Patch Notes:
Save system has been reworked.
Player movement speed increased in Level 3.
Added several new sound effects.
Fixed issues with the death sequence.
Corrected Korean and Japanese text errors.
Very small update to add a requested setting and fix a couple minor things!
added a Gamepad Vibration toggle to the Settings menus
moved a rock that was clipping near the cave entrance
updated the game's Unity version to fix an engine-related security issue (Unity's fault, not mine! more info here)
Thanks for playing, and enjoy!
Added a step-by-step guide to hosting.
Unstoppable Attack is now announced as an attack, instead of an unstoppable attack. (Thanks Ve!)
Death by shared fate can no longer be protected against.
Dying to poison is now announced as a generic attack. (Thanks Kian!)
Does not need to be the last werewolf alive to convert a player to a Werewolf.
Can now only convert Town players to Werewolves.
Now only attacks a player on death if they die during the night.
Now redirects all attacks on a player to himself.
No longer ignites his neighbours on death.
Now strikes his target's targets instead of one of their neighbours.
Shock changed from 25 mana to 50 mana
Added a new button to respawn a player, as if they pressed K. (Thanks Lia!)
Removed the Timmy Tunnel (for now)
You can now use Steam's "recently played with" to see who you've played with.
Fixed a bug causing some mics to not automatically initialize when starting the game.
The game now checks that you are on the right version before allowing you to join a server.
The demo for Smashing My Phone™ is now available!
Try surviving another day with a completely shattered phone.
Chat, order food, call for help, and somehow make it through the chaos.
We would love to hear your feedback.
Every comment and bug report helps us make the full version even better.
Hey,
First of all thank you very much for playing How to Train Your Cock. It exceeded my expectations by A LOT! I'm really happy to see that you are all enjoying it. You guys rock!
We just hit our all time peak with over 1k players training their c*cks at the same time. That should be a world record. ːpairsheartːːchickeneggː
Here are the patch notes for Day 2 update:
- Cloud saving
Added a fail check to prevent achievements from not unlocking and a check for missing achievements when starting the game
Upgrade buttons no longer change position after clicking on them multiple times really fast
Menu buttons no longer get stuck in a hover effect loop when the mouse is near their edge
Fixed a bug that would reward more Gains then it should when betting on The Pounder
Fixed a bug that would position the island outside of the monitor view when switching monitors
Ps: If your c*ck is already bigger than 30 or 50 cm and it hasn't unlocked the achievement yet, once you restart the game or level up, it should unlock it. The same for upgrade achievements.
I'm aware that some people are unable to move the game to another monitor and I'm already working on that
I'm also working on improving the save system to prevent progression losses
I'm planning on adding a few new cosmetics for Halloween. I'll also be adding a new trophy and a belt for the top 300!
I really enjoy working on this game so feel free to drop suggestions for what you would like to see in the future!
Happy c*ck training,
Angelo
Another patch release, another tranche of nice to haves delivered for you all. Starting with a revamped Team Overview screen. Your injuries, suspensions and absences are visible in the new overview, as well as an Action section for any team actions required, your competition status will be here too and finally the new Message system where Terry - the landlord - and your players will reach out to ask about training they like the look of, players they can't stand and a bit more.
Next up e have a revamp of the training section. I've changed the way this displays to ensure you can see everything without scrolling endlessly in both the individual and the team training sessions.


Beyond that we have a new Goal announcement in the ME, we have more balanced games and there's been the introduction of shifting momentum in the background. Additionally you have a new Tactical Instruction feature that allows you to alter the way your team is playing from the sidelines beyond shouting for them to Push Up or Get Stuck In.





