SideEye High - phillip.arnone
🕵️ Case File #1: The Investigation Begins

Something’s off at SideEye High.
A string of student deaths. A nervous principal. And a very tired detective sent to “audit safety procedures.”

This first look pulls you inside the investigation—dust for prints, inspect the halls, and meet the cast that definitely isn’t hiding anything.

Every locker has a secret. Every hallway has a story.
And every ending? Twisted.

(đź’ˇIf you like what you see, wishlist SideEye High to stay on the case.)

Voxel Eras - DestinyHailstorm
Hey everyone!

It seems people are enjoying the update, and I wanted to clean up some rough edges before moving onto the bigger changes that will likely be v1.4.

Mostly focused on making working with everything feel a bit better, as well as giving some extra modding capability, so if you had some issues before I hope I've at least addressed some of them!

New
  • Mod Clearly Ore, this is a demo mod for texture packs and asset overrides, it makes it clear which ore is which.

  • Inventory shift clicking! You can now shift click items to move them between inventories.

  • Crafting shift clicking! You can now shift click while crafting to mass craft.

  • Pickup Log, when grabbing items they're now listed on the left side of the screen.

Changes
  • Pipes now display a guide when configuring, showing which side is which with a respective shape and color.

  • The slot selection and interactable icons have been replaced to be less obtuse.

  • The "Flip" indicator now only appears when building, similar to the interactable indicator when not building.

  • Reduced render distance max from 24 to 16, as people love to crank this setting before putting it back down, bloating saves and destroying FPS.

  • Similarly the "Omega" and "Galactic" lighting distances have been disabled (but still available), as these currently just chew GPUs.

  • Grass and plants now sway slightly.

  • Pressing Q in the inventory will now clear the selected slot.

  • Machine input slots now ensure the items inserted are valid input items.

  • Pipe colliders have been changed to the inner 0.5m^3 cube until I fix the collision properly.

Fixes
  • Pipes now show the correct directions in the configuration menu. Gaslight, gate keep, girl boss.

  • Item and player models should now have reduced or remove "hair" / visual artifacts.

  • Saw blade now has the expected texture with Carbon Steel markings, I saved to the wrong folder.

  • Removed some unused assets.

  • Flore now provides 2x stone with the Clockwork Drill, in line with breaking by hand.

  • Pipes now support machines that push more than 1 item stacks, they output 1 at a time.

  • The game should no longer fail to launch if the "ext_extended_dynamic_state3" Vulkan extension (used for MSAA via rasterization samples), however 1x MSAA will always be applied.

  • On Linux, borderless fullscreen should no longer result in a black image on some configurations.

Modding
  • Inventory transfers have been broken, again, this is a small change to make shift click work.

  • Adding an asset via "override" will replace an existing asset, allowing texture packs or overriding of existing content.

  • Basic dependency resolution / ordering, ensuring the above override has needed assets loaded.

  • New API "get_item_recipes", which provides the recipes an item is used in.

  • New API "get_container_keys", which provides all key names for the provided MetaDataContainer.

  • New API "get_crafter_processable", which provides all items a crafter can process.

  • New API "is_crafter_processable", which indicates if the provided item can be used by the crafter.

  • New API "click_held", which indicates if left click is held on a UI element.

Creatures Like Us - CircleArtemis

Circle-A studios is a small, self-funded team of queers not just building this game we care about but also ways of working less hierarchically and more co-operatively, whilst surviving capitalism ourselves. Our team has backgrounds in professional game development, organising for collective liberation and lived experience of squatting.

If you want to help us make this game, or you just think what we're doing is cool and want to support us, you can now do that through our new Liberapay account, an open source, non-profit platform that lets us receive regular, transparent donations - no paywalls, no exclusives, just community-backed creation. You can set up a weekly or monthly contribution and even a small amount helps enormously. Thanks for all your various support for this project.

BE GAY DO ANARCHY!

Oct 28
Dementium: The Ward - Atooi

* Version 1.1.4

* Enabled cloud save syncing

* Enabled vc++ redist on install

* Use selected steam UI language in-game

* Removed debug key

* Fix malfunction of interact key when changing keyboard input profile using mouse

* Fix sticky weapon discharge after continue or game save

* Fix item/weapon hotkeys activating during cutscenes and causing mischief

* Fix bug splats from gross white to intended grosser green

* Fix juddery vsync on some systems (work in progress)

Runes of Magic - [CM] Darcoon


Give your level a boost with mighty potions and powerful Power Up Pills!
Visit the item shop now – our offers are only available from October 29, 2025, 00:00 until October 30, 2025, 11:59 PM CET!

The following highlight items await you:
  • Level Up Lucky Box Contains one of the following items at random:
    • Power Up Pill – Level 80
    • Power Up Pill – Level 70
    • Power Up Pill – Level 60
    • Daily Quest Ticket
    • High Quality Experience Potion
    • Master Skill Potion
    • Dual-Function Quest Potion
    • Quest Skill Potion
Wishing you lots of fun levelling,
the RoM Team
Neon Rain - Neon Brain

I added the option to auto bunny-hop and included info about it in the tutorial zone. It should help people struggling with navigation and/or combat.

I also added extra lore since some of you are really digging the world-building, and I’m thankful for it.

Added some extra dialogue to nudge you toward the fungal grove once past the mines.

Buffed the dish-heads’ health pool because I felt bad for those freaky salamander-things with frills.

Thank you for the enthusiasm. I shall return to working on future content now.

Chains on Sand - ThVaz

  • Fixed the Steam Leaderboard layout (no more header overlap; consistent spacing across resolutions).

  • Capped visible entries at Top-15 so it’s clear who’s on the board—fight for a slot!

  • Minor polish on the high-score screen.

If you enjoy the game, a short Steam review helps a lot. Thank you!

Hot Therapy - yummysoftstudio

October 3rd, 2025 – Unity Engine Security Patch

We’ve released an important update to address the Unity security vulnerability reported on October 3rd, 2025. This issue affected certain Unity-powered projects, potentially exposing user systems to risk.

Our latest update includes a full patch that neutralizes this vulnerability and ensures player safety and data integrity.

🔧 What’s included in this update:

  • Implementation of Unity’s official security fix.

  • Improved memory handling and asset loading protection.

  • General performance stability improvements.

⚠️ Action Required:
Please update your game to the latest version to ensure your experience remains safe and stable.

We appreciate your patience and continued support. Thank you for playing Hot Therapy!

— YummySoft Studio

CashGrab: Refunded - GrabbaGuildGames

THE CLOCKIN' IN UPDATE IS FINALLY HERE!

= WHATS NEW?

  • This update marks the first step in CG:R's new approach to HANDMADE LEVELS over the former procedural generation system. The procedural generation system actually sucked fat schlong and had too many bugs and bullshit ass issues with it to even justify working on anymore, which is our fault, but fuck dat regardless. With handmade levels we now can make maps look better, play better, run better, load faster, not have random walls missing that end entire runs, etc.

= CLOCKIN IN

  • Meet up with the lovable "Grindly Jones" and get the sit rep on Big Grabba's new operation to procure the elusive "Holy Grab". Jones will also help show new players the ropes to CG:R and all of it's revolutionary mechanics, such as "jumping" and "rotating objects".

  • Explore the remains of tertiary sector 0 to find little drops of loot and maybe even a bit of cash!

= OLD FART

  • The second handmade level in CG:R. Infiltrate the Old Farts humble abode and figure out a way to complete the mysterious ritual to gain passage into the sewers...

= BLACKJACK

  • Meet up with Betty Biscuits in the lobby to enjoy a game of state sanctioned Blackjack!

= #SPOOKYTOWN IN THE LOBBY!

  • Enjoy a newly decorated lobby with beautiful handcrafted assets to compliment the Halloween season!

TCG Multiplayer Card Shop Simulator - Eiseno
Network connection bug fixed
...