In The Black - [Impeller] HardBurn


Several bug fixes and Quality-of-Life updates, here are some of the most notable:

Gameplay & Tutorial Improvements
  • Weapons Tutorial Revamp: Players can now freely rotate their ship from the start of the tutorial, removing forced aim alignment. This prevents issues with ship drift during the railgun section and improves player agency.

  • Basic Flight Training Enhancements:

    • Instruction text now animates to maintain player focus.

    • Visuals adjusted to improve readability; asteroids and background clutter reduced.

    • New logic zeroes player velocity when movement goals are achieved to reduce false detections.

    • Freelook sections now require players to look at designated targets to progress.


UI & Targeting
  • New LineDraw Widget: A versatile, anti-aliased line-drawing system for HUD and tactical UIs supports dashed lines, directional highlights, and screen-edge guidance to better locate off-screen or targeted enemies.

  • Zoom Settings Overhaul: Refactored settings menu to align with the new ATZ (Auto-Track Zoom) and manual zoom decoupling systems.

  • Added finer control and granularity for targeting behavior and auto-settings.

  • UI Refinements:

    • New center-screen masking function ensures HUD elements don’t overlap critical displays.

      • Velocity vector switches to alternative display mode when it would conflict with weapon aim-point.

    • Updated railgun crosshair for reduced clutter and improved recharge/reload feedback.

  • Ship Editor Layout Updates - Began the process of improving usability and UI consistency for the Ship Editor.


Visuals & Post-Processing
  • Removed motion blur from spectator camera for improved clarity during post-death replays.


Input System Rework – Progress Update

We’re nearing completion on the full Input System overhaul, which includes major improvements to both the Settings Menu and the underlying input management framework.

The current focus is on finalizing profile saving, loading, importing, and exporting, along with extensive frontend refinements for a smoother configuration experience.


This update isn’t quite ready for release yet, but it’s close and it represents a significant upgrade in reliability, customization, and overall usability compared to the current system.

Hell Runner - Ender Yılmaz

Changed Unity version for safety according to Unity's suggestion.

Shadow Labyrinth - tatsuhiro_suzuki

Greetings players, UGSF soldiers, and Swordsmen—thank you for playing Shadow Labyrinth.

In response to player feedback, the Shadow Labyrinth Information Bureau is pleased to share details about the upcoming Patch 1.1.0.

See the Future Patch 1.1.0 video herehttps://www.youtube.com/watch?v=orbAUuybgiI[/url][/b][dynamiclink href="https://youtu.be/orbAUuybgiI?si=9Mwnu9Jh88XZ0BBo"][/dynamiclink][/p][p][b]For updates please follow [url="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2FBandaiNamcoUS"]Bandai Namco US on X[/url], [url="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Fshadowlabyrinthgame%2F"]Shadow Labyrinth on Instagram[/url], and join the Shadow Labyrinth channel on the [url="https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fdiscord.gg%2Fpacman"]Official PAC-MAN Discord server[/url].[/b][/p][p align="start"] [/p][p align="start"]END TRANSMISSION.[/phttps://youtu.be/orbAUuybgiI?si=9Mwnu9Jh88XZ0BBo

For updates please follow Bandai Namco US on X, Shadow Labyrinth on Instagram, and join the Shadow Labyrinth channel on the Official PAC-MAN Discord server.

 

END TRANSMISSION.

Bleu Bayou - bokoyossgames

Bokoyoss Games here. Bleu Bayou is coming to Steam in December.

Bleu Bayou was born five years ago as a jam submission to GBJAM-8, where it took #1 Fun in competition.

We’ve competed in dozens of game jams since, and our full catalog is available for free on itch and Newgrounds.

Why Bleu Bayou? As we turned our attention toward our first commercial release, we were consistently drawn back to the lightning-in-a-bottle fun factor we captured in one of our earliest projects.

We’re bringing you the magic. We are pleased to present a definitive, overhauled, substantially expanded version of Bleu Bayou for your enjoyment. Battle, vibe, bet, and challenge yourself to your heart’s content. Everything is here.

Catch us at Animal Fest, November 10 – 17. See you in December.

Love,

Bokoyoss

Shelf by Shelf: Bookstore Simulator - Cemlxg

Hello bookworms!

We hope you're enjoying your time on Shelf by Shelf. Now we're back with a new update! In this version, we've made a few improvements to enhance the player experience:

- Market prices have been updated, so books, shelves, and renovation materials are now more affordable.

- Tags and objects can now be removed, so you can get rid of items you don't want.

- New directional indicators have been added, along with some visual cues to make things clearer.

Thank you for your support and feedback. We strive to make Shelf by Shelf a little better every day 💜

GraeHart - It’s Goglabi

Update Note:
The Item Storage for Crafting Items in chests now matches the Gold storage system used in the Item Shops. I’ll be moving them to their own dedicated shops or town areas in a future update, but everything’s ready and fully playable for the Halloween Sale this week!

If you spot any bugs, you can submit a ticket through Discord via the link on my main page or from the game’s title screen.

Happy Gaming! 🎃

Farmer Fowl's Farmhouse - VoidVoyager

Hello everyone!

While seeing more of you play our game, we have noticed one two small issues with the ray cast of our game going through walls, and a few misplaced audio sources. We have since fixed them!

Raycasting issues
  • Resolved an issue that allows the player to trigger certain audio through walls.

Audio Misplacement
  • Fixed the player calling the guard corpse the "missing girl" Thank you to NerdialCookie for finding this bug! (stupid Eli)

Thank you all so much for your feedback and support! We want to make sure this game is at its best possible state for everyone to enjoy. Keep providing feedback if you find anything wacky, and we'll get it fixed up!

Until next time everyone! Keep the chatter going!

Halo Infinite - misplacedyank

Fireteam Osiris, the light is green!

It has been ten years since Spartan Locke sent Fireteam Osiris to Kamchatka, thus setting in motion the events of Halo: 5 Guardians.

We’re celebrating in Halo Infinite by bringing some fan-favorite armor sets to the Exchange and bringing back the new, unique mode, Extermination.

Anniversary Armors

If you’ve banked enough Spartan Points, you’ll be able to grab these sets as soon as they drop out of slipspace. If not, fear not – they will be available from the Exchange so you may obtain them at your leisure. (Or you can grab them from the Shop if you prefer that route.)

  •  Hunter: Savvy Spartans choose HUNTER technology for its customizable interfaces, a puissant surveillance suite, and dependable maneuverability in hand-to-hand sparring.

  • Helljumper: Thanks to innovative field upgrades by Cascade Stronghold Technologies, testbed HELLJUMPER armor can reliably endure the atmospheric rigors expected of GEN3 Mjolnir.

  • Copperhead: When it comes to building interspecies alliances, COPPERHEAD armor has consistently proven its merits for both kinetic diplomacy and charm offensives.

  • Shinobi: Though the design’s origins remain obscure, the undisclosed reasons behind its approved use among Spartans of the UNSC may prove even more unknowable.

Exacting Extermination

We’re all familiar with Team Slayer where it’s 4v4 and you score a point for each kill on the opponent’s team. And first team to 50 points, wins the match. Extermination is the same at the very basics: 4v4 and you gotta kill the enemy. But you’re not trying to get to 50 kills.

The Goal:

Eliminate all members of the enemy team at once.

Super simple right? If you can kill the entire enemy team before anyone respawns, you win the round.

Were it so easy.

So what’s the catch? If a player can stay alive long enough for their teammates to respawn, the round continues. You’ll have a 15 second respawn between each death. And for the record: this goes by fast when you’re hunting that last elusive Spartan but somehow seems to last an eternity when you’re desperately evading, trying to let your teammate respawn.

Combat Components

Alright let’s get the lowdown before you throwdown:

  • Short, two-minute rounds

  • First to win five rounds, wins

  • Teams swap sides after each round

  • Round ends at time or when an entire team is on respawn

  • Ties can occur when no team was Exterminated before timer runs out

  • If three ties occur, the team with the most points wins

Strategic Spaces

With a new playlist comes new maps! Bookmark the mode here, then grab the maps and check ‘em out!

Collateral
Bookmark
Credits:
Pat Sounds, Dellsoto

No uplink. No Signal...Nothing but static and rain

Stadium
Bookmark
Credits:
Pat Sounds

1...2...3 kills, you're out.

Breakthrough
Bookmark
Credits:
Silencer EU, Kat Rat A Tat

Just listen to the rain and the wind.

Eyrie
Bookmark
Credits:
 DanZama, ArturBlooshot, Starkey213036

Guess some of us just don't like leaving a job half-finished.

Ilex
Bookmark
Credits:
Igrizhar, Yeehaw J24, JoValiant, Virus11010

It's the facility, not the goat.

Oppressor
Bookmark
Credits:
Starkey213036, ArturBloodshot

Drowned desperate screams of useless defiance.

Runoff
Bookmark
Credits:
Cousin Tim, MikRips

Where does the water come from?

Abbiocco
Bookmark
Credits:
bullet2thehead9

Grab a pizza on your way out.

Closing Contemplations

The light is still green, Spartans. Grab the new gear and check out Extermination today!

The Dark Legacy - berkayyguneri

Hello,
Some players experienced a black screen while entering the Basement level.
This issue has now been fixed — the level transition should work properly.

Thank you for your feedback and support.
More updates are coming soon.

— Berkay Güneri
Developer of The Dark Legacy

Project Substrata - taku.hayahi.9

Hello everyone, and thank you for supporting Project Substrata! 🌍

We’re excited to announce that our crowdfunding campaign is now live on CAMPFIRE.
Your support will help us accelerate development, enhance visuals and sound, and bring this planet-restoration simulation to life.

💫 Support the Project Here:

https://camp-fire.jp/projects/899813/preview?token=86tto5vx&utm_campaign=cp_po_share_c_msg_projects_show

Every contribution, large or small, helps us push the boundaries of what Project Substrata can become.
If you’ve been following the game on Steam, this is the perfect time to get involved and help shape its future.

Thank you for being part of this journey.
Let’s rebuild this world—together. 🌱

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