
■ Update Details
- Addressed the Unity vulnerability.
We have confirmed a problem with the 10/29 update and have temporarily suspended updates.
We apologize for the inconvenience and ask for your patience until a solution is found.

JRAGO III Requiem of the Night is the third entry of the JRAGO video game franchise, a gothic Metroidvania Action RPG series. This latest installment features a major graphical overhaul from the previous entries, as well as a new combat system.

Play as JRAGO, the last Guardian of Eden, in an epic conflict of both physical and spiritual warfare. In the ultimate battle of Light versus Darkness, fight against Satan, Baphomet, and the fallen angels in this biblical inspired adventure! Overcome the forces of darkness to save the world and restore the light!
Slay your way through hordes of demons and monsters to a heavy metal soundtrack! As with the previous JRAGO titles, Requiem of the Night features an original soundtrack by JRAGO the band of the same name. An invigorating blend of heavy metal and classical music set the ominous tone of this medieval fantasy.
JRAGO III has a fresh new look with stunning high resolution 2D visuals and classic animation techniques. Featuring stylized digitized character sprites, life-like imagery, and new high-definition enemies, Requiem of the Night brings the JRAGO Series to the next level!

GAME FEATURES
Become a demon slayer using an updated combat system featuring new ways to punch, kick, and slice your way through the forces of darkness!
Gain experience and level up in true RPG fashion.
Find new weapons and armor with an in-depth inventory system.
Learn enemy spells and unlock new abilities.
Explore an immersive world, with a classic blue square Metroidvania mapping system.
Unlock over 150+ enemies in the detailed bestiary.
100 Unlockable achievements.
20-40 hours of playtime.

Add to your WISHLIST today!
https://store.steampowered.com/app/4021140/Jrago_III_Requiem_of_the_Night/
We wanted to take a moment to say thank you to everyone enjoying the game and sharing it. We’ve been overwhelmed with the positive support and feedback. Alice and I felt at times during this journey the game would never make it off our hard drives, but we’re so glad that it finally did.
We have lots in store for the game with content updates - with the first (small one) being right around the corner. After that, we’ll be following up with more narrative content that didn’t make the initial release and continuing our commitment to streamlining custom maps. We’d like to show where the game’s headed in a roadmap once we’ve had a holiday to recover.
If you haven’t checked it out yet, our Discord is growing (join here!), and a community is starting to form. Check out some incredible fanart below and stop by and say hi if you have the time! It’s the best place to learn how to make your own maps, or share your fits along the way. Live tweeting your play through in the Wellspring chat is encouraged.
With the improvements and stabilization of the mapmaking process, we also wanted to take a moment to appreciate those in the community that are working on and uploading custom charts.
You will hear from us again soon!
Credit: NeonWillowLeaf - Twitter
Credit: NeonWillowLeaf - Twitter
Credit: NeonWillowLeaf - Twitter
What’s going on? The lotus flowers in the school… have been replaced by some kind of strange fruit.
Is this an invasion from another world—or an anomaly?
Find them, take a screenshot, and post it in the community to earn points!
A special edition playable only during Halloween!
Lotus lanterns → Pumpkin lanterns
Wishing everyone a quiet Halloween!

Our new event series continues: Hero of the Week! In this series we’ll shine the spotlight on a randomly selected hero through a mix of in-game and out of game community events. During CM Milo’s Twitch stream, we had quite the intense random Hero selection and the next Hero of the Week is…Yunwa!
Yunwa, the famous face of the Blade & Soul Heroes app icon, springs onto the scene! She may look cute and playful jumping around on her pogo-stick but beware, she will spread her deadly poison to any foe that challenges her! Join us as we celebrate Yunwa, explore her lore, and see just how many of her we can have running around the game this week!
Check out the list of events and rewards below, and choose which ones you’d like to join in on — both in-game and out of game. Let’s give our Hero of the Week the celebration she deserves!
Poison | Attacker | Ranged
The “Turbulent Tomboy” and the Poster Girl for our App Icon!
Known as an underboss among the Lumang Syndicate, Yunwa is the daughter of Yunsang, the organization’s leader. Although she is clumsy and a bit of a tomboy, her resourcefulness and inventive martial arts skills have earned the respect of the Lumang Syndicate.
Duration: October 28 - November 4 at 3PM PT
Reward Distribution: November 5
Limits: 1 Per Account
How to Participate
Complete 3 out of the 4 missions below during the event duration.
The Heroes team will then check the internal game list of which players completed the events. Only Heroes Team staff can see this.
If you completed 3 out of the 4 missions, rewards will be delivered on November 5 via mail!
Missions
Complete 3 out of the 4 missions below.
Exploration Task
Complete one Exploration Task with Yunwa in your team composition.
Field Boss
Use Yunwa as your Leader and defeat any field boss.
Requests
Complete 5 requests using Yunwa as your leader.
Underground Dungeon
Complete Underground Dungeon at least once with Yunwa as your Leader.
Rewards
\[Choice] Entry Ticket Supply Chest I x5
Common Guardian Chest x5
Hero Recruit Plaque x3
Duration: October 28 - November 4
Limits: 1 Per Account
How To Participate
Join our Discord here: Blade & Soul Heroes Official Discord Server
Navigate to the CREATIVE category
Search for #yunwa channels related to each contest
Follow the rules for each contest below
Take a creative screenshot of Yunwa that will rival even her app icon! Try to make the composition interesting by incorporating a unique location, poses or skill use in your image. Bonus points if you get several Yunwas together in one photo!
The top three screenshots will be chosen by NCA staff as the winners.
How to Take Photos in Blade & Soul Heroes
Navigate to the 3-line menu in the top right corner.
Select the camera icon at the bottom.
3. Use the various settings and effects to style your photo!
* Displaying clan name, logo, etc. can be toggled off and on in the settings.
Submission Guidelines
Screenshot must have Yunwa as the main focus.
Must submit your screenshot on Discord in the #yunwa-photo-contest screenshot channel
Label your photo with a fun title.
Include the following information about your character: Clan Name and Server.
Screenshot will be judged on composition, creativity, and background.
This is not a group photo contest. For this contest, please submit a photo submission only of yourself. However, natural combat or players in the background are accepted. Stay tuned for other group photo contests soon!
Manipulating the photo outside of the Blade & Soul Heroes game is not allowed. Please only use the tools found inside Heroes to take a photo. Manipulated photos using outside software will be disqualified.
Reward (Top 3)
\[Choice] Entry Ticket Supply Chest I x5
30 Day Custom Discord Server Role: Fancy Photographer
All limits are removed in this fun meme contest! Let your comedic talent fly and use whatever meme tools you would like. The only limitation is to not post inappropriate content and to still abide by the rules of the Discord. Please use your best judgement when posting. Inappropriate content will be removed.
Submission Guidelines
Meme must be of Yunwa.
Photo and video memes accepted. (Must be a format compatible on Discord)
Must submit your artwork on Discord in the #yunwa-meme-contest and must include your Clan Name and Server.
AI generated submissions will not be accepted.
No inappropriate posts
All memes must still abide by the rules of the Discord server.
Reward (Top 3)
1x Costume of Choice from shop
30 Day Custom Discord Server Role: Meme Lord
Hello! Today, we bring you 6 new decorations available in the Lottery. Enjoy the spooky season! 🎃🌿🌿🌿
Fixed an issue where squads were incorrectly given the "Unassigned weapon" debuff
Fixed an issue where vehicles would automatically generate fuel when fuel was 0 (lmao)
Fixed an issue where warehouses did not transport supplies according to the "Resupply when below this value" setting (thanks Andrew Ladder)
Fixed various issues related to the medical system
Fixed an issue where gunshots were not affected by sound settings
Fixed an issue where logistics teams could not recover friendly corpses from casualty evacuation points
Fixed a rare issue where save loading could fail
Fixed an issue where logistics teams did not follow task priority
Adjusted the calculation logic for available operating rooms
Fixed an issue where FOBs could not transport supplies when inventory was below target stock
Fixed some French texts
Fixed some English texts
Fixed some Russian texts
Fixed some Traditional Chinese texts
Fixed an issue where logistics teams could not reach their destination after loading a save
Added an automatic correction feature for logistics teams when loading saves
Added cigarettes to supply orders
Optimized the scroll smoothness of the supply list
Scream Fest is live! 🔥
From 10:00 on Oct 28 to 10:00 on Nov 4, The Scourge is 15% off—one of the year’s unmissable sale events.
The “The Scourge – Bad Parenting” bundle is also ready if you want the full experience.
Thank you so much for your support. Please stay tuned for the game’s Final version—we’re working hard to make it the best it can be! 💙👾

Hello everyone,
Pladidus Santoso here — Writer and Co-Narrative Designer for 1998: The Toll Keeper Story.

This time, I’d like to talk about how GameChanger Studio adapted one of Indonesia’s darkest chapters in history and turned it into the foundation of a fictional story that still remains grounded in reality.
This situation is, of course, vastly different from the development of the previous three My Lovely series entries, all of which were rooted in fantasy. For fantasy stories like those, the narrative is entirely under the control of the creative writers, with little need for heavy consideration. They can channel their creative energy as intensely as possible to build a story they find compelling.
However, things are different with 1998: The Toll Keeper Story. While the story we built is still fictional, what happened in Janapa during that year was clearly inspired by our own understanding and experiences of what happened in our home country — Indonesia. Alongside the sociopolitical changes fought for by students at the time came tragic events involving serious issues such as sexual violence, ethnic-based violence, looting, and murder.
This vastly different context required GameChanger to think carefully and consider many things before crafting the story of Dewi, Heru, and Sinta — characters who live through this period of chaos.
Striving to Be Sensitive
From the beginning, both Riris (Game Director/Narrative Designer) and I shared one key principle: to approach this theme with deep sensitivity.
Sensitivity is built upon understanding — understanding that countless people were directly affected as victims of this tragedy, losing not only property and lives but also fragments of their humanity. Understanding that the pain, grief, and loss they endured until nowadays, cannot be trivialized or portrayed without deep consideration and empathy — especially in an interactive digital medium like a video game.
It became a unique challenge for GameChanger Studio to navigate this harsh reality as elegantly and carefully as possible. On one hand, this suffering needed to be depicted and told — as a dark part of history — as truthfully as we could manage, because it deserves to be acknowledged. On the other hand, it had to be executed gracefully to ensure it would not come across as being trivialized when presented in a game. What you’ll see in the final version of 1998: The Toll Keeper Story is the best possible interpretation we could deliver in adapting this tragedy.

Through the vast number of written and video materials we used as references — to inject a sense of historical accuracy about the moments leading up to the fall of the authoritarian regime — GameChanger also stood by another important understanding: we do not possess certain knowledge about what happened “behind the scenes” (means political negotiation) during the student movements and the shift of power. Therefore, it was rational for us to avoid “touching” areas we couldn’t verify. Otherwise, the story could easily slip into conspiracy territory — something that would be counterproductive to the narrative we wanted to tell. Thanks to this creative decision, most of what you see and read about Dewi’s story is rooted in what happened on the surface — in things we could confirm and understand.
Ultimately, we constantly reminded ourselves that 1998: The Toll Keeper Story is, at its core, a work of fiction — with Indonesia’s dark history serving merely as inspiration. There were multiple discussions about how accurately we wanted to represent historical events, but we ultimately chose the creative freedom to shape our own timeline and events — ones that would best serve Dewi’s story and the “world” behind it.
International Relevance
Indonesia may be the fourth most populous country in the world, but not everyone around the globe knows or understands what Indonesia is. It’s even undeniable that our top tourist destination — Bali — is more widely recognized than Indonesia itself.
Because of that, offering a story centered on the 1998 monetary crisis and the struggles of ordinary people might not immediately appeal to international gamers. The game could lose its emotional relevance for players outside Indonesia.

GameChanger was fully aware of this. Honestly, there wasn’t much we could do to completely address it, because our main priority was to tell the story of Dewi, Heru, and Sinta the way we wanted to. However, that doesn’t mean we didn’t make small efforts to help 1998: The Toll Keeper Story feel more “international.” One small adjustment we made? Instead of focusing on rice — the staple food of Indonesians — our discussions about rising food prices centered on eggs, a more universally relatable item.
We were also motivated by an undeniable fact that lies beyond our control: that in 2025, stories of young people fighting — even risking their lives — to build a cleaner, fairer government remain timeless. These stories keep resurfacing whenever dissatisfaction, corruption, madness for power, and loss of empathy emerge. In this sense, there could be no better timing for 1998: The Toll Keeper Story to tell the story it wants to tell.