ESKAPI - app_dev

We fixed some minor bugs

・Adjusting the button position

・Text correction

Full Steam - lowe.m.daniel
Bug fixing:
- Fixed issue with bolt counts on the score panel

Balance:
-Attack speed upgrade slightly nerfed

Improvements:
- Minor SFX adjustments
- Minor UI changes
Three Legions: Erosion of the Abyss - SYW_Games

This game was released without any further updates or bug fixes due to its immature development process.

Therefore, I have decided that maintaining this store page would create an unpleasant experience for users who might download the game.

Therefore, I have decided to discontinue the store page. I would like to apologize to all users who have shown interest in this game, and I will return with an even better game.

The Forbidden Flask - Qowface

Hey barkeeps! We have heard your feedback and have started making some changes, starting with this small patch. We are excited to bring a major content update in the coming weeks, stay tuned!

Added
  • 3 additional songs by our composer Nick Gay (Xinkc)

    • 2 additional tavern themes, unlocked in the medium and large taverns

    • Pirate event theme

  • Price tags to display cost of character upgrades in the Compendium

Changed
  • Getting busted by the guards no longer ends the current day (unless you are on your last heart).

    • Getting busted once often resulted in bankruptcy, which ended the run. This felt very harsh and made your ‘health’ irrelevant. This adjustment restores meaning to health and feels more fair.

  • Adjusted layout of the medium tavern

    • Many people felt the medium tavern was too big of a step up from the small tavern, both in size and in number of seats.

  • Increased player move speed in Medium and Large taverns

Bug Fixes
  • Fixed defense event reward scaling

  • Fixed scaling issue with character upgrades on certain event days

  • Fixed issue where the thief could come back to life in certain circumstances (sneaky!)

  • Fixed issue where event characters could not spawn on relevant event days if not unlocked in the compendium

  • Fixed issue where the king's detection cone was considered part of his interaction area

    • “burger”

  • Fixed looping issue with defense event theme music

Palworld - pocketpair_dev

\[Patch Notice]

Palworld version v0.6.9 has been released!

===

▼Bug Fixes

・Fixed a bug that caused the game to freeze when in combat with the Terraprism and the Free Pal Alliance.

・Fixed a bug where the map icon for supply crates would not disappear even after it was collected.

===

Thank you for your continued support of Palworld!

NINJA GAIDEN 4 - jyoshino
Updates to all platforms

Major fixes

  • Fixed an issue for instances when specific cutscenes wouldn’t render properly if graphic presets are changed when resolution is locked.

 

For Microsoft Store and Steam® versions

Additional features

  • Updated to display dialog box indicating cause of crash for instances of crashes with CPUs that are not AVX2 compatible.

  • Updated to ensure device doesn’t go to sleep during cutscenes.

Major fixes

  • Fixed an issue of stretched displays when an aspect ratio that differs from the monitor display is selected while in Fullscreen mode.

Card Survival: Fantasy Forest - Gwim
Hello everyone!

Hope you're doing well.

Today we're updating the main branch and releasing a new update on the beta one!


New Tools:

For this update we have retired the old crafting bonus and replaced it with many new tools and equipment that should help make many tasks easier.

Many of these tools are not necessary, but can replace knives on some tasks, granting quality and speed bonus when they're used.

Here's a full list of all the new additions and Improvements:

Drawknife:
A specialised knife that is great at shaving and working wood and can also be used to flesh skins faster.

Chisel:
A tool for carving wood faster and better, ideal for carving figurines or more detailed woodwork.

Spoon Auger:
A specialised tool for drilling holes more precisely and efficiently.

Butchering Knife:
A specialised knife for butchering animals with greater efficiency and precision.

Skinning Knife:
A specialised knife for skinning animals faster and better.

Mallet:
A specialised hammer that can help with most construction and furniture blueprints among other things.

Meat Hook:
A device that helps you butcher and skin animals better and faster.

Butchering Mat:
A straw mat that helps minimise area filth when butchering animals.

Fleshing Beam:
A device that helps clean skins faster.

Sawhorses:
Devices that can help with many construction and carpentry actions.

Workbench:
A working station that helps increase the quality and speed of many crafting blueprints.

Storage Pot Changes:
Storage Pots are now harder to move around and preserve food a bit worse by default. However, they can now also be sealed with fat, mud or clay, in which case they become stronger at preserving food than they were before!

Rustic Barrels:
Rustic barrels are storage containers for preserving food and drinks. They are larger than storage pots, easier to transport and preserve better than unsealed pots (but are still weaker than sealed ones).
In the near future, these containers will also gain some new special features.

Firewood:
Logs can now be chopped into firewood, which is a much more efficient fuel source than the usual wood you can get by clearing areas.

Copper Refining:
Copper nuggets can now be merged together and refined to produce higher quality copper nuggets at the cost of sacrificing some of them.

Trader:
We've added two new requests for the trader: Additional tin and a Forge Hammer that helps with smithing actions (the same one you get from the perk).
We've also updated the prices for all metal tools and weapons.


And here are the patch notes.

Version EA_0.53 and hotfixes since the last Patch Notes:

- Added new tools: drawknife, chisel, spoon auger, butchering knife, skinning knife, mallet.
- Added new devices: meat hook, butchering mat, fleshing beam, sawhorses, workbench, rustic barrel.
- Added copper refining.
- Added new requests to the trader.
- Tweaks to Storage Pots.
- Increased the amount of Wine/Ale consumed with drinking actions.
- Butchering and Skinning with sharpened stones now take longer and decrease quality.
- Updated trading prices for all metal tools and weapons.
- Rings and Torcs no longer encumber the player when equipped.

- Fixed a bug which caused metal needles and hooks to break down into Knife Blanks.
- Hooks now get damaged when a fishing line breaks and eventually get destroyed.
- Fireroot is now resistant to Mites.
- Garden Plot Bilberries ideal water amount interval expanded from high into mid to high.
- Crafting the Quill now takes at least 3 minutes.
- Ritual Pyre now drops enchanting materials if it gets destroyed.
- Fixed a bug causing issues with some blueprints that used multiple slots of the same item, (for example the mud hut with reeds).
- Fixed a bug where tin could be placed in slots meant for bronze in certain blueprints.
- Fixed a bug where after locking the old perks some would unlock themselves again.
- Fixed a bug where enchanting your spear would hide its Durability value.
- Removed the Partridge Enchantment from the Duck Carcass.
- Fixed a bug with metal arrows where the clash and damage bonus from quality did not properly apply.
- Grinding greenstones no longer gives herbalism skill.
- Planks blueprint no longer needs room in location to be placed down and worked on.
- Undamaged Mudhut roof should no longer collapse but get damaged first.
- Fixed Bear Pathing, it no longer goes to Lake Grove but to Swaying Pines instead.
- Fixed a bug which caused hooks, torcs and rings to turn into copper instead of their proper versions.
- Fixed a bug which caused ghost bronze torcs to turn back into heated nuggets when created.
- Fixed a bug which caused Map problems on older saves.
- Fixed a bug with tin bronze hunting spear receiving to much sharpness when being sharpened.
- Fixed a bug which caused Ghost Bronze Twisted Rings to smelt themselves right after creation.
- Fixed a typo in the Medium leather ingredient name in the last step of Cellar Blueprint.
- Fixed a bug with dyed Deer Coat. It will now display a proper name.



That's all for now!
We'll be pushing a few features we didn't manage to add in time over the next few days as well as hotfixes for any issues we find as usual. ;)
Hope you like the new tools!


Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below.
Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/
Villainville Playtest - Flaming Acorn
Set the market sweets cart to activate after the pc rescues George, with George and Crim watching over it. Lots of sweets to buy to help with energy and heebie jeebie recovery! Fixed npc bugs such as Witch Vee repeating herself and streamlined George's dialogue so it functions better. Implemented step one of npc hearts responding to PC's in-game actions.
Madoka Magica Magia Exedra - hayato.suzuki
[Ver. 2.10.0]
- Improvements to features for better gameplay experience.
- Addition of game data for future content.
- Fixes to issues.
Oct 28
You see me? - Zeneki
- Increased character speed:

walking — from 20 to 24

running — from 25 to 33

- Improved transitions between animations

-Fixed some bugs... but we kind of forgot which ones

Enjoy the game!

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