Hey,
First of all thank you very much for playing How to Train Your Cock. It exceeded my expectations by A LOT! I'm really happy to see that you are all enjoying it. You guys rock!
We just hit our all time peak with over 1k players training their c*cks at the same time. That should be a world record. ːpairsheartːːchickeneggː
Here are the patch notes for Day 2 update:
- Cloud saving
Added a fail check to prevent achievements from not unlocking and a check for missing achievements when starting the game
Upgrade buttons no longer change position after clicking on them multiple times really fast
Menu buttons no longer get stuck in a hover effect loop when the mouse is near their edge
Fixed a bug that would reward more Gains then it should when betting on The Pounder
Fixed a bug that would position the island outside of the monitor view when switching monitors
Ps: If your c*ck is already bigger than 30 or 50 cm and it hasn't unlocked the achievement yet, once you restart the game or level up, it should unlock it. The same for upgrade achievements.
I'm aware that some people are unable to move the game to another monitor and I'm already working on that
I'm also working on improving the save system to prevent progression losses
I'm planning on adding a few new cosmetics for Halloween. I'll also be adding a new trophy and a belt for the top 300!
I really enjoy working on this game so feel free to drop suggestions for what you would like to see in the future!
Happy c*ck training,
Angelo
Another patch release, another tranche of nice to haves delivered for you all. Starting with a revamped Team Overview screen. Your injuries, suspensions and absences are visible in the new overview, as well as an Action section for any team actions required, your competition status will be here too and finally the new Message system where Terry - the landlord - and your players will reach out to ask about training they like the look of, players they can't stand and a bit more.
Next up e have a revamp of the training section. I've changed the way this displays to ensure you can see everything without scrolling endlessly in both the individual and the team training sessions.


Beyond that we have a new Goal announcement in the ME, we have more balanced games and there's been the introduction of shifting momentum in the background. Additionally you have a new Tactical Instruction feature that allows you to alter the way your team is playing from the sidelines beyond shouting for them to Push Up or Get Stuck In.






There is a bug in 0.84 where you can't access a Katie's route if you're on the soft NTR route at a certain point. This is corrected in later versions. If you are playing 0.84 use this code:
Press shift+o, then type or paste in the following to move to a scene. (Might cause bugs, use to unlock specific scenes. Best used during an event.)
jump wifeystory20
Changelog 0.84
Continued Katie/Jamal route: Soft/hard NTR only
Worked on non pregnancy ending: Finish the route by not getting Wifey pregnant to access this event. Wifey will accept a new VIP section job at Midnight club.
Soft NTR: PC will be asked if Wifey should work at the VIP event. PC can decide to forbid her. If not, there will be a Snoop scene afterwards. Dialogue will vary based on route.
Hard NTR: finished scene
Changelog 0.83
Continue Katie/Jamal route:
This update has a smaller amount of new content but has a large amount of changes to the dialogue of the Soft NTR path within this route, with the help of DD.
DD has been helping me with the Soft NTR path in this route and is very passionate about his work. Thanks DD!
There are so many changes that it would take a long time to list them all, so I suggest replaying this route completely if you like Soft NTR.
Some important changes for Soft NTR on Katie/Jamal route:
- Starting a new game will no longer prompt the user for "sharing". This will appear later in the game organically as a choice with NTR enabled.
- Added "Stag" dialogue in this route
- Wifey and Jamal's dialogue can further be influenced by their sexual chemistry
Added a new event post ending for the non pregnancy route:
- There is currently some hard NTR content. Finish the route by not getting Wifey pregnant to access this event. Wifey will accept a new VIP section job at Midnight club.
If the PC was oblivious about Wifey and Jamal, she will reveal the nature of their relationship if Jamal's influence is higher than the player's. If not, the route will be redirected to the non NTR equivalent of the event.

Heroes of Arkesia,
We wanted to provide a quick update to confirm our plan ahead with the region merge, and touch on a few other topics that our team is still working on.
It’s been nearly a week since the region merge, and our team has loved witnessing the new relationships forming and increased opportunities for players to adventure throughout Arkesia together. We've been monitoring data, reviewing player feedback, and after many of hours of sleep post-merge, have been hopping in-game to test the new network structure ourselves. We're happy to see that it's been holding up well, and are excited to announce that we will be keeping this structure (so no need for the back-up plan we announced before the merge). The only update we plan to make is regarding Party-Finder and Matchmaking rulesets. In case you missed the first announcement, we have improved logic planned that will arrive in the November Update:
Party-Finder: Instance will be created in the world of the lobby leader.
Matchmaking:
A full group of players from the original NA West worlds will have an instance created in NA West.
A full group of players from the original NA East worlds will have an instance created in NA East.
A mixed group of players will default to NA East. For players that rely on ping to NA West (such as those connecting from Oceania) we recommend using the party-finder tool to ensure they can find or create a lobby that best meets their needs.
With the merge completed and the October Update featuring the Kazeros Prelude finalized, our team is now working to finish some upcoming plans. In the coming weeks, you can expect team updates on the following topics, and for players who missed some of our recent communications, here’s a few reminders.
We recently announced an updated plan and shared the dates for the release of Act 4, Kazeros, and the race to clear the First Mode. If you haven’t read through it, you can find it here: Team Update - Kazeros Release Plans.
While the race was pushed back until December 3rd, we are working to finalize the race guidelines and plan to share them in the near future for the full details of what participants can expect from the competition.
After locking in everything for Kazeros, we’ll be turning our eye toward the future of Arkesia, and preparing the roadmap for 2026 featuring Matt, Henry, and Roxx, which we plan to share in December. We’re working to finalize the content plan for the end of this year, along with the next chapter for adventurers. We’re extremely excited for the upcoming journey and for players to learn about what’s next.
In the meantime, we wish you luck as you prepare for the war against Kazeros, starting with the Prelude available in the October update, followed by Act 4 and the Final Day raid against Kazeros himself— both arriving next month.