Another patch release, another tranche of nice to haves delivered for you all. Starting with a revamped Team Overview screen. Your injuries, suspensions and absences are visible in the new overview, as well as an Action section for any team actions required, your competition status will be here too and finally the new Message system where Terry - the landlord - and your players will reach out to ask about training they like the look of, players they can't stand and a bit more.
Next up e have a revamp of the training section. I've changed the way this displays to ensure you can see everything without scrolling endlessly in both the individual and the team training sessions.


Beyond that we have a new Goal announcement in the ME, we have more balanced games and there's been the introduction of shifting momentum in the background. Additionally you have a new Tactical Instruction feature that allows you to alter the way your team is playing from the sidelines beyond shouting for them to Push Up or Get Stuck In.






There is a bug in 0.84 where you can't access a Katie's route if you're on the soft NTR route at a certain point. This is corrected in later versions. If you are playing 0.84 use this code:
Press shift+o, then type or paste in the following to move to a scene. (Might cause bugs, use to unlock specific scenes. Best used during an event.)
jump wifeystory20
Changelog 0.84
Continued Katie/Jamal route: Soft/hard NTR only
Worked on non pregnancy ending: Finish the route by not getting Wifey pregnant to access this event. Wifey will accept a new VIP section job at Midnight club.
Soft NTR: PC will be asked if Wifey should work at the VIP event. PC can decide to forbid her. If not, there will be a Snoop scene afterwards. Dialogue will vary based on route.
Hard NTR: finished scene
Changelog 0.83
Continue Katie/Jamal route:
This update has a smaller amount of new content but has a large amount of changes to the dialogue of the Soft NTR path within this route, with the help of DD.
DD has been helping me with the Soft NTR path in this route and is very passionate about his work. Thanks DD!
There are so many changes that it would take a long time to list them all, so I suggest replaying this route completely if you like Soft NTR.
Some important changes for Soft NTR on Katie/Jamal route:
- Starting a new game will no longer prompt the user for "sharing". This will appear later in the game organically as a choice with NTR enabled.
- Added "Stag" dialogue in this route
- Wifey and Jamal's dialogue can further be influenced by their sexual chemistry
Added a new event post ending for the non pregnancy route:
- There is currently some hard NTR content. Finish the route by not getting Wifey pregnant to access this event. Wifey will accept a new VIP section job at Midnight club.
If the PC was oblivious about Wifey and Jamal, she will reveal the nature of their relationship if Jamal's influence is higher than the player's. If not, the route will be redirected to the non NTR equivalent of the event.

Heroes of Arkesia,
We wanted to provide a quick update to confirm our plan ahead with the region merge, and touch on a few other topics that our team is still working on.
It’s been nearly a week since the region merge, and our team has loved witnessing the new relationships forming and increased opportunities for players to adventure throughout Arkesia together. We've been monitoring data, reviewing player feedback, and after many of hours of sleep post-merge, have been hopping in-game to test the new network structure ourselves. We're happy to see that it's been holding up well, and are excited to announce that we will be keeping this structure (so no need for the back-up plan we announced before the merge). The only update we plan to make is regarding Party-Finder and Matchmaking rulesets. In case you missed the first announcement, we have improved logic planned that will arrive in the November Update:
Party-Finder: Instance will be created in the world of the lobby leader.
Matchmaking:
A full group of players from the original NA West worlds will have an instance created in NA West.
A full group of players from the original NA East worlds will have an instance created in NA East.
A mixed group of players will default to NA East. For players that rely on ping to NA West (such as those connecting from Oceania) we recommend using the party-finder tool to ensure they can find or create a lobby that best meets their needs.
With the merge completed and the October Update featuring the Kazeros Prelude finalized, our team is now working to finish some upcoming plans. In the coming weeks, you can expect team updates on the following topics, and for players who missed some of our recent communications, here’s a few reminders.
We recently announced an updated plan and shared the dates for the release of Act 4, Kazeros, and the race to clear the First Mode. If you haven’t read through it, you can find it here: Team Update - Kazeros Release Plans.
While the race was pushed back until December 3rd, we are working to finalize the race guidelines and plan to share them in the near future for the full details of what participants can expect from the competition.
After locking in everything for Kazeros, we’ll be turning our eye toward the future of Arkesia, and preparing the roadmap for 2026 featuring Matt, Henry, and Roxx, which we plan to share in December. We’re working to finalize the content plan for the end of this year, along with the next chapter for adventurers. We’re extremely excited for the upcoming journey and for players to learn about what’s next.
In the meantime, we wish you luck as you prepare for the war against Kazeros, starting with the Prelude available in the October update, followed by Act 4 and the Final Day raid against Kazeros himself— both arriving next month.
Next content patch is in the final stages of tweaking and testing. No exact ETA other than "quite soon", or early November at latest (well, almost certainly).
The next galaxy, next version of reactor, sectors up to 142 or so, bunches of upgrades, eoc balance tweaks (read: slight nerfs sorry T.T), some QoL changes and bug fixes.
The most major thing to be aware of is that Corruption Points will be capped at 700 Corruption. Meaning if you have over 700 corruption and the points from them, it will be reset to 700 and the appropriate number of points. This was just way over scaled with all the corruption cap upgrades (those have been reduced).
Additionally, a reinforce will be required to unlock the next galaxy and trigger another feature, this is mostly relevant to someone who is finishing galaxy 6 artifacts soon. Unless you are a fairly active player and confident you will speedily get back up to the sectors you were at, you might want to wait to reinforce with the artifact grid done until after the patch. This will just save you a potentially "lame" feeling reinforce.
Beyond that, the last update ended with people getting quite a bit further then originally intended in terms of total power. So this patch will trim the top off of that a little bit. Shouldn't be much (if any) direct combat power lost, but expect a slight hit to most systems if your sitting pretty at sector 130+. However, these losses will be regained almost instantly when you hit reinforce after loading up the patch, part of the reason for reducing them here was to be able to put a bit more power into some of the new upgrades with this patch.
Fighter targeting priority settings

New late game utility core for everyone's favorite system

A nice Reinforce QoL upgrade from the new galaxy

See the previous teaser post if you want a few more tidbits of info.
Just a quick patch today with some minor QoL improvements:
Fixed Health Pips, Missiles and Bombs ammo to be correct when loading the save file. This won't take effect until after your next save of the file, so the first load of the file in this build will still have the refilled bug ;).
Mecha Scorpion's weak points will now bounce projectiles off when they're armoured.
Ending Cinematic will now show the player in the Lava suit if it's obtained in this run.