
It's time!! I've been wanting to make a mini Halloween event for a small while now, but was focused on all the other game stuff. Plus I've been making some fun ideas for future updates too! Plus I was able to fix some graphical errors that I really should have found before EA release. Sorry about that.
New Halloween Items! The main menu now features some Halloween stuff dotted about, also boxes will be set to Halloween themed items and will only be available between the 24th - 31st (I know I missed some days, but that's for next year).
The building grid has been made opaque and now includes a fancy black outline, now it should be more visible under bright lights.
The destruction marker has been given more pixels and has an outline too. It's also not a sprite anymore.
The Collection Cart now uses the Van wheels instead of the older wheel design.
Conveyors were showing missing textures when placed. Not sure how I missed that one, sorry.
Water texture wasn't properly changing colour during the time of day. Also something I missed.









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WGT will be down for server maintenance tonight beginning at 10:00 PM PT.
Expected downtime is only 3 hours.
We'll have you back on the course as quickly as possible.
Thanks,
-WGT Dev Team
Finally got tutorial 2 redone! Also fixed a volume slider control issue users were having, as well as some overall rebalancing.
Pipes and Roads now give x2 resource gain instead of x1.5, and combining them together gives a x4 instead of a x3.
Fixed an issue with loading saves, resulting in progress seemingly being lost between sessions. (It wasn't, your progress is still there! It was just not loading the data correctly).
Got mac up to date with windows build.
Fixed more typos and minor graphical bugs.
Completely redid tutorial 2!
My goal is for an update every week, even if it's just minor bug fixes/updates!
Feedback, bug reports are all welcome. Please feel free to start a discussion and I'll come around to it.
Cheers!
EDIT:
Turns out I saved over the 2x2 spritesheet, resulting in most 2x2 structures becoming invisible. Whoops! Fixed that real quick, with a bonus change!
Fixed resolution scaling issue with 4K monitors.
Hello everyone! After a bit of a struggle, I have added a new menu and some balancing!
Added a new menu in the Inventory.
You can view your Relics and what benefits they have.
You can view a log of what blessings you have picked.
Slightly lowered relic drop chance on a whole.
Relics will now only drop once the cumulative chance to drop is around 5%. No more getting an infinite stream of power-ups all at once!
Added 1 more loading screen tip to the main menu.
Patch Notes:
Save system has been reworked.
Player movement speed increased in Level 3.
Added several new sound effects.
Fixed issues with the death sequence.
Corrected Korean and Japanese text errors.
Very small update to add a requested setting and fix a couple minor things!
added a Gamepad Vibration toggle to the Settings menus
moved a rock that was clipping near the cave entrance
updated the game's Unity version to fix an engine-related security issue (Unity's fault, not mine! more info here)
Thanks for playing, and enjoy!
Added a step-by-step guide to hosting.
Unstoppable Attack is now announced as an attack, instead of an unstoppable attack. (Thanks Ve!)
Death by shared fate can no longer be protected against.
Dying to poison is now announced as a generic attack. (Thanks Kian!)
Does not need to be the last werewolf alive to convert a player to a Werewolf.
Can now only convert Town players to Werewolves.
Now only attacks a player on death if they die during the night.
Now redirects all attacks on a player to himself.
No longer ignites his neighbours on death.
Now strikes his target's targets instead of one of their neighbours.
Shock changed from 25 mana to 50 mana
Added a new button to respawn a player, as if they pressed K. (Thanks Lia!)
Removed the Timmy Tunnel (for now)
You can now use Steam's "recently played with" to see who you've played with.
Fixed a bug causing some mics to not automatically initialize when starting the game.
The game now checks that you are on the right version before allowing you to join a server.
The demo for Smashing My Phone™ is now available!
Try surviving another day with a completely shattered phone.
Chat, order food, call for help, and somehow make it through the chaos.
We would love to hear your feedback.
Every comment and bug report helps us make the full version even better.