Super Fantasy Kingdom - SuperFantasyKingdom

Hey everyone πŸ‘‘

Patch 5 is out and aims to solve some of the most reported problems and to clarify the most asked questions.

The pause menu now contains a dictionary of keywords to select, so you can always read what all the special resources and status effects do. A lot of descriptions and UI elements have been improved after seeing what caused confusion in the reviews, on discord and in forum posts. That includes the fate selection, where you can now see which boss still has a star for you.

The task board was improved to be more fair. Some annoyances, like the slow road builder or the restricted storage space in the Library, have been adjusted.

Then I've worked hard to make the experience even better with gamepad. It should be much clearer which building or which card is selected now, and outposts are also easier to select.

And lastly, there is the balance.

I've made this game for you to have fun exploring a big world, meeting its characters, mastering the mechanics and uncovering all the secrets with always new challenges. I'm very sorry that some of you are not able to experience that. Once people claim their first win, it seems to work well, but getting really stuck before that is ultra frustrating. It makes the game feel linear, or as if there was one special way to progress, when in reality experimenting and trying out new combinations is the key to victory. You cannot imagine how bad I feel about that. This patch should hopefully also improve that.

New features/QoL:
  • Added proper keyword dictionary to the pause screen

  • Task board removed damage type tasks from lower difficulties

  • Task board reworked scaling of many task requirements, especially later on

  • Task board reroll button is better visible

  • The training camp opens once you have more than one unit

  • Upgraded buildings in the world also display what they give on hover

  • Improved selection of building buttons on gamepad

  • Improved selection of relic cards on gamepad

  • Improved selection of unit cards on gamepad

  • Improved selection of fate cards on gamepad

  • Added a tooltip to the fate selection damage types

  • Fate selection improved description a bit

  • Fate selection displays if the boss still gives a star

  • Minibosses display a star until you first defeat them

  • Human quarry upgrade improved description

  • Item courage improved description

  • Bait improved spawning rule description

  • Nun improved description slightly

  • Forager improved description slightly

  • Fisherhut improved description slightly

  • Witches building disabled counter as it was confusing

  • Curse screen buttons are more visible

Balancing:
  • Building forge for the blacksmith is cheaper

  • Witch is slightly cheaper

  • Humans road builder is ~30% faster

  • Humans second village reduced star requirements by 1

  • Undead Library increased storage by 1

  • Paladin increased base damage by 1

  • Boss Magister is slightly slower

  • Bigger monster adjustments for days 18-21

Fixes:
  • Fixed selecting outposts with gamepad

  • Fixed evolution buildings only counting for one of that unit

  • Fixed relic Recycling not working

  • Fixed relic Archaeologist not working

  • Fixed Clown ability description wrong amount of bones

  • Fixed Djinn sometimes stops attacking

  • Fixed Djinn's passive costing mana

  • Fixed Dryads relic Magic Beans not being accessible

  • Fixed Paladin having range stat

  • Fixed Black Market when having 16 units

  • Fixed giving a unit a very long name breaks its sheet

  • Fixed wrong line in a dialogue with the scienstist

  • Fixed geologists not working without flag if there is no goldmine

  • Fixed exit button not being green without being hovered

  • Fixed tooltip of corruptions behaving weirdly

  • Fixed Humans kingdom level 25 road

  • Fixed icons in building names not supported on cards

Feryaz

Join the Super Fantasy Kingdom Community

Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.

If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.

https://steamcommunity.com/sharedfiles/filedetails/?id=3592251705

Lost Life : Origins - AkioKami

(Steam - v21)
β–ͺ Unreal Engine 5.6.1

πŸ›  Improved some LOD for non Nanite mode.
πŸ›  Removed or replaced some meshes to save some more memory.
πŸ›  Improved AI navigation in Silenced Hills Area.
πŸ›  Added new rout in Silenced Hills Area. (Now there are two roads leading to the mountain)
πŸ›  Upgraded some buildings in Silenced Hills Area.
πŸ›  Unlocked more Act 2 locations for Act 3 exploration.
πŸ›  Updated Sky and Weather to newer version.
πŸ›  Did some shadow downscale to save some video memory. (Some shadow doesn't look as good, but it should be better for performance)
πŸ›  Added experimental shadow switch when changing Nanite mode. (Should make shadow for non Nanite meshes better… but it needs more testing)
πŸ›  Added wind support to cobwebs.
πŸ›  In Graphics settings, fixed responses for Effects Quality setting.
πŸ›  Police station interior loads in earlier so when the player gets close to the station you don't see an empty interior.
πŸ›  Added Cold effect and camera shake from wind to Act 2. (There is a bug where camera shake from wind doesn't get applied in game but works perfectly in the engine)
πŸ›  Fixed snow effect in Detective's House.
πŸ›  Fixed collision in Detective's House.
πŸ›  Removed fog over the lake from Silenced Hills, Lake view resort.
πŸ›  Added effects to Mansion in Act 2.
πŸ›  Added Police Cars and sirens to the ending cutscene.
πŸ›  Fixed collisions in Yarl’s Bread Shop.
πŸ›  Bestiary UI fix for resistance description.
πŸ›  Collectables now displays the right amount of maximum Bloodmoon and Quicksilver shards.
πŸ›  Fixed some too bright emissive materials.

πŸ“‹ Next on the list :
β–ͺ Bug fix, quality improvements... and polishing.
β–ͺ Adding new soundtracks.

🍞 My current goal will be to make sure all levels are working correctly, and to make the game as stable as possible.
❗If you find any broken assets, bugs or anything else that need fixing, please report them ASAP.
(Discord will be the best place for it, but you also can do it on Steam)

https://**https://discord.gg/nZxZQ9sCVr**


🍞 After that I will start complete rework of user interface (like inventory, menus, settings, etc. ) , movement, combat, AI and other game mechanics with multiplayer support in mind.

And as always, thank you all for your support! πŸ™‡β€β™‚οΈ

Ash & Adam's Existential Treads - demontjie

Hey all, thanks for supporting our game. We've been listening to your feedback and have made a bunch of changes to the demo:

New
  • The game now fully pauses when you select buildings, now there's no rush while strategizing about your build.

  • Reworked how Repair Buildings operate. Now settlers will prioritize occupying repair buildings. The Repair Yard will always work if there is at least one settler stationed there. This change means you're never stuck without repairs if you've built a repair building.

  • Noise Towers now regularly update to show which path they will use when attacking during the next wave.

  • The Botanist now targets Noise and then Sprawl buildings closest to it first.

  • Added notifications for when production buildings have completed a piece of ammo.

  • Added a notification when you drop off a trailer but there are no resources nearby.

  • Made gamepad B / East button work to cancel current building.

  • Made gamepad B / East button handle to go back in UI.

  • A bunch of performance improvements.

Fixes
  • Fixed a bug where you couldn't reliably cancel building houses from the Free Houses Crew member.

  • Fixed a bug where buildings could overlap with HQ.

  • Fixed a bug with houses not being able to connect to HQ.

  • Fixed bugs with the resource collection trailer bugging out.

  • Fixed centering of building info UI.

We've got some cool stuff in the pipeline for the demo, so stay tuned and hold on to your turrets!

Community Announcements - molancegames

I have decided to take the game down from Steam. The login service will stop working on February 15, 2026. Thank you for playing until now!

Cosmic Cargo - DigiPen
Bug Fixes/Patch Notes

  • Fixed a bug that locked the player in the upgrade select menu after all upgrades had been acquired.
Cotard - Lykos

Cotard is now available on Steam.

A PSX-style psychological horror experience about emptiness, death, and the fading sense of being alive.

You wake up in a world that feels detached from reality β€” silent streets, lifeless rooms, flickering lights.
Nothing feels real, and yet everything feels familiar.

Cotard invites you to explore the unsettling space between life and death, where existence itself begins to dissolve.

Step into the void.
Feel nothing.
Experience Cotard.

Gemion Function - RichardNguyen
  • Change camera vertical panning to use the top of the highest player (instead of the bottom)
  • Add additional vertical panning if all characters are airborne (based upon the lowest player's vertical position
  • Trials - 17 more messages (304 total)
  • Credits - Add an early supporter
Darkenstein 3D - Rowye
The level 10 stairs fix introduced a collisiion issue. This fixes it.
MapleStory - Tako

The scheduled cash shop has been completed. Thank you for your patience.

Hi Maplers,

[Updated 10/29] We will be performing a scheduled Cash Shop maintenance on Thursday, October 30, 2025 at 5:00 AM PDT (8:00 AM EDT / 1:00 PM CET /11:00 PM AEDT). We anticipate the maintenance to last approximately 3 hours, concluding around 8:00 AM PDT (11:00 AM EDT / 4:00 PM CET / 2:00 AM AEDT October 31).Β This maintenance will not affect your access to log in or play MapleStory.

[Updated 10/29] Times:

Thursday, October 30, 2025
PDT (UTC -7): 5:00 AM - 8:00 AM
EDT (UTC -4): 8:00 AM - 11:00 AM
CET (UTC +1): 1:00 PM - 4:00 PM
AEDT (UTC +11): 11:00 PM - 2:00 AM October 31

  • What will be unavailable:
    • Cash Shop and Billing/Payments.
Trails in the Sky 1st Chapter - GungHo_Christina

Trails in the Sky 1st Chapter has been nominated for Best Remake/Remaster at Golden Joysticks 2025! πŸŽ‰

Thank you very much to everyone for supporting Trails in the Sky 1st Chapter and making this nomination possible!

Voting ends 10/31: https://ishortn.ink/Sky1st_GoldenJoystickAwards

...