fixed a bug where headless zombies could still make you sick.

Save System
  • Save system now tracks ammo in guns.

  • Save system now tracks if an item has been picked up.

  • Save system now tracks dead zombies.

  • Fixed a bug where the continue button didn’t appear unless you restarted the game.

  • Fixed intro cutscene playing after loading a save.

Environment
  • Fixed a soft lock where you could climb the benches in the parking area.

  • Updated the in-game map to be more readable.

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